Difference between revisions of "Call to Arms"

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{{Cleanup|Hand-in message needs to be verified. The People and Places window has been split into Contacts, and Locations.}}
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'''Call to Arms''' is part of the Minmatar [[Circle Missions#Minmatar Republic|circle mission]] chain.
  
 
The mission offer says ''This is an important mission, which will have significant impact on your faction standings.''
 
The mission offer says ''This is an important mission, which will have significant impact on your faction standings.''
 
  
 
{{Missiondetails
 
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|Level= 1 Event
 
|Level= 1 Event
 
|Type= Courier
 
|Type= Courier
|Objective= Transport these goods: 1 x Minmatar Light Marines (2,0 {{m3}})
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|Objective= Deliver 1x Minmatar Light Marines (2,0 {{m3}})
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Anyway, we cannot avoid our duty. Could you transport a few of these troops to the Republic Fleet station in <System>? I would be very grateful; good, reliable independent transport is hard to find these days
 
Anyway, we cannot avoid our duty. Could you transport a few of these troops to the Republic Fleet station in <System>? I would be very grateful; good, reliable independent transport is hard to find these days
 
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{{MessageBox|Agent on mission hand-in
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|You've done well, <Pilot>. You can continue working for various corporations in Minmatar Republic as long as you like. I suggest finding an agent who has a more of a variety of tasks available; simply search the stations that are owned by a corporation within the Minmatar Republic and you are bound to find an agent to your liking.  You can also search for available agents by checking the database information for the corporation of your choice. To do that, simply open the "People and Places" menu through your NeoCom and search for the corporation name. Right-click on it and choose "show info." There, you should find a list of all of that corporation's agents who are available to you. An agent's division should give you a hint as to what type of mission he or she is likely to give you.  Take care!
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[[Clear the Trade Route]] &gt;&gt; '''Call to Arms'''
  
 
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{{Missionrelated}}
  
[[Category:Mission_reports]]
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[[Category:Circle missions]]

Latest revision as of 08:07, 18 October 2023

This article should be cleaned up or improved.
The reason is: Hand-in message needs to be verified. The People and Places window has been split into Contacts, and Locations.


Call to Arms is part of the Minmatar circle mission chain.

The mission offer says This is an important mission, which will have significant impact on your faction standings.


Level 1 Event
Type Courier
Objective Deliver 1x Minmatar Light Marines (2,0  m3)
Mission briefing
Sure, I've got something.

The Republic Fleet keeps demanding more troops due to the current hostilities with the Amarr-Caldari alliance, and we're forced to comply. I don't know where this will end; so many youths lost in battle... I just hope this won't be like the Great Wars, when an entire generation was almost lost. Ah, tragedy.

Anyway, we cannot avoid our duty. Could you transport a few of these troops to the Republic Fleet station in <System>? I would be very grateful; good, reliable independent transport is hard to find these days

Agent on mission hand-in
You've done well, <Pilot>. You can continue working for various corporations in Minmatar Republic as long as you like. I suggest finding an agent who has a more of a variety of tasks available; simply search the stations that are owned by a corporation within the Minmatar Republic and you are bound to find an agent to your liking. You can also search for available agents by checking the database information for the corporation of your choice. To do that, simply open the "People and Places" menu through your NeoCom and search for the corporation name. Right-click on it and choose "show info." There, you should find a list of all of that corporation's agents who are available to you. An agent's division should give you a hint as to what type of mission he or she is likely to give you. Take care!

Clear the Trade Route >> Call to Arms