Difference between revisions of "Bastion Module"

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(Created page with "An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts ene...")
 
(Changed the page to a redirect to Marauders#Bastion_Module, consistent to how triage and siege modules are handled.)
Tag: New redirect
 
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An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities.
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#REDIRECT [[Marauders#Bastion_Module]]
 
 
This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most electronic warfare effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found.
 
As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
 
 
 
In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.
 
 
 
Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.
 
 
 
Attributes
 
 
 
Shield Boost Bonus:
 
100 %
 
 
 
Shield EM Damage Resistance:
 
30 %
 
 
 
Shield Explosive Damage Resistance:
 
30 %
 
 
 
Shield Kinetic Damage Resistance:
 
30 %
 
 
 
Shield Thermal Damage Resistance:
 
30 %
 
 
 
Armor EM Damage Resistance:
 
30 %
 
 
 
Armor Explosive Damage Resistance:
 
30 %
 
 
 
Armor Kinetic Damage Resistance:
 
30 %
 
 
 
Armor Thermal Damage Resistance:
 
30 %
 
 
 
Structure EM Damage Resistance:
 
30 %
 
 
 
Structure Explosive Damage Resistance:
 
30 %
 
 
 
Structure Kinetic Damage Resistance:
 
30 %
 
 
 
Structure Thermal Damage Resistance:
 
30 %
 
 
 
Maximum Locked Targets:
 
13
 
 
 
Armor Repair Bonus:
 
100 %
 
 
 
Disallow Activation In Warp:
 
True
 
 
 
Disallow Docking:
 
True
 
 
 
Disallow Tethering:
 
True
 
 
 
Gravimetric Strength:
 
1,000 %
 
 
 
Ladar Strength:
 
1,000 %
 
 
 
Magnetometric Strength:
 
1,000 %
 
 
 
Radar Strength:
 
1,000 %
 
 
 
Maximum Velocity Bonus:
 
-100 %
 
 
 
ECM Resistance:
 
99.999 %
 
 
 
Falloff Bonus:
 
25 %
 
 
 
Optimal Range Bonus:
 
25 %
 
 
 
Missile Velocity Bonus:
 
25 %
 
 
 
Remote Assistance Impedance Bonus:
 
-95 %
 
 
 
Remote Repair Impedance Bonus:
 
-99.9999 %
 
 
 
Sensor Dampener Resistance Bonus:
 
-95 %
 
 
 
Target Painter Resistance Bonus:
 
-95 %
 
 
 
Weapon Disruption Resistance Bonus:
 
-99.9999 %
 
 
 
 
 
 
Fitting
 
 
 
CPU:
 
10 tf
 
 
 
Powergrid:
 
100 MW
 
 
 
Duration:
 
60.0 sec
 
 
 
Slot:
 
Requires a high power slot
 
 
 
Max. Fitted:
 
1
 
 
 
Can be fitted to group:
 
Marauder
 

Latest revision as of 17:27, 7 July 2022