Difference between revisions of "Smuggler Interception (Blood Raiders) (Level 4)"
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|A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh? | |A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh? | ||
}} | }} | ||
− | Video: [ | + | Video: [[https://www.youtube.com/watch?v=G8NHrmj6_68 Maelstrom] April 2013], [[https://www.youtube.com/watch?v=qXfSW0zE_NM Rattlesnake] October 2013], [[https://youtu.be/RhPEYIlyEI8 Sentry Dominix] June 2018], [[https://youtu.be/q58OKOThjaA Gila] April 2021] |
− | Blitz: | + | '''Blitz:''' Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants. |
− | Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants. | ||
− | ===1st pocket=== | + | === 1st pocket === |
Acceleration gate 60 km from warp-in. Gate is locked until all enemies destroyed. | Acceleration gate 60 km from warp-in. Gate is locked until all enemies destroyed. | ||
No aggro on warp-in. Proximity aggro on groups 2 & 3 when within 6km of the gate. | No aggro on warp-in. Proximity aggro on groups 2 & 3 when within 6km of the gate. | ||
− | Tips: | + | Tips: |
− | |||
− | |||
* Group 4 can be sniped without aggroing anything else. | * Group 4 can be sniped without aggroing anything else. | ||
− | + | * Attacking Group 2 aggroes Group 3. The last group will remain neutral and can be aggroed separately. | |
+ | * Attacking Group 1 OR 3: Aggroes whole pocket. | ||
+ | |||
You can eliminate both groups 4 and 1 without drawing pocket aggro but it gets a bit complicated. You need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. After your within range eliminate group 4 this will draw group 1 aggro. If you wait for a few minutes after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. Additionally they will have drifted out of aggro range of the other 2 pockets. At this point it should be safe to eliminate group 1 without 2 and 3 aggroing you. | You can eliminate both groups 4 and 1 without drawing pocket aggro but it gets a bit complicated. You need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. After your within range eliminate group 4 this will draw group 1 aggro. If you wait for a few minutes after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. Additionally they will have drifted out of aggro range of the other 2 pockets. At this point it should be safe to eliminate group 1 without 2 and 3 aggroing you. | ||
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{{NPCTableSeparator|Group 1 (90 km, Minmatar Military Station Ruins) }} | {{NPCTableSeparator|Group 1 (90 km, Minmatar Military Station Ruins) }} | ||
{{NPCTableRow|Frigate|2|Corpii Diviner/...}} | {{NPCTableRow|Frigate|2|Corpii Diviner/...}} | ||
− | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage/...|ewar = Neut}} | + | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Sage/...|ewar= Neut}} |
{{NPCTableRow|Battleship|2|Corpus Archon/Prophet}} | {{NPCTableRow|Battleship|2|Corpus Archon/Prophet}} | ||
{{NPCTableSeparator|Group 2 (66 km, Space Anomaly)}} | {{NPCTableSeparator|Group 2 (66 km, Space Anomaly)}} | ||
− | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/...|ewar = Neut}} | + | {{NPCTableRow|Elite Cruiser|3|Corpum Arch Priest/...|ewar= Neut}} |
{{NPCTableRow|Battlecruiser|2|Corpior Bishop/Seer}} | {{NPCTableRow|Battlecruiser|2|Corpior Bishop/Seer}} | ||
{{NPCTableSeparator|Group 3 (90 km, acceleration gate)}} | {{NPCTableSeparator|Group 3 (90 km, acceleration gate)}} | ||
− | {{NPCTableRow|Elite Cruiser|3|Corpum Revenant/...|ewar = TD}} | + | {{NPCTableRow|Elite Cruiser|3|Corpum Revenant/...|ewar= TD}} |
{{NPCTableRow|Battleship|3|Corpus Archon/Prophet...}} | {{NPCTableRow|Battleship|3|Corpus Archon/Prophet...}} | ||
Line 54: | Line 53: | ||
|} | |} | ||
− | ===2nd pocket=== | + | === 2nd pocket === |
− | |||
NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed. | NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed. | ||
Line 69: | Line 67: | ||
{{NPCTableSeparator|Group 1 (55-70 km, Ripped Superstructure) }} | {{NPCTableSeparator|Group 1 (55-70 km, Ripped Superstructure) }} | ||
{{NPCTableRow|Frigate|2|Corpii Worshipper/Reaver}} | {{NPCTableRow|Frigate|2|Corpii Worshipper/Reaver}} | ||
