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Valedt Midalle: Difference between revisions

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Added mission & mission briefing boxes
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===Valedt Midalle- The Opposition===
{{NPCTableCSS}} {{Infobox agent
 
| name        = Valedt Midalle
{| style="margin: 1em; max-width: 600px;" class="wikitable {{#ifeq:{{{collapsed|no}}}|yes|mw-collapsible mw-collapsed|}}"
| image      = Valedt Midalle.jpg
! style="font-size:0.9em; background-color:#000000; padding: 0.25em 0.5em;font-weight:normal;text-align:left" | {{{1|Valedt Midalle}}}
| type        = COSMOS
|-
| level      = 4
| style="background-color:#222222; padding: 1em;" | {{{2|[[File:Valedt Midalle.jpg|thumb]]<br> Valedt Midalle is a [[COSMOS|COSMOS Mission]] Agent for The Scope. She is located in the [https://evemaps.dotlan.net/system/Orvolle Orvolle] System (0.7) of the Beyt constellation in the Placid region. }}}
| system      = Orvolle
|}
| beacon      =
 
| corporation = The Scope
}}  '''Valedt Midalle''' is a level 4 [[Gallente COSMOS]] agent located in Orvolle.
{{Toclimit|2}}
== The Opposition (1 of 2) ==
{{Missiondetails
{{Missiondetails
|Name= The Opposition (1 of 2)
|Level= 4
|Level= 4
|Type= Distribution
|Type= Encounter
|Objective= Item Drop-off 5 x Hydrogen Batteries (5.0 m³)
|Objective= Item Drop-off 5 x Hydrogen Batteries (5.0 m³)
|Faction1=  
|Faction1= Serpentis
|DamageToDeal=
|DamageToDeal=
|DamageToResist=
|DamageToResist=
|WebPoint=  
|WebPoint=  
|EWAR=  
|EWAR= Web by Stasis Towers, Damp by ''unknown''.
|ShipSizeLimit=  
|ShipSizeLimit= This site contains special ship restrictions.
|ShipSuggestion=  
|ShipSuggestion=  
|Rewards= 1 x Federation Navy Heavy Ion Blaster + 8.8M ISK (3.3h)
|Rewards= 1x Federation Navy Heavy Ion Blaster + 8.8M ISK (3.3h)
|StandingLoss=  
|StandingLoss=  
|Extra=  
|Extra=  
}}
}}
Mission Location -0.0 XG-D1L. 13 jumps (shortest route.) (Null Sec Warning!)<br>
{{MissionBriefing
Drop-off Location -0.0 PPG-XC. 2 Jumps (shortest route) from mission location. (Null Sec Warning!)
|Good day. Looking for a job, are you? I have just the thing for a strapping capsuleer such as yourself. We're helping with putting on the Legends Trial, that great and massive confrontation. We've hit a snag, though; we had a shipment of supplies that were supposed to get here this morning, but the convoy ran into some technical difficulties and it appears they won't get here in time. We've had wind of a Serpentis outpost in the vicinity, though, so we're thinking we might just outsource and play them at their own game. How about it? You up for a little hit-snatch-and-run?
}}


{{MessageBox|Mission briefing|
Mission Location XG-D1L ({{ColorSecurityRating|-0.0}}). 13 jumps (shortest route.) (Null Sec Warning!)<br>
Good day. Looking for a job, are you? I have just the thing for a strapping capsuleer such as yourself. We're helping with putting on the Legends Trial, that great and massive confrontation. We've hit a snag, though; we had a shipment of supplies that were supposed to get here this morning, but the convoy ran into some technical difficulties and it appears they won't get here in time. We've had wind of a Serpentis outpost in the vicinity, though, so we're thinking we might just outsource and play them at their own game. How about it? You up for a little hit-snatch-and-run?
Drop-off Location PPG-XC ({{ColorSecurityRating|-0.0}}). 2 Jumps (shortest route) from mission location. (Null Sec Warning!)
|collapsed=yes}}  


=== Room 1 ===
This site contains special ship restrictions.
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Guard}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Safeguard}}
{{NPCTableRow|Elite Frigate|2|Serps|note= Renamed Coreli Guardian ???}} <!-- column in screenshot to narrow to determine exact type -->
{{NPCTableRow|Elite Frigate|5|Serpentis Guard|note= Renamed Coreli Guardian ???}} <!-- column in screenshot to narrow to determine exact type -->
{{NPCTableRow|Destroyer|3|Serpentis Destroyer|note= Renamed Corelior Cannoneer}}
{{NPCTableRow|Destroyer|2|Serpentis Destroyer|note= Renamed Corelior Artillery}}
{{NPCTableRow|Battleship|17|Core Rear Admiral}}
{{NPCTableRow|Battleship|2|Core Flotilla Admiral}}
{{NPCTableRow|Battleship|1|Core Vice Admiral}}
{{NPCTableRow|Sentry|15|Serpentis Heavy Missile Battery}}
{{NPCTableRow|Sentry|13|Serpentis Stasis Tower|ewar= Web}}
|}
Warning: massive amount of webbing, you must be able to [[MJD]] or face tank all the DPS with a fair amount of [[damp]]s.


=== Room 2 ===
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|1|Coreli Guardian Spy}} <!-- 20,250 -->
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent}} <!-- 21,375 -->
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Defender}} <!-- 27,000 -->
{{NPCTableRow|Destroyer|2|Corelior Artillery}} <!-- 12,375 -->
{{NPCTableRow|Destroyer|1|Corelior Cannoneer}} <!-- 14,625 -->
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief Watchman}} <!-- 202,500 -->
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief Patroller}} <!-- 213,750 -->
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry}} <!-- 270,000 -->
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Sentinel}} <!-- 281,250 -->
{{NPCTableRow|Battlecruiser|5|Corelatis Captain Sentry}}
{{NPCTableRow|Battleship|3|Core Admiral}} <!-- 881,250 -->
{{NPCTableRow|Battleship|1|Core High Admiral}} <!-- 993,750 -->
{{NPCTableRow|Battleship|2|Core Grand Admiral}} <!-- 1,162,500 -->
{{NPCTableRow|Battleship|3|Core Lord Admiral}} <!-- 1,218,750 -->
{{NPCTableRow|Sentry|12|Serpentis Stasis Tower|ewar= Web}}
{{NPCTableRow|Sentry|5|Siege Autocannon Sentry}}
|}


{{NPCTableHead|2nd Wave}}
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Watchman}} <!-- 202,500 -->
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief Guard}} <!-- 225,000 -->
{{NPCTableRow|Battleship|2|Core Grand Admiral}} <!-- 1,162,500 -->
{{NPCTableRow|Battleship|1|Core Lord Admiral}} <!-- 1,218,750 -->
{{NPCTableRow|Sentry|1|Siege Autocannon Sentry}}


warning: massive amount of webbing, you must be able to mjd or face tank all the dps with a fair amount of damps
{{NPCTableSeparator|Holder Spawn}}
1 of 2 Room 1  
{{NPCTableRow|Battleship|1|Serpentis Holder|cargo= Faction modules}} <!-- 7,125,000 -->
B 2x Core Flotilla Admiral
{{NPCTableRow|Container|1|Prize Container|drop= Overseers tier 1}}
B 18x Core Real Admiral
|}
F 2x Serps
F 3x Coreli Guardian Guard
F 2x Coreli Guardian Safeguard
D 5x Serpentis Destroyer
F 5x Serpentis Guard
S 15x Serpentis Heavy Missile Battery
S 13x Serpentis Stasis Tower


1 of 2 Room 2
Once last battleship was killed, I got the drop required. Prize container dropped overseers tier 1. Holder dropped faction serpentis modules, but despite deadspace overseer label no OPE. Unsure when holder spawned as I didn't have it on overview.
Wave 1
B 3x Core Admiral
B 2x Core Grand Admiral
B 3x Core Lord Admiral
B 1x Core High Admiral
BC 5x Corelatis Captain Sentry
F 2x Coreli Guardian Agent
F 3x Coreli Guardian Defender
F 1x Coreli Guardian Spy
D 2x Corelior Artillery
D 1x Corelior Cannoneer
C 2x Corelum Guardian Chief Inf
C 1x Corelum Guardian Chief Pat
C 3x Corelum Guardian Chief Se
C 1x Corelum Guardian Chief Wa
S 12x Serpentis Stasis Tower
S 5x Seige Autocannon Sentry
 
 
Wave 2
B 1x Serpentis Holder
 
[[File:Valedt Midalle - Opposition ( 1 of 2) Room 1.png|thumb]]
 
[[File:Valedt Midalle - Opposition ( 1 of 2) Room 2.png|thumb]]
 
Once last battleship was killed, i got the drop required. Prize container dropped overseers tier 1. Holder dropped faction serpentis modules, but despite deadspace overseer label no OPE. Unsure when holder spawned as I didn't have it on overview.  


Attacking the Holder spawn additional wave:
Attacking the Holder spawn additional wave:


[[File:Valedt Midalle - Opposition ( 1 of 2) Room 2 Wave 2.png|thumb]]
Did not kill new wave so possible additional waves. -- Kelon Darklight (13 September 2020)
 
Did not kill new wave so possible additional waves.  


Valedt Midalle - Opposition ( 2 of 2)
== The Opposition (2 of 2) ==
{{Missiondetails
{{Missiondetails
|Name= The Opposition (2 of 2)
|Level= 4
|Level= 4
|Type= Distribution
|Type= Encounter
|Objective= Destroy these targets Location -0.0 XG-D1L (Low Sec Warning!)
|Objective= Destroy these targets Location XG-D1L ({{ColorSecurityRating|-0.0}}) (Low Sec Warning!)
|Faction1=  
|Faction1= Serpentis
|DamageToDeal=
|DamageToDeal=
|DamageToResist=
|DamageToResist=
Line 100: Line 102:
|Extra=  
|Extra=  
}}
}}
 
{{MissionBriefing
 
|Great job on the supplies. We seem to be good to go, now that most of the logistical details are taken care of. This will be greatest tournament ever. And I'm sure the Serpentis don't mind us borrowing some of their things. I have another mission for you. Just another small supply run, one for which I'll reward you handsomely, to show our appreciation for... hold on. Give me a second, here. I have something coming in over the wire. ... Oh, lord. Oh, sweet sister of mercy. Looks like we made the Serpentis mighty mad. In retaliation for our little loan of goods, they've gone all-out and attacked a Gallente station in XG-D1L Navy squadrons are already on the way, but it's going to take them some time to get there. What we need now is someone to repel the first wave of attack, buy some time for the reinforcements to get there. What do you say, pilot? In the mood to be a hero today?  
{{MessageBox|Mission briefing|
}}
Great job on the supplies. We seem to be good to go, now that most of the logistical details are taken care of. This will be greatest tournament ever. And I'm sure the Serpentis don't mind us borrowing some of their things. I have another mission for you. Just another small supply run, one for which I'll reward you handsomely, to show our appreciation for... hold on. Give me a second, here. I have something coming in over the wire. ... Oh, lord. Oh, sweet sister of mercy. Looks like we made the Serpentis mighty mad. In retaliation for our little loan of goods, they've gone all-out and attacked a Gallente station in XG-D1L Navy squadrons are already on the way, but it's going to take them some time to get there. What we need now is someone to repel the first wave of attack, buy some time for the reinforcements to get there. What do you say, pilot? In the mood to be a hero today?  
|collapsed=yes}}  
This offer expires at 2020.09.20 01:50
 
This is an important mission, which will have significant impact on your faction standings.
This is an important mission, which will have significant impact on your faction standings.


Valedt Midalle - Opposition ( 2 of 2) Objectives
1st pocket gate may be unlocked, not all rats were dead when I finally tested it
The following objectives must be completed to finish the mission:


Objective
=== Room 1 ===
Destroy these targets Location -0.0 XG-D1L (Low Sec Warning!)
There is some confusion for spawn triggers and what is in a spawn due to poor note taking, I apologize for that. -- Kelon Darklight (13 September 2020)


{{NPCTableHead|}}
This site contains normal ship restrictions.
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Watchman}} <!-- 22,500 -->
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Patroller}} <!-- 23,625 -->
{{NPCTableRow|Elite Frigate|1|Coreli Guardian Protector}} <!-- 25,125 -->
{{NPCTableRow|Cruiser|2|Corelum Chief Infantry}} <!-- 76,875 -->
{{NPCTableRow|Cruiser|3|Corelum Chief Sentinel}} <!-- 79,688 -->
{{NPCTableRow|Destroyer|2|Corelior Cannoneer}} <!-- 14,625 -->
{{NPCTableRow|Destroyer|3|Corelior Artillery}} <!-- 15,750 -->
{{NPCTableRow|Battlecruiser|4|Corelatis Captain}}
{{NPCTableRow|Battleship|7|Core Admiral}} <!-- 881,250 -->
{{NPCTableRow|Battleship|2|Core High Admiral}} <!-- 993,750 -->
{{NPCTableRow|Sentry|18|Serpentis Heavy Missile Battery}}
|}


(The route generated by current autopilot settings contains low security systems!)
=== Room 2 ===
{{NPCTableHead|Initial}}
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Spy}} <!-- 20,250 -->
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent}} <!-- 21,375 -->
{{NPCTableRow|Elite Frigate|1|Coreli Guardian Watchman}} <!-- 22,500 -->
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Patroller}} <!-- 23,625 -->
{{NPCTableRow|Battlecruiser|4|Corelatis Captain Sentry}} <!-- 146,250 -->
{{NPCTableRow|Battlecruiser|1|Corelatis High Captain}} <!-- 153,750 -->
{{NPCTableRow|Battleship|4|Core Commodore}} <!-- 431,250 -->
{{NPCTableRow|Battleship|1|Core Port Admiral}} <!-- 487,500 -->
{{NPCTableRow|Battleship|6|Core Rear Admiral}} <!-- 543,750 -->
{{NPCTableRow|Battleship|2|Core Flotilla Admiral}} <!-- 712,500 -->
{{NPCTableRow|Battleship|2|Core Vice Admiral}} <!-- 768,750 -->
{{NPCTableRow|Battleship|3|Core Lord Admiral}} <!-- 1,218,750 -->
{{NPCTableRow|Sentry|13|Conquered Cruise Missile Battery}}
{{NPCTableRow|Sentry|4|Siege Pulse Laser Sentry}}
|}


1st pocket gate may be unlocked, not all rats were dead when i finally tested it
{{NPCTableHead|2nd Spawn off Station}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Protector}}
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief Defender}} <!-- 247,500 -->
{{NPCTableRow|Elite Cruiser|5|Corelum Guardian Chief Infantry}} <!-- 270,000 -->
{{NPCTableRow|Elite Cruiser|1|Corelum Guardian Chief Sentinel}} <!-- 281,250 -->
{{NPCTableRow|Battlecruiser|1|Corelatis Wing Leader}} <!-- 131,250 -->
{{NPCTableRow|Battlecruiser|2|Corelatis Squad Leader}} <!-- 135,000 -->
|}


No additional spawns in room 1
For station waves there is another spawn but unable to document it.
{{NPCTableHead|2nd Spawn off Station Wave 2}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Spy}}
{{NPCTableRow|Battleship|2|Core Flotilla Admiral}} <!-- 712,500 -->
{{NPCTableRow|Battleship|2|Core Vice Admiral}} <!-- 768,750 -->
|}


[[File:Valedt Midalle - Opposition ( 2 of 2) Room 1 Take 2.png|thumb]]
{{NPCTableHead|3rd Wave off Spawn}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Guard}} <!-- 24,750 -->
{{NPCTableRow|Elite Frigate|1|Coreli Guardian Defender}} <!-- 27,000 -->
{{NPCTableRow|Elite Frigate|1|Coreli Guardian Protector}} <!-- 28,125 -->
{{NPCTableRow|Elite Cruiser|3|Corelum Guardian Chief Patroller}}
{{NPCTableRow|Sentry|1|Conquered Cruise Missile Battery}}
|}


There is some confusion for spawn triggers and what is in a spawn dude to poor note taking, i apologize for that
{{NPCTableHead|Spawn 4th wave}}
{{NPCTableRow|Frigate|2|Coreli Guardian Guard}} <!-- 24,750 -->
{{NPCTableRow|Frigate|1|Coreli Guardian Defender}} <!-- 27,000 -->
{{NPCTableRow|Frigate|1|Coreli Guardian Protector}} <!-- 28,125 -->
{{NPCTableRow|Cruiser|3|Corelum Guardian Chief Patroller}}
|}


[[File:Valedt Midalle - Opposition ( 2 of 2) Room 2 Intital spawn.png|thumb]]
{{NPCTableHead|Spawn 5th wave}}
{{NPCTableRow|Destroyer|2|Corelior Sentinel}} <!-- 13,500 -->
{{NPCTableRow|Destroyer|2|Corelior Artillery}} <!-- 15,750 -->
{{NPCTableRow|Battleship|2|Core Grand Admiral}} <!-- 1,162,500 -->
{{NPCTableRow|Battleship|2|Core Lord Admiral}} <!-- 1,218,750 -->
{{NPCTableRow|Sentry|1|Conquered Cruise Missile Battery}}
|}


{{NPCTableHead|Spawn 6th wave}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Watchman}}
{{NPCTableRow|Destroyer|3|Corelior Artillery}}
|}


gate may be unlocked? wasn't required to kill all rats
{{NPCTableHead|Spawn off initial wave}}
outside of the 100km the siege pulses stopped firing
{{NPCTableRow|Cruiser|1|Corelum Guardian Chief Defender}} <!-- 68,438 -->
attacking one of the core lord admirals triggered another wave for initial spawn
{{NPCTableRow|Cruiser|1|Corelum Guardian Chief Sentinel}} <!-- 79,688 -->
siege pulses have exactly 100km range, outside of that they don't do damage
{{NPCTableRow|Battlecruiser|1|Corelatis Captain Sentry}} <!-- 146,250 -->
attacking station triggers another chain of rats, station itself does not need to be killed
{{NPCTableRow|Battlecruiser|1|Corelatis High Captain}} <!-- 153,750 -->
Unclear if waves off initial spawn need to be cleared or if only station spawns need to be done to finish mission
{{NPCTableRow|Sentry|1|Conquered Cruise Missile Battery}}
[[File:Valedt Midalle - Opposition ( 2 of 2) Room 2 Spawn off intial wave.png|thumb]]
|}


[[File:Valedt Midalle - Opposition ( 2 of 2) Room 2 3rd waveoffspawn.png|thumb]]
{{Plainlist|
In wave below, don't include the locked rats
* Gate may be unlocked? wasn't required to kill all rats
[[File:Valedt Midalle - Opposition ( 2 of 2) Room 2 Spawn 4th wave?.png|thumb]]
* Attacking one of the core lord admirals triggered another wave for initial spawn
 
* Outside of the 100km the siege pulses stopped firing
[[File:Valedt Midalle - Opposition ( 2 of 2) Room 2 Spawn 5th wave.png|thumb]]
* Siege pulses have exactly 100km range, outside of that they don't do damage
 
* Attacking station triggers another chain of rats, station itself does not need to be killed
[[File:Valedt Midalle - Opposition ( 2 of 2) Room 2 Spawn Wave 6.png|thumb]]
* Unclear if waves off initial spawn need to be cleared or if only station spawns need to be done to finish mission
}}


[[File:Valedt Midalle - Opposition ( 2 of 2) Room 2 Spawn off Station.png|thumb]]


[[File:Valedt Midalle - Opposition ( 2 of 2) Room 2 Spawn Station wave 2.png|thumb]]
[[Category:COSMOS agents]]
For station waves there is another spawn but unable to document it.
[[Category:COSMOS missions]]
<noinclude>
{{NPCTableCSS}}
</noinclude>