Difference between revisions of "Rogue Hunt"
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− | + | <noinclude>{{NPCTableCSS}}{{MissionLinks}}{{main|Rogue Spy}}</noinclude> | |
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{{Template:Missiondetails | {{Template:Missiondetails | ||
− | |Level= 5 | + | |Level=5 |
− | |Type= Encounter | + | |Type=Encounter |
− | |Objective= | + | |Objective= |
− | | | + | |Faction1=Rogue Drones |
|DamageToDeal= | |DamageToDeal= | ||
− | |DamageToResist= | + | |DamageToResist= |
|WebPoint=Stasis Towers (Web) | |WebPoint=Stasis Towers (Web) | ||
− | |EWAR= | + | |EWAR=Energy Neutralizer Sentry III (Neut) |
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion= | + | |ShipSuggestion=Passive Battleship + Logistics, Passive HAC, Passive T3C |
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|Rewards= | |Rewards= | ||
|Extra= | |Extra= | ||
}} | }} | ||
− | {{ | + | {{MissionBriefing|We have a quickly escalating situation here, and I need your help to control the damage. Ashur Ylavun found a way to sneak back into the research facility here in <agent's home station>; he got the help of some old friends in the corporation who had no idea he is ... changed. Now, we've dealt with the employees who helped him, but we can't find Ylavun himself. The problem is that he managed to slip out with copies of some preliminary design documents for a prototype battleship that's going to be built here in the station next year. I take it I don't have to tell you how valuable these documents are, nor what would happen if they fall into the wrong hands. |
− | + | Now, we managed to get a tracking beacon painted onto Ylavun's ship as he blasted out of here, and one of our scanning engineers was then able to track him to <mission location>. We sent a recon pilot out there, and she was able to pick up some heavy drone activity; I'll upload the exact coordinates of the locus of that activity to your NeoCom for you in just a sec. | |
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− | + | We need those copies of the design documents destroyed, <pilot name>, along with Ashur Ylavun and all of his “friends.” If you get out there and he isn't around, don't worry: He's bound to show his face out there eventually.}} | |
− | + | === Single Pocket === | |
− | ===Single Pocket=== | + | [http://i609.photobucket.com/albums/tt174/climb22033/RogueHunt5-1.jpg Position and Orientation] of your ship at warp-in. |
− | + | {{NPCTableHead|Initial Group, 15-55km (auto-aggro)}} | |
− | + | {{NPCTableRow|Elite Frigate|4|Strain Barracude Alvi/Devilfish Alvi|note=orbits at 2-10 km }} | |
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− | {{NPCTableHead|Initial Group}} | ||
− | {{NPCTableRow|Frigate|4|Strain Barracude Alvi/Devilfish Alvi|note=orbits at 2-10 km }} | ||
{{NPCTableRow|Destroyer|3|Shatter Alvior/Ripper Alvior |note=orbits at 3 km}} | {{NPCTableRow|Destroyer|3|Shatter Alvior/Ripper Alvior |note=orbits at 3 km}} | ||
− | {{NPCTableRow|Cruiser|4|Atomizer Alvum/Nuker Alvum*|trigger=Reinforcement 2a |<note=orbits at 17-19 km}} | + | {{NPCTableRow|Cruiser|4|Atomizer Alvum/Nuker Alvum*|trigger=Reinforcement 2a |<note=orbits at 17-19 km}} |
− | {{NPCTableRow|Battlecruiser|4|Siege/Enforcer/Striker Alvatis* |trigger=Reinforcement 1|note=rbits at 28 km}} | + | {{NPCTableRow|Battlecruiser|4|Siege/Enforcer/Striker Alvatis* |trigger=Reinforcement 1|note=rbits at 28 km}} |
− | {{NPCTableRow|Battleship|7|Alvus Queen/Alvus Ruler/Supreme Alvus Parasite|note=orbits at 31-36 km }} | + | {{NPCTableRow|Battleship|7|Alvus Queen/Alvus Ruler/Supreme Alvus Parasite|note=orbits at 31-36 km }} |
{{NPCTableRow|Sentry|4|Drone Cruise Missile Batteries}} | {{NPCTableRow|Sentry|4|Drone Cruise Missile Batteries}} | ||
{{NPCTableRow|Sentry|4|Drone Heavy Missile Batteries}} | {{NPCTableRow|Sentry|4|Drone Heavy Missile Batteries}} | ||
{{NPCTableRow|Sentry|2|Drone Energy Neutralizer Sentry III|ewar=Neut}} | {{NPCTableRow|Sentry|2|Drone Energy Neutralizer Sentry III|ewar=Neut}} | ||
− | {{NPCTableRow|Sentry|| | + | {{NPCTableRow|Sentry|2|Drone Stasis Towers|ewar=Web}} |
|} | |} | ||
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{{NPCTableHead|Reinforcement 1}} | {{NPCTableHead|Reinforcement 1}} | ||
− | {{NPCTableRow| Battleship |4|Alvus Queen |note=orbits at 36 km}} | + | {{NPCTableRow| Battleship |4|Alvus Queen |note=orbits at 36 km}} |
|} | |} | ||
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{{NPCTableHead|Reinforcement 2a}} | {{NPCTableHead|Reinforcement 2a}} | ||
