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{{ | {{Skillplan Navbar}} | ||
This page lists | This page lists the 14 fundamental skills which benefit every single ship that a player can pilot in EVE, from a [[shuttle]] to a [[titan]]. Each of these skills is worthwhile for a new character to train. | ||
{{co|red| Important: This page is NOT intended to be a skill plan. This is a list of | {{co|red| Important: This page is NOT intended to be a skill plan. This is a list of "support" skills which impact all the ships you will fly. Training them is important because it will give you an edge, but there is no point training support skills without first training the skills you need to actually USE the ships and modules. We would suggest you get these skills trained up after training the minimal skills required to actually use the ships you want to fly.}} | ||
{{euninote| EVE University members should | {{euninote| EVE University members should consider training the [[Short Skill Plan]] and then using the [[Pyramid Skill Plan]].}} | ||
This page lists ''only'' those skills which provide bonuses to ''all'' ships regardless of [[module]]s, [[implant]]s or [[rig]]s. The starting skill levels listed apply to characters created after the '''Vanguard''' patch (September 2015). | |||
'''The UniWiki has other useful pages for pilots planning their training:''' | |||
For a more in depth look at other fundamental skills you would want to learn as a beginner, consult [[Basic | * For a full list of the current skill levels with which new characters begin the game, see [[Starting skills]]. | ||
* For in-depth descriptions of skill training mechanics, and discussion of training strategies, consult [[Skills and learning]]. | |||
* For a more in-depth look at other fundamental skills you would want to learn as a beginner, consult [[Basic skills]]. | |||
* For a list of more advanced skills which benefit many ships see [[Support skills]]. | |||
* For skills that make fitting ships easier, see [[Fitting skills]]. | |||
== Engineering == | == Engineering == | ||
;{{sk|CPU Management|icon=yes|price=yes|mult=yes}} | ; {{sk|CPU Management|icon=yes|price=yes|mult=yes}} | ||
: 5% bonus to ship CPU output per skill level. ''Starting Skill Level: IV'' - ''Alpha Clone Limit: V'' | : 5% bonus to ship CPU output per skill level. ''Starting Skill Level: IV'' - ''Alpha Clone Limit: V'' | ||
:'''Basic understanding of spaceship sensory and computer systems.''' | : '''Basic understanding of spaceship sensory and computer systems.''' | ||
: This skill improves the ability to fit modules which utilize ship CPU enabling more sophisticated modules to be fitted. | : This skill improves the ability to fit modules which utilize ship CPU enabling more sophisticated modules to be fitted. | ||
;{{sk|Power Grid Management|icon=yes|price=yes|mult=yes}} | ; {{sk|Power Grid Management|icon=yes|price=yes|mult=yes}} | ||
: 5% bonus to ship power grid output per skill level. ''Starting Skill Level: IV'' - ''Alpha Clone Limit: V'' | : 5% bonus to ship power grid output per skill level. ''Starting Skill Level: IV'' - ''Alpha Clone Limit: V'' | ||
:'''Basic understanding of spaceship energy grid systems.''' | : '''Basic understanding of spaceship energy grid systems.''' | ||
: This skill improves the ability to fit modules which utilize power grid so modules which consume power can be fitted more easily. | : This skill improves the ability to fit modules which utilize power grid so modules which consume power can be fitted more easily. | ||
;{{sk|Capacitor Management|icon=yes|price=yes|mult=yes}} | ; {{sk|Capacitor Management|icon=yes|price=yes|mult=yes}} | ||
: 5% bonus to capacitor capacity per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: IV'' | : 5% bonus to capacitor capacity per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: IV'' | ||
: '''Skill at regulating your ship's overall energy capacity.''' | : '''Skill at regulating your ship's overall energy capacity.''' | ||
: This skill improves the maximum capacity of your ship's capacitor which allows active modules to remain active for longer periods of time before the capacitor is fully drained. | : This skill improves the maximum capacity of your ship's capacitor which allows active modules to remain active for longer periods of time before the capacitor is fully drained. | ||
