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Serpentis Watch: Difference between revisions

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m added # of units of Veldspar and Scordite in the first pocket
 
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{{CMBSite|Serpentis Watch}}
{{CMBSiteInfo
|name=Serpentis Watch
|type=unrated
|rating=Unrated
|location=High
|ship limit=Battlecruisers/T3
|faction=Serpentis
|signature strength=5% in High
}}
'''Serpentis Watch''' is an [[Combat_sites#Unrated_complexes|Unrated Complex]] which can be found in [[Hi-sec]] through [[exploration]]. The biggest ships in this site are two battlecruisers, one in each pocket. Serpentis rats weakest resistance is against [[Damage_types|thermal damage]] and they on average deal 55% [[Damage_types|thermal damage]] and 45% [[Damage_types|kinetic damage]]. If using a drone boat, set drones to passive and focus fire so they won't accidentally shoot the trigger ship and spawn the next wave, overwhelming you.
'''Serpentis Watch''' is an [[Combat_sites#Unrated_complexes|Unrated Complex]] which can be found in [[Hi-sec]] through [[exploration]]. The biggest ships in this site are two battlecruisers, one in each pocket. Serpentis rats weakest resistance is against [[Damage_types|thermal damage]] and they on average deal 55% [[Damage_types|thermal damage]] and 45% [[Damage_types|kinetic damage]]. If using a drone boat, set drones to passive and focus fire so they won't accidentally shoot the trigger ship and spawn the next wave, overwhelming you.


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| [[Cruiser#Heavy_Assault_Cruisers|Heavy Assault Cruiser]]
| [[Cruiser#Heavy_Assault_Cruisers|Heavy Assault Cruiser]]
[[Cruiser#T1_Cruisers|T1 Cruisers]] (with good skills)  
[[Cruiser#T1_Cruisers|T1 Cruisers]] (with good skills)  
[[Battlecruisers|T1 Battlecruisers]]
|}
|}


This site is possible to complete in a T1 Cruiser, however the damage can easily become excessive if care is not taken managing the triggers.
This site is possible to complete in a T1 Cruiser, however the damage can easily become excessive if care is not taken in managing the triggers. It is recommended to bring a well-tanked T2 Heavy Assault Cruiser or Battlecruiser.


{{Expected NPC
{{Expected NPC
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* Destroy each wave until the fourth wave, and destroy the Corelum Militant Commander
* Destroy each wave until the fourth wave, and destroy the Corelum Militant Commander
* Approach the Acceleration gate, which sets off the alarm and spawns the fourth wave, skipping waves 2 and 3, and destroy the Corelum Militant Commander. DO NOT ATTACK CORELUM SCOUT IF USING THIS APPROACH.
* Approach the Acceleration gate, which sets off the alarm and spawns the fourth wave, skipping waves 2 and 3, and destroy the Corelum Militant Commander. If you cannot tank the rats, destroy all of them EXCEPT FOR THE CORELUM SCOUT.
* Unlock the Acceleration gate by having a Serpentis Silver Tag in your inventory (the tag is consumed).
* Unlock the Acceleration gate by having a Serpentis Silver Tag in your inventory (the tag is consumed).


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{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Destroyer|5 - 7|Corelior Artillery/Infantry/Soldier/Trooper}}
{{NPCTableRow|Destroyer|5 - 7|Corelior Artillery/Infantry/Soldier/Trooper}}
{{NPCTableRow|Cruiser|6 - 8|Corelum Chief Patroller/Watchman}}
{{NPCTableRow|Cruiser|6 - 8|Corelum Chief Patroller/Watchman|ewar=Damp}}
{{NPCTableRow|Cruiser|1|Corelum Scout |trigger = Attacking the Corelum Scout triggers the next wave}}
{{NPCTableRow|Cruiser|1|Corelum Scout |trigger = Attacking the Corelum Scout triggers the next wave}}
|}
|}
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{{NPCTableHead|Second wave}}
{{NPCTableHead|Second wave}}
{{NPCTableRow|Elite Frigate|1 - 2|Coreli Guardian Patroller/Watchman}}
{{NPCTableRow|Elite Frigate|1 - 2|Coreli Guardian Patroller/Watchman}}
{{NPCTableRow|Cruiser|6 - 8|Corelum Chief Infantry/Sentinel/Safeguard}}
{{NPCTableRow|Cruiser|6 - 8|Corelum Chief Infantry/Sentinel/Safeguard|ewar=Damp}}
{{NPCTableRow|Cruiser|1|Corelum Scout |trigger =Attacking the Corelum Scout triggers the next wave}}
{{NPCTableRow|Cruiser|1|Corelum Scout |trigger =Attacking the Corelum Scout triggers the next wave}}
|}
|}
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{{NPCTableHead|Third Wave}}
{{NPCTableHead|Third Wave}}
{{NPCTableRow|Destroyer|5 - 7|Corelior Artillery/Infantry/Soldier/Trooper}}
{{NPCTableRow|Destroyer|5 - 7|Corelior Artillery/Infantry/Soldier/Trooper}}
{{NPCTableRow|Cruiser|6 - 8|Corelum Chief Patroller/Watchman}}
{{NPCTableRow|Cruiser|6 - 8|Corelum Chief Patroller/Watchman|ewar=Damp}}
{{NPCTableRow|Cruiser|1|Corelum Scout | trigger = Attacking the Corelum Scout triggers the next wave}}
{{NPCTableRow|Cruiser|1|Corelum Scout | trigger = Attacking the Corelum Scout triggers the next wave}}
|}
|}
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|}
|}


16 x Scordite
16 x Scordite (~1.1 million units)
26 x Veldspar
26 x Veldspar (~1.25 million units)


=== Second Pocket ===
=== Second Pocket ===
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|}
|}


Gate wave is triggered by attacking the Smuggler's Gate. Shooting at the gate will also trigger tower wave if it has not been triggered already.
Gate wave is triggered by attacking the Smuggler's Gate. Simply using an EWAR module(preferably Target Painter) works. Shooting at the gate will also trigger tower wave if it has not been triggered already.


The gate wave consists of one large group by the gate and three smaller groups scattered around the site. Once all groups are in range the incoming dps can be too much for t1 cruiser or even a battlecruiser.
The gate wave consists of one large group by the gate and three smaller groups scattered around the site. Once all groups are in range the incoming dps can be too much for t1 cruiser or even a battlecruiser.
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|}
|}


The commander wave is triggered by destroying Supervisor's Guardians (in the Gate Wave). The Shadow Serpentis frigate will approach you very quickly, at 1700 m/s.
The commander wave is triggered by destroying Supervisor's Guardians (in the Gate Wave). The Shadow Serpentis frigate will approach you very quickly, at 1700 m/s. He can be separated from the others, therefore avoiding a lot of DPS. Supervisor's Henchmen tend to keep behind the supervisor and regularly retarget drones.


{{NPCTableHead|Commander Wave, near Smuggler's Gate}}
{{NPCTableHead|Commander Wave, near Smuggler's Gate}}
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== Escalation ==
== Escalation ==
This site has a chance to escalate to [[Jet-Set Hooligans]].  
This site has a chance to escalate to [[Jet-Set Hooligans]].  
{{MessageBox|Expeditions: [[Jet-Set Hooligans]]
|As the dust disperses, you receive a transmission from a few jumps away.  You feel a certain temptation to go and investigate.}}
Previously the escalation message was much more entertaining and read


{{MessageBox|Expeditions: [[Jet-Set Hooligans]]
{{MessageBox|Expeditions: [[Jet-Set Hooligans]]
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!Note
!Note
|-
|-
|Mid-Grade Snake Alpha/Beta
|Mid-Grade Snake Alpha/Beta/Gamma/Delta
|10M - 25M ISK
|10M - 150M ISK
|  
|  
|-
|-
|Mid-Grade Asklepian Alpha
|Mid-Grade Asklepian Alpha/Beta
|40M ISK
|40M - 55M ISK
|  
|  
|-
|-
|Daredevil blueprint
|{{sh|Daredevil}} blueprint
|
|
|  
|  
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| Shadow Serpentis Warp Scrambler
| Shadow Serpentis Warp Scrambler
| 72M ISK
| 72M ISK
| Doable in a double armor-rep tank Gnosis, though the last wave has very high DPS.
| Doable in a double armor-rep tank [[Gnosis]], though the supervisor wave has very high DPS.
|}
|-
| May 2020
| Mid-grade Snake Delta
| 135M ISK
|
|-
| Jul. 2022
| Mid-grade Snake Alpha
| 21M ISK
|
|-
| Jul. 2022
| Shadow Serpentis Sensor Booster
| 41M ISK
|
|-
| Sep. 2024
| Shadow Serpentis Damage Control
| 218M ISK
| Done on an Alpha Prophecy with T2 fit. Slowboating away from gate wave and shooting provides 0 challenge. 320 DPS on Standards is enough, NPC didn't focus drones at all.
|-|}
| April 9th, 2025 - Lord Peche Run
| Mid-Grade Snake Alpha 
| Est. 45m ISK
| Completed Via 1x Vexor Semi T2 fit: Pure drone fit. Some Aggro of drones, be careful, otherwise, recall and re, release, and should be good to go. Watch for ranges, MWD was king and I burned straight down/up/side (whatever you prefer)


[[Category:Unrated Complexes]]
[[Category:Unrated Complexes]]