Difference between revisions of "Goading the Leader"
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− | <noinclude>{{NPCTableCSS}}{{SistersOfEVEEpicArcNav}}</noinclude> | + | <noinclude>{{NPCTableCSS}} {{SistersOfEVEEpicArcNav|chapter 5}}</noinclude> |
− | + | {{Missiondetails | |
− | {{ | + | |Level= 1 |
− | |Level= | ||
|Type= Encounter | |Type= Encounter | ||
− | |Objective= | + | |Objective= Take out the Auxiliary Power Array |
− | |Faction1=Guristas | + | |Faction1= Guristas Pirates |
− | | | + | |Faction2= Serpentis |
− | | | + | |Faction3= Angel Cartel |
− | |WebPoint= | + | |DamageToDeal1= |
+ | |DamageToResist1= | ||
+ | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
− | |Rewards= 200,000 ISK + ~120,000 ISK (bonus) | + | |Rewards= 200,000 ISK + ~120,000-150,000 ISK (bonus) |
− | |Extra= | + | |Extra= |
− | }}[[File: | + | }} |
+ | [[File:Tarak Erand.jpg|thumb|128px|Tarak Erand]] | ||
{{MissionBriefing | {{MissionBriefing | ||
|Straight to business then, eh? Here's the plan: My men are currently standing by, ready to launch an assault on a poorly defended base nearby. This should draw a good portion of the security forces off the base we’re truly aiming for. That’s when you sweep in. Kill everything that moves, Capsuleer. If you can take out their reinforcements and logistics, then we’ll be able to clean up what’s left. I’m thinking that all this commotion should draw their leader out, or at least get his attention. We can see how it plays out once the bullets start flying. You’ll receive updates on the field once we launch our assault. Ready to roll? | |Straight to business then, eh? Here's the plan: My men are currently standing by, ready to launch an assault on a poorly defended base nearby. This should draw a good portion of the security forces off the base we’re truly aiming for. That’s when you sweep in. Kill everything that moves, Capsuleer. If you can take out their reinforcements and logistics, then we’ll be able to clean up what’s left. I’m thinking that all this commotion should draw their leader out, or at least get his attention. We can see how it plays out once the bullets start flying. You’ll receive updates on the field once we launch our assault. Ready to roll? | ||
− | + | }} | |
− | + | {{MessageBox|'''Smuggling''' | |
− | + | |Smuggling is one of the larger illegal industries in New Eden. Each nation in the cluster has numerous underground distribution cartels sourcing all sorts of illicit goods. Tracking the movement of ships and their cargo across borders is a monumental task that often spreads customs agents thin. For this reason, it isn’t hard for a determined smuggler to find loopholes that they can exploit in the busy shipping schedules. | |
− | Smuggling is one of the larger illegal industries in New Eden. Each nation in the cluster has numerous underground distribution cartels sourcing all sorts of illicit goods. Tracking the movement of ships and their cargo across borders is a monumental task that often spreads customs agents thin. For this reason, it isn’t hard for a determined smuggler to find loopholes that they can exploit in the busy shipping schedules.}} | + | |collapsed= yes}} |
'''Objective'''<br> | '''Objective'''<br> | ||
Line 26: | Line 28: | ||
'''Notes'''<br> | '''Notes'''<br> | ||
− | Don't worry about the number of pirates on your overview - | + | Don't worry about the number of pirates on your overview - the smugglers and the Nidhogger will warp out as you fly towards the Array, leaving 4 watchmen remaining. These will aggress you when you get close to the array. |
Mission is completed once the power array is destroyed. The pirate ships do not need to be destroyed. | Mission is completed once the power array is destroyed. The pirate ships do not need to be destroyed. | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Structures (~50km)}} |
− | {{NPCTableRow|Frigate|3|Watchman|note=Pithi Plunderer/ | + | {{NPCTableRow|Structure|1|Auxiliary Power Array|trigger= Destruction completes mission}} |