;{{sk|Capacitor Systems Operation|icon=yes|price=yes|mult=yes}} | ; {{sk|Capacitor Systems Operation|icon=yes|price=yes|mult=yes}} | ||
: 5% reduction in capacitor recharge time per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: III'' | : 5% reduction in capacitor recharge time per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: III'' | ||
: '''Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules.''' | : '''Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules.''' | ||
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== Armor == | == Armor == | ||
;{{sk|Mechanics|icon=yes|price=yes|mult=yes}} | ; {{sk|Mechanics|icon=yes|price=yes|mult=yes}} | ||
: 5% bonus to structure hit points per skill level. ''Starting Skill Level: | : 5% bonus to structure hit points per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: V'' | ||
: '''Skill at maintaining the mechanical components and structural integrity of a spaceship.''' | : '''Skill at maintaining the mechanical components and structural integrity of a spaceship.''' | ||
: This skill increases the hit points of your ship's structure, thereby increasing its [[Effective Hit Points|effective hit points]]. | : This skill increases the hit points of your ship's structure, thereby increasing its [[Effective Hit Points|effective hit points]]. | ||
;{{sk|Hull Upgrades|icon=yes|price=yes|mult=yes}} | ; {{sk|Hull Upgrades|icon=yes|price=yes|mult=yes}} | ||
: 5% bonus to armor hit points per skill level. ''Starting Skill Level: II or III, depending on race'' - ''Alpha Clone Limit: V'' | : 5% bonus to armor hit points per skill level. ''Starting Skill Level: II or III, depending on race'' - ''Alpha Clone Limit: V'' | ||
: '''Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.''' | : '''Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers.''' | ||
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== Shields == | == Shields == | ||
;{{sk|Shield Management|icon=yes|price=yes|mult=yes}} | ; {{sk|Shield Management|icon=yes|price=yes|mult=yes}} | ||
: 5% bonus to shield capacity per skill level. ''Starting Skill Level: I or II, depending on race'' - ''Alpha Clone Limit: IV'' | : 5% bonus to shield capacity per skill level. ''Starting Skill Level: I or II, depending on race'' - ''Alpha Clone Limit: IV'' | ||
: '''Skill at regulating a spaceship's shield systems.''' | : '''Skill at regulating a spaceship's shield systems.''' | ||
: This skill increases the hit points of your ship's shields, thereby increasing its total effective hit points. | : This skill increases the hit points of your ship's shields, thereby increasing its total effective hit points. | ||
;{{sk|Shield Operation|icon=yes|price=yes|mult=yes}} | ; {{sk|Shield Operation|icon=yes|price=yes|mult=yes}} | ||
: 5% reduction in shield recharge time per skill level. ''Starting Skill Level: I or II, depending on race'' - ''Alpha Clone Limit: IV'' | : 5% reduction in shield recharge time per skill level. ''Starting Skill Level: I or II, depending on race'' - ''Alpha Clone Limit: IV'' | ||
: '''Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules.''' | : '''Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules.''' | ||
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== Targeting == | == Targeting == | ||
;{{sk|Long Range Targeting|icon=yes|price=yes|mult=yes}} | ; {{sk|Long Range Targeting|icon=yes|price=yes|mult=yes}} | ||
: 5% bonus to targeting range per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III'' | : 5% bonus to targeting range per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III'' | ||
: '''Skill at long range targeting.''' | : '''Skill at long range targeting.''' | ||
: This skill enables your ship to lock targets at greater distances which can be helpful for kite tanking and sniping. | : This skill enables your ship to lock targets at greater distances which can be helpful for kite tanking and sniping. | ||
;{{sk|Signature Analysis|icon=yes|price=yes|mult=yes}} | ; {{sk|Signature Analysis|icon=yes|price=yes|mult=yes}} | ||
: 5% improved targeting speed per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III'' | : 5% improved targeting speed per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III'' | ||
