Difference between revisions of "Sansha Military Operations Complex"

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|Despite the resource drain of their recent incursions throughout traveled space, Sansha’s Nation has maintained a military presence in deadspace pockets. One favored Sansha strategy is to hide outposts behind isolated or abandoned Amarr stations. All Sansha communications are then encrypted with an adaptive security key and hidden in pre-recorded Amarr chatter.
 
|Despite the resource drain of their recent incursions throughout traveled space, Sansha’s Nation has maintained a military presence in deadspace pockets. One favored Sansha strategy is to hide outposts behind isolated or abandoned Amarr stations. All Sansha communications are then encrypted with an adaptive security key and hidden in pre-recorded Amarr chatter.
  
The complex security is dependent upon the True Sansha Archduke, a vessel containing a physical network of True Slaves that serve as a living security key for their network. Eliminating the Archduke will render all Nation assets inoperable.}}
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The complex security is dependent upon the True Sansha Archduke, a vessel containing a physical network of True Slaves that serve as a living security key for their network. Eliminating the Archduke will render all Nation assets inoperable.  
 +
 
 +
DED Threat Assessment: 7 of 10
 +
}}
  
 
== Walkthrough ==
 
== Walkthrough ==
  
 +
--NOTE-- Battleship class Centus Beast Lords, if they spawn, do have tracking disruption capabilities. No other ship based EWAR has been noted (as of Sep. 2020).
  
 
=== 1st pocket ===
 
=== 1st pocket ===
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{{NPCTableRow|Frigate/destroyer|12|}}
 
{{NPCTableRow|Frigate/destroyer|12|}}
 
{{NPCTableRow|Cruiser/battlecruiser|13|}}
 
{{NPCTableRow|Cruiser/battlecruiser|13|}}
{{NPCTableRow|Overseer Battleship|1|True Sansha }}
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{{NPCTableRow|Overseer Battleship|1|True Sansha |cargo = Possible Faction Modules}}
 
{{NPCTableRow|Battleship|7|}}
 
{{NPCTableRow|Battleship|7|}}
 
|}
 
|}
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{{NPCTableRow|Frigate/destroyer|16|}}
 
{{NPCTableRow|Frigate/destroyer|16|}}
 
{{NPCTableRow|Cruiser/battlecruiser|11|}}
 
{{NPCTableRow|Cruiser/battlecruiser|11|}}
{{NPCTableRow|Overseer Battleship|1|True Sansha Archduke | cargo = 20th Overseer's Personal Effects, Centus C-Type Modules and ship BPCs}}
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{{NPCTableRow|Overseer Battleship|1|True Sansha Archduke | cargo = 20th Overseer's Personal Effects, Centus C-Type Modules and ship BPCs|ewar = Web}}
 
{{NPCTableRow|Battleship|11|}}
 
{{NPCTableRow|Battleship|11|}}
 
{{NPCTableRow|Sentry|1|Stasis tower|ewar = Web}}
 
{{NPCTableRow|Sentry|1|Stasis tower|ewar = Web}}
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== Loot ==
 
== Loot ==
 +
About 54m in bounties
  
 
{| class="wikitable complex sortable"
 
{| class="wikitable complex sortable"

Latest revision as of 12:55, 4 June 2021

This page should be updated due to game changes.
Reason: Information is very rough and lacks details
Site Details
Sansha Military Operations Complex
Type DED Rated Complex
Rating 7/10
Found in Null
Max ship size T2 Battleship
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th

Sansha Military Operations Complex is a DED rated combat site found in null security space.

On warp in:
Despite the resource drain of their recent incursions throughout traveled space, Sansha’s Nation has maintained a military presence in deadspace pockets. One favored Sansha strategy is to hide outposts behind isolated or abandoned Amarr stations. All Sansha communications are then encrypted with an adaptive security key and hidden in pre-recorded Amarr chatter.

The complex security is dependent upon the True Sansha Archduke, a vessel containing a physical network of True Slaves that serve as a living security key for their network. Eliminating the Archduke will render all Nation assets inoperable.

DED Threat Assessment: 7 of 10

Walkthrough

--NOTE-- Battleship class Centus Beast Lords, if they spawn, do have tracking disruption capabilities. No other ship based EWAR has been noted (as of Sep. 2020).

1st pocket

WD EWAR L


Destroyer 13 x Destroyer Centior Cannibal/Misshape/Abomination/...
Battlecruiser 9 x Battlecruiser Centatis Specter/Wraith
Battleship 8 x Battleship Centus Beast Lord/Dark Lord/Overlord Beast Lord uses Tracking Disruptor

2nd pocket

WD EWAR L


11 x Frigate/destroyer
10 x Cruiser/battlecruiser
Battleship 9 x Battleship

3rd pocket

On warp in:
The next deadspace pocket contains a heavy concentration of outbound communication signals, making it easier to detect the Nation signal in the carrier wave. This Nation code, however, uses an adaptive 1024 kilobit lattice key: It will be quicker, and simpler, to eliminate the Archduke than to try decoding the signal.


WD EWAR L


12 x Frigate/destroyer
11 x Cruiser/battlecruiser
Overseer Cruiser 1 x Overseer Cruiser True Sansha Slaughterer
Battleship 9 x Battleship

4th pocket

WD EWAR L


12 x Frigate/destroyer
13 x Cruiser/battlecruiser
Overseer Battleship 1 x Overseer Battleship True Sansha Possible Faction Modules
Battleship 7 x Battleship

5th pocket

WD EWAR L


16 x Frigate/destroyer
11 x Cruiser/battlecruiser
Overseer Battleship 1 x Overseer Battleship True Sansha Archduke Stasis Webifier 20th Overseer's Personal Effects, Centus C-Type Modules and ship BPCs
Battleship 11 x Battleship
Sentry 1 x Sentry Stasis tower Stasis Webifier
Completion:
The Archduke is eliminated. In approximately 18 seconds, the Nation security key will attempt to cycle and the Nation signal will be rendered into junk data.

Now let’s see if the Archduke dropped anything fun in its wreck.

Loot

About 54m in bounties

Item Name Est. Value Drops from Note
20th Tier Overseer's Effects 61.2M ISK True Sansha battleship 100% drop rate
Centus C-Type Module True Sansha battleship
Nightmare BPC True Sansha battleship
DED Complexes
Sansha's Nation
1/10
Military Outpost
2/10
Acclimatization Facility
3/10
Command Relay Outpost
4/10
Occupied Mining Colony
5/10
Neural Paralytic Facility
6/10
War Supply Complex
7/10
Military Operations Complex
8/10
Prison Camp
10/10
Centus Assembly T.P. Co.