Difference between revisions of "Violent Expulsion (Thukker Tribe)"

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|Yes. Minmatar heathens, and pirates as well. As if we don't have enough to worry about with Blood Raider pirates, Gallente political maneuvering, and our own houses trying to screw each other over. We don't need a bunch of bloodthirsty savages coming in here and causing more trouble.  
 
|Yes. Minmatar heathens, and pirates as well. As if we don't have enough to worry about with Blood Raider pirates, Gallente political maneuvering, and our own houses trying to screw each other over. We don't need a bunch of bloodthirsty savages coming in here and causing more trouble.  
  
The Thukker raiders have taken residence in Sasoutikh. So far they've only hit soft targets, passing industrials and the like. They haven't gotten brave enough to try for a station. And, thanks to you, we won't let them live that long.
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The Thukker raiders have taken residence in <system>. So far they've only hit soft targets, passing industrials and the like. They haven't gotten brave enough to try for a station. And, thanks to you, we won't let them live that long.
  
 
Head out to their hiding spot. Wipe the savages out. All of Creation will be a safer place for their deaths. And remain wary. I smell the Minmatar "government" behind all this.  
 
Head out to their hiding spot. Wipe the savages out. All of Creation will be a safer place for their deaths. And remain wary. I smell the Minmatar "government" behind all this.  
 
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===Single Pocket===
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=== Single Pocket ===
  
 
{{NPCTableHead|Initial Group, 15km}}
 
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{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 16:13, 27 August 2022


Level 1
Type Encounter
Faction Thukker Tribe
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Ship suggestion Destroyer
Standing loss -4.0% (Thukker Tribe) for ship kill


Mission briefing
Yes. Minmatar heathens, and pirates as well. As if we don't have enough to worry about with Blood Raider pirates, Gallente political maneuvering, and our own houses trying to screw each other over. We don't need a bunch of bloodthirsty savages coming in here and causing more trouble.

The Thukker raiders have taken residence in <system>. So far they've only hit soft targets, passing industrials and the like. They haven't gotten brave enough to try for a station. And, thanks to you, we won't let them live that long.

Head out to their hiding spot. Wipe the savages out. All of Creation will be a safer place for their deaths. And remain wary. I smell the Minmatar "government" behind all this.

Single Pocket

Initial Group, 15km
WD EWAR L


Frigate 5 x Frigate Thukker Mercenary Rookie 1st Reinforcement
Frigate 1 x Frigate Thukker Mercenary Fighter


1st Reinforcement
WD EWAR L


Frigate 3 x Frigate Thukker Mercenary Fighter