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| {{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
| | {{NPCTableCSS}}'''Shaman Secrets''' is a multi part level 1 mission for [[Minmatar Republic]]. |
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| {{Missiondetails}}
| | The structure of the mission chain suggests that it was supposed to be started in any of the three Minmatar Republic [[data centers]], but this pre-requisite is not implemented in game. Instead, you can talk to [[Pinala Adala]] without having completed any of the data center missions to initiate the chain. |
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| Level 1
| | The mission chain will reward the player with one random +1 attribute implant and Minmatar Republic faction standings. |
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| ====Part 1 of 5==== | | The mission chain can be completed only once. A failed mission can not be attempted again. But the missions themselves are fairly easy - as long as you pay attention and don't let the offered or accepted timers expire, they can be done without too much of a hassle. The missions are easy enough for a brand new player in their first frigate to complete them without problems. |
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| | == Shaman Secrets (1 of 5) Objectives == |
| | {{:Shaman Secrets (1 of 5)}} |
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| Faction: Serpentis/ Angels<br>
| | == Shaman Secrets (2 of 5) == |
| Mission Type: Encounter<br>
| | {{:Shaman Secrets (2 of 5)}} |
| Space Type: Deadspace<br>
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| Damage Dealt: Thermal/ Kinetic/ Explosive<br>
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| Recommended damage dealing: Kinetic/ Explosive<br>
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| The mission is to retrieve an Angel Cartel Pilot in a Container dropped by one of the Hostiles killed and bring him back to the agent.
| | == Shaman Secrets (3 of 5) == |
| | {{:Shaman Secrets (3 of 5)}} |
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| ===Pocket 1=== | | == Shaman Secrets (4 of 5) == |
| 6x Frigate (Coreli Initiates)<br>
| | {{:Shaman Secrets (4 of 5)}} |
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| ===Pocket 2=== | | == Snatching the Shaman == |
| 3x Frigate (Gistii Thug/ Rogue/ Hijacker)<br>
| | {{:Snatching the Shaman}} |
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| ====Part 2 of 5==== | | == Shaman Secrets (5 of 5) == |
| | {{:Shaman Secrets (5 of 5)}} |
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| Type: Courier<br>
| | [[Category:Security missions]] |
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| ====Part 3 of 5====
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| Faction: Mercenaries<br>
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| Mission type: Encounter<br>
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| Space Type: Deadspace<br>
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| Damage Dealt: Thermal/ Kinetic<br>
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| Recommended damage dealing: Thermal/ Kinetic<br>
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| ===Beacon===
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| 6x Frigates (Mercenary Rookies)<br>
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| ===Pocket 1===
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| 7x Frigates (Mercenary Rookies/ Fighter)<br>
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| ===Pocket 2===
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| Here you will find Matique Karani, whom does not aggro and is an optional kill. He will reveal the location of the Agent for your next mission.
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| ====Part 4 of 5====
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| Faction: Mercenaries<br>
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| Mission Type: Encounter<br>
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| Space Type: Deadspace<br>
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| Damage Dealt: Thermal/ Kinetic<br>
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| Recommended damage dealing: Thermal/ Kinetic<br>
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| Get the mission from the Agent, destroy the Neon Sign to get the Key to the acceleration gate (0.8% Minmatar Republic standing loss).
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| In the pocket you will find Dari Akell among several Habitation Modules. Destroy her ship and she will drop in a Container, loot it and bring her back to the Agent through the gate nearby, this will complete both missions.
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| ''' Structure:'''<br>
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| Habitation Modules drop 10 Refugees, 10 Dairy Products and 10 Superconductors.
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| ====Part 5 of 5====
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| Type: Courier<br>
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| Gives a +1 attribute implant.
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| {{Missionrelated}}
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| [[Category:Mission reports]] | |