Difference between revisions of "Maro Yama"
m (Fixed wrong mission types) |
|||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | Maro Yama is a level 3 agent in Caldari COSMOS located in Friggi - Clear Water Spring. | + | {{NPCTableCSS}} {{Infobox agent |
− | + | | name = Maro Yama | |
− | ==Infiltration - Many Guises (1 of 3)== | + | | image = Maro Yama.jpg |
+ | | type = cosmos | ||
+ | | level = 3 | ||
+ | | system = Friggi | ||
+ | | beacon = Clear Water Spring | ||
+ | | corporation = Caldari Navy | ||
+ | | note = | ||
+ | }} '''Maro Yama''' is a level 3 agent in [[Caldari COSMOS]] located in Friggi - Clear Water Spring. | ||
+ | {{Toclimit|2}} | ||
+ | == Infiltration - Many Guises (1 of 3) == | ||
+ | {{Missiondetails | ||
+ | |Level= 3 | ||
+ | |Type= Courier | ||
+ | |Objective= Pick up and deliver 300x TX-890 Polytextile Fabric (300.0 m3) | ||
+ | |Faction1= | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
{{MissionBriefing|For you, my friend, there's always something. | {{MissionBriefing|For you, my friend, there's always something. | ||
Line 8: | Line 32: | ||
We need some supplies from the outlying areas, but we need to maintain complete secrecy. In fact, it's best if we don't show our faces anywhere, and thus we need inauspicious people such as yourself to gather some materials for us. First off, we're creating a disguise to try and infiltrate the Roving Dodgers, a gang that's been terrorizing some of the outposts in this constellation. We're going to need some specialized polymer fabrics in order to create disguises that pass inspection, yet provide protection in the event that we're discovered. | We need some supplies from the outlying areas, but we need to maintain complete secrecy. In fact, it's best if we don't show our faces anywhere, and thus we need inauspicious people such as yourself to gather some materials for us. First off, we're creating a disguise to try and infiltrate the Roving Dodgers, a gang that's been terrorizing some of the outposts in this constellation. We're going to need some specialized polymer fabrics in order to create disguises that pass inspection, yet provide protection in the event that we're discovered. | ||
− | I need you to head out to the Nugoeihuvi Development Studio in Sakkikainen and pick me up some TX-890 polymers. Nugoeihuvi manufactures them specially for that idiotic extreme reality show, and our insider has allowed us access to some of it. Head over there and bring me back some of it, and I'll probably have another job for you. }} | + | I need you to head out to the Nugoeihuvi Development Studio in Sakkikainen and pick me up some TX-890 polymers. Nugoeihuvi manufactures them specially for that idiotic extreme reality show, and our insider has allowed us access to some of it. Head over there and bring me back some of it, and I'll probably have another job for you. |
+ | }} | ||
Transport 300 x TX-890 Polytextile Fabric (300.0 m3) from Sakkikainen VI - Moon 1 - Nugoeihuvi Corporation Publicsher to agent. | Transport 300 x TX-890 Polytextile Fabric (300.0 m3) from Sakkikainen VI - Moon 1 - Nugoeihuvi Corporation Publicsher to agent. | ||
− | ==Infiltration - Molding Character (2 of 3)== | + | |
− | {{MissionBriefing|I have just the thing you want. | + | == Infiltration - Molding Character (2 of 3) == |
+ | {{Missiondetails | ||
+ | |Level= 3 | ||
+ | |Type= Courier | ||
+ | |Objective= Pick up and deliver 7x Crates of Silicon (350 m3) | ||
+ | |Faction1= | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |I have just the thing you want. | ||
First off - thanks again for the polymers. They will come in very handy. Our technicians have most things they need to complete the disguise now, but one crucial thing is still missing. In order to create certain facial characteristics required for the impersonation of one of the people we'll be, ahem, "replacing," we're going to need some silicon from one of the Lai Dai factories in the constellation. | First off - thanks again for the polymers. They will come in very handy. Our technicians have most things they need to complete the disguise now, but one crucial thing is still missing. In order to create certain facial characteristics required for the impersonation of one of the people we'll be, ahem, "replacing," we're going to need some silicon from one of the Lai Dai factories in the constellation. | ||
− | Head out to Sakkikainen, get us that silicon, and we'll be one step closer to our goal. }} | + | Head out to Sakkikainen, get us that silicon, and we'll be one step closer to our goal. |
− | Transport | + | }} |
+ | Transport 7x Crates of Silicon (350 m3) from Sakkikainen VI - Moon 1 - Lai Dai Corporation Factory to agent. | ||
− | |||
− | |||
+ | == Infiltration - Kill the Messenger (3 of 3) == | ||
{{Missiondetails | {{Missiondetails | ||
− | |Type= | + | |Type= Encounter |
− | |Level= | + | |Level= 3 |
− | |Objective=Acquire 1 x Jerpam Hollek's Head (0.1 m³) | + | |Objective= Acquire 1 x Jerpam Hollek's Head (0.1 m³) |
|Faction1= | |Faction1= | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToResist= | |DamageToResist= | ||
|Extra= | |Extra= | ||
− | }} | + | }} |
{{MissionBriefing| | {{MissionBriefing| | ||
