→Standard: incorporate header template {{DamageProfileHeader}} |
incorporated {{TotalDamageHeader}} template |
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| style="width:6%;" | {{icon|tracking}}<br />Tracking | | style="width:6%;" | {{icon|tracking}}<br />Tracking | ||
{{TotalDamageHeader}} | |||
{{DamageProfileHeader}} | {{DamageProfileHeader}} | ||
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| rowspan=3 | | | rowspan=3 | | ||
{{TotalDamage|12|3}} | |||
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{{DamageProfile|9|0|1|2}} | {{DamageProfile|9|0|1|2}} | ||
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| rowspan=2 style="color: LimeGreen;" | +20% | | rowspan=2 style="color: LimeGreen;" | +20% | ||
{{TotalDamage|8|2}} | |||
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{{DamageProfile|0|0|6|2}} | {{DamageProfile|0|0|6|2}} | ||
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| rowspan=3 style="color: LimeGreen;" | +5% | | rowspan=3 style="color: LimeGreen;" | +5% | ||
{{TotalDamage|5|3}} | |||
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{{DamageProfile|3|0|2|0}} | {{DamageProfile|3|0|2|0}} | ||
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== [[File:Icon faction.png|14px|text-top|link=]]Faction == | == [[File:Icon faction.png|14px|text-top|link=]]Faction == | ||
Each of the eight Tech Ⅰ projectile ammunition types has three available faction variants. These faction charges have all the same characteristics as their Tech Ⅰ counterparts, but inflict | Each of the eight Tech Ⅰ projectile ammunition types has three available faction variants. These faction charges have all the same characteristics as their Tech Ⅰ counterparts, but inflict more damage, as detailed in the table below: | ||
<center> | <center> | ||
{| class="wikitable" style="text-align:center; background-color: #222;" | {| class="wikitable" style="text-align:center; background-color: #222;" | ||
|+ Faction | |+ Faction Projectile Ammunition Bonus | ||
|- style="background-color: #391313; vertical-align: bottom;" | |- style="background-color: #391313; vertical-align: bottom;" | ||
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|- style="background-color: #391313; vertical-align: bottom;" | |- style="background-color: #391313; vertical-align: bottom;" | ||
| rowspan=2 style="padding-left: 10px; padding-right: 10px;" | {{icon|isis projectiles}}<br />Ammunition<br />Type | | rowspan=2 style="padding-left: 10px; padding-right: 10px; width:8%;" | {{icon|isis projectiles}}<br />Ammunition<br />Type | ||
| rowspan=2 | Turret<br />Type | | rowspan=2 style="width:6%;" | Turret<br />Type | ||
| colspan=3 | Modifiers | | colspan=3 | Modifiers | ||
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| colspan=4 | Damage Profile | | colspan=4 | Damage Profile | ||
| rowspan=2 | Tech Ⅰ<br />Variant | | style="width:10%;" rowspan=2 | Tech Ⅰ<br />Variant | ||
|- style="background-color: #391313;" | |- style="background-color: #391313;" | ||
| {{icon|range}}<br />Range | | style="width:6%;" | {{icon|range}}<br />Range | ||
| {{icon|falloff}}<br />Falloff | | style="width:6%;" | {{icon|falloff}}<br />Falloff | ||
| {{icon|tracking}}<br />Tracking | | style="width:6%;" | {{icon|tracking}}<br />Tracking | ||
{{TotalDamageHeader}} | |||
{{DamageProfileHeader}} | |||
|- | |- | ||
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| style="color: Red;" | -25% | | style="color: Red;" | -25% | ||
{{TotalDamage|11}} | |||
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| | {{DamageProfile|0|0|5|6}} | ||
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| Nuclear | | Nuclear | ||
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| style="color: Red;" | -30% | | style="color: Red;" | -30% | ||
{{TotalDamage|15.4}} | |||
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| | {{DamageProfile|0|0|3.3|12.1}} | ||
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| style="padding-left: 10px; padding-right: 10px;" | Depleted Uranium | | style="padding-left: 10px; padding-right: 10px;" | Depleted Uranium | ||
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| style="color: LimeGreen;" | +25% | | style="color: LimeGreen;" | +25% | ||
{{TotalDamage|14}} | |||
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| | {{DamageProfile|0|0|5|9}} | ||
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| Titanium Sabot | | Titanium Sabot | ||
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| style="color: Red;" | -75% | | style="color: Red;" | -75% | ||
{{TotalDamage|8}} | |||
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| | {{DamageProfile|0|0|3|5}} | ||
| | |||
| Carbonized Lead | | Carbonized Lead | ||