Difference between revisions of "Guristas Strike - The Secret Meeting"

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<noinclude>[[category:mission reports]]{{NPCTableCSS}}__NOTOC__
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<noinclude> {{NPCTableCSS}} {{MissionLinks}}
This mission is a part of a mission chain [[Guristas Strike]]</noinclude>{{Missiondetails
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'''Guristas Strike - The Secret Meeting''' is mission 6 of the mission chain [[Guristas Strike]]. Unlike most storyline missions this mission gives no faction standing, but it does give agent standing. The faction standing is awarded for the final mission in the chain.
|Name=
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</noinclude>
|Level=3
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{{Missiondetails
|Type=Encounter
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|Level= 3
|Objective=
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|Storyline= yes
|Faction=
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|Type= Encounter
|Faction1=Serpentis
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|Objective= Meet with the Odamian Envoy ships and open a dialogue with them. Then proceed to attack the Serpentis convoy in the adjacent area, capture their leader. When this is finished return to your agent.
|DamageToDeal=
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|Faction1= Serpentis
|DamageToResist=
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|DamageToDeal1=
|WebPoint=Elite frigates
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|DamageToResist1=
|EWAR=
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|WebPoint= Guardian Veterans
|ShipSizeLimit=
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|EWAR= Sensor dampening by Corelum Chief Guard/Safeguard, Webifying by Guardian Veteran
|ShipSuggestion=
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|ShipSizeLimit=  
|Rewards=
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|ShipSuggestion=  
|Extra=
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|Rewards=  
 +
|Extra=  
 
}}
 
}}
 
{{MissionBriefing
 
{{MissionBriefing
|I just received an anonymous transmission asking me to send you specifically to a meeting place in Scheenins. It also said that the person you are to meet there has information that could be vital to our investigation of the disappearance of our CEO's niece. I'm reluctant to send you, as this may be a trap, but I really have no choice. If I send someone else I could be compromising the investigation. So I ask you, please head out to the bookmarked location which was given to me through the anonymous transmission. Upload anything said to you and save it into your ships database, return with it to me. Do you accept?  
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|just received an anonymous transmission asking me to send you specifically to a meeting place in <System>. It also said that the person you are to meet there has information that could be vital to our investigation of the disappearance of our CEO's niece. I'm reluctant to send you, as this may be a trap, but I really have no choice. If I send someone else I could be compromising the investigation. So I ask you, please head out to the bookmarked location which was given to me through the anonymous transmission. Upload anything said to you and save it into your ships database, return with it to me. Do you accept?
 
}}
 
}}
  
 
Deadspace with gates. No hostiles at initial gate.
 
Deadspace with gates. No hostiles at initial gate.
  
===1st pocket===
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=== 1st pocket ===
{{MessageBox|Transmission from Darkonnen Envoy
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{{MessageBox|Pop-up - Transmission from Darkonnen Envoy
|Welcome, agent.  I presume you are the one who reduced our base to rubble.  That really ... complicated our operations, and caused our leader to become quite ... angry.  Even so we don't blame you for it, you were simply following orders.
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|Welcome, agent.  I presume you are the one who reduced our base to rubble.  That really complicated our operations, and caused our leader to become quite angry.  Even so we don’t blame you for it, you were simply following orders.
  
We were quite surprised to find out that the authorities had discovered the location of our outpost which you destroyed.  We were certain that we had been betrayed, and during our thorough investigation of the matter we discovered that not only had we been betrayed but also framed by our most loathsome rivals, the Serpentis.  They were the ones who kidnapped the girl and started this whole mess, we had nothing to do with it.  Their obvious motive was to trick your government into attacking our base, which paralyzed our operations in the area, and resulted in the loss of most of our clients in these parts.
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We were quite surprised to find out that the authorities had discovered the location of our outpost which you destroyed.  We were certain that we had been betrayed, and during our thorough investigation of the matter we discovered that not only had we been betrayed but also framed by our most loathsome rivals, the Serpentis.  They were the ones who kidnapped the girl and started this whole mess, we had nothing to do with it.  Their obvious motive was to trick your government into attacking our base, which paralyzed our operations in the area, and resulted in the loss of most of our clients in these parts.
  
