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This expedition only has one part, but it is VERY hard compared to its [[Dark Blood Fleet Staging Point]] variant.<br> Advise bringing a friend or two in ships with a very strong tank and remote capacitor transmitters. Alternatively, bring ships that require little to no cap to operate.<br> The first section is ungated, so capitals can be brought in. Past the acceleration gate, though, only T2 [[Battleships]] and below are allowed to enter. | This expedition only has one part, but it is VERY hard compared to its [[Dark Blood Fleet Staging Point]] variant.<br> Advise bringing a friend or two in ships with a very strong tank and remote capacitor transmitters. Alternatively, bring ships that require little to no cap to operate.<br> The first section is ungated, so capitals can be brought in. Past the acceleration gate, though, only T2 [[Battleships]] and below are allowed to enter. | ||
===Warp-in point=== | ===Warp-in point=== | ||
Due to heavy neuting, the energy neutralizer towers should be a very high priority. They have high armor and structure hitpoints, though, so your ship should be able to deal enough DPS to break them quickly. | Due to heavy neuting, the energy neutralizer towers should be a very high priority. They have high armor and structure hitpoints, though, so your ship should be able to deal enough DPS to break them quickly.<br> There are a lot of elite frigates in this room which like to target drones, so watch them and recall them if necessary. | ||
{{NPCTableHead|Initial spawn}} | {{NPCTableHead|Initial spawn}} | ||
{{NPCTableRow|Sentry|4|Blood Energy Neutralizer Sentry III|note=Neuts 40 GJ/s at 250 km range}} | {{NPCTableRow|Sentry|4|Blood Energy Neutralizer Sentry III|note=Neuts 40 GJ/s at 250 km range|ewar=Neut}} | ||
{{NPCTableRow|Sentry|2|Blood Light Missile Battery}} | {{NPCTableRow|Sentry|2|Blood Light Missile Battery}} | ||
{{NPCTableRow|Sentry|2|Blood Cruise Missile Battery}} | {{NPCTableRow|Sentry|2|Blood Cruise Missile Battery}} | ||
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{{NPCTableRow|Battleship|7|Corpus Patriarch/Pope|trigger=Triggers battleship reinforcements upon attacking any one and destroying any one}} | {{NPCTableRow|Battleship|7|Corpus Patriarch/Pope|trigger=Triggers battleship reinforcements upon attacking any one and destroying any one}} | ||
|} | |} | ||
{{NPCTableHead|Elite reinforcements (triggered by attacking elite frigates from initial spawn)}} | |||
{{NPCTableRow|Elite Frigate|3|Elder Corpii Reaver/Engraver}} | |||
|} | |||
{{NPCTableHead|Battleship reinforcements (triggered by attacking battleships from initial spawn)}} | |||
{{NPCTableRow|Elite Cruiser|3|Elder Corpum Arch Priest/Shadow Sage}} | |||
{{NPCTableRow|Battleship|3|Corpus Archbishop/Harbinger|ewar=Neut}} | |||
|} | |||
{{NPCTableHead|Battleship reinforcements (triggered by destroying any battleship from initial spawn)}} | |||
{{NPCTableRow|Battlecruiser|4|Corpatis Fanatic/Exorcist}} | |||
{{NPCTableRow|Battleship|3|Corpus Archbishop/Harbinger|ewar=Neut}} | |||
|} | |||
None of the structures drop loot. The acceleration gate is 60 km from warp-in. | |||
{{NPCTableHead|Structures}} | |||
{{NPCTableRow|Accl Gate|1|Acceleration Gate|note=Locked until room is cleared}} | |||
|} | |||
===Second Pocket=== | |||
Be EXTREMELY careful in this room; there are many trigger ships and triggering several waves at once can overwhelm you. | |||
8x Sentry Tower Sentry Bloodraider III in the second room. Neut pressure is extreme. | |||
[[Category:Expeditions]] | |||