Difference between revisions of "My Sweet Privateer"
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− | + | {{NPCTableCSS}} {{MissionLinks}} | |
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{{Missiondetails | {{Missiondetails | ||
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|Level= 3 | |Level= 3 | ||
|Type= Encounter | |Type= Encounter | ||
− | |Objective= kill Privateer Commander and scoop the | + | |Objective= kill Privateer Commander and scoop the Privateer Commander's Head. |
|Faction= Gallente (privateers drop Gallente tags and shooting them hurts Gallente standing) | |Faction= Gallente (privateers drop Gallente tags and shooting them hurts Gallente standing) | ||
|Faction1= Gallente | |Faction1= Gallente | ||
− | |WebPoint= | + | |WebPoint= Privateer Specialist |
− | |EWAR= | + | |EWAR= Damp Privateer Specialist and Damp/NOS Privateer Commander |
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
− | |Rewards= | + | |Rewards= Mission Rewards, 20-30 million in loot, 2 milion in salvage |
|StandingLoss= | |StandingLoss= | ||
− | |Extra= | + | |Extra= |
}} | }} | ||
+ | {{MissionBriefing | ||
+ | |A gang of pirates has been terrorizing the <System. system for some time. And they've been using their base in that system as a launching point to strike out into neighboring systems as well. Of course, pirates are to be expected these days, but these pirates are different. They are well funded, well equipped, and commanded by some canny ship commanders. | ||
− | + | A survivor of the pirate raids told us that at least two of the ship captains — including the pirates' leader himself — were once high-ranking officers in the Gallente Navy. In fact, we believe the Gallente government has sanctioned these pirates as privateers. The damage they have already caused to Amarrian interests is incalculable. Go out there and wipe them out. Yes, this one's a “terminate with extreme prejudice.” | |
− | + | The bounty on the pirate commander is sizeable, but you'll need proof of his death to collect it. Bring back his head and you'll be well-rewarded for your efforts. | |
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− | + | {{Co|red|You're going to face a sizable force of pirates. You'll likely need at least a battlecruiser, and maybe even a few allies.}} | |
− | + | }} | |
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− | + | '''Blitz:''' Clear first room and activate gate. Kill scrambling frigates, then kill Privateer Commander, scoop the Privateer Commander's Head and warp out. | |
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− | + | '''Tips''' | |
− | + | * Kill the Privateer Specialists first just in case you have to warp out | |
+ | * Destruction of any Sentry will result in -0.3 standing loss | ||
+ | * And last but not least don't die | ||
− | + | === 1st Pocket === | |
− | + | {{NPCTableHead|Initial Hostiles}} | |
+ | {{NPCTableSeparator|Group 1 (autoaggro)}} | ||
+ | {{NPCTableRow|Cruiser|2|Privateer Captain}} | ||
+ | {{NPCTableRow|Battlecruiser|4|Privateer Sergeant}} | ||
+ | {{NPCTableRow|Battleship|3|Privateer Lieutenant}} | ||
+ | {{NPCTableSeparator|Group 2 (drone aggro)}} | ||
+ | {{NPCTableRow|Destroyer|5|Privateer Private}} | ||
+ | {{NPCTableRow|Cruiser|5|Privateer Corporal}} | ||
+ | |} | ||
− | === | + | === 2nd Pocket === |
− | + | {{NPCTableHead|Initial Group, 60km}} | |
− | + | {{NPCTableRow|Sentry|1|Heavy Missile Battery}} | |
+ | {{NPCTableRow|Sentry|1|Cruise Missile Battery}} | ||
− | + | {{NPCTableSeparator|Group 1 }} | |
− | + | {{NPCTableRow|Elite Frigate|2|Privateer Specialist|ewar= Damp|point= scram}} | |
+ | {{NPCTableRow|Destroyer|2|Privateer Lance Corporal}} | ||
− | + | {{NPCTableSeparator|Group 2 }} | |
− | + | {{NPCTableRow|Battlecruiser|3|Privateer Corporal}} | |
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− | + | {{NPCTableSeparator|Group 3 }} | |
− | + | {{NPCTableRow|Battleship|3|Privateer Lieutenant}} | |
− | + | {{NPCTableRow|Battleship|1|Privateer Commander|trigger= Triggers reinforcement|ewar= Damp|ewar2= Neut|cargo= Privateer Commander's Head (0.25) m3}} | |
+ | |} | ||
− | = | + | {{NPCTableHead|Reinforcement }} |
− | + | {{NPCTableRow|Cruiser|5|Privateer Strikeforce}} | |
+ | {{NPCTableRow|Sentry|1|Stasis Tower|ewar= Web}} | ||
+ | |} | ||
{{Missionrelated}} | {{Missionrelated}} | ||
− | [[Category: | + | |
+ | [[Category:Security missions]] |
Latest revision as of 16:36, 9 October 2024
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
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A gang of pirates has been terrorizing the <System. system for some time. And they've been using their base in that system as a launching point to strike out into neighboring systems as well. Of course, pirates are to be expected these days, but these pirates are different. They are well funded, well equipped, and commanded by some canny ship commanders.
A survivor of the pirate raids told us that at least two of the ship captains — including the pirates' leader himself — were once high-ranking officers in the Gallente Navy. In fact, we believe the Gallente government has sanctioned these pirates as privateers. The damage they have already caused to Amarrian interests is incalculable. Go out there and wipe them out. Yes, this one's a “terminate with extreme prejudice.” The bounty on the pirate commander is sizeable, but you'll need proof of his death to collect it. Bring back his head and you'll be well-rewarded for your efforts. You're going to face a sizable force of pirates. You'll likely need at least a battlecruiser, and maybe even a few allies. |
Blitz: Clear first room and activate gate. Kill scrambling frigates, then kill Privateer Commander, scoop the Privateer Commander's Head and warp out.
Tips
- Kill the Privateer Specialists first just in case you have to warp out
- Destruction of any Sentry will result in -0.3 standing loss
- And last but not least don't die
1st Pocket
2nd Pocket
WD | EWAR | L
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5 x Cruiser Privateer Strikeforce | ||||
1 x Sentry Stasis Tower |
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