 
Although we found it hard to believe at first, we have a long-standing relationship with the Serpentis and regularly supply them with goods they cannot acquire through other means.  Their meddling in our affairs makes no sense.  But the evidence is overwhelming, and therefore we must act.
 
Although we found it hard to believe at first, we have a long-standing relationship with the Serpentis and regularly supply them with goods they cannot acquire through other means.  Their meddling in our affairs makes no sense.  But the evidence is overwhelming, and therefore we must act.
  
Now here is where you come in.  We led you here for a reason, this acceleration gate leads straight to a Serpentis convoy, ferrying some very valuable goods which they purchased from us.  Its escort team is not prepared for a sneak attack, and so this should give you the perfect opportunity to strike.  Capture their leader, and your people may be able to acquire information leading to the girl through him.  I'm sure he will give you the answer you seek, and hopefully end this crusade against our corporation.
+
Now here is where you come in.  We led you here for a reason, this acceleration gate leads straight to a Serpentis convoy, ferrying some very valuable goods which they purchased from us.  Its escort team is not prepared for a sneak attack, and so this should give you the perfect opportunity to strike.  Capture their leader, and your people may be able to acquire information leading to the girl through him.  I’m sure he will give you the answer you seek, and hopefully end this crusade against our corporation.
|collapsed=yes}}
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|collapsed= yes}}
Single battleship at 90 km. Optional Fight. May drop a +4 implant.  
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Optional Fight. May drop a +4 implant.
{{NPCTableHead|}}
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{{NPCTableHead|~90km from warp-in}}
{{NPCTableRow|Battleship|1|Odamian Envoy|cargo = Might drop +4 implant}}
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{{NPCTableRow|Battleship|1|Odamian Envoy|cargo= Might drop +4 implant}}
 
|}
 
|}
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As indicated in the mission briefing and the transmission received when arriving in this pocket the envoy is the covert contact you were send to meet. There is no need to engage .
  
===2nd pocket===
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=== 2nd pocket ===
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'''Possible blitz:''' destroy group 4 pickup the prisoners and get out{{Verify|title= Needs conformation/testing}}.
  
Last group drops 35 m3 of prisoners in can
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Group 4 drops the prisoners in a can.
  
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
{{NPCTableSeparator|Group 1 (35 km)}}
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{{NPCTableSeparator|Group 1 (35-39 km)}}
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader}}
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{{NPCTableRow|Battlecruiser|2|Corelatis Platoon Leader}}
  
{{NPCTableSeparator|Group 2 (40 km)}}
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{{NPCTableSeparator|Group 2 (~40 km)}}
{{NPCTableRow|Frigate|4|Coreli Protector/Defender...}}
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{{NPCTableRow|Frigate|3|Coreli Protector/Defender...}}
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{{NPCTableRow|Cruiser|2|Corelum Chief Infantry/Sentinel}}
  
{{NPCTableSeparator|Group 3 (50 km)}}
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{{NPCTableSeparator|Group 3 (~50 km)}}
{{NPCTableRow|Elite Frigate|3|Guardian Veteran|ewar = Web| point=yes}}
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{{NPCTableRow|Elite Frigate|3|Guardian Veteran|ewar= Web|point= yes}}
{{NPCTableRow|Cruiser|1|Corelum Chief Sentinel}}
 
 
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader}}
 
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader}}
  
{{NPCTableSeparator|Group 4 (50 km)}}
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{{NPCTableSeparator|Group 4 (~50 km)}}
{{NPCTableRow|Cruiser|3|Corelum Chief Safeguard/Chief Guard}}
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{{NPCTableRow|Cruiser|3|Corelum Chief Guard/Safeguard|ewar= Damp|note= last ship drops container with prisoners.}}
 
|}
 
|}
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Each group can be individually, at least at range, engaged without aggro-ing the other groups.
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{{Note box
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|21 January 2024 - Engaged the groups in the order: 2, 4, 1, 3. Group 4 dropped the container with the prisoners so it might be possible to Blitz the mission.
 +
}}
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<noinclude>
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Previous: [[Guristas Strike - The Flu Outbreak]] Next: [[Guristas Strike - Defend the Civilian Convoy]]
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{{Missionrelated}}
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[[Category:Storyline missions]]
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</nounclude.

