Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Irving Farnham/ISK Generation: Difference between revisions

From EVE University Wiki
m To be part of a community: Fix broken template.
 
(5 intermediate revisions by one other user not shown)
Line 1: Line 1:
==So you want to make ISK?==
==So you want to make ISK?==


One of the most common and largest questions in EVE Online is "How do I make ISK?" The answer, simply enough, is "the same way you do in real life." There are so many ways to make money, but the questions you should be asking are "Who are you?" and "What do you want?"
One of the most common and largest questions in EVE Online is "How do I make ISK," which is really just asking "What can I do in EVE?" If you're only interested in making money, there's an option [[#I don't want to read all this!|here]], but if you're interested in making ISK doing things you enjoy, the questions you should be asking are "Who are you?" and "What do you want?"


Some of the ways to make ISK in EVE aren't fun for everyone. If you grab a random guide from the Internet then you'll get that person's idea of a good time. If you enjoy being docked up, maybe industry is your thing. If you want to fly PvE for profit, Abyssals currently turn out good profits. If you like PvP, there's always something going on. If you don't like one of those options, please, don't do it no matter how much someone promises you it's the best way.
Some of the ways to make ISK in EVE aren't fun for everyone. If you grab a random guide from the Internet then you'll get that person's idea of a good time. If you enjoy being docked up, maybe industry is your thing. If you want to fly PvE for profit, Abyssals currently turn out good profits. If you like PvP, there's always something going on. If you don't like one of those options, please, don't do it no matter how much someone promises you it's the best way.
Line 62: Line 62:


====To be part of a community====
====To be part of a community====
We've all heard (and maybe have seen) how toxic EVE can be, but usually you see nothing but friendly faces in your [[Corporation|corporation]] and even in the public as a whole. Yes, you may get shot out of space on your first day, but the chances are if they notice you're new they'll let you know what you did wrong.  
{{LessonLearned|In a Magic Merlin training flight in [[Safety_Tips_for_Operating_in_Low_Sec|low-sec]] a new player in an Ibis began firing at one of the Merlins. It wasn't a target until it fired on the fleet, but it didn't survive. One of the fleet (with the FC's go-ahead) contacted the player explaining the mistakes made.}}We've all heard (and maybe have seen) how toxic EVE can be, but usually you see nothing but friendly faces in your [[corporation]] and even in the public as a whole. Yes, you may get shot out of space on your first day, but the chances are if they notice you're new they'll let you know what you did wrong.  


Join a community sooner rather than later. No matter what you choose to do, someone's been there, and so many people are willing to help. Start on any path and people will help you become what you want to be.
Join a community sooner rather than later. No matter what you choose to do, someone's been there, and so many people are willing to help. Start on any path and people will help you become what you want to be.


====To make an efficient business====
====To make an efficient business====
EVE Online is an amazing choice for people who like business management simulations. Pure [[Market|market]] systems exist, along with natural fluctuations, speculation, and manipulation, but from [[Mining|mining]] raw ore and [[Refining|refining]] it (or extracting it in [[Planetary Interaction|planetary interaction]]), [[Research|researching]] the blueprints to improve quality or yield, [[Manufacturing|manufacturing]] the goods, and [[Hauling|transporting]] goods to areas of high demand, the entire supply chain is player-driven. If you feel joy in making a deal or smile at the phrase "Vertical Integration," profit is yours for the taking.
====To lead an army====
====To lead an army====
Get in a [[Corporation|corporation]], get in a [[#Fleets|fleet]], learn every step in the process, take notes on everything your commanders do right and what they do wrong. Be an expert. If you think you can do a job, volunteer. When they ask you to step up, step up. Be the person they'd ask to lead a mission. EVE Online has a way of rewarding good leaders and punishing those who seek to lead for the wrong reasons.
Be exceptional. People will notice.


==Mining==
==Mining==
Line 130: Line 137:
The fastest way to get into fleet actions is acting as tackle. These ships are part of the first contact, and are tasked with keeping the enemy from escaping once overwhelming firepower arrives. Electronic Warfare (EW, EWAR) makes the hostiles easier to hit and less likely to hit friendlies, while Logistics (Logi) keeps ships shielded and in repair. These become progressively more skill (player and character) intensive, but also more valuable to the fleet.
The fastest way to get into fleet actions is acting as tackle. These ships are part of the first contact, and are tasked with keeping the enemy from escaping once overwhelming firepower arrives. Electronic Warfare (EW, EWAR) makes the hostiles easier to hit and less likely to hit friendlies, while Logistics (Logi) keeps ships shielded and in repair. These become progressively more skill (player and character) intensive, but also more valuable to the fleet.


====Tackle====
====EWAR====
====Logi====
====Recon====
Recon is a special branch of Tackle, designed to find targets and tackle them while the fleet is still outside of the system. Since smart targets will notice a fleet jumping in and decide to simply leave the area, recon is the difference between a good day's hunting and going home hungry (or meeting a superior force and not going home at all).  
Recon is a special branch of Tackle, designed to find targets and tackle them while the fleet is still outside of the system. Since smart targets will notice a fleet jumping in and decide to simply leave the area, recon is the difference between a good day's hunting and going home hungry (or meeting a superior force and not going home at all).