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User:Vorkan Dosja: Difference between revisions

46 editsJoined 1 February 2020
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==== Maps  ====
==== Maps  ====


Scouting is much easier with a second monitor. If you don't have that, then best to set your client to play in windowed mode (for Mac users, <apple>-<enter> will do that I believe).  
Scouting is much easier with a second monitor. If you don't have that, then best to set your client to play in windowed mode.


For maps, I use <strike>Ombey's - http://www.ombeve.co.uk/ </strike> <span style="color:#768d31"> Note: As of 2013, Ombeve.co.uk is no longer active. See [https://forums.eveonline.com/default.aspx?g=posts&t=236592 this forum post] for more.</span> Be aware it is not 100% accurate - there are one or two strange little miss-linkages in there, but they're infrequent. Ombey's will let you at a glance see where you're going and what the layout is like near you - it's great for working out potential alternate paths, looking for nearby low-sec pockets, that sort of thing.
DotLan is a useful tool - http://evemaps.dotlan.net/ This will show you the same information as Ombey's (although I prefer Ombey's format). This will also show you lots more useful stats about the systems you're headed to, like kills per hour, etc.  
 
DotLan is also a useful tool - http://evemaps.dotlan.net/ This will show you the same information as Ombey's (although I prefer Ombey's format). This will also show you lots more useful stats about the systems you're headed to, like kills per hour, etc.  


For practice, when travelling around unfleeted out of war, always check your route on those maps, and think about where you're headed and how you're getting there. I sometimes travel without autopilot set also, navigating by map to get more used to finding my way quickly.  
For practice, when travelling around unfleeted out of war, always check your route on those maps, and think about where you're headed and how you're getting there. I sometimes travel without autopilot set also, navigating by map to get more used to finding my way quickly.  
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While you're on fleet operations, sometimes your fleet commander may ask you to check stations to see if a war target is docked up. If they ask, tell them no. There's too much chance you'll dock, see a war target, they'll see you, undock with you, and pop you. It also gives you away as a scout. The FC can find a small fast cheap frigate to check stations.
While you're on fleet operations, sometimes your fleet commander may ask you to check stations to see if a war target is docked up. If they ask, tell them no. There's too much chance you'll dock, see a war target, they'll see you, undock with you, and pop you. It also gives you away as a scout. The FC can find a small fast cheap frigate to check stations.
== Fleet Ops - X'ing up  ==
Uni policy is that scouts do not X up with the rest of the fleet. If you see a fleet forming, directly convo the FC and ask if they want a scout, Nine times out of ten, they will, and they'll drop you into a separate wing so you don't get ninja warped around with everyone else . Likewise, scouts don't get listed on AAR's. Secrecy is important to being a good scout - if people know your name, they'll notice you in local easily.
If you're in a covops ship and a fleet is around, or you've logged in after fleet has formed, don't be afraid to convo the FC and ask if they'd like another scout - scouts are about the only type of pilots that can usefully join a fleet mid-op depending on where the fleet is and where you are. I figure it's better to offer and be turned down than not.


== Scouting  ==
== Scouting  ==
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<references/>
<references/>


[[Category:Fleets]]
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