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{{ShipTypes}}
 
{{ShipTypes}}
'''Battleships''' ("BSs", sometimes "BBs" from US Navy terminology) are the biggest, heaviest sub-capital combat ships in the game. They are correspondingly expensive, with even the cheapest battleship hulls selling for hundreds of millions of ISK. Tech 1 battleships are standard tools in PvP and PvE combat. There are two classes of Tech 2 battleships: Marauders, which are specialized for mission-running, and Black Ops battleships, which can either transport fleets of stealthy ships across long distances using covert cynosural fields, or open the door for friendly capital ships to join a fight. All battleships also come equipped with a Frigate Escape Bay, enabling its pilot to stay in a fight after their battleship explodes.
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[[File:Battleship-Velocity.svg|400px|thumb|right|Velocity of battleships. You can see that normal velocities range from 89 m/s (Abaddon/Rokh) to 130 m/s (Typhoon/Megathron NI/Tempest FI) with a number of outliers. Extra slow are the Nestor (70) and Praxis (75). On the higher end we have the Typhoon FI (138), Barghest (148), Machariel (161), and Panther (182).]]
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[[File:Battleship-Mass.svg|400px|thumb|right|Mass of battleships. Battleships typically have a mass close to 100 kt. But there are some exceptions: Black Ops weigh more with about 150 kt. Extra light are the Praxis (87 kt), Leshak (78 kt), and Nestor (20 kt).]]
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[[File:Battleship-Signature Radius.svg|400px|thumb|right|Signature radius of battleships. The signature radius varies from 350 m (Tempest FI) to 485 m (Hyperion). The Marshal (330), Typhoon (330), Typhoon FI (320), and Panther (288) have an extra small signature. The Rokh has the biggest signature with 500 m.]]
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[[File:Battleship-Targeting Range.svg|400px|thumb|right|Targeting range of battleships. The typical targeting range ranges from 81 km (Tempest) to 91.2 km (Barghest, Apocalypse NI). The number of exceptions is relatively big in this case. The Praxis has an exceptional short targeting range with 70 km. The three Black Ops Panther (66.4), Redeemer (70.6), and Sin (72.8) have rather short targeting ranges, while the Widow has a rather long range with 93.6 km. The Nightmare and Abaddon are both 96 km while the Rokh and Scorpion (both normal and navy) are 108 km. The longest range battleships are the Thunderchild (118) and the Marauders Vargur (105.3), Kronos (117), Paladin (118.3), and Golem (123.5).]]
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[[File:Battleship-Scan Resolution.svg|400px|thumb|right|Scan resolution of battleships. The typical sensor strength ranges from 111 mm (Abaddon, Raven) to 143 (many). Slower locking exceptions are the Rokh and Scorpion NI with 98 mm. Faster locking outliers are the Typhoon (150), Apocalypse NI (156), Machariel (163), Nestor (163), and Praxis (169). All T2 battleships also lock rather fast. The Marauders with Golem (160), Paladin (160), Kronos (160), and Vargur (180); the Black Ops with Widow (150), Sin (185), Panther (200), Redeemer (220), and Marshal (235).]]
  
= T1 Battleships =
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'''Battleships''' ('''BSs''', rarely '''BBs''' from US Navy terminology) are the biggest, heaviest sub-capital combat ships in EVE Online. They are correspondingly expensive, with even the cheapest battleship hulls selling for hundreds of millions of ISK. Tech 1 battleships are standard tools in higher-level PvE combat, are used in some large fleet [[Doctrines|doctrines]] in PvP combat, and are sometimes also used for solo or small gang PvP.
In PvP Tech 1 battleships can mount great buffer tanks and can deal very high dps when fitted for short ranges. When mounting long-range 'sniper' fits, battleships can fight at the very longest ranges possible in Eve's engine (as far as 300km), while still dealing effective DPS. Such sniper-fit battleships -- commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh -- are often the backbone of fleets used to fight for territory in nullsec. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 electronic warfare battleship.  
 
  
Battleships' weaknesses are low speed and agility, combined with slow locking speeds and poor gun tracking speeds. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down. However, in partial compensation for this, battleships also have access to certain heavy-duty modules such as the Stasis Grappler, which can easily spell a death sentence for small ships who stray too close. Battleships are the primary reason why it is commonly said that "bigger is not always better" among EVE ships; battleships are SP-intensive to use efficiently, are much more of an upfront ISK investment to field than cruisers or battlecruisers, and when used improperly, battleships can easily fail to either do their job and apply their damage, or survive retaliation.  
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There are two classes of Tech 2 battleships: '''Marauders''', which are specialized for mission-running, and '''Black Ops''' battleships, which can either transport fleets of stealthy ships across long distances using covert cynosural fields or open the door for friendly capital ships to join a fight.
  
In PvE. battleships are also the standard class of ship used to run Level 4 missions solo, since they can fit active tanks good enough to survive lots of DPS over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. (And unlike with smaller ships, this ability to survive incoming DPS is a necessity: their large size and low speed make evasion nearly impossible.) Battleships fitted to solo Level 4 missions usually rely on light and medium drones for defense against smaller NPC targets.
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All battleships also come equipped with a Frigate Escape Bay, enabling battleship pilots to stay in a fight after their battleship explodes.
  
Because much of a fleet-grade battleship's price is in the simple minerals required to build the hull, tech I battleships [[Insure]] very efficiently. This further contributes to their past popularity in nullsec fleet engagements: any losses are easily recouped by the insurance and the simplicity of materials acquisition for mass replacement.
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All battleships (except [[Praxis]]) have a role bonus known as the "battleship role bonus": 100% bonus to Shield Extender hitpoints, 50% bonus to Armor Plate hitpoints, 5% Additional bonus to Reinforced Bulkhead hitpoints.
  