: '''Skill at operating targeting systems.''' | : '''Skill at operating targeting systems.''' | ||
: This skill enables your ship to lock targets faster which enables you to quickly apply offensive modules and weapons to a hostile ship. It can mean the difference between whether or not you are successful at [[ | : This skill enables your ship to lock targets faster which enables you to quickly apply offensive modules and weapons to a hostile ship. It can mean the difference between whether or not you are successful at [[tackling]] a ship before it warps away and escapes. | ||
== Navigation == | == Navigation == | ||
;{{sk|Navigation|icon=yes|price=yes|mult=yes}} | ; {{sk|Navigation|icon=yes|price=yes|mult=yes}} | ||
: 5% bonus to sub-warp ship velocity per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: IV'' | : 5% bonus to sub-warp ship velocity per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: IV'' | ||
: '''Skill at regulating the power output of ship thrusters.''' | : '''Skill at regulating the power output of ship thrusters.''' | ||
: This skill enables your ship to travel faster at sub-warp speeds which enables you to more effectively chase down fast moving ships, escape more powerful opponents or mitigate damage by speed tanking. | : This skill enables your ship to travel faster at sub-warp speeds which enables you to more effectively chase down fast moving ships, escape more powerful opponents or mitigate damage by speed tanking. | ||
;{{sk|Evasive Maneuvering|icon=yes|price=yes|mult=yes}} | ; {{sk|Evasive Maneuvering|icon=yes|price=yes|mult=yes}} | ||
: 5% improved ship agility for all ships per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III'' | : 5% improved ship agility for all ships per skill level. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III'' | ||
: '''Skill at regulating the power output of ship thrusters.''' | : '''Skill at regulating the power output of ship thrusters.''' | ||
: This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [[ | : This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [[implant]]s. | ||
;{{sk|Warp Drive Operation|icon=yes|price=yes|mult=yes}} | ; {{sk|Warp Drive Operation|icon=yes|price=yes|mult=yes}} | ||
: Each skill level reduces the capacitor need of initiating warp by 10%. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III'' | : Each skill level reduces the capacitor need of initiating warp by 10%. ''Starting Skill Level: I'' - ''Alpha Clone Limit: III'' | ||
: '''Skill at managing warp drive efficiency.''' | : '''Skill at managing warp drive efficiency.''' | ||
: This skill reduces the capacitor usage when entering warp which can be helpful when traveling across larger systems, especially when warping large ships into a combat scenario. When arriving at a battle it is best to have as much remaining capacitor as possible. Exceptionally large systems, such as some [[ | : This skill reduces the capacitor usage when entering warp which can be helpful when traveling across larger systems, especially when warping large ships into a combat scenario. When arriving at a battle it is best to have as much remaining capacitor as possible. Exceptionally large systems, such as some [[wormhole]] systems, can cause ships to ''cap out'', forcing your ship to drop out of warp before it arrives at your chosen destination. | ||
== Spaceship Command == | == Spaceship Command == | ||
;{{sk|Spaceship Command|icon=yes|price=yes|mult=yes}} | ; {{sk|Spaceship Command|icon=yes|price=yes|mult=yes}} | ||
: 2% improved ship agility for all ships per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: IV'' | : 2% improved ship agility for all ships per skill level. ''Starting Skill Level: III'' - ''Alpha Clone Limit: IV'' | ||
: '''The basic operation of spaceships.''' | : '''The basic operation of spaceships.''' | ||
: This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [[ | : This skill improves your ship's agility which enables it to turn, accelerate and enter warp more quickly. It can mean the difference between escaping in a pod or losing expensive [[implant]]s. | ||
== Notes == | == Notes == | ||
Conceptual credit goes to [https://evewho.com/ | Conceptual credit goes to [https://evewho.com/character/93910767 Apollyons One]. | ||
[[Category:Guides]] | |||
[[Category:Skills