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| | data-sort-value="2" | | | | data-sort-value="2" | |
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− | |}
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− | == Strategic Cruiser subsystems table ==
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− | ==== [[File:Icon_core_subsystem.png|32px|link=]] Core subsystems ====
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− | {| class="wikitable sortable" style="text-align:center;"
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− | |-
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− | ! style="background-color:#222222;" | Subsystem
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− | ! style="background-color:#222222;" | Low
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− | ! style="background-color:#222222;" | Mid
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− | ! style="background-color:#222222;" | Cap
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− | ! style="background-color:#222222;" | Locks
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− | ! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Core Systems|icon=yes}})
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− | |-
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− | | style="text-align:left;" | '''{{co|wheat|Augmented Nuclear Reactor}}'''
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− | | +3 || +1 || || +50 GJ || || style="text-align:left;" | 5 - 25% bonus to capacitor recharge time<br>3 - 15% bonus to energy warfare resistance
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− | |-
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− | | style="text-align:left;" | '''{{co|wheat|Dissolution Sequencer}}'''
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− | | +2 || +2 || || || +1 || style="text-align:left;" | 15 - 45% bonus to ship sensor strength<br>5 - 25% bonus to max targeting range<br>15 - 45% bonus to scan resolution
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− | |-
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− | | style="text-align:left;" | '''{{co|wheat|Immobility Drivers}}'''
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− | | +1 || +3 || || || || style="text-align:left;" | 25 - 75% bonus to Stasis Webifier optimal range<br>10 - 50% bonus to the benefits of overheating Stasis Webifier modules<br>5 - 25% reduction in module damage from overheating
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− | |}
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− |
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− | ==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive subsystems ====
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− | {| class="wikitable sortable" style="text-align:center;"
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− | |-
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− | ! style="background-color:#222222;" | Subsystem
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− | ! style="background-color:#222222;" | Low
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− | ! style="background-color:#222222;" | Mid
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− | ! style="background-color:#222222;" | High
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− | ! style="background-color:#222222;" | Hull
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− | ! style="background-color:#222222;" | Armour
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− | ! style="background-color:#222222;" | Shield
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− | ! style="background-color:#222222;" | Cap
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− | ! style="background-color:#222222;" | Sig
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− | ! style="background-color:#222222;" | Cargo
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− | ! style="background-color:#222222;" | Bonuses (based on level of {{sk|Minmatar Defensive Systems|icon=yes}})
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− | |-
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− | | style="text-align:left;" | '''{{co|wheat|Adaptive Defense Node}}'''
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− | | +2 || +2 || || +100 hp || +300 hp || +300 hp || +300 GJ || || || style="text-align:left;" | 10 - 50% bonus to Armor Repairer and Shield Booster effectiveness<br>10 - 50% bonus to the benefits of overheating Armor Repairers and Shield Boosters
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− | |-
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− | | style="text-align:left;" | '''{{co|wheat|Augmented Durability}}'''
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− | | +2 || +2 || || || +600 hp || +600 hp || || +10 m || || style="text-align:left;" | 5 - 25% bonus to all armor and shield hitpoints<br>5 - 25% bonus to the benefits of overheating armor and shield hardeners
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− | |-
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− | | style="text-align:left;" | '''{{co|wheat|Covert Reconfiguration}}'''
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− | | +1 || +2 || +1 || +1000 hp || || || +200 GJ || +5 m || +30 m3 || style="text-align:left;" | 10 - 50% bonus to Core and Combat Scanner Probe strength<br>7.5 - 37,5% bonus to Armor Repairer and Shield Booster effectiveness<br>7.5 - 37,5% bonus to the benefits of overheating Armor Repairers and Shield Boosters
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| |} | | |} |