− | {{NPCTableRow|Elite Frigate|2|Elder Corpii Worshipper/Follower|ewar = Web|point = yes}} | + | {{NPCTableRow|Elite Frigate|2|Elder Corpii Worshipper/Follower|ewar= Web|point= yes}} |
{{NPCTableRow|Destroyer|2|Corpior Friar/Devoter}} | {{NPCTableRow|Destroyer|2|Corpior Friar/Devoter}} | ||
Line 77: | Line 75: | ||
{{NPCTableSeparator|Group 3 (70-80 km, Spatial Rift)}} | {{NPCTableSeparator|Group 3 (70-80 km, Spatial Rift)}} | ||
− | {{NPCTableRow|Cruiser|2|Blood Raider Personnel Transport|cargo = Militants}} | + | {{NPCTableRow|Cruiser|2|Blood Raider Personnel Transport|cargo= Militants}} |
{{NPCTableRow|Elite Cruiser|0-2|Corpum Arch Sage/...|ewar = Neut}} | {{NPCTableRow|Elite Cruiser|0-2|Corpum Arch Sage/...|ewar = Neut}} | ||
{{NPCTableRow|Battlecruiser|2-4|Corpatis Shade/...}} | {{NPCTableRow|Battlecruiser|2-4|Corpatis Shade/...}} | ||
Line 85: | Line 83: | ||
{{NPCTableRow|Frigate|2|Corpii Raider/Diviner}} | {{NPCTableRow|Frigate|2|Corpii Raider/Diviner}} | ||
{{NPCTableRow|Battlecruiser|2-3|Corpatis Phantom}} | {{NPCTableRow|Battlecruiser|2-3|Corpatis Phantom}} | ||
+ | |} | ||
+ | |||
+ | === Loot + Salvage + Bounty === | ||
+ | '''Loot:''' ± 4.3 Mil ISK | ||
+ | |||
+ | '''Salvage:''' ± 4.3 Mil ISK | ||
+ | |||
+ | '''Bounty: ''' ~7.5 Mil ISK | ||
+ | |||
+ | {| class="wikitable complex sortable" | ||
+ | |- | ||
+ | !Date | ||
+ | !Loot | ||
+ | !Salvage | ||
+ | !Comment | ||
+ | |- | ||
+ | |2002 Mar | ||
+ | |5M ISK | ||
+ | |5M ISK | ||
+ | | | ||
|} | |} | ||
{{Missionrelated}} | {{Missionrelated}} | ||
− | [[Category: | + | |
+ | [[Category:Security missions]] |
Latest revision as of 15:20, 22 June 2024
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- This article details the Level 4 Blood Raider variant of this mission. For other variants, see Smuggler Interception (disambiguation).
Mission briefing |
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A large convoy was spotted in a nearby system, apparently en route straight through Weraroix. This is a perfect chance for you to show us what you're worth. This convoy comes with a large escort, so you better go out there prepared. I want you to intercept the convoy after it makes the jump into Weraroix; Destroy the ships if they don't surrender their goods, and bring anything you can salvage back to me. I'll split the loot. Sounds fair eh? |
Video: [Maelstrom April 2013], [Rattlesnake October 2013], [Sentry Dominix June 2018], [Gila April 2021]
Blitz: Kill Group 3 (including the Blood Raider Personnel Transport) of pocket 2 and loot the Militants.
1st pocket
Acceleration gate 60 km from warp-in. Gate is locked until all enemies destroyed.
No aggro on warp-in. Proximity aggro on groups 2 & 3 when within 6km of the gate.
Tips:
- Group 4 can be sniped without aggroing anything else.
- Attacking Group 2 aggroes Group 3. The last group will remain neutral and can be aggroed separately.
- Attacking Group 1 OR 3: Aggroes whole pocket.
You can eliminate both groups 4 and 1 without drawing pocket aggro but it gets a bit complicated. You need to fly your ship off to the side putting the station ruins between your ship and groups 1 2 and 3. After your within range eliminate group 4 this will draw group 1 aggro. If you wait for a few minutes after destroying group 4 you will notice that group 1 will be stuck in the station ruins unable to get close to you. Additionally they will have drifted out of aggro range of the other 2 pockets. At this point it should be safe to eliminate group 1 without 2 and 3 aggroing you.
2nd pocket
NO aggro on warp in. The transport ships drop the mission objective. Destroying the group in which the transporters are (group 3) marks the mission completed.
Tips:
- Group 1 can be ignored. Though they will aggro your drones from far away if not destroyed.
- Aggro for Group 2 & 3 are tied with each other. Attacking either will aggro the other.
- Attacking Group 4 aggroes group 3
Groups here are not exactly defined.
Loot + Salvage + Bounty
Loot: ± 4.3 Mil ISK
Salvage: ± 4.3 Mil ISK
Bounty: ~7.5 Mil ISK
Date | Loot | Salvage | Comment |
---|---|---|---|
2002 Mar | 5M ISK | 5M ISK |
|