We've just discovered that one of the operatives on our team was a double agent from the very gang we're trying to infiltrate! Just before he decamped, we managed to plant a homing beacon on his ship. We can give you a bookmark to the location of the beacon. When you activate the bookmark, the beacon shoots out from his ship to prevent you colliding with him straight out of warp. | We've just discovered that one of the operatives on our team was a double agent from the very gang we're trying to infiltrate! Just before he decamped, we managed to plant a homing beacon on his ship. We can give you a bookmark to the location of the beacon. When you activate the bookmark, the beacon shoots out from his ship to prevent you colliding with him straight out of warp. | ||
− | He's probably at a rendezvous point right now, waiting for someone to give the information to. Move quickly, or all our work here will be for nothing! I want his head. I will reward you handsomely if you complete this job in time for our mission to be salvaged. }} | + | He's probably at a rendezvous point right now, waiting for someone to give the information to. Move quickly, or all our work here will be for nothing! I want his head. I will reward you handsomely if you complete this job in time for our mission to be salvaged. |
+ | }} | ||
− | Blitz: Kill Jerpam Hollek, loot his wreck, warp out. | + | '''Blitz:''' Kill Jerpam Hollek, loot his wreck, warp out. |
− | ===Warp-In=== | + | === Warp-In === |
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
− | {{NPCTableRow|Cruiser|2|Dodger Vessel}} | + | {{NPCTableRow|Cruiser|2|Dodger Vessel|drop= Marauder Spur}} |
− | {{NPCTableRow|Cruiser|1|Jerpam Hollek|cargo=Jerpam Hollek's Head}} | + | {{NPCTableRow|Cruiser|1|Jerpam Hollek|cargo= Jerpam Hollek's Head}} |
|} | |} | ||
− | [[Category: | + | |
+ | [[Category:COSMOS agents]] | ||
+ | [[Category:COSMOS missions]] |
Latest revision as of 00:21, 27 August 2023
Type | COSMOS |
---|---|
Level | 3 |
Location |
Friggi (0.5) The Forge |
Beacon | Clear Water Spring |
Affiliation |
Caldari Navy Caldari State |
Maro Yama is a level 3 agent in Caldari COSMOS located in Friggi - Clear Water Spring.
Infiltration - Many Guises (1 of 3)
Level | 3 |
Type | Courier |
Objective | Pick up and deliver 300x TX-890 Polytextile Fabric (300.0 m3) |
Mission briefing |
---|
For you, my friend, there's always something.
Since you're a trusted operative of the State, I'm going to let you in on my current operation in the hope you can render me some assistance. I am, along with a few other agents, on an undercover mission to infiltrate some of the bandit gangs in this area, in an effort to get the Navy a better foothold in these blasted badlands. We need some supplies from the outlying areas, but we need to maintain complete secrecy. In fact, it's best if we don't show our faces anywhere, and thus we need inauspicious people such as yourself to gather some materials for us. First off, we're creating a disguise to try and infiltrate the Roving Dodgers, a gang that's been terrorizing some of the outposts in this constellation. We're going to need some specialized polymer fabrics in order to create disguises that pass inspection, yet provide protection in the event that we're discovered. I need you to head out to the Nugoeihuvi Development Studio in Sakkikainen and pick me up some TX-890 polymers. Nugoeihuvi manufactures them specially for that idiotic extreme reality show, and our insider has allowed us access to some of it. Head over there and bring me back some of it, and I'll probably have another job for you. |
Transport 300 x TX-890 Polytextile Fabric (300.0 m3) from Sakkikainen VI - Moon 1 - Nugoeihuvi Corporation Publicsher to agent.
Infiltration - Molding Character (2 of 3)
Level | 3 |
Type | Courier |
Objective | Pick up and deliver 7x Crates of Silicon (350 m3) |
Mission briefing |
---|
I have just the thing you want.
First off - thanks again for the polymers. They will come in very handy. Our technicians have most things they need to complete the disguise now, but one crucial thing is still missing. In order to create certain facial characteristics required for the impersonation of one of the people we'll be, ahem, "replacing," we're going to need some silicon from one of the Lai Dai factories in the constellation. Head out to Sakkikainen, get us that silicon, and we'll be one step closer to our goal. |
Transport 7x Crates of Silicon (350 m3) from Sakkikainen VI - Moon 1 - Lai Dai Corporation Factory to agent.
Infiltration - Kill the Messenger (3 of 3)
Level | 3 |
Type | Encounter |
Objective | Acquire 1 x Jerpam Hollek's Head (0.1 m³) |
Mission briefing |
---|
We've just discovered that one of the operatives on our team was a double agent from the very gang we're trying to infiltrate! Just before he decamped, we managed to plant a homing beacon on his ship. We can give you a bookmark to the location of the beacon. When you activate the bookmark, the beacon shoots out from his ship to prevent you colliding with him straight out of warp. He's probably at a rendezvous point right now, waiting for someone to give the information to. Move quickly, or all our work here will be for nothing! I want his head. I will reward you handsomely if you complete this job in time for our mission to be salvaged. |
Blitz: Kill Jerpam Hollek, loot his wreck, warp out.
Warp-In
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Cruiser Dodger Vessel | ||||
1 x Cruiser Jerpam Hollek |