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The Score (Angel Cartel) (Level 3): Difference between revisions

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Mining: Clarified that the asteroid ore amounts are total for each type, not per asteroid.
 
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{{NPCTableCSS}}__NOTOC__{{MissionLinks}}
{{NPCTableCSS}} {{MissionLinks}} {{hatnote|This article details the Level 3 Angel variant of this mission. For other variants, see [[The Score|The Score (disambiguation)]].}}
 
{{Missiondetails
{{Missiondetails
|Level=3
|Level= 3
|Type=Encounter
|Type= Encounter
|Objective=
|Objective= Time to settle the score. Go and destroy all the ships at the encounter. Your main target will be lurking around the radio telescope, seek and destroy then return to me.
|Faction1=Angel Cartel
|Faction1= Angel Cartel
|DamageToDeal=  
|DamageToDeal1=  
|DamageToResist=
|DamageToResist1=  
|WebPoint=
|WebPoint=  
|EWAR=Target Painting (Gistii Ruffian, Gistum Crusher/Defeater/Smasher)
|EWAR= Target Painting (Gistii Ruffian, Gistum Crusher/Defeater/Smasher)
|ShipSizeLimit=
|ShipSizeLimit=  
|ShipSuggestion=Battlecruiser
|ShipSuggestion= Battlecruiser
|Rewards=
|Rewards=  
|StandingLoss=
|StandingLoss=  
|Extra=
|Extra=  
}}
}}
{{MissionBriefing
|Something just came up that's right up your alley.


Aye I do, <Pilot> . We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Pilot>.
}}


===1st Pocket===
=== 1st Pocket ===
Full room aggro upon attacking.<br>
Full room aggro upon attacking.


{{NPCTableHead|Initial Group}}
{{NPCTableHead|Single Group}}
{{NPCTableRow|Frigate|7|Gistii Ambusher/Nomad/Raider/Ruffian|ewar=TP}}
{{NPCTableRow|Frigate|7|Gistii Ambusher/Nomad/Raider/Ruffian|ewar= TP}}
{{NPCTableRow|Destroyer|2|Gistior Defacer/Haunter}}
{{NPCTableRow|Destroyer|2|Gistior Defacer/Haunter}}
{{NPCTableRow|Cruiser|8|Gistum Crusher/Defeater/Depredator/Smasher|ewar=TP}}
{{NPCTableRow|Cruiser|8|Gistum Crusher/Defeater/Depredator/Smasher|ewar= TP}}
|}
|}


=== 2nd Pocket ===
Group 1 is the mission objective and engaging it causes full pocket aggro.


===2nd Pocket===
{{NPCTableHead|}}
Group 1 is the mission objective and engaging it causes full pocket aggro.<br>
{{NPCTableSeparator|Group 1, 60-70km [Left]}}
 
{{NPCTableHead|1st Group, 60-70km [Left Group]}}
{{NPCTableRow|Frigate|6|Gistii Ambusher/Raider/Thug}}
{{NPCTableRow|Frigate|6|Gistii Ambusher/Raider/Thug}}
{{NPCTableRow|Cruiser|4|Gistum Centurion/Liquidator/Marauder/Phalanx}}
{{NPCTableRow|Cruiser|4|Gistum Centurion/Liquidator/Marauder/Phalanx}}
{{NPCTableRow|Battlecruiser|1|Gistatis Prime/Tribuni}}
{{NPCTableRow|Battlecruiser|1|Gistatis Prime/Tribuni}}
|}


{{NPCTableHead|2nd Group, 60-65km [Right Group]}}
{{NPCTableSeparator|Group 2, 60-65km [Right]}}
{{NPCTableRow|Frigate|2|Gistii Ambusher/Outlaw/Raider/Thug}}
{{NPCTableRow|Frigate|2|Gistii Ambusher/Outlaw/Raider/Thug}}
{{NPCTableRow|Cruiser|2|Gistum Centurion/Liquidator/Marauder/Phalanx}}
{{NPCTableRow|Cruiser|2|Gistum Centurion/Liquidator/Marauder/Phalanx}}
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===Mining===
 
Mining causes a few frigates to spawn.<br>
=== Mining ===
The first room contains minable asteroids.  Remember that, in general, the activation of mining lasers can spawn [[Belt rat|hostiles]] regardless of other context.<br>


{{NPCTableHead|1st Pocket}}
{{NPCTableHead|1st Pocket}}
{{NPCTableRow|Asteroid|8|Veldspar|note=199,996 units}}
{{NPCTableRow|Asteroid|8|Veldspar 199,996 units total (19,999.6 m^3)}}
{{NPCTableRow|Asteroid|6|Plagioclase|note=173,925 units}}
{{NPCTableRow|Asteroid|6|Plagioclase 173,925 units total (60,873.75 m^3)}}
{{NPCTableRow|Asteroid|6|Pyroxeres|note=191,877 units}}
{{NPCTableRow|Asteroid|6|Pyroxeres 191,877 units total (57,563.1 m^3)}}
|}
|}


{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
 
[[Category:Security missions]]