− | {{NPCTableRow|Frigate|4|Strain Hunter Alvi |trigger=Reinforcement 2b|note=orbits at 11 km}} | + | {{NPCTableRow|Elite Frigate|4|Strain Hunter Alvi |trigger=Reinforcement 2b|note=orbits at 11 km}} |
− | {{NPCTableRow|Cruiser|3|Strain Nuker Alvum|trigger=Reinforcement 2b|note=orbits at 17 km}} | + | {{NPCTableRow|Elite Cruiser|3|Strain Nuker Alvum|trigger=Reinforcement 2b|note=orbits at 17 km}} |
|} | |} | ||
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{{NPCTableHead|Reinforcement 2b}} | {{NPCTableHead|Reinforcement 2b}} | ||
− | {{NPCTableRow|Battleship|3-4|Matriarch Alvus/Alvus Queen|trigger=Reinforcement 2c|note=orbits at 36 km}} | + | {{NPCTableRow|Battleship|3-4|Matriarch Alvus/Alvus Queen|trigger=Reinforcement 2c|note=orbits at 36 km}} |
|} | |} | ||
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{{NPCTableHead|Reinforcement 2c}} | {{NPCTableHead|Reinforcement 2c}} | ||
− | {{NPCTableRow|Battleship|1|Inettria Volur|note=orbits at 40km }} | + | {{NPCTableRow|Battleship|1|Inettria Volur|note=orbits at 40km }} |
|} | |} | ||
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{{NPCTableHead|Structures, Drops no loot}} | {{NPCTableHead|Structures, Drops no loot}} | ||
{{NPCTableRow|Structure|2|Drone Bunker}} | {{NPCTableRow|Structure|2|Drone Bunker}} | ||
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+ | === Notes === | ||
+ | * Plan your tank's resistances and repair for 1718 hp/s of damage from initial agro. Dealt as: (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%) | ||
+ | * Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s. | ||
+ | * Lowering Incoming Damage: Missile Batteries, Frigates and Destroyers won’t spawn more ships so consider taking them out first to reduce incoming damage. | ||
− | + | <noinclude>'''Next:''' [[Rogue Eradication|Rogue Spy (3 of 3)]] | |
− | + | {{Missionrelated}} | |
− | + | [[Category:Security missions]] | |
− | + | </noinclude> | |
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− | [[Category: |
Latest revision as of 08:32, 29 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- Main article: Rogue Spy
Mission briefing |
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We have a quickly escalating situation here, and I need your help to control the damage. Ashur Ylavun found a way to sneak back into the research facility here in <agent's home station>; he got the help of some old friends in the corporation who had no idea he is ... changed. Now, we've dealt with the employees who helped him, but we can't find Ylavun himself. The problem is that he managed to slip out with copies of some preliminary design documents for a prototype battleship that's going to be built here in the station next year. I take it I don't have to tell you how valuable these documents are, nor what would happen if they fall into the wrong hands.
Now, we managed to get a tracking beacon painted onto Ylavun's ship as he blasted out of here, and one of our scanning engineers was then able to track him to <mission location>. We sent a recon pilot out there, and she was able to pick up some heavy drone activity; I'll upload the exact coordinates of the locus of that activity to your NeoCom for you in just a sec. We need those copies of the design documents destroyed, <pilot name>, along with Ashur Ylavun and all of his “friends.” If you get out there and he isn't around, don't worry: He's bound to show his face out there eventually. |
Single Pocket
Position and Orientation of your ship at warp-in.
Initial Group, 15-55km (auto-aggro)
Reinforcement 1
WD | EWAR | L
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4 x Battleship Alvus Queen |
Reinforcement 2a
WD | EWAR | L
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4 x Elite Frigate Strain Hunter Alvi | ||||
3 x Elite Cruiser Strain Nuker Alvum |
Reinforcement 2b
WD | EWAR | L
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3-4 x Battleship Matriarch Alvus/Alvus Queen |
Reinforcement 2c
WD | EWAR | L
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1 x Battleship Inettria Volur |
Structures, Drops no loot
WD | EWAR | L
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2 x Drone Bunker | ||||
1 x Infested Station Ruins |
Notes
- Plan your tank's resistances and repair for 1718 hp/s of damage from initial agro. Dealt as: (Exp: 33%, Therm: 26%, Kin: 25%, EM: 16%)
- Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.
- Lowering Incoming Damage: Missile Batteries, Frigates and Destroyers won’t spawn more ships so consider taking them out first to reduce incoming damage.
Next: Rogue Spy (3 of 3)
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