{{icon|isis amarr|22}}'''Amarr''':
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Battleships use large weapons that are poor against small targets like frigates. All battleships (except [[Marshal]]) have a drone bay, allowing them to use [[drone]]s to engage and kill enemies that they cannot hit with ship weapons.
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== Tech 1 battleships ==
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In PvP, Tech 1 battleships can mount great buffer tanks and can deal very high DPS when fitted for short ranges. When mounting long-range "sniper" fits, battleships can fight at the very longest ranges possible in EVE's engine (as far as 300km), while still dealing effective DPS. Such sniper-fit battleships, commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh, have at times been the backbone of fleets used to fight for territory in nullsec. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 [[Electronic warfare|electronic warfare]] battleship.
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Battleships' weaknesses are low speed and agility, combined with slow locking speeds, poor tracking speeds on large turrets, and poor damage application from large missiles. Battleships, therefore, struggle to force smaller ships to engage and to kill smaller ships even when they can be pinned down. However, in partial compensation for this, battleships also have access to certain heavy-duty modules such as the Stasis Grappler, which can easily spell a death sentence for small ships that stray too close. Battleships are the primary reason why it is commonly said that "bigger is not always better" among EVE ships: they are SP-intensive to use efficiently, are much more of an upfront ISK investment to field than cruisers or battlecruisers, and when used improperly, they can easily fail to either do their job or survive retaliation.
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In PvE. battleships are also the standard class of ship used to run Level 4 missions solo since they can fit active tanks good enough to survive lots of DPS over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. (Unlike with smaller ships, this tanking ability is a necessity: their large size and low speed make evasion nearly impossible.) Battleships fitted to solo Level 4 missions usually rely on light and medium drones for defense against smaller NPC targets.
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[[image:isis_amarr.png|22px|link=]]'''Amarr''':
 
*[[Abaddon]]: Monstrous tank and decent damage.
 
*[[Abaddon]]: Monstrous tank and decent damage.
*[[Apocalypse]]: Sniper.
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*[[Apocalypse]]: Dedicated laser sniper, can reach to 80km with Pulse turrets loaded with Scorch.
 
*[[Armageddon]]: Drone boat moonlighting in long-ranged energy neutralizers.
 
*[[Armageddon]]: Drone boat moonlighting in long-ranged energy neutralizers.
  
{{icon|isis caldari|22}}'''Caldari''':
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[[image:isis_caldari.png|22px|link=]]'''Caldari''':
 
*[[Raven]]: Missile ship. Longest-ranged cruise missile platform in the game. Most effective Caldari BS for many situations. Standard PvE L4 mission-running battleship.  
 
*[[Raven]]: Missile ship. Longest-ranged cruise missile platform in the game. Most effective Caldari BS for many situations. Standard PvE L4 mission-running battleship.  
 
*[[Rokh]]: Caldari sniper. Longest railgun turret range in the game, alongside the [[Naga]]. Thick shields. Can still be nasty with a good blaster fit at close range.
 
*[[Rokh]]: Caldari sniper. Longest railgun turret range in the game, alongside the [[Naga]]. Thick shields. Can still be nasty with a good blaster fit at close range.
*[[Scorpion]]: ECM boat, low DPS. Can shut targets down from 150KM. Often armor tanked to open room for even more ECM. Not a solo or PvE ship. Generally highest-priority target on grid.
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*[[Scorpion]]: ECM boat, low DPS. Can shut targets down from 150KM. Often armor-tanked to open room for even more ECM. Not a solo or PvE ship. Generally highest-priority target on grid.
  
{{icon|isis gallente|22}}'''Gallente''':
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[[image:isis_gallente.png|22px|link=]]'''Gallente''':
*[[Megathron]]: Sickening amount of DPS at close range. Also used as a sniper. Commonly used for [[Living_in_Wormhole_Space#Unwanted_Wormholes|rolling wormholes]]. When fitted with railguns, sometimes called a 'Baltec', in honor of its most famous pilot.
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*[[Megathron]]: Sickening amount of DPS at close range. Also used as a sniper. Commonly used for [[Living_in_Wormhole_Space#Unwanted_Wormholes|rolling wormholes]]. When fitted with railguns, sometimes called a "Baltec", in honor of its most famous pilot.
*[[Hyperion]] Close-range blaster gunboat with an active armour tank bonus. Commonly fit with 2 or even 3 armor repairers, however does not scale into larger fights as its local repairers make it less receptive to remote repairs.
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*[[Hyperion]] Close-range blaster gunboat with an active armour tank bonus. Commonly fit with 2 or even 3 armor repairers, but does not scale into larger fights as its local repairers make it less receptive to remote repairs.
*[[Dominix]]: Drone boat. Versatile; lots of grid/cpu/cap.  Good for remote repairing allies or neutralizing enemies. With multiple flights of T2 sentry or heavy drones, can also do a lot of damage. Standard L4-running Gallente BS. Works well solo or in groups.
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*[[Dominix]]: Drone boat. Versatile: lots of grid/CPU/capacitor.  Good for remote repairing allies or neutralizing enemies. With multiple flights of T2 sentry or heavy drones, can also do a lot of damage. Standard L4-running Gallente BS. Works well solo or in groups.
  
{{icon|isis minmatar|22}}'''Minmatar''':
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[[image:isis_minmatar.png|22px|link=]]'''Minmatar''':
*[[Tempest]]: High DPS, gank over tank. Good sniper, or fitted for speed as 'Eve's largest battlecruiser'.
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*[[Tempest]]: High DPS, gank over tank. Good sniper, or fitted for speed as 'EVE's largest battlecruiser'.
 
*[[Typhoon]]: Cruise missile and sentry drone sniper, or close up Rapid Heavy brawler. Commonly armor-tanked.
 
*[[Typhoon]]: Cruise missile and sentry drone sniper, or close up Rapid Heavy brawler. Commonly armor-tanked.
*[[Maelstrom]] Also used as a sniper. Standard PvE L4 mission-running battleship. Strong active shield tank.
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*[[Maelstrom]]: Also used as a sniper. Standard PvE L4 mission-running battleship. Strong active shield tank.
 
 
{{icon|isis triglavian|22}}'''Triglavian''':
 
*[[Leshak]]: Very high DPS after spool up and good base stats give it performance (and price tag) similar to pirate battleships. Utility high slots make for powerful smartbomb and neutralizer support. Surprisingly low-mass.
 
