Difference between revisions of "User:Demosai"
(Created page with "Stuff to contribute to Eve Uni Wiki ==Fitting== {{ShipFitting | ship=Crow | fitName=Epic Arc Combat Fit | fitID= | high1name=Light Missile Launcher II | high1typeID=2404 | h...") |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
Stuff to contribute to Eve Uni Wiki | Stuff to contribute to Eve Uni Wiki | ||
+ | To-Do: Add fits and short strategy | ||
+ | ==Burner Missions== | ||
+ | |||
+ | Agent Gurista Worm | ||
+ | Agent Angel Dramiel | ||
+ | Agent Serpentis Daredevil | ||
+ | Agent Blood Raider Succubus | ||
+ | |||
+ | Team Vengeance | ||
+ | Team Hawk | ||
+ | Team Enyo | ||
+ | |||
+ | Team Jaguar | ||
+ | |||
+ | Base Serpentis Talos | ||
+ | Base Blood Raider Ashimmu | ||
+ | Base Angel Dramiel | ||
+ | |||
+ | Base Caldari Wyvern | ||
+ | -- Skip it. Seriously. | ||
+ | |||
+ | ==Pirate Epic Arcs== | ||
+ | The pirate epic arcs can be done once every 3 months. The Angel arc nets about 400 million isk for a few hours of work, and tends to be fairly quiet, both in travel to Curse, and around the mission area. The Gurista arc can net over 700 million if done properly, but overlaps with a popular Guristas mission running center, meaning both more pve ships in local, and pve hunters. Expect bubbles, an interdiction nullifying fit is very important. | ||
+ | |||
− | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Crow | | ship=Crow |
Latest revision as of 20:59, 11 February 2020
Stuff to contribute to Eve Uni Wiki To-Do: Add fits and short strategy
Burner Missions
Agent Gurista Worm Agent Angel Dramiel Agent Serpentis Daredevil Agent Blood Raider Succubus
Team Vengeance Team Hawk Team Enyo
Team Jaguar
Base Serpentis Talos Base Blood Raider Ashimmu Base Angel Dramiel
Base Caldari Wyvern -- Skip it. Seriously.
Pirate Epic Arcs
The pirate epic arcs can be done once every 3 months. The Angel arc nets about 400 million isk for a few hours of work, and tends to be fairly quiet, both in travel to Curse, and around the mission area. The Gurista arc can net over 700 million if done properly, but overlaps with a popular Guristas mission running center, meaning both more pve ships in local, and pve hunters. Expect bubbles, an interdiction nullifying fit is very important.
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
1MN Y-S8 Compact Afterburner
Peripheral Compact Target Painter
Medium F-S9 Regolith Compact Shield Extender
Small F-S9 Regolith Compact Shield Extender
Micro Auxiliary Power Core II
Ballistic Control System II
Small Anti-EM Screen Reinforcer I
Small Ionic Field Projector I
Scourge Fury Light Missile
- In Cargohold, For the Gurista Arc, have a tractor beam and mobile depot. Not needed for Angel arc.
Light Missile Launcher II
Light Missile Launcher II
1MN Y-S8 Compact Afterburner
Peripheral Compact Target Painter
Medium F-S9 Regolith Compact Shield Extender
Small F-S9 Regolith Compact Shield Extender
Inertial Stabilizers II
Inertial Stabilizers II
Small Anti-EM Screen Reinforcer I
Small Ionic Field Projector I
Scourge Fury Light Missile
- Offline the missile launchers. Your bigger threat is smartbombs on gates, so you want the extra shields up
Note that this is technically not an "instawarp", even with two Inertial Stabilizers, so use some level of judgement on heavily populated systems, or if you feel like you're being stalked. However, it is fast enough for most all situations.