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− | {{Note box|text}} | + | {{main|UniWiki:Editing Guide}} |
− | <span style="color:#53B14E">''colored text''</span>
| + | {{main|UniWiki:Manual of Style}} |
− | <div class="center" style="width: auto; margin-left: auto; margin-right: auto;">TEXT</div>
| + | :[https://en.wikipedia.org/wiki/Wikipedia:Manual_of_Style#Keep_markup_simple Wikipedia Foundation Manual of Style] |
− | {{Color box | color=#222222 | border=#ffeeee | text {{clear}}use double-bracket clear to clear images}}
| + | *[[UniWiki:Editing commands visual guide]] |
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− | {| class="wikitable sortable"
| + | ==header== |
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− | ! Header text !! Header text !! Header text !! Header text !! Header text
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− | | Example || Example || Example || Example || Example
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− | | Example || Example || Example || Example || Example
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− | ---=========================
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− | Weapons
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− | Weapons in EVE are ship-to-ship or ship-to-structure projections. Most weapons are offensive and do damage to their targets. A few weapons act to weaken their targets, and a few are defensive in nature.
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− | == Generic Weapon Types ==
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− | Weapons in general consist of a ship module that serves as a weapons platform and ammunition that is expended as the weapon fires.
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− | There are four generic weapons module types in EVE: launchers, turrets, e-war and counter measures.
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− | *[[Missile Launchers|Launchers]] fire self-propelled ammunition that hones in on its target and explodes when it gets there.
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− | *[[Turrets]] are revolving modules that fire their ammunition in a straight line out from the ship.
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− | *[[Electronic Warfare|Electionic warfare]] (e-war) weapons operate by reducing the fighting capacity of the target. These weapons do not always use ammunition.
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− | *[[Electronic_Countermeasures|Electronic countermeasures]] are defensive weapons that act to reduce the fighting capacity of the attacking ship.
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− | == Launchers and Turrets ==
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− | The most widely used weapons in EVE fire ammunition at a target. Each kind of weapons module typically comes in small, medium, large and extra large - though the naming conventions may use other descriptive terms. You can usually expect smaller weapons modules to load faster and fire more quickly than large ones. Smaller modules tend to do less damage per hit with a rapid hit rate, while larger weapons tend to do more damage per hit with more time between hits.
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− | === Damage ===
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− | Damage is determined by the kind of ammunition used. There are four [[NPC_damage_types|generic kinds of damage]]: thermal, explosive, electronic and kinetic. To some extent these are related to the physical aspects of real world damage, but for the most part in game they can simply be considered as categories.
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− | Ships use shields, armor and hull to [[Tanking|ward off damage]] in the four categories. Some kinds of ammunition deal damage in only one category; others do damage in multiple categories. Matching ammunition used to the defenses of enemy ships is an important aspect of battling in EVE.
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− | === Ammunition ===
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− | Ammunition plays a large role in weapons effectiveness. The kind of ammunition used can increase or decrease the weapon's range, damage, firing speed and reloading speed, among others.
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− | Ammunition is designed for and fits to a single type of weapon module. Some
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− | {| class="wikitable sortable"
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− | ! Weapon type !! Range !! Firing speed !! Reloading !! Targeting Speed
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− | | Launcher || Fixed || Slow || Slow || Example
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− | | Turret || Example || Example || Example || Example
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− | | Example || Example || Example || Example || Example
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− | |}
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