 
 
= Empire Faction Battleships =
 
The 'Navy Issue' or 'Fleet Issue' battleships are, with the exception of the Scorpion Navy Issue, souped-up versions of the normal battleships, with extra slots, more hitpoints, more fitting room, and so on.
 
 
 
* {{icon|isis amarr|22}}[[Apocalypse Navy Issue]]: Range bonus for lasers plus the huge capacitor makes for a popular mission runner.
 
* {{icon|isis amarr|22}}[[Armageddon Navy Issue]]: Interesting combination of lasers and a large drone bay, however loses its normal bonuses to drone damage and neutralizers. Tons of module slots, but weak capacitor.
 
* {{icon|isis caldari|22}}[[Raven Navy Issue]]: Popular for blitzing missions as fast or faster than a Golem (but not as good for salvaging). A full 8 launchers, and improved damage application to small targets.
 
* {{icon|isis caldari|22}}[[Scorpion Navy Issue]]: Not an ECM platform, but a missile brawler. Extremely thick shields.
 
* {{icon|isis gallente|22}}[[Dominix Navy Issue]]: Keeps its use as a drone boat, but trades its drone application bonuses for a damage bonus to hybrid turrets.
 
* {{icon|isis gallente|22}}[[Megathron Navy Issue]]: Megathron Mark II. Gains a utility high but otherwise works the same.
 
* {{icon|isis minmatar|22}}[[Tempest Fleet Issue]]: Tempest Mark II. Gains a low slot.
 
* {{icon|isis minmatar|22}}[[Typhoon Fleet Issue]]: Gains a second utility high, but then has damage bonuses to both turrets ''and'' missiles, leaving it a 'jack of all trades, master of none' of sorts.
 
  
= Pirate Faction Battleships =
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[[image:Logo_faction_edencom.png|22px|link=]]'''EDENCOM''':
The pirate faction battleships are more unique, requiring two races' BS piloting skills and bringing unusual tactical combinations to the table.
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*[[Thunderchild]]:  Unique Vorton turret that hits multiple targets per cycle. Can apply as much damage as a HAW "dreadnought". Has extremely long range.
  
* {{icon|isis mordu|22|Mordu's Legion}}[[Barghest]]: Very fast battleship (second only to the Machariel) with very fast, hard-hitting missiles and long-ranged warp disruptors. Rare blueprints lead to high price. Not generally used in PvE.
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[[image:isis_triglavian.png|22px|link=]]'''Triglavian''':
* {{icon|isis blood raiders|22|Blood Raiders}}[[Bhaalgorn]]: Tough and powerful capacitor warfare platform. Not much use in PvE. Surprisingly cheap due to high blueprint availability.
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*[[Leshak]]: Very high DPS after spool-up and good base stats give it performance (and price tag) similar to pirate battleships. Utility high slots make for powerful smartbomb and neutralizer support. Surprisingly low-mass.
* {{icon|isis angel|22|Angel Cartel}}[[Machariel]]: Fastest battleship in EVE, increased warp speed, and capable of dealing lots of damage with autocannons or extremely high alpha with artillery. Popular for PvP, and for PvE, where it rivals the Vargur's mission completion speed.
 
* {{icon|isis sisters|22|Sisters of Eve}}[[Nestor]]: A curious ship with bonuses to hacking, exploration, and logistics. Tough armor, low mass, and large drone bay make it popular in small-gang Wormhole PvE and PvP, and as a logistics plaform in [[Invasion]] fleets.
 
* {{icon|isis sansha|22|Sansha's Nation}}[[Nightmare]]: Good laser platform. Combines shield tanking, lasers, and the Sansha afterburner bonus. Arguably a better mission runner than the Machariel for factions weak to EM.
 
* {{icon|isis guristas|22|Guristas}}[[Rattlesnake]]: Caldari-style shield-tanking, Gallente-style drone bonuses. The only battleship that can mount a really effective passive shield tank for PvE, and often seen as one of the best mission-running and ratting sub-capital ships in the game.
 
* {{icon|isis serpentis|22|Serpentis}}[[Vindicator]]: The ultimate Megathron, and the be-all end-all of non-Triglavian subcapital DPS. Very popular for [[Incursions]] and [[Invasion]]s. Webifier strength bonus allows it to all but completely immobilize targets, allowing perfect accuracy for itself and its allies. Webs can even allow anti-capital dreadnoughts to hit subcapital ships.
 
  
= T2 Battleships =
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=== Empire faction battleships ===
T2 battleships are very specialised hulls with a different focus than their T1 counterparts. In particular, each type of T2 battleships is centered around a particular module or ability usually reserved for ''Capital'' ships.
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The "Navy Issue" or "Fleet Issue" battleships are, with the exception of the Scorpion Navy Issue and Typhoon Fleet Issue, souped-up versions of the normal battleships, with extra slots, more hitpoints, more fitting room, and so on.
== Marauders ==
 
Marauders are somewhat similar to small [[Dreadnoughts]]. Intended to fit a reduced number of extremely powerful weapons, and fight more as stationary nigh-immortal turrets than as starships. They are particularly efficient at activities such as high-end mission running, with their additional High slots (which cannot accept weapons) used for extended-range tractor beams and salvagers. Marauders also have bonuses to the cooldown on [[Micro jump drive|Micro Jump Drive]]s, allowing them to micro-jump much more often, and even use the module as their main form of mobility. They are expensive though - unfitted Marauder hulls cost easily over a billion ISK.
 
