Difference between revisions of "Surviving 0.0"

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'''Note:''' This is just a stub for an article. The original writer (me, Mar Gregorios) doesn't know much about 0.0 so feel free to edit/add/correct whatever
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#REDIRECT[[Surviving Nullsec]]
 
 
= Sovereignty =
 
 
 
There are two kinds of 0.0, NPC space and player controlled space. Some NPC-controlled space has system names similar to those in the Empire (Utopia, ...), but NPC and player controlled space can be recognized from sovereignty information under the system name. Sovereignty can be established by alliances by setting up POSses and removed by destroying them. The Dominion expansion will change sov mechanism, which is supposed to make the system more fluid. Stay tuned for that.
 
 
 
The alliances usually have either of the two following policies regarding outsiders:
 
 
 
; NBSI : Not blue, shoot it! This is the usual alliance policy. If your corporation or alliance is not set to positive standing (blue) to alliance controlling the space, you will be shot at.
 
; NRDS : Not red, don't shoot! There are some regions of 0.0 where alliances shoot only those people that have negative standing. Curatores Veritas (CVA) alliance in Providence is probably the most famous example of such alliance.
 
 
 
There are also player-owned stations in 0.0 (outposts), but it is possible that you are not allowed to dock in these.
 
 
 
= Ratting =
 
 
 
-- why it is lucrative
 
-- alliance policies regarding ratting
 
 
 
= Combat in 0.0 =
 
 
 
Combat in 0.0 differs from low-sec or high-sec combat, because there are no restrictions on ships or equipment that can be used. Concorde also doesn't interfere with fights in any way.
 
 
 
One of the biggest differences to Empire combat is the use of warp disruption fields or warp bubbles. Warp disruption fields are bubbles in space which prevent warp drive from operating, even if you have warp core stabilizers in your ship. The only exception to this rule are Tech3 ships (Strategic Cruisers at the moment) with Nullifier propulsion subsystem.
 
 
 
Warp disruption bubbles are placed in a certain position in space. If your warp vector crosses the warp bubble, you will be pulled out of warp. (this happens even if you are 100km away?
 
 
 
Warp interdiction bubbles:
 
* deployed by interdictors
 
* don't show on overview?
 
* expiry, couple of minutes?
 
 
 
Heavy interdictor bubbles:
 
* centered on ship
 
* destroyed when ships is destroyed
 
 
 
Mobile warp disruptors:
 
* must be anchored
 
* what's the expiry?
 
* different sizes
 
 
 
Gate camps usually have bubbles. For this reasons it is not advisable to jump to 0 to the gate, since you might end in a bubble and drop warp before you are in jump range.
 
 
 
If you jump to a system and end up in bubble, this is a possible way to escape: (I've read this, but I haven't tested it at all -- verification needed!) Click the gate in your overview and set it as your first waypoint (clear any other destinations if you have any), set your autopilot on, turn on MWD and you should approach gate and jump when in range.
 

Latest revision as of 03:40, 9 September 2015

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