Difference between revisions of "Recon (1 of 3) (Serpentis) (Level 4)"

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<noinclude>__NOTOC__{{NPCTableCSS}}
 
<noinclude>__NOTOC__{{NPCTableCSS}}
 
Parts: [[Recon (1 of 3) (Serpentis) (Level 4)|1 of 3 (Serpentis)]], [[Recon (1 of 3) (Blood Raiders) (Level 4)|1 of 3 (Blood Raiders)]], [[Recon (1 of 3) (Guristas Pirates) (Level 4)|1 of 3 (Guristas Pirates)]], [[Recon (1 of 3) (Sansha's Nation) (Level 4)|1 of 3 (Sansha's Nation)]], [[Recon (1 of 3) (Angel Cartel) (Level 4)|1 of 3 (Angel Cartel)]], [[Recon (2 of 3) (Level 4)|2 of 3]], [[Recon (3 of 3) (Level 4)|3 of 3]]
 
Parts: [[Recon (1 of 3) (Serpentis) (Level 4)|1 of 3 (Serpentis)]], [[Recon (1 of 3) (Blood Raiders) (Level 4)|1 of 3 (Blood Raiders)]], [[Recon (1 of 3) (Guristas Pirates) (Level 4)|1 of 3 (Guristas Pirates)]], [[Recon (1 of 3) (Sansha's Nation) (Level 4)|1 of 3 (Sansha's Nation)]], [[Recon (1 of 3) (Angel Cartel) (Level 4)|1 of 3 (Angel Cartel)]], [[Recon (2 of 3) (Level 4)|2 of 3]], [[Recon (3 of 3) (Level 4)|3 of 3]]
</noinclude>{{NPCTableCSS}}{{Template:Missiondetails
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</noinclude>{{NPCTableCSS}}
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{{Missiondetails
 
|Level= 4
 
|Level= 4
 
|Type= Encounter
 
|Type= Encounter
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}}
 
}}
  
Video: [https://www.youtube.com/watch?v=TuC62x_bs9Y Kronos Part 1, 2 & 3]
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Video: [https://www.youtube.com/watch?v=TuC62x_bs9Y Kronos Part 1, 2 & 3], [https://youtu.be/8OZLl66aFdo Gila] 2021-04-25]
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[[Recon (2 of 3) (Level 4)|Part 2]] and [[Recon (3 of 3) (Level 4)|part 3]] are the same for all factions.
  
[[Recon (2 of 3) (level 4)|Part 2]] and [[Recon (3 of 3) (level 4)|part 3]] are the same for all factions.
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* No Hostiles at initial gate. Acceleration gate to next pocket is 25km from warp in.
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* The gates are not locked, so you can blitz this mission without a single kill.
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* Spawns are time based, 1 minute interval between spawns.
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* Heavy long range dampening in the second room, you may want to fit an extra Sensor Booster or Signal Amplifier.
  
*No Hostiles at initial gate. Acceleration gate to next pocket is 25km from warp in.
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'''Blitz:''' Use a fast frigate, take the acceleration gate and return to agent.
*The gates are not locked, so you can blitz this mission without a single kill.
 
*Spawns are time based, 1 minute interval between spawns.
 
*Heavy long range dampening in the second room, you may want to fit an extra Sensor Booster or Signal Amplifier.
 
  
'''Blitz:''' Use a fast frigate, take the accceleration gate and return to agent.
 
  
 
=== 1st Pocket ===
 
=== 1st Pocket ===
  
 
{{NPCTableHead|1st Spawn (20-40 km)}}
 
{{NPCTableHead|1st Spawn (20-40 km)}}
{{NPCTableRow| Elite Cruiser |1|Corelum Guardian Chief Guard|ewar=Damp}}  
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{{NPCTableRow| Elite Cruiser |1|Corelum Guardian Chief Guard|ewar=Damp}}
 
{{NPCTableRow| Battlecruiser |1|Corelatis Captain Sentry }}
 
{{NPCTableRow| Battlecruiser |1|Corelatis Captain Sentry }}
 
{{NPCTableRow| Battleship |1|Core Grand Admiral }}
 
{{NPCTableRow| Battleship |1|Core Grand Admiral }}
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{{NPCTableHead|3rd Spawn (18-34 km)}}
 
{{NPCTableHead|3rd Spawn (18-34 km)}}
{{NPCTableRow| Elite Cruiser |1|Corelum Guardian Chief|ewar=Damp}}  
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{{NPCTableRow| Elite Cruiser |1|Corelum Guardian Chief|ewar=Damp}}
 
{{NPCTableRow| Battleship |2|Core Lord Admiral }}
 
{{NPCTableRow| Battleship |2|Core Lord Admiral }}
 
|}
 
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{{NPCTableRow| Battleship |2|Core Lord Admiral, Grand Admiral }}
 
{{NPCTableRow| Battleship |2|Core Lord Admiral, Grand Admiral }}
 
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=== 2nd Pocket ===
 
=== 2nd Pocket ===
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{{NPCTableHead|2nd Spawn (29-42 km)}}
 
{{NPCTableHead|2nd Spawn (29-42 km)}}
{{NPCTableRow| Frigate |2-3|Coreli Guardian Agent, Scout, Spy|ewar=Web }}  
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{{NPCTableRow| Frigate |2-3|Coreli Guardian Agent, Scout, Spy|ewar=Web }}
 
{{NPCTableRow| Battleship |3|Core Admiral, High Admiral }}
 
{{NPCTableRow| Battleship |3|Core Admiral, High Admiral }}
 
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==Mining (29/01/21)==
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2nd pocket - so behind 2x Acceleration gates with a 25km slow-boat between the gates
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=== Mining (29/01/21) ===
{{npcth|Asteroids - 8-74k units each (using average of 33K per rock could be around 6 mil units in total - up to 18  Mil Trit)}}
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2nd pocket - behind 2x Acceleration gates with a 25km slow-boat between the gates
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{{npcth|Asteroids - 2K-74K units each}}
 
{{npcts|2nd Pocket (max 42km from warp-in)}}
 
{{npcts|2nd Pocket (max 42km from warp-in)}}
{{npctr|Asteroid|186|Veldspar|||~6 Mil units}}
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{{npctr|Asteroid|180±|Veldspar|||note=~6 Mil Units, ~20 Mil Trit}}
 
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Bounties: ± 13.8 Mil ISK
  
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 11:34, 28 August 2022

Parts: 1 of 3 (Serpentis), 1 of 3 (Blood Raiders), 1 of 3 (Guristas Pirates), 1 of 3 (Sansha's Nation), 1 of 3 (Angel Cartel), 2 of 3, 3 of 3


Level 4
Type Encounter
Objective Recon the area
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Warp disruption Elite frigates
Ship suggestion Frigate (blitz), Battleship (clear)


Video: Kronos Part 1, 2 & 3, Gila 2021-04-25]

Part 2 and part 3 are the same for all factions.

  • No Hostiles at initial gate. Acceleration gate to next pocket is 25km from warp in.
  • The gates are not locked, so you can blitz this mission without a single kill.
  • Spawns are time based, 1 minute interval between spawns.
  • Heavy long range dampening in the second room, you may want to fit an extra Sensor Booster or Signal Amplifier.

Blitz: Use a fast frigate, take the acceleration gate and return to agent.


1st Pocket

1st Spawn (20-40 km)
WD EWAR L


Elite Cruiser 1 x Elite Cruiser Corelum Guardian Chief Guard Remote Sensor Dampener
Battlecruiser 1 x Battlecruiser Corelatis Captain Sentry
Battleship 1 x Battleship Core Grand Admiral


2nd Spawn (17-32 km)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Guardian Chief Infantry
Battleship 1 x Battleship Core Lord Admiral


3rd Spawn (18-34 km)
WD EWAR L


Elite Cruiser 1 x Elite Cruiser Corelum Guardian Chief Remote Sensor Dampener
Battleship 2 x Battleship Core Lord Admiral


4th Spawn (18-34 km)
WD EWAR L


Elite Cruiser 1 x Elite Cruiser Corelum Guardian Chief Infantry
Battleship 2 x Battleship Core Lord Admiral, Grand Admiral


2nd Pocket

1st Spawn (35-36 km)
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Corelum Guardian Chief Patroller, Watchman Remote Sensor Dampener
Battleship 2 x Battleship Core Admiral, High Admiral


2nd Spawn (29-42 km)
WD EWAR L


Frigate 2-3 x Frigate Coreli Guardian Agent, Scout, Spy Stasis Webifier
Battleship 3 x Battleship Core Admiral, High Admiral


Mining (29/01/21)

2nd pocket - behind 2x Acceleration gates with a 25km slow-boat between the gates

Asteroids - 2K-74K units each
WD EWAR L
2nd Pocket (max 42km from warp-in)
Asteroid 180± x Veldspar ~6 Mil Units, ~20 Mil Trit

Bounties: ± 13.8 Mil ISK