Difference between revisions of "New Frontiers 1-7"

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{{NPCTableCSS}}{{MissionLinks}}
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{{Update|Need mission briefings for mission 1{{Ndash}}3.}}
  
{{Missiondetails
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{{NPCTableCSS}} {{MissionLinks}}
|Name=
 
|Level= 3
 
|Type= Courier/Encounter/Mining
 
|Objective=
 
|Faction=
 
|Faction1= Mercenaries
 
|Faction2= Rogue Drones
 
|WebPoint=
 
|EWAR= Web, energy neutralizer
 
|ShipSizeLimit=
 
|ShipSuggestion=
 
|Rewards=
 
|StandingLoss=
 
|Extra=
 
}}
 
  
{| align="right"
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'''New Frontiers''' is a level 3 mission series ([[Mission chain]]) consisting of 7 missions (4 encounter, 1 mining and 2 courier).
|__TOC__
 
|}
 
  
 
'''Summary:'''
 
'''Summary:'''
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* Damage can get quite high for a level 3 in later stages, especially if blitzing.
 
* Damage can get quite high for a level 3 in later stages, especially if blitzing.
  
==Raw Materials (1 of 7)==
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{{Toclimit|2}}
  
{{NPCTableCSS}}{{Missiondetails
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== Raw Materials (1 of 7) ==
|Name=
+
{{Missiondetails
|Level=  
+
|Level= 3
|Type= Mining
+
|Type= Mining {{Verify|title= Use slash-command '/open journal' to check the mission type}}
|Objective= Mine 235m3 of Green Aristite
+
|Objective= Mine 235{{m3}} of Green Aristite
|Faction=
 
 
|Faction1= Mercenaries
 
|Faction1= Mercenaries
 
|WebPoint=  
 
|WebPoint=  
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}}
 
}}
  
You must mine the Green Arisite yourself, buying it will not complete the mission. While mining, 3 non-elite frigate rats will spawn.
+
You must mine the Green Arisite yourself, buying it will not complete the mission. While mining, 3 non-elite frigate rats will spawn{{Verify|title= These might be belt rats?}}<ref group=Note>Possibly [[belt rat]]s i.e belonging to the area default rats and not the mission rat type?</ref><ref group=Note>1 September 2024: No additional rats spawned while mining.</ref><ref group=Note>2 September 2024: Confirmed again, no additional rats spawned while mining in venture, I tried orbitting the ore for a minutes or so, and enabling and disabling the mining laser for a couple times.</ref><ref group=Note>3 October 2024: I took that mission in New Caldari 1.0. Many Mercenary NPCs were present on site (5 Cruiser + 3 Frigates). No initial aggro. After some time 3 Cruisers departed. I was able to mine the Green Arisite from a distanse without being attacked, using a Corvette (Civilian Miner), considered a combat ship (not a Venture). I did the right approach - NPCs aggro on proximity, about 15 km.</ref>.
  
 
'''Blitz:'''
 
'''Blitz:'''
 
* Mine the Green Arisite while tanking.
 
* Mine the Green Arisite while tanking.
  
===Warp-in===
+
=== Warp-in ===
 
There are two reinforcement chains. The Mercenary Miners will warp out after a bit if not killed. Triggers are last kill of specified ship type.
 
There are two reinforcement chains. The Mercenary Miners will warp out after a bit if not killed. Triggers are last kill of specified ship type.
  
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Industrial|3|Mercenary Miner|drop = Random drugs|note = Renamed Sansha Transport}}
+
{{NPCTableRow|Cruiser|3|Mercenary Miner|drop= Random drugs|note= Renamed Sansha Transport}}
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger = Wave 1}}
+
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger= Reinforcement 1-1}}
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant|trigger = Wave 3}}
+
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant|trigger= Reinforcement 2-1}}
 
|}
 
|}
  
{{NPCTableHead|Wave 1 (On Group 1 Frigate Destruction)}}
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{{NPCTableHead|Reinforcement 1-1 (On Initial Group Frigate Destruction)}}
{{NPCTableRow|Cruiser|4|Mercenary Commander|trigger = Wave 2}}
+
{{NPCTableRow|Cruiser|4|Mercenary Commander|trigger= Wave 2}}
 
|}
 
|}
 
+
{{NPCTableHead|Reinforcement 1-2 (On reinforcement 1-1 Destruction)}}
{{NPCTableHead|Wave 2 (On Wave 1 Destruction)}}
 
 
{{NPCTableRow|Frigate|5|Mercenary Fighter}}
 
{{NPCTableRow|Frigate|5|Mercenary Fighter}}
 
|}
 
|}
  
{{NPCTableHead|Wave 3 (On Group 1 Cruiser Destruction)}}
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{{NPCTableHead|Reinforcement 2-1 (On Initial Group Cruiser Destruction)}}
{{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger = Wave 4}}
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{{NPCTableRow|Frigate|3|Mercenary Elite Fighter|trigger= Wave 4}}
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant|trigger = Wave 5}}
+
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant|trigger= Wave 5}}
 
|}
 
|}
  
{{NPCTableHead|Wave 4 (On Wave 3 Frigate Destruction)}}
+
{{NPCTableHead|Reinforcement 2-2A (On Reinforcement 2-1 Frigate Destruction)}}
 