  
The Marauders' most unique feature is that they can fit the '''Bastion Module''', a smaller and more defensive version of a Dreadnought's [[Siege#The Siege Module|Siege Module]]. The Bastion Module immobilizes the Marauder for 60 seconds, but grants improved weapon range, immunity to electronic warfare, and a spectacular bonus to damage resistance and local repair modules. However, the Bastion module also prevents the Marauder from receiving remote repairs or capacitor transfers from allies, does not increase the Marauder's weapon damage, and does nothing to protect against hostile energy neutralizers (which can shut down the Marauder's local repair modules).
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* [[image:isis_amarr.png|22px|link=]][[Apocalypse Navy Issue]]: Range bonus for lasers plus the huge capacitor makes for a popular mission runner.
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* [[image:isis_amarr.png|22px|link=]][[Armageddon Navy Issue]]: Interesting combination of bonuses to large lasers, large missiles, drones, and energy warfare. Has a large drone bay and can utilize a full fight of heavy drones. Weak powergrid favors rapid heavy missiles.
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* [[image:isis_caldari.png|22px|link=]][[Raven Navy Issue]]: Popular for blitzing missions as fast or faster than a Golem (but not as good for salvaging). A full 8 launchers, and improved damage application to small targets.
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* [[image:isis_caldari.png|22px|link=]][[Scorpion Navy Issue]]: Not an ECM platform, but a missile brawler. Extremely thick shields.
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* [[image:isis_gallente.png|22px|link=]][[Dominix Navy Issue]]: Keeps its use as a drone boat, retaining the [[Dominix]]'s bonuses to drone damage, hitpoints, and tracking, but trades the range bonus for a bonus to hybrid turret damage and armor repairer amount. Designed as a brawler with fearsome DPS and frankly ridiculous tank.
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* [[image:isis_gallente.png|22px|link=]][[Megathron Navy Issue]]: Megathron Mark II. Gains a utility high but otherwise works the same.
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* [[image:isis_minmatar.png|22px|link=]][[Tempest Fleet Issue]]: Tempest Mark II. Gains a low slot.
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* [[image:isis_minmatar.png|22px|link=]][[Typhoon Fleet Issue]]: Gains a second utility high and a 5th heavy drone (with 125mb drone bandwidth), with damage bonuses to both turrets ''and'' missiles, as well as application bonuses to both. Able to output hefty DPS with either weapon type.
  
Marauders are predominantly used as solo-PvE ships, able to survive wave after wave of NPC forces, shrug off the damage, batter them down with their large weapons, and micro-jump frequently to dictate range. However, their high price point, limited defenses when not in Bastion, and immobility, neutralizer vulnerability, and forced reliance on local repairs when in Bastion, limit their effectiveness in PVP. On the rare occasion when they are used in PVP, Marauders are most commonly flown either as solo juggernauts in small fights, or in very rare and specific fleet support applications.
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=== Pirate and non-empire faction battleships ===
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The pirate faction battleships are more unique, requiring two races' piloting skills and bringing unusual tactical combinations to the table.
  
* {{icon|isis amarr|22}}[[Paladin]] - Laser platform with extremely resilient armor and capacitor
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* [[image:isis_mordus.png|22px|link=|Mordu's Legion]][[Barghest]]: Very fast battleship (second only to the Machariel) with very fast, hard-hitting missiles and long-ranged warp disruptors. Rare blueprints lead to high price. Not generally used in PvE.
* {{icon|isis caldari|22}}[[Golem]] - Shielded cruise missile platform. Very unusually, has a strength bonus to Target Painters, either to improve its own damage application or in rare cases to improve its allies' application
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* [[image:isis_blood_raiders.png|22px|link=|Blood Raiders]][[Bhaalgorn]]: Tough and powerful capacitor warfare platform. Not much use in PvE.
* {{icon|isis gallente|22}}[[Kronos]] - A blaster platform that can make blasters project out to railgun ranges
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* [[image:isis_angel.png|22px|link=|Angel Cartel]][[Machariel]]: Fastest battleship in EVE, increased warp speed, and capable of dealing lots of damage with autocannons or extremely high alpha with artillery. Popular for PvP, and for PvE, where it rivals the Vargur's mission completion speed.
* {{icon|isis minmatar|22}}[[Vargur]] - Extremely effective in chain-micro-jumping to force enemies to keep approaching it. Twin application bonuses allow it to hit both close and long range targets.
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* [[image:isis_soe.png|22px|link=|Sisters of Eve]][[Nestor]]: A curious ship with bonuses to hacking, exploration, and logistics. Tough armor, low mass, and large drone bay make it popular in small-gang wormhole PvE and PvP, and as a logistics platform in [[Invasion]] fleets.
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* [[image:isis_sansha.png|22px|link=|Sansha's Nation]][[Nightmare]]: Good laser platform. Combines shield tanking, lasers, and the Sansha afterburner bonus. Arguably a better mission runner than the Machariel for factions weak to EM. Also popular for high-end PvP.
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* [[image:logo_faction_the_society.png|22px|link=|SoCT]][[Praxis]]: A limited-edition ship, but common enough that it sees frequent use. Does not require ''any'' racial battleship skill training, and can be fitted with any type of weapons or defenses. The ultimate "jack of all trades" battleship, though generally inferior to some other battleships in each specific trade.
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* [[image:isis_guristas.png|22px|link=|Guristas]][[Rattlesnake]]: Caldari-style shield-tanking, Gallente-style drone bonuses. The only battleship that can mount a really effective passive shield tank for PvE, and often seen as one of the best mission-running and ratting sub-capital ships in the game.
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* [[image:isis_serpentis.png|22px|link=|Serpentis]][[Vindicator]]: The ultimate Megathron, and the be-all end-all of non-Triglavian subcapital DPS. Very popular for [[Incursions]] and [[Invasion]]s. Webifier strength bonus allows it to all but completely immobilize targets, allowing perfect accuracy for itself and its allies. Webs can even allow anti-capital dreadnoughts to hit subcapital ships.
  
== Black Ops Battleships ==
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== Tech 2 battleships ==
Sometimes referred to as 'BLOPS', these are the big brothers of the [[Recon Ships|Recon Cruisers]], and the only ships in the game which receive bonuses to using non-Covert Ops [[Cloaking]] Devices. However, while they do get bonuses to how fast they move while cloaked (which actually means that they'll move faster when cloaked than when not cloaked with the Black Ops skill at a decent level), they can't warp while cloaked. Black Ops battleships cost about 1 billion ISK before fittings (with the Marshal hull costing 6 billion ISK alone), and have significantly thinner shields and armor than even T1 battleships, so it's rarely worth risking them in combat. Black Ops battleships primarily serve as covert fleet deployment platforms, opening [[Jump_Drives_and_Cynosural_Fields#Covert_Cynosural_Fields|covert jump bridges]] to catapult their allies across space and behind enemy lines. To this end, they are also the only subcapital ships to feature their own Jump Drives.
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T2 battleships are very specialized hulls with a different focus than their T1 counterparts. In particular, each type of T2 battleship is centered on a particular module or ability usually reserved for ''capital'' ships.
  