− | {{NPCTableRow|Cruiser|1|Watchman|note=Corelum Chief Spy/Scout | + | {{NPCTableRow|Structure|4|Smuggling Hub}} |
+ | |} | ||
+ | {{NPCTableHead|Initial}} | ||
+ | {{NPCTableSeparator|Smugglers (Depart the scene)}} | ||
+ | {{NPCTableRow|Frigate|3|Smuggler}} | ||
+ | {{NPCTableRow|Cruiser|3|Smuggler}} | ||
+ | {{NPCTableRow|Battlecruiser|7|Smuggler}} | ||
+ | {{NPCTableRow|Battleship|8|Smuggler}} | ||
+ | {{NPCTableRow|Carrier|1|Stolen Nidhogger|note= Renamed Republic harkal}} | ||
+ | {{NPCTableSeparator|Watchmen (Guristas and Serpentis ships)}} | ||
+ | {{NPCTableRow|Frigate|3|Watchman|note= Renamed Pithi Plunderer/Wrecker|trigger= Last frigate triggers reinforcements}} | ||
+ | {{NPCTableRow|Cruiser|1|Watchman|note= Renamed Corelum Chief Spy/Scout}} | ||
|} | |} | ||
− | {{NPCTableHead| | + | If the Power array is destroyed before the trigger the reinforcements will not arrive. |
− | {{NPCTableRow|Frigate|4|Watchman|note=Gistii Outlaw | + | {{NPCTableHead|Reinforcements (Angel Cartel ships)}} |
+ | {{NPCTableRow|Frigate|4|Watchman|note= Renamed Gistii Thug/Outlaw}} | ||
|} | |} | ||
− | <noinclude> | + | |
− | [[Category: | + | {{MessageBox|Agent hand-in message |
+ | |My men finished cleaning up the remaining hostiles just a few moments ago. You'll be pleased to hear this though, <Pilot>. | ||
+ | |||
+ | We caught someone trying to flee the scene; we think he knows something about the guys running this whole operation. He's been taken into questioning. If he does know anything, we'll have the information ourselves very shortly. | ||
+ | |collapsed= yes}} | ||
+ | |||
+ | |||
+ | <noinclude>Next Mission: [[Hunting the Lieutenants]] | ||
+ | |||
+ | [[Category:Epic arc missions]] | ||
</noinclude> | </noinclude> |
Latest revision as of 15:45, 10 February 2024
Mission briefing |
---|
Straight to business then, eh? Here's the plan: My men are currently standing by, ready to launch an assault on a poorly defended base nearby. This should draw a good portion of the security forces off the base we’re truly aiming for. That’s when you sweep in. Kill everything that moves, Capsuleer. If you can take out their reinforcements and logistics, then we’ll be able to clean up what’s left. I’m thinking that all this commotion should draw their leader out, or at least get his attention. We can see how it plays out once the bullets start flying. You’ll receive updates on the field once we launch our assault. Ready to roll? |
Smuggling |
---|
Smuggling is one of the larger illegal industries in New Eden. Each nation in the cluster has numerous underground distribution cartels sourcing all sorts of illicit goods. Tracking the movement of ships and their cargo across borders is a monumental task that often spreads customs agents thin. For this reason, it isn’t hard for a determined smuggler to find loopholes that they can exploit in the busy shipping schedules. |
Objective
Take out the Auxiliary Power Array. Location is within the system, follow the warp link.
Notes
Don't worry about the number of pirates on your overview - the smugglers and the Nidhogger will warp out as you fly towards the Array, leaving 4 watchmen remaining. These will aggress you when you get close to the array.
Mission is completed once the power array is destroyed. The pirate ships do not need to be destroyed.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Auxiliary Power Array | ||||
4 x Smuggling Hub |
If the Power array is destroyed before the trigger the reinforcements will not arrive.
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Watchman |
Agent hand-in message |
---|
My men finished cleaning up the remaining hostiles just a few moments ago. You'll be pleased to hear this though, <Pilot>.
We caught someone trying to flee the scene; we think he knows something about the guys running this whole operation. He's been taken into questioning. If he does know anything, we'll have the information ourselves very shortly. |
Next Mission: Hunting the Lieutenants