Latest revision as of 16:34, 24 March 2024

Guristas Strike - The Secret Meeting is mission 6 of the mission chain Guristas Strike. Unlike most storyline missions this mission gives no faction standing, but it does give agent standing. The faction standing is awarded for the final mission in the chain.


Level 3 Storyline
Type Encounter
Objective Meet with the Odamian Envoy ships and open a dialogue with them. Then proceed to attack the Serpentis convoy in the adjacent area, capture their leader. When this is finished return to your agent.
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Warp disruption Guardian Veterans
EWAR Sensor dampening by Corelum Chief Guard/Safeguard, Webifying by Guardian Veteran
Mission briefing
just received an anonymous transmission asking me to send you specifically to a meeting place in <System>. It also said that the person you are to meet there has information that could be vital to our investigation of the disappearance of our CEO's niece. I'm reluctant to send you, as this may be a trap, but I really have no choice. If I send someone else I could be compromising the investigation. So I ask you, please head out to the bookmarked location which was given to me through the anonymous transmission. Upload anything said to you and save it into your ships database, return with it to me. Do you accept?

Deadspace with gates. No hostiles at initial gate.

1st pocket

Pop-up - Transmission from Darkonnen Envoy
Welcome, agent. I presume you are the one who reduced our base to rubble. That really … complicated our operations, and caused our leader to become quite … angry. Even so we don’t blame you for it, you were simply following orders.

We were quite surprised to find out that the authorities had discovered the location of our outpost which you destroyed. We were certain that we had been betrayed, and during our thorough investigation of the matter we discovered that not only had we been betrayed but also framed by our most loathsome rivals, the Serpentis. They were the ones who kidnapped the girl and started this whole mess, we had nothing to do with it. Their obvious motive was to trick your government into attacking our base, which paralyzed our operations in the area, and resulted in the loss of most of our clients in these parts.

Although we found it hard to believe at first, we have a long-standing relationship with the Serpentis and regularly supply them with goods they cannot acquire through other means. Their meddling in our affairs makes no sense. But the evidence is overwhelming, and therefore we must act.

Now here is where you come in. We led you here for a reason, this acceleration gate leads straight to a Serpentis convoy, ferrying some very valuable goods which they purchased from us. Its escort team is not prepared for a sneak attack, and so this should give you the perfect opportunity to strike. Capture their leader, and your people may be able to acquire information leading to the girl through him. I’m sure he will give you the answer you seek, and hopefully end this crusade against our corporation.

Optional Fight. May drop a +4 implant.

~90km from warp-in
WD EWAR L


Battleship 1 x Battleship Odamian Envoy Might drop +4 implant

As indicated in the mission briefing and the transmission received when arriving in this pocket the envoy is the covert contact you were send to meet. There is no need to engage .

2nd pocket

Possible blitz: destroy group 4 pickup the prisoners and get out[Verify].

Group 4 drops the prisoners in a can.


WD EWAR L
Group 1 (35-39 km)
Battlecruiser 2 x Battlecruiser Corelatis Platoon Leader
Group 2 (~40 km)
Frigate 3 x Frigate Coreli Protector/Defender...
Cruiser 2 x Cruiser Corelum Chief Infantry/Sentinel
Group 3 (~50 km)
Elite Frigate 3 x Elite Frigate Guardian Veteran Warp Disruptor Stasis Webifier
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader
Group 4 (~50 km)
Cruiser 3 x Cruiser Corelum Chief Guard/Safeguard last ship drops container with prisoners. Remote Sensor Dampener

Each group can be individually, at least at range, engaged without aggro-ing the other groups.

21 January 2024 - Engaged the groups in the order: 2, 4, 1, 3. Group 4 dropped the container with the prisoners so it might be possible to Blitz the mission.


Previous: Guristas Strike - The Flu Outbreak Next: Guristas Strike - Defend the Civilian Convoy

</nounclude.