Covert cyno fields can be lit even under cyno jammers and don't appear as a beacon in the entire system like a normal cyno. Black Ops battleships can lock onto these fields (or for that matter ''any other cyno fields''), and create bridges to them, which then allow other covert ops ships (any ships that can equip the Covert Ops Cloaking Device, including [[Tech 3 Cruiser]]s with the Covert Reconfiguration subsystem) to jump in. Black Ops can also jump themselves alone, primarily to set themselves up for bridging the fleet back home.
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=== Marauders ===
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{{main|Marauders }}
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'''Marauders''' are T2 battleships designed to be damage dealer with a strong local tank. For that, they can fit the Bastion Module which doubles the rate of fire, the local repair amount, improves resistances to damage and EWAR, but at the same time has drawbacks such as making the ship immobile, not receiving remote repairs, and giving a weapon timer. Besides that they have additional strong hull bonuses.
  
As of September 2019, Black Ops Battleships gained a new role: the new 'hard cyno', a heavily buffer-tanked ship tasked with lighting a [[Cynosural Field]] for bringing capital and supercapital ships into battle. While much commentary has been made about their weaker defenses than other battleships, Black Ops are still battleship platforms, and thus can be fitted with much thicker defenses than the smaller Force Recon cruisers.
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* [[image:isis_amarr.png|22px|link=]][[Paladin]] - Armored laser platform, extremely resilient and surprisingly capacitor-efficient.
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* [[image:isis_caldari.png|22px|link=]][[Golem]] - Shielded cruise missile platform. Very unusually, has a strength bonus to Target Painters, either to improve its own damage application or in rare cases to improve its allies' application
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* [[image:isis_gallente.png|22px|link=]][[Kronos]] - Armored blaster platform that can make blasters project out to railgun ranges.
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* [[image:isis_minmatar.png|22px|link=]][[Vargur]] - Shielded projectile platform favoring chain-micro-jumping to force enemies to keep approaching it. Twin application bonuses allow it to hit both close and long range targets.
  
Black Ops Battleships are not usually considered good PvE hulls, as other tech 1 or faction battleships are able to engage in straight combat more effectively and at far lower price points. However, they do still see some use in running [[Escalations]] in null security space, as while they may be weaker in straight combat they gain enormous safety advantages from their jump drives. By using alt accounts in covert cyno ships, a Black Ops can jump directly in and out of the escalation systems, without risking travel through potentially hostile systems along the way; and because jump drives can be activated while in combat, the Black Ops can immediately jump out of the system at the first sign of danger.
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=== Black Ops battleships ===
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{{main|Black Ops}}
  
Beyond this, some pilots have taken to using the Marshal as a more general-purpose PVE ship, relying on its CONCORD-unique bonus to local repair modules to give it a defensive edge. Unfortunately, more often than not this only results in extremely expensive Marshal losses, as the ship's extremely high price does not directly translate to high effectiveness or high piloting skill with it.
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Black Ops battleships (also "BLOPs") are designed for covert operations behind enemy lines. For that they have the ability to [[jump]], [[Jump drives#Bridging|bridge]], and conduit jump to any [[cyno]] especially [[Jump_drives#Covert_Cynosural_Fields|covert cynos]]. Black Ops gameplay usually means: jump in, kill the target, get safe, jump out.
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Covert cynos help a lot with stealthy movements in hostile space as they are not systemwide visible like hard cynos.
  
 
* {{sh|Redeemer}} - Least commonly seen in combat, but able to fit the largest cargo bay for storing jump fuel, or the thickest armor if a tank must be held.
 
* {{sh|Redeemer}} - Least commonly seen in combat, but able to fit the largest cargo bay for storing jump fuel, or the thickest armor if a tank must be held.
* {{sh|Widow}} - Greatly diminished in popularity after the ECM overhaul, but still sees use on the rare occasion where heavy ECM is an important utility to a fleet
+
* {{sh|Widow}} - Greatly diminished in popularity after the ECM overhaul, but still sees use on the rare occasion where heavy ECM is an important utility to a fleet. The best option for the aforementioned Escalation-running strategy.
* {{sh|Sin}} - The only Black Ops commonly used for hunting other battleships. Able to attain destructively high drone damage and neutralization strength and kill any other battleship or below 1v1
+
* {{sh|Sin}} - The only Black Ops commonly used for hunting other battleships. Able to attain destructively high drone damage and neutralization strength, making it a significant threat to most subcapital ships if fought solo.
* {{sh|Panther}} - The fastest of the Black Ops and the most able to move around while holding its cloak
+
* {{sh|Panther}} - The fastest of the Black Ops and the most able to move around while holding its cloak.
* {{sh|Marshal}} - The one true battleship among the Black Ops, and the largest and heaviest battleship in the game. Able to use any form of weapons, and comes with a unique bonus improving its local repair modules based on the pilot's Security Status. Long-ranged tackle, and extremely fast warp drive. Also extremely expensive, 6x the price of any other black ops for the hull alone.
+
* {{sh|Marshal}} - Able to use any form of weapons, and comes with a unique bonus improving its local repair modules based on the pilot's Security Status. Long-ranged tackle, and extremely fast warp drive. Also extremely expensive, 6 times the price of any other black ops for the hull alone.
  