{{NPCTableRow|Cruiser|4|Mercenary Commander}}
 
{{NPCTableRow|Cruiser|4|Mercenary Commander}}
 
|}
 
|}
  
{{NPCTableHead|Wave 5 (On Wave 3 Cruiser Destruction)}}
+
{{NPCTableHead|Reinforcement 2-2B (On Reinforcement 2-1 Cruiser Destruction)}}
 
{{NPCTableRow|Frigate|4|Mercenary Fighter}}
 
{{NPCTableRow|Frigate|4|Mercenary Fighter}}
 
{{NPCTableRow|Cruiser|2|Mercenary Commander}}
 
{{NPCTableRow|Cruiser|2|Mercenary Commander}}
 
|}
 
|}
  
Mining: There are also approx 16433 units of Omber, 591937 units of Veldspar and 1995 units of Gneiss to be mined.
+
== Mad Scientist (2 of 7) ==
 
 
==Mad Scientist (2 of 7)==
 
 
 
 
{{Missiondetails
 
{{Missiondetails
|Name=
+
|Level= 3
|Level=  
 
 
|Type= Encounter
 
|Type= Encounter
|Objective= Retrieve Professor Kajurei Delainen(1 m3)
+
|Objective= Retrieve Professor Kajurei Delainen (1{{m3}})
|Faction=
 
 
|Faction1= Rogue Drones
 
|Faction1= Rogue Drones
 
|WebPoint=  
 
|WebPoint=  
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* Destroy Stasis/Energy Neutralizer towers as needed.
 
* Destroy Stasis/Energy Neutralizer towers as needed.
  
===Warp-in===
+
=== Warp-in ===
All enemies will aggro immediately. Destroying the two drone bunkers can stop additional reinforcements. Waves 2 and 3 are possibly timed.
+
All enemies will aggro immediately. Destroying the two drone bunkers can stop additional reinforcements. Waves 2 and 3 are likely timed.
  
===WARNING===
+
'''WARNING''' There is a chance that an Alvus Controller battleship will spawn after the initial frigate spawn. Frigate Strain Sunder Alvi, which warp disrupt, might spawn as well.
There is a chance that an Alvus Controller battleship will spawn after the initial Frigate spawn.
 
  
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableHead|Initial Group}}
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|}
 
|}
  
{{NPCTableHead|Wave 1 (On Attacking Group 1)}}
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{{NPCTableHead|Wave 1 (On Attacking Initial Group)}}
 
{{NPCTableRow|Cruiser|2|Bomber/Disintegrator Alvum}}
 
{{NPCTableRow|Cruiser|2|Bomber/Disintegrator Alvum}}
 
{{NPCTableRow|Destroyer|2|Shatterer/Ripper Alvior}}
 
{{NPCTableRow|Destroyer|2|Shatterer/Ripper Alvior}}
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{{NPCTableHead|Battleship spawn}}
 
{{NPCTableHead|Battleship spawn}}
{{NPCTableRow|1|Battleship|Swarm Preserver Alvus}}
+
{{NPCTableRow|Battleship|1|Swarm Preserver Alvus}}
 +
|}
 +
 
 +
=== 1st Pocket ===
 +
'''Warning:''' You will be webbed and neuted immediately after warp-in. Make sure you have weapons/drones capable of hitting the towers at about 50 kilometers or you will be stuck while being neuted and fired upon.
  
===1st Pocket===
 
 
Neutralizer towers will be capping you for -10gj/s total. Reinforcements do not always spawn and may be prevented by destroying bunkers at warp-in.
 
Neutralizer towers will be capping you for -10gj/s total. Reinforcements do not always spawn and may be prevented by destroying bunkers at warp-in.
 +
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Structure|1|Professor Delainen's Lab|cargo= Professor Kajurei Delainen}}
 +
|}
  
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableRow|Frigate|4-5|Decimator/Raider Alvi}}
 
{{NPCTableRow|Frigate|4-5|Decimator/Raider Alvi}}
 
{{NPCTableRow|Battlecruiser|2|Defeater Alvatis}}
 
{{NPCTableRow|Battlecruiser|2|Defeater Alvatis}}
 +
{{NPCTableRow|Sentry|2|Drone Neutralizer Sentry I|ewar= Neut|trigger= Wave 1}}
 +
{{NPCTableRow|Sentry|2|Drone Stasis Tower|ewar= Web}}
 
{{NPCTableRow|Sentry|4|Tower Sentry Drone I}}
 
{{NPCTableRow|Sentry|4|Tower Sentry Drone I}}
{{NPCTableRow|Sentry|2|Drone Stasis Tower|ewar = Web}}
 
{{NPCTableRow|Sentry|2|Drone Neutralizer Sentry I|ewar = Neut|trigger = Wave 1}}
 
 
|}
 
|}
  
 
{{NPCTableHead|Wave 1 (On Neutralizer Sentry Destruction)}}
 
{{NPCTableHead|Wave 1 (On Neutralizer Sentry Destruction)}}
{{NPCTableRow|Frigate|1|Devilfish Alvi|trigger = Wave 2}}
+
{{NPCTableRow|Frigate|1|Devilfish Alvi|trigger= Wave 2}}
 
|}
 
|}
  
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|}
 
|}
  
{{NPCTableHead|Structures}}
+
== Toward a Solution (3 of 7) ==
{{NPCTableRow|Structure|1|Professor Delainen's Lab|cargo = Professor Kajurei Delainen}}
 
|}
 
 
 
==Toward a Solution (3 of 7)==
 
 
 
