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Shipyard Theft (Angel Cartel): Difference between revisions

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Eric Hunt (talk | contribs)
 
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|Level= 4
|Level= 4
|Type= Deadspace Encounter
|Type= Deadspace Encounter
|Objective= Acquire: 5x Small Sealed Cargo Containers and return them to your agent
|Objective= Acquire: 5x Small Sealed Cargo Containers and return them to your agent (50.0m<sup>3</sup>)
|Faction= Angel Cartel
|Faction= Angel Cartel
|Faction1= Serpentis
|Faction1= Serpentis
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|EWAR= Dampening
|EWAR= Dampening
|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion= Sleipnir, Golem, CNR, Raven, Dominix, Maelstrom
|ShipSuggestion=  
|Rewards=  
|Rewards= Random Mindlink
|StandingLoss=  
|StandingLoss=  
|Extra= Gist Cherubim does {{Damagetype|Em|}} damage
|Extra= Gist Cherubim does {{Damagetype|Em|}} damage
}}
}}
{{MissionBriefing
{{MissionBriefing
|I'm glad you made your way here, ,Character>. We had an amazing breach of security earlier today when a band of Angel Cartel agents managed to infiltrate one of our shipyards and steal some very valuable equipment from its compounds. We've tracked them down to a Cartel supply depot in Ysiette, where they have set up a defensive perimeter in preparation for an attack. I know this might be a difficult assignment for you, Bluddenguttz, but it's vital that we retrieve the stolen goods from those thieving vermin.
|I'm glad you made your way here, <Character>. We had an amazing breach of security earlier today when a band of Angel Cartel agents managed to infiltrate one of our shipyards and steal some very valuable equipment from its compounds. We've tracked them down to a Cartel supply depot in Ysiette, where they have set up a defensive perimeter in preparation for an attack. I know this might be a difficult assignment for you, Bluddenguttz, but it's vital that we retrieve the stolen goods from those thieving vermin.


Our spies tell us that the equipment we're looking for is located in one of their storage facilities in the depot, still in its sealed container. Don't hesitate to destroy the structure, in order to retrieve the goods. And you can keep anything extra you find there. Good luck.  
Our spies tell us that the equipment we're looking for is located in one of their storage facilities in the depot, still in its sealed container. Don't hesitate to destroy the structure, in order to retrieve the goods. And you can keep anything extra you find there. Good luck.  
}}
}}
Video: [https://youtu.be/Q_Sfmzd_tIg Golem 2022-06-06]


No Hostiles at initial gate.
No Hostiles at initial gate.
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Acceleration Gate is locked until all ships are eliminated.
Acceleration Gate is locked until all ships are eliminated.


Attacking Group 1 may aggro Group 2
Auto-aggro from Group 1 - attacking Frigates will auto aggro Group 2
Attacking Group 3 will get aggro from Group 4


{{NPCTableHead|}}
{{NPCTableHead|}}
{{NPCTableSeparator|Group 1 - 15km - (might auto-aggro)}}
{{NPCTableSeparator|Group 1 - 15km - (auto-aggro)}}
{{NPCTableRow|Frigate|4|Angel Viper/Webifier|ewar = Web}}
{{NPCTableRow|Frigate|4|Angel Viper/Webifier|ewar = Web}}
{{NPCTableRow|Battlecruiser|8|Gistatis Praefectus/Tribuni}}
{{NPCTableRow|Battlecruiser|8|Gistatis Praefectus/Tribuni}}
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{{NPCTableRow|Battleship|2|Gist Seraphim/Cherubim}}
{{NPCTableRow|Battleship|2|Gist Seraphim/Cherubim}}


{{NPCTableSeparator|Group 5 (Asteroid Colony, 20-25 km)}}
{{NPCTableSeparator|Group 5 - 45km)}}
{{NPCTableRow|Cruiser|7|Gistum Centurion/Phalanx}}
{{NPCTableRow|Cruiser|7|Gistum Centurion/Phalanx}}
{{NPCTableRow|Battleship|2|Gist Nephilim/Saint}}
{{NPCTableRow|Battleship|2|Gist Nephilim/Saint}}
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{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribuni}}
{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribuni}}
{{NPCTableRow|Battleship|2|Gist Throne/Cherubim}}
{{NPCTableRow|Battleship|2|Gist Throne/Cherubim}}
{{NPCTableRow|Structure|1|Storage Silo|note=one of Minmatar UUA, UUB or UUC Nexus|drop = see info plus Ammo, Trade Goods}}
{{NPCTableRow|Structure|1|Storage Silo|cargo = 50x High-Tech Manufacturing Tools, Minmatar UUA/UUB/UUC Nexus Chip (~125 mil ISK total)}}
{{NPCTableRow|Structure|3|Habitation Module|note=only 1 drops anything|drop = Trade Goods}}
{{NPCTableRow|Structure|4|Habitation Module|note=only 1 drops anything|drop = Trade Goods}}
|}
|}


Last ship killed will drop the mission objective item
Last ship killed will drop the mission objective item (50.0m<sup>3</sup>)


(Silo is a Deadspace Overseer's Structure, turn on Large Collidable Structure on Overview to see others)
(Silo is a Deadspace Overseer's Structure, turn on Large Collidable Structure on Overview to see others)
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{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
 
[[Category:Storyline missions]]
[[Category:Security missions]]