= Rare/Unique Battleships =
+
== Rare/unique battleships ==
  
 
* [[Apocalypse Imperial Issue]]
 
* [[Apocalypse Imperial Issue]]
Line 96: Line 105:
 
* [[Tempest Tribal Issue]]
 
* [[Tempest Tribal Issue]]
  
== Frigate Escape Bay ==
+
== Frigate escape bay ==
 +
 
 +
The Frigate Escape Bay is a unique cargo bay, introduced in the March 2020 update<ref>[https://www.eveonline.com/article/q6z2qy/patch-notes-for-march-2020-release Patch Notes for March 2020 Release]</ref> and present on all battleships. It enables a battleship to hold one fully assembled and fitted frigate or some classes of frigate.
 +
 
 +
Ship types that fit a Frigate escape bay are:
 +
* [[Frigate]]
 +
* [[Frigates#Assault Frigates|Assault Frigate]]
 +
* [[Frigates#Electronic Attack Ships|Electronic Attack Ship]]
 +
* [[Frigates#Logistics Frigates|Logistics Frigate]]
 +
 
 +
[[Shuttles]], [[Corvettes]], [[Frigates#Expedition Frigates|Expedition Frigates]], [[Frigates#Interceptors|Interceptors]], [[Covert Ops]] and [[Stealth Bombers]] do not fit despite being frigate sized or smaller. None of the ships that can fit an Interdiction Nullifer can be placed in a Frigate escape bay.
 +
 
 +
The [[Astero]] and [[Metamorphosis]] are classified as Frigates rather than Covert Ops, and thus they are the only ships that can be put into a Frigate escape bay with a Covert Ops Cloaking Device fitted.
 +
 
 +
Oddly you can put a [[Venture]] in a frigate escape bay as it is a Frigate too, and it is the only ship that can be put into a Frigate escape bay with a built in +2 warp core strength. It, however, has a longer align time than most frigates, and it is ill-advised to push a Venture in a battleship.
 +
 
 +
If a frigate is inside the bay when the pilot ejects from the battleship, either the battleship is destroyed or a manual ejection is committed, the pilot will be ejected ''in the frigate'' instead of their capsule.
 +
 
 +
While a pilot is in a frigate, attempting to board an unpiloted battleship with an empty frigate escape bay will load that frigate into the battleship's escape bay.
 +
 
 +
Restrictions on ships stored in Ship maintenance bays are applied on Frigate escape bay too: a frigate stored in the Escape Bay can only carry ammunition, fuel isotopes, strontium, deployables, modules, rigs and mobile warp disruptors as cargo.
 +
 
 +
== History ==
 +
 
 +
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
 +
 
 +
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
 +
* 50% bonus to HP from all Armor Plates
 +
* 100% bonus to HP from all Shield Extenders
 +
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
 +
 
 +
 
 +
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
 +
* T1, Faction and Pirate Battleship base hp increased by 10%
 +
* T1, Faction and Pirate Battleship base scan resolution increased 30%
 +
 
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
  
All battleships were given a frigate escape bay in the March 2020 update.<ref>[https://www.eveonline.com/article/q6z2qy/patch-notes-for-march-2020-release Patch Notes for March 2020 Release]</ref> It enables a battleship to hold one assembled T1 Frigate, [[Assault Frigate]], [[Electronic Attack Ship]], or [[Logistics Frigate]]. If a frigate is inside the bay when the battleship is destroyed, the pilot will be ejected into the frigate instead of their capsule. Similar cargohold restrictions to ships in ship maintenance bays apply (limited to ammo, isotopes, strontium).
+
* Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
  
 
== References ==
 
== References ==

Latest revision as of 21:16, 28 September 2024

Velocity of battleships. You can see that normal velocities range from 89 m/s (Abaddon/Rokh) to 130 m/s (Typhoon/Megathron NI/Tempest FI) with a number of outliers. Extra slow are the Nestor (70) and Praxis (75). On the higher end we have the Typhoon FI (138), Barghest (148), Machariel (161), and Panther (182).
Mass of battleships. Battleships typically have a mass close to 100 kt. But there are some exceptions: Black Ops weigh more with about 150 kt. Extra light are the Praxis (87 kt), Leshak (78 kt), and Nestor (20 kt).
Signature radius of battleships. The signature radius varies from 350 m (Tempest FI) to 485 m (Hyperion). The Marshal (330), Typhoon (330), Typhoon FI (320), and Panther (288) have an extra small signature. The Rokh has the biggest signature with 500 m.
Targeting range of battleships. The typical targeting range ranges from 81 km (Tempest) to 91.2 km (Barghest, Apocalypse NI). The number of exceptions is relatively big in this case. The Praxis has an exceptional short targeting range with 70 km. The three Black Ops Panther (66.4), Redeemer (70.6), and Sin (72.8) have rather short targeting ranges, while the Widow has a rather long range with 93.6 km. The Nightmare and Abaddon are both 96 km while the Rokh and Scorpion (both normal and navy) are 108 km. The longest range battleships are the Thunderchild (118) and the Marauders Vargur (105.3), Kronos (117), Paladin (118.3), and Golem (123.5).
Scan resolution of battleships. The typical sensor strength ranges from 111 mm (Abaddon, Raven) to 143 (many). Slower locking exceptions are the Rokh and Scorpion NI with 98 mm. Faster locking outliers are the Typhoon (150), Apocalypse NI (156), Machariel (163), Nestor (163), and Praxis (169). All T2 battleships also lock rather fast. The Marauders with Golem (160), Paladin (160), Kronos (160), and Vargur (180); the Black Ops with Widow (150), Sin (185), Panther (200), Redeemer (220), and Marshal (235).

Battleships (BSs, rarely BBs from US Navy terminology) are the biggest, heaviest sub-capital combat ships in EVE Online. They are correspondingly expensive, with even the cheapest battleship hulls selling for hundreds of millions of ISK. Tech 1 battleships are standard tools in higher-level PvE combat, are used in some large fleet doctrines in PvP combat, and are sometimes also used for solo or small gang PvP.

There are two classes of Tech 2 battleships: Marauders, which are specialized for mission-running, and Black Ops battleships, which can either transport fleets of stealthy ships across long distances using covert cynosural fields or open the door for friendly capital ships to join a fight.

All battleships also come equipped with a Frigate Escape Bay, enabling battleship pilots to stay in a fight after their battleship explodes.

All battleships (except Praxis) have a role bonus known as the "battleship role bonus": 100% bonus to Shield Extender hitpoints, 50% bonus to Armor Plate hitpoints, 5% Additional bonus to Reinforced Bulkhead hitpoints.

Battleships use large weapons that are poor against small targets like frigates. All battleships (except Marshal) have a drone bay, allowing them to use drones to engage and kill enemies that they cannot hit with ship weapons.

Tech 1 battleships

In PvP, Tech 1 battleships can mount great buffer tanks and can deal very high DPS when fitted for short ranges. When mounting long-range "sniper" fits, battleships can fight at the very longest ranges possible in EVE's engine (as far as 300km), while still dealing effective DPS. Such sniper-fit battleships, commonly the Apocalypse, Megathron, Maelstrom, Tempest and Rokh, have at times been the backbone of fleets used to fight for territory in nullsec. One battleship is something of an exception: the Caldari Scorpion, with its bonuses for ECM, is the only Tech 1 electronic warfare battleship.

Battleships' weaknesses are low speed and agility, combined with slow locking speeds, poor tracking speeds on large turrets, and poor damage application from large missiles. Battleships, therefore, struggle to force smaller ships to engage and to kill smaller ships even when they can be pinned down. However, in partial compensation for this, battleships also have access to certain heavy-duty modules such as the Stasis Grappler, which can easily spell a death sentence for small ships that stray too close. Battleships are the primary reason why it is commonly said that "bigger is not always better" among EVE ships: they are SP-intensive to use efficiently, are much more of an upfront ISK investment to field than cruisers or battlecruisers, and when used improperly, they can easily fail to either do their job or survive retaliation.

In PvE. battleships are also the standard class of ship used to run Level 4 missions solo since they can fit active tanks good enough to survive lots of DPS over a sustained period of time, while still dealing out enough damage to complete missions reasonably quickly. (Unlike with smaller ships, this tanking ability is a necessity: their large size and low speed make evasion nearly impossible.) Battleships fitted to solo Level 4 missions usually rely on light and medium drones for defense against smaller NPC targets.

Isis amarr.pngAmarr:

  • Abaddon: Monstrous tank and decent damage.
  • Apocalypse: Dedicated laser sniper, can reach to 80km with Pulse turrets loaded with Scorch.
  • Armageddon: Drone boat moonlighting in long-ranged energy neutralizers.

Isis caldari.pngCaldari:

  • Raven: Missile ship. Longest-ranged cruise missile platform in the game. Most effective Caldari BS for many situations. Standard PvE L4 mission-running battleship.
  • Rokh: Caldari sniper. Longest railgun turret range in the game, alongside the Naga. Thick shields. Can still be nasty with a good blaster fit at close range.
  • Scorpion: ECM boat, low DPS. Can shut targets down from 150KM. Often armor-tanked to open room for even more ECM. Not a solo or PvE ship. Generally highest-priority target on grid.

Isis gallente.pngGallente:

  • Megathron: Sickening amount of DPS at close range. Also used as a sniper. Commonly used for rolling wormholes. When fitted with railguns, sometimes called a "Baltec", in honor of its most famous pilot.
  • Hyperion Close-range blaster gunboat with an active armour tank bonus. Commonly fit with 2 or even 3 armor repairers, but does not scale into larger fights as its local repairers make it less receptive to remote repairs.
  • Dominix: Drone boat. Versatile: lots of grid/CPU/capacitor. Good for remote repairing allies or neutralizing enemies. With multiple flights of T2 sentry or heavy drones, can also do a lot of damage. Standard L4-running Gallente BS. Works well solo or in groups.

Isis minmatar.pngMinmatar:

  • Tempest: High DPS, gank over tank. Good sniper, or fitted for speed as 'EVE's largest battlecruiser'.
  • Typhoon: Cruise missile and sentry drone sniper, or close up Rapid Heavy brawler. Commonly armor-tanked.
  • Maelstrom: Also used as a sniper. Standard PvE L4 mission-running battleship. Strong active shield tank.

Logo faction edencom.pngEDENCOM:

  • Thunderchild: Unique Vorton turret that hits multiple targets per cycle. Can apply as much damage as a HAW "dreadnought". Has extremely long range.

Isis triglavian.pngTriglavian:

  • Leshak: Very high DPS after spool-up and good base stats give it performance (and price tag) similar to pirate battleships. Utility high slots make for powerful smartbomb and neutralizer support. Surprisingly low-mass.

Empire faction battleships

The "Navy Issue" or "Fleet Issue" battleships are, with the exception of the Scorpion Navy Issue and Typhoon Fleet Issue, souped-up versions of the normal battleships, with extra slots, more hitpoints, more fitting room, and so on.

  • Isis amarr.pngApocalypse Navy Issue: Range bonus for lasers plus the huge capacitor makes for a popular mission runner.
  • Isis amarr.pngArmageddon Navy Issue: Interesting combination of bonuses to large lasers, large missiles, drones, and energy warfare. Has a large drone bay and can utilize a full fight of heavy drones. Weak powergrid favors rapid heavy missiles.
  • Isis caldari.pngRaven Navy Issue: Popular for blitzing missions as fast or faster than a Golem (but not as good for salvaging). A full 8 launchers, and improved damage application to small targets.
  • Isis caldari.pngScorpion Navy Issue: Not an ECM platform, but a missile brawler. Extremely thick shields.
  • Isis gallente.pngDominix Navy Issue: Keeps its use as a drone boat, retaining the Dominix's bonuses to drone damage, hitpoints, and tracking, but trades the range bonus for a bonus to hybrid turret damage and armor repairer amount. Designed as a brawler with fearsome DPS and frankly ridiculous tank.
  • Isis gallente.pngMegathron Navy Issue: Megathron Mark II. Gains a utility high but otherwise works the same.
  • Isis minmatar.pngTempest Fleet Issue: Tempest Mark II. Gains a low slot.
  • Isis minmatar.pngTyphoon Fleet Issue: Gains a second utility high and a 5th heavy drone (with 125mb drone bandwidth), with damage bonuses to both turrets and missiles, as well as application bonuses to both. Able to output hefty DPS with either weapon type.

Pirate and non-empire faction battleships

The pirate faction battleships are more unique, requiring two races' piloting skills and bringing unusual tactical combinations to the table.

  • Mordu's LegionBarghest: Very fast battleship (second only to the Machariel) with very fast, hard-hitting missiles and long-ranged warp disruptors. Rare blueprints lead to high price. Not generally used in PvE.
  • Blood RaidersBhaalgorn: Tough and powerful capacitor warfare platform. Not much use in PvE.
  • Angel CartelMachariel: Fastest battleship in EVE, increased warp speed, and capable of dealing lots of damage with autocannons or extremely high alpha with artillery. Popular for PvP, and for PvE, where it rivals the Vargur's mission completion speed.
  • Sisters of EveNestor: A curious ship with bonuses to hacking, exploration, and logistics. Tough armor, low mass, and large drone bay make it popular in small-gang wormhole PvE and PvP, and as a logistics platform in Invasion fleets.
  • Sansha's NationNightmare: Good laser platform. Combines shield tanking, lasers, and the Sansha afterburner bonus. Arguably a better mission runner than the Machariel for factions weak to EM. Also popular for high-end PvP.
  • SoCTPraxis: A limited-edition ship, but common enough that it sees frequent use. Does not require any racial battleship skill training, and can be fitted with any type of weapons or defenses. The ultimate "jack of all trades" battleship, though generally inferior to some other battleships in each specific trade.
  • GuristasRattlesnake: Caldari-style shield-tanking, Gallente-style drone bonuses. The only battleship that can mount a really effective passive shield tank for PvE, and often seen as one of the best mission-running and ratting sub-capital ships in the game.
  • SerpentisVindicator: The ultimate Megathron, and the be-all end-all of non-Triglavian subcapital DPS. Very popular for Incursions and Invasions. Webifier strength bonus allows it to all but completely immobilize targets, allowing perfect accuracy for itself and its allies. Webs can even allow anti-capital dreadnoughts to hit subcapital ships.

Tech 2 battleships

T2 battleships are very specialized hulls with a different focus than their T1 counterparts. In particular, each type of T2 battleship is centered on a particular module or ability usually reserved for capital ships.

Marauders

Main article: Marauders

Marauders are T2 battleships designed to be damage dealer with a strong local tank. For that, they can fit the Bastion Module which doubles the rate of fire, the local repair amount, improves resistances to damage and EWAR, but at the same time has drawbacks such as making the ship immobile, not receiving remote repairs, and giving a weapon timer. Besides that they have additional strong hull bonuses.

  • Isis amarr.pngPaladin - Armored laser platform, extremely resilient and surprisingly capacitor-efficient.
  • Isis caldari.pngGolem - Shielded cruise missile platform. Very unusually, has a strength bonus to Target Painters, either to improve its own damage application or in rare cases to improve its allies' application
  • Isis gallente.pngKronos - Armored blaster platform that can make blasters project out to railgun ranges.
  • Isis minmatar.pngVargur - Shielded projectile platform favoring chain-micro-jumping to force enemies to keep approaching it. Twin application bonuses allow it to hit both close and long range targets.

Black Ops battleships

Main article: Black Ops

Black Ops battleships (also "BLOPs") are designed for covert operations behind enemy lines. For that they have the ability to jump, bridge, and conduit jump to any cyno especially covert cynos. Black Ops gameplay usually means: jump in, kill the target, get safe, jump out. Covert cynos help a lot with stealthy movements in hostile space as they are not systemwide visible like hard cynos.

  • AmarrRedeemer - Least commonly seen in combat, but able to fit the largest cargo bay for storing jump fuel, or the thickest armor if a tank must be held.
  • CaldariWidow - Greatly diminished in popularity after the ECM overhaul, but still sees use on the rare occasion where heavy ECM is an important utility to a fleet. The best option for the aforementioned Escalation-running strategy.
  • GallenteSin - The only Black Ops commonly used for hunting other battleships. Able to attain destructively high drone damage and neutralization strength, making it a significant threat to most subcapital ships if fought solo.
  • MinmatarPanther - The fastest of the Black Ops and the most able to move around while holding its cloak.
  • CONCORDMarshal - Able to use any form of weapons, and comes with a unique bonus improving its local repair modules based on the pilot's Security Status. Long-ranged tackle, and extremely fast warp drive. Also extremely expensive, 6 times the price of any other black ops for the hull alone.

Rare/unique battleships

Frigate escape bay

The Frigate Escape Bay is a unique cargo bay, introduced in the March 2020 update[1] and present on all battleships. It enables a battleship to hold one fully assembled and fitted frigate or some classes of frigate.

Ship types that fit a Frigate escape bay are:

Shuttles, Corvettes, Expedition Frigates, Interceptors, Covert Ops and Stealth Bombers do not fit despite being frigate sized or smaller. None of the ships that can fit an Interdiction Nullifer can be placed in a Frigate escape bay.

The Astero and Metamorphosis are classified as Frigates rather than Covert Ops, and thus they are the only ships that can be put into a Frigate escape bay with a Covert Ops Cloaking Device fitted.

Oddly you can put a Venture in a frigate escape bay as it is a Frigate too, and it is the only ship that can be put into a Frigate escape bay with a built in +2 warp core strength. It, however, has a longer align time than most frigates, and it is ill-advised to push a Venture in a battleship.

If a frigate is inside the bay when the pilot ejects from the battleship, either the battleship is destroyed or a manual ejection is committed, the pilot will be ejected in the frigate instead of their capsule.

While a pilot is in a frigate, attempting to board an unpiloted battleship with an empty frigate escape bay will load that frigate into the battleship's escape bay.

Restrictions on ships stored in Ship maintenance bays are applied on Frigate escape bay too: a frigate stored in the Escape Bay can only carry ammunition, fuel isotopes, strontium, deployables, modules, rigs and mobile warp disruptors as cargo.

History

20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes)

Brand new Role bonuses have been added to all battleships (excluding the Praxis).

  • 50% bonus to HP from all Armor Plates
  • 100% bonus to HP from all Shield Extenders
  • 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.


18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)

  • T1, Faction and Pirate Battleship base hp increased by 10%
  • T1, Faction and Pirate Battleship base scan resolution increased 30%


October 2019 Release - 2019-10-15.1

Every Cruiser, Battlecruiser and Battleship now warps faster than before.

  • Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)

References