 
{{Missiondetails
 
{{Missiondetails
|Name=
+
|Level= 3
|Level=  
 
 
|Type= Courier
 
|Type= Courier
|Objective= Deliver item
+
|Objective= Deliver item 0.1{{m3}} cargo
|Faction=
 
 
|Faction1=  
 
|Faction1=  
 
|WebPoint=  
 
|WebPoint=  
Line 180: Line 155:
 
|Rewards=  
 
|Rewards=  
 
|StandingLoss=  
 
|StandingLoss=  
|Extra= 0.1m3 cargo
+
|Extra=  
 
}}
 
}}
  
==The Unveiling (4 of 7)==
+
== The Unveiling (4 of 7) ==
 
 
 
{{Missiondetails
 
{{Missiondetails
|Name=
+
|Level= 3
|Level=  
 
 
|Type= Encounter
 
|Type= Encounter
 
|Objective= Retrieve item from Delainen-ROM Symbiote
 
|Objective= Retrieve item from Delainen-ROM Symbiote
|Faction=
 
 
|Faction1= Rogue Drones
 
|Faction1= Rogue Drones
 
|WebPoint=  
 
|WebPoint=  
Line 199: Line 171:
 
|StandingLoss=  
 
|StandingLoss=  
 
|Extra=  
 
|Extra=  
 +
}}
 +
{{MissionBriefing
 +
|Well, that thing is gone, so the station is safe for now. The breached districts have been sealed off until repair crews can get in there. But I suppose you're wondering what happened. Let me back up for a moment.
 +
 +
Dr. Calus's original goal was to create a ship energy system that used advanced nanites to harvest the energy that binds subatomic particles together. The amount of energy that could be produced would be staggering. Think of it. The offensive potential of our ships and weapons systems could be increased a hundred-fold at least, maybe a thousand-fold.
 +
 +
But somehow Delainen subverted Calus's research. He spent years living in close proximity to a nest of rogue drones; he even claimed to have struck up a beneficial relationship with them. Who knows what that does to a person?
 +
 +
They inserted the nanites, programmed by Prof. Delainen, into the battlecruiser's systems, but the things immediately began to malfunction. In less than ten minutes, they had changed the structure of the ship to … something else. The security 'reels show a flash of light, almost like a jump gate activation, and then Delainen just disappears. Then, immediately, the metallic beast begins to move. We have heard of massive rogue drones, but this is different.
 +
 +
The ship actually spoke to Calus, who was injured during the ship's violent transformation. It said its name was "ROM." Then it blew a hole through the wall of the station into open space and blasted out of there. Everyone in the lab was killed, including Calus.
 +
 +
We believe that the nanites somehow merged Delainen into the ship they had created, making it some sort of bizarre biomechanical symbiote. But we need to know what happened for certain, and this ― well, this Delainen-ROM symbiote, I guess, for lack of a better name ― is the only thing that can give us the answers.
 +
 +
We want you to go out there and confront it; we've tracked its location, and it's still in this system. I'll send the coordinates to your NeoCom. Destroy it if you must, and then sift through the wreckage to find its central AI core. Bring that back for further study.
 
}}
 
}}
  
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* Kill Delainen-ROM Symbiote, loot Elite Drone AI, and warp out.
 
* Kill Delainen-ROM Symbiote, loot Elite Drone AI, and warp out.
  
===Warp-in===
+
=== Warp-in ===
 
Mission objective is contained in the cargo container created on destruction of Delainen-ROM Symbiote. Destroying the Drone Bunker can cause multiple waves to spawn. Triggers are last kill of specified ship type.
 
Mission objective is contained in the cargo container created on destruction of Delainen-ROM Symbiote. Destroying the Drone Bunker can cause multiple waves to spawn. Triggers are last kill of specified ship type.
  
 
{{NPCTableHead}}
 
{{NPCTableHead}}
 
{{NPCTableSeparator|Group 1}}
 
{{NPCTableSeparator|Group 1}}
{{NPCTableRow|Battleship|1|Delainen-ROM Symbiote|cargo = Mission objective dropped in cargo container|trigger = Trigger for Wave 3-6|note = Renamed Supreme Alvus Parasite}}
+
{{NPCTableRow|Battleship|1|Delainen-ROM Symbiote [Alvus Ruler/Supreme Parasite]|cargo= Mission objective dropped in cargo container|trigger= Trigger for Wave 3-6}}
{{NPCTableRow|Sentry|3|Drone Light Missile Battery|trigger = Wave 1}}
+
{{NPCTableRow|Sentry|3|Drone Light Missile Battery|trigger= Wave 1}}
 +
 
 
{{NPCTableSeparator|Group 2}}
 
{{NPCTableSeparator|Group 2}}
{{NPCTableRow|Frigate|10|Render/Splinter Alvi|trigger = Wave 2}}
+
{{NPCTableRow|Frigate|10|Render/Splinter Alvi|trigger= Wave 2}}
 
|}
 
|}
  
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|}
 
|}
  
==An Unexpected Twist (5 of 7)==
+
== An Unexpected Twist (5 of 7) ==
 
 
 
{{Missiondetails
 
{{Missiondetails
|Name=
+
|Level= 3
|Level=  
 
 
|Type= Encounter
 
|Type= Encounter
 
|Objective= Retrieve item from the Drone Battleship
 
|Objective= Retrieve item from the Drone Battleship
|Faction=
 
 
|Faction1= Rogue Drones
 
|Faction1= Rogue Drones
 
|WebPoint=  
 
|WebPoint=  
Line 260: Line 245:
 
|StandingLoss=  
 
|StandingLoss=  
 
|Extra=  
 
|Extra=  
 +
}}
 +
{{MissionBriefing
 +
|Yes, I did. The good Dr. Calus ― whose value to us necessitates our keeping a clone in place for her ― is studying the Delainen-ROM's AI "brain" as we speak. But there's something else we'd like you to do.
 +
 +
Delainen apparently formed some sort of bond or relationship with the rogue drone colony near his previous home. But it's worse than that. Even now there are ongoing subspace transmissions taking place between these drones and the AI unit you recovered ― the thing's intelligence core is most certainly not dead.
 +
 +
The drones have moved around several times, but they're remaining near, for whatever reason. Go to the <System> system and destroy that rogue drone colony once and for all. The hive mind CPU and construction center is in the central hive structure. That is your target. Once the drones there are all destroyed, salvage the hive mind CPU and return it to us.
 
}}
 
}}
  
Energy Neutralizers combine for -15gj/s. Web towers have a range of about 30km. If you are active tanked focus down the neutralizers first.
+
Energy Neutralizers combine for -15gj/s and have a range in excess of 120Km. Web towers have a range of about 30km. If you are active tanked focus down the neutralizers first.
  
 
'''Blitz:'''
 
'''Blitz:'''
 
* Kill Group 2 to trigger Wave 1. Kill the battleship, loot the can, warp out.
 
* Kill Group 2 to trigger Wave 1. Kill the battleship, loot the can, warp out.
  
===Warp-in===
+
=== Warp-in ===
 
Mission objective is contained in the cargo container created on destruction of Wave 1 Drone Battleship.
 
Mission objective is contained in the cargo container created on destruction of Wave 1 Drone Battleship.
  
 
{{NPCTableHead}}
 
{{NPCTableHead}}
 
{{NPCTableSeparator|Group 1 (55-60km)}}
 
{{NPCTableSeparator|Group 1 (55-60km)}}
{{NPCTableRow|Sentry|3|Drone Energy Neutralizer Sentry I|ewar = Neut|trigger = Wave 2}}
+
{{NPCTableRow|Sentry|3|Drone Energy Neutralizer Sentry I|ewar= Neut|trigger= Wave 2}}
 +
{{NPCTableRow|Sentry|2|Drone Stasis Tower|ewar= Web|trigger= Wave 3 and 4}}
 
{{NPCTableRow|Sentry|3|Drone Light Missile Battery}}
 
{{NPCTableRow|Sentry|3|Drone Light Missile Battery}}
{{NPCTableRow|Sentry|2|Drone Stasis Tower|ewar = Web|trigger = Wave 3 and 4}}
+
{{NPCTableRow|Sentry|2|Tower Sentry Drone I|trigger= Wave 5}}
{{NPCTableRow|Sentry|2|Tower Sentry Drone I|trigger = Wave 5}}
+
 
 
{{NPCTableSeparator|Group 2 (Spawn after ~45sec)}}
 
{{NPCTableSeparator|Group 2 (Spawn after ~45sec)}}
{{NPCTableRow|Frigate|1|Render/Sunder Alvi|trigger = Wave 1}}
+
{{NPCTableRow|Frigate|1|Render/Sunder Alvi|trigger= Wave 1}}
 +
 
 
{{NPCTableSeparator|Group 3 (Spawn after ~1min 45sec)}}
 
{{NPCTableSeparator|Group 3 (Spawn after ~1min 45sec)}}
 
{{NPCTableRow|Frigate|3|Render/Sunder Alvi}}
 
{{NPCTableRow|Frigate|3|Render/Sunder Alvi}}
 +
 
{{NPCTableSeparator|Group 4 (Spawn after ~2min)}}
 
{{NPCTableSeparator|Group 4 (Spawn after ~2min)}}
 
{{NPCTableRow|Destroyer|2|Shatter/Shredder Alvior}}
 
{{NPCTableRow|Destroyer|2|Shatter/Shredder Alvior}}
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{{NPCTableHead|Wave 1 (On Group 2 Destruction)}}
 
{{NPCTableHead|Wave 1 (On Group 2 Destruction)}}
{{NPCTableRow|Battleship|1|Alvus Ruler/Supreme Alvus Parasite|cargo = Mission objective in cargo container|trigger = Wave 6}}
+
{{NPCTableRow|Battleship|1|Alvus Ruler/Supreme Alvus Parasite|cargo= Mission objective in cargo container|trigger= Wave 6}}
 
|}
 
|}
  
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|}
 
|}
  
==Nanite Express (6 of 7)==
+
== Nanite Express (6 of 7) ==
 
 
 
{{Missiondetails
 
{{Missiondetails
|Name=
+
|Level= 3
|Level=  
 
 
|Type= Courier
 
|Type= Courier
|Objective= Deliver item
+
|Objective= Deliver item. 50{{m3}} cargo
|Faction=
 
 
|Faction1=
 
|Faction1=
 
|WebPoint=  
 
|WebPoint=  
Line 328: Line 320:
 
|Rewards=  
 
|Rewards=  
 
|StandingLoss=  
 
|StandingLoss=  
|Extra= 50.0m3 cargo
+
|Extra=  
 
}}
 
}}
 +
{{MissionBriefing
 +
|We've completed Dr. Calus's study of the Delainen-ROM symbiote's AI core and the CPU you got for us. They're like nothing we've ever seen before. A strange combination of human thought patterns, atomic-scale nanites, and constantly evolving neural networks. And the thing wouldn't stop telling bad jokes! But if those nanites were ever loosed, they could easily latch onto the nearest ship and reconstitute themselves. Er, itself. Well, whatever. We just can't risk that happening … again. Which is why it's too dangerous to study further ― the chance of a breakout is just too high.
  
Mission can be completed remotely on delivery.
+
But it's also too valuable to destroy. We have placed the items in a special cryogenic container for temporary cold storage. The closest station with an adequate facility for long-term cryogenic storage is in <Station>, though. Please take the container over there for safekeeping.
 
+
}}
==Ascendance (7 of 7)==
 
  
 +
== Ascendance (7 of 7) ==
 
{{Missiondetails
 
{{Missiondetails
|Name=
+
|Level= 3
|Level=  
 
 
|Type= Encounter
 
|Type= Encounter
 
|Objective= Destroy Delainen-Solar Entity
 
|Objective= Destroy Delainen-Solar Entity
|Faction=
 
 
|Faction1= Rogue Drones
 
|Faction1= Rogue Drones
 
|WebPoint=  
 
|WebPoint=  
Line 349: Line 341:
 
|StandingLoss=  
 
|StandingLoss=  
 
|Extra=  
 
|Extra=  
 +
}}
 +
{{MissionBriefing
 +
|Yes. Very astute, <Pilot>. Do you recall that green goo in your cargohold a while back, when you returned with the drone AI core? That material was far more dangerous – and far more cunning – than we first realized. The nanites in the symbiote's AI core were the size of molecules, with atomic-scale manipulator arms. And because they are so small, they are practically undetectable. A billion of them could hide in the crevices of a speck of dust.
 +
 +
Are you frightened yet? You should be. Because they are loose.
 +
 +
Those nanites – perhaps even the self-same ones from your cargohold – somehow made their way onto a battleship called ''Solar Cinder'', which blasted out of its hangar, with no crew, just a few minutes ago. We don't know what to call this thing now, but it is sentient, and shows many similarities to the Delainen-ROM symbiote. But this is a battleship. An uncontrolled battleship with human-patterned AI ... and capable of ''self-replication''! Given time, it could lay waste to an entire planet!
 +
 +
We need you to get out there and destroy it! The military is on the way, but they will not be here in force before it has time to escape, if that's what it intends.
 
}}
 
}}
  
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* Jump through first gate, kill Delainen-Solar Cinder Entity, warp out.
 
* Jump through first gate, kill Delainen-Solar Cinder Entity, warp out.
  
===Warp-in===
+
=== Warp-in ===
 
Gate is not locked. Delainen-Solar Cinder Entity will make a short appearance before using the acceleration gate. Enemy ships spawn in over the first 20 seconds.
 
Gate is not locked. Delainen-Solar Cinder Entity will make a short appearance before using the acceleration gate. Enemy ships spawn in over the first 20 seconds.
  
Line 362: Line 363:
 
|}
 
|}
  
===1st Pocket===
+
=== 1st Pocket ===
 
On entry only Delainen-Solar Cinder Entity will be present. Group 2,3 and 4 rapidly spawn in over the next ten seconds.
 
On entry only Delainen-Solar Cinder Entity will be present. Group 2,3 and 4 rapidly spawn in over the next ten seconds.
 +
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Structure|1|Infested Station Ruins|note= No Drops}}
 +
|}
  
 
{{NPCTableHead}}
 
{{NPCTableHead}}
 
{{NPCTableSeparator|Group 1}}
 
{{NPCTableSeparator|Group 1}}
{{NPCTableRow|Battleship|1|Delainen-Solar Cinder Entity|trigger = Wave 2|note = Renamed Supreme Alvus Parasite}}
+
{{NPCTableRow|Battleship|1|Delainen-Solar Cinder Entity|trigger= Wave 2|note= Renamed Supreme Alvus Parasite}}
 +
 
 
{{NPCTableSeparator|Group 2}}
 
{{NPCTableSeparator|Group 2}}
 
{{NPCTableRow|Frigate|3|Devilfish/Hunter Alvi}}
 
{{NPCTableRow|Frigate|3|Devilfish/Hunter Alvi}}
 
{{NPCTableRow|Cruiser|3|Violator Alvum}}
 
{{NPCTableRow|Cruiser|3|Violator Alvum}}
 +
 
{{NPCTableSeparator|Group 3}}
 
{{NPCTableSeparator|Group 3}}
 
{{NPCTableRow|Frigate|3|Barracuda/Devilfish Alvi}}
 
{{NPCTableRow|Frigate|3|Barracuda/Devilfish Alvi}}
 
{{NPCTableRow|Cruiser|2|Vilator Alvum}}
 
{{NPCTableRow|Cruiser|2|Vilator Alvum}}
 
{{NPCTableRow|Elite Cruiser|2|Viral Infector Alvum}}
 
{{NPCTableRow|Elite Cruiser|2|Viral Infector Alvum}}
 +
 
{{NPCTableSeparator|Group 4}}
 
{{NPCTableSeparator|Group 4}}
 
{{NPCTableRow|Frigate|5|Devilfish/Hunter/Silverfish Alvi}}
 
{{NPCTableRow|Frigate|5|Devilfish/Hunter/Silverfish Alvi}}
Line 390: Line 398:
 
{{NPCTableRow|Elite Cruiser|2|Viral Infector Alvum}}
 
{{NPCTableRow|Elite Cruiser|2|Viral Infector Alvum}}
 
|}
 
|}
 +
 +
== Notes ==
 +
<references group=Note />
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
+
 
 +
[[Category:Security missions]]

Latest revision as of 12:28, 18 October 2024

This page should be updated due to game changes.
Reason: Need mission briefings for mission 1–3.



New Frontiers is a level 3 mission series (Mission chain) consisting of 7 missions (4 encounter, 1 mining and 2 courier).

Summary:

  • All gates in the missions are unlocked.
  • Several missions have pairs of Energy Neutralizer Towers that do 5gj/s each.
  • Damage can get quite high for a level 3 in later stages, especially if blitzing.


Raw Materials (1 of 7)

Level 3
Type Mining [Verify]
Objective Mine 235 m3 of Green Aristite
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th


You must mine the Green Arisite yourself, buying it will not complete the mission. While mining, 3 non-elite frigate rats will spawn[Verify][Note 1][Note 2][Note 3][Note 4].

Blitz:

  • Mine the Green Arisite while tanking.

Warp-in

There are two reinforcement chains. The Mercenary Miners will warp out after a bit if not killed. Triggers are last kill of specified ship type.


Initial Group
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Cruiser 3 x Cruiser Mercenary Miner Renamed Sansha Transport Random drugs
Frigate 3 x Frigate Mercenary Elite Fighter Reinforcement 1-1
Cruiser 2 x Cruiser Mercenary Lieutenant Reinforcement 2-1


Reinforcement 1-1 (On Initial Group Frigate Destruction)
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Cruiser 4 x Cruiser Mercenary Commander Wave 2
Reinforcement 1-2 (On reinforcement 1-1 Destruction)
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Frigate 5 x Frigate Mercenary Fighter


Reinforcement 2-1 (On Initial Group Cruiser Destruction)
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Frigate 3 x Frigate Mercenary Elite Fighter Wave 4
Cruiser 2 x Cruiser Mercenary Lieutenant Wave 5


Reinforcement 2-2A (On Reinforcement 2-1 Frigate Destruction)
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Cruiser 4 x Cruiser Mercenary Commander


Reinforcement 2-2B (On Reinforcement 2-1 Cruiser Destruction)
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Frigate 4 x Frigate Mercenary Fighter
Cruiser 2 x Cruiser Mercenary Commander

Mad Scientist (2 of 7)

Level 3
Type Encounter
Objective Retrieve Professor Kajurei Delainen (1 m3)
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
EWAR Web, energy neutralizer


A passive tanked battlecruiser is a good choice for this mission due to energy neutralizers.

Blitz:

  • Go straight through gate, blow up Professor Delainen's Lab, and loot the cargo container spawned.
  • Destroy Stasis/Energy Neutralizer towers as needed.

Warp-in

All enemies will aggro immediately. Destroying the two drone bunkers can stop additional reinforcements. Waves 2 and 3 are likely timed.

WARNING There is a chance that an Alvus Controller battleship will spawn after the initial frigate spawn. Frigate Strain Sunder Alvi, which warp disrupt, might spawn as well.


Initial Group
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Frigate 11-12 x Frigate Raider/Sunder Alvi


Wave 1 (On Attacking Initial Group)
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Cruiser 2 x Cruiser Bomber/Disintegrator Alvum
Destroyer 2 x Destroyer Shatterer/Ripper Alvior


Wave 2
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Frigate 1-2 x Frigate Devilfish Alvi
Cruiser 1-2 x Cruiser Violator Alvum
Elite Cruiser 1 x Elite Cruiser Viral Infector Alvum


Wave 3
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Destroyer 1 x Destroyer Shredder Alvior
Cruiser 1 x Cruiser Bomber Alvum


Battleship spawn
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Battleship 1 x Battleship Swarm Preserver Alvus

1st Pocket

Warning: You will be webbed and neuted immediately after warp-in. Make sure you have weapons/drones capable of hitting the towers at about 50 kilometers or you will be stuck while being neuted and fired upon.

Neutralizer towers will be capping you for -10gj/s total. Reinforcements do not always spawn and may be prevented by destroying bunkers at warp-in.


Structures
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Structure 1 x Professor Delainen's Lab Professor Kajurei Delainen


Initial Group
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Frigate 4-5 x Frigate Decimator/Raider Alvi
Battlecruiser 2 x Battlecruiser Defeater Alvatis
Sentry 2 x Sentry Drone Neutralizer Sentry I Wave 1 Energy Neutralizer
Sentry 2 x Sentry Drone Stasis Tower Stasis Webifier
Sentry 4 x Sentry Tower Sentry Drone I


Wave 1 (On Neutralizer Sentry Destruction)
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Frigate 1 x Frigate Devilfish Alvi Wave 2


Wave 2
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Elite Frigate 2 x Elite Frigate Strain Sunder Alvi
Cruiser 2 x Cruiser Devastator Alvum


Wave 3(On Attacking the Lab)
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Frigate 5 x Frigate Raider/Silverfish Alvi
Destroyer 2 x Destroyer Shatter Alvior

Toward a Solution (3 of 7)

Level 3
Type Courier
Objective Deliver item 0.1 m3 cargo


The Unveiling (4 of 7)

Level 3
Type Encounter
Objective Retrieve item from Delainen-ROM Symbiote
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
Mission briefing
Well, that thing is gone, so the station is safe for now. The breached districts have been sealed off until repair crews can get in there. But I suppose you're wondering what happened. Let me back up for a moment.

Dr. Calus's original goal was to create a ship energy system that used advanced nanites to harvest the energy that binds subatomic particles together. The amount of energy that could be produced would be staggering. Think of it. The offensive potential of our ships and weapons systems could be increased a hundred-fold at least, maybe a thousand-fold.

But somehow Delainen subverted Calus's research. He spent years living in close proximity to a nest of rogue drones; he even claimed to have struck up a beneficial relationship with them. Who knows what that does to a person?

They inserted the nanites, programmed by Prof. Delainen, into the battlecruiser's systems, but the things immediately began to malfunction. In less than ten minutes, they had changed the structure of the ship to … something else. The security 'reels show a flash of light, almost like a jump gate activation, and then Delainen just disappears. Then, immediately, the metallic beast begins to move. We have heard of massive rogue drones, but this is different.

The ship actually spoke to Calus, who was injured during the ship's violent transformation. It said its name was "ROM." Then it blew a hole through the wall of the station into open space and blasted out of there. Everyone in the lab was killed, including Calus.

We believe that the nanites somehow merged Delainen into the ship they had created, making it some sort of bizarre biomechanical symbiote. But we need to know what happened for certain, and this ― well, this Delainen-ROM symbiote, I guess, for lack of a better name ― is the only thing that can give us the answers.

We want you to go out there and confront it; we've tracked its location, and it's still in this system. I'll send the coordinates to your NeoCom. Destroy it if you must, and then sift through the wreckage to find its central AI core. Bring that back for further study.

Damage is primarily thermal.

Blitz:

  • Kill Delainen-ROM Symbiote, loot Elite Drone AI, and warp out.

Warp-in

Mission objective is contained in the cargo container created on destruction of Delainen-ROM Symbiote. Destroying the Drone Bunker can cause multiple waves to spawn. Triggers are last kill of specified ship type.


WD EWAR L
Group 1
Battleship 1 x Battleship Delainen-ROM Symbiote [Alvus Ruler/Supreme Parasite] Trigger for Wave 3-6 Mission objective dropped in cargo container
Sentry 3 x Sentry Drone Light Missile Battery Wave 1
Group 2
Frigate 10 x Frigate Render/Splinter Alvi Wave 2


Wave 1 (On Group 1 Destruction)
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Destroyer 2 x Destroyer Dismantler/Marauder Alvior


Wave 2 (On Group 2 Destruction)
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Frigate 2 x Frigate Render Alvi


Wave 3 (On Boss 75% Shields)
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Elite Cruiser 2 x Elite Cruiser Strain Annihilator/Violator Alvum
Battlecruiser 1 x Battlecruiser Defeater Alvatis


Wave 4 (On Boss 50% Shields)
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Cruiser 3 x Cruiser Devastator Alvum


Wave 5 (On Boss 50% Armor)
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Elite Frigate 3 x Elite Frigate Strain Raider/Sunder Alvi
Destroyer 3 x Destroyer Predator/Shredder Alvior


Wave 6 (On Boss 50% Hull)
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Frigate 1 x Frigate Silverfish Alvi
Cruiser 2 x Cruiser Annihilator/Devastator Alvum

An Unexpected Twist (5 of 7)

Level 3
Type Encounter
Objective Retrieve item from the Drone Battleship
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
EWAR Web, energy neutralizer
Mission briefing
Yes, I did. The good Dr. Calus ― whose value to us necessitates our keeping a clone in place for her ― is studying the Delainen-ROM's AI "brain" as we speak. But there's something else we'd like you to do.

Delainen apparently formed some sort of bond or relationship with the rogue drone colony near his previous home. But it's worse than that. Even now there are ongoing subspace transmissions taking place between these drones and the AI unit you recovered ― the thing's intelligence core is most certainly not dead.

The drones have moved around several times, but they're remaining near, for whatever reason. Go to the <System> system and destroy that rogue drone colony once and for all. The hive mind CPU and construction center is in the central hive structure. That is your target. Once the drones there are all destroyed, salvage the hive mind CPU and return it to us.

Energy Neutralizers combine for -15gj/s and have a range in excess of 120Km. Web towers have a range of about 30km. If you are active tanked focus down the neutralizers first.

Blitz:

  • Kill Group 2 to trigger Wave 1. Kill the battleship, loot the can, warp out.

Warp-in

Mission objective is contained in the cargo container created on destruction of Wave 1 Drone Battleship.


WD EWAR L
Group 1 (55-60km)
Sentry 3 x Sentry Drone Energy Neutralizer Sentry I Wave 2 Energy Neutralizer
Sentry 2 x Sentry Drone Stasis Tower Wave 3 and 4 Stasis Webifier
Sentry 3 x Sentry Drone Light Missile Battery
Sentry 2 x Sentry Tower Sentry Drone I Wave 5
Group 2 (Spawn after ~45sec)
Frigate 1 x Frigate Render/Sunder Alvi Wave 1
Group 3 (Spawn after ~1min 45sec)
Frigate 3 x Frigate Render/Sunder Alvi
Group 4 (Spawn after ~2min)
Destroyer 2 x Destroyer Shatter/Shredder Alvior
Cruiser 2 x Cruiser Destructor/Violator/Wrecker Alvum
Elite Cruiser 2 x Elite Cruiser Viral Infector Alvum


Wave 1 (On Group 2 Destruction)
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Battleship 1 x Battleship Alvus Ruler/Supreme Alvus Parasite Wave 6 Mission objective in cargo container


Wave 2 (On Neutralizer Sentry Destruction)
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Frigate 3 x Frigate Devilfish/Silverfish Alvi
Destroyer 4 x Destroyer Predator/Shredder Alvior


Wave 3 (On Attacking A Stasis Tower)
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Frigate 3 x Frigate Raider Alvi


Wave 4 (On Attacking Second Stasis Tower)
WD EWAR L


Elite Frigate 2 x Elite Frigate Strain Raider Alvi


Wave 5 (On Destroying A Tower Sentry)
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Elite Frigate 2 x Elite Frigate Strain Raider Alvi
Cruiser 2 x Cruiser Annihilator/Devastator Alvum


Wave 6 (On Boss 25% Armor)
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Cruiser 2 x Cruiser Disintegrator Alvum
Battlecruiser 2 x Battlecruiser Defeater Alvatis

Nanite Express (6 of 7)

Level 3
Type Courier
Objective Deliver item. 50 m3 cargo
Mission briefing
We've completed Dr. Calus's study of the Delainen-ROM symbiote's AI core and the CPU you got for us. They're like nothing we've ever seen before. A strange combination of human thought patterns, atomic-scale nanites, and constantly evolving neural networks. And the thing wouldn't stop telling bad jokes! But if those nanites were ever loosed, they could easily latch onto the nearest ship and reconstitute themselves. Er, itself. Well, whatever. We just can't risk that happening … again. Which is why it's too dangerous to study further ― the chance of a breakout is just too high.

But it's also too valuable to destroy. We have placed the items in a special cryogenic container for temporary cold storage. The closest station with an adequate facility for long-term cryogenic storage is in <Station>, though. Please take the container over there for safekeeping.

Ascendance (7 of 7)

Level 3
Type Encounter
Objective Destroy Delainen-Solar Entity
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
Mission briefing
Yes. Very astute, <Pilot>. Do you recall that green goo in your cargohold a while back, when you returned with the drone AI core? That material was far more dangerous – and far more cunning – than we first realized. The nanites in the symbiote's AI core were the size of molecules, with atomic-scale manipulator arms. And because they are so small, they are practically undetectable. A billion of them could hide in the crevices of a speck of dust.

Are you frightened yet? You should be. Because they are loose.

Those nanites – perhaps even the self-same ones from your cargohold – somehow made their way onto a battleship called Solar Cinder, which blasted out of its hangar, with no crew, just a few minutes ago. We don't know what to call this thing now, but it is sentient, and shows many similarities to the Delainen-ROM symbiote. But this is a battleship. An uncontrolled battleship with human-patterned AI ... and capable of self-replication! Given time, it could lay waste to an entire planet!

We need you to get out there and destroy it! The military is on the way, but they will not be here in force before it has time to escape, if that's what it intends.

Blitz:

  • Jump through first gate, kill Delainen-Solar Cinder Entity, warp out.

Warp-in

Gate is not locked. Delainen-Solar Cinder Entity will make a short appearance before using the acceleration gate. Enemy ships spawn in over the first 20 seconds.


Inital Group
WD EWAR L


Frigate 15 x Frigate Decimator/Render Alvi
Cruiser 14 x Cruiser Annihilator/Devastator Alvum

1st Pocket

On entry only Delainen-Solar Cinder Entity will be present. Group 2,3 and 4 rapidly spawn in over the next ten seconds.


Structures
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Structure 1 x Infested Station Ruins No Drops


WD EWAR L
Group 1
Battleship 1 x Battleship Delainen-Solar Cinder Entity Renamed Supreme Alvus Parasite Wave 2
Group 2
Frigate 3 x Frigate Devilfish/Hunter Alvi
Cruiser 3 x Cruiser Violator Alvum
Group 3
Frigate 3 x Frigate Barracuda/Devilfish Alvi
Cruiser 2 x Cruiser Vilator Alvum
Elite Cruiser 2 x Elite Cruiser Viral Infector Alvum
Group 4
Frigate 5 x Frigate Devilfish/Hunter/Silverfish Alvi
Cruiser 3 x Cruiser Violator Alvum


Wave 1 (On Group 2 Destruction)
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Frigate 3 x Frigate Barracuda/Devilfish Alvi
Elite Cruiser 3 x Elite Cruiser Viral Infector Alvum


Wave 2 (On Boss First Hit)
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Frigate 3 x Frigate Barracuda/Devilfish Alvi
Cruiser 2 x Cruiser Violator Alvum
Elite Cruiser 2 x Elite Cruiser Viral Infector Alvum

Notes

  1. ^ Possibly belt rats i.e belonging to the area default rats and not the mission rat type?
  2. ^ 1 September 2024: No additional rats spawned while mining.
  3. ^ 2 September 2024: Confirmed again, no additional rats spawned while mining in venture, I tried orbitting the ore for a minutes or so, and enabling and disabling the mining laser for a couple times.
  4. ^ 3 October 2024: I took that mission in New Caldari 1.0. Many Mercenary NPCs were present on site (5 Cruiser + 3 Frigates). No initial aggro. After some time 3 Cruisers departed. I was able to mine the Green Arisite from a distanse without being attacked, using a Corvette (Civilian Miner), considered a combat ship (not a Venture). I did the right approach - NPCs aggro on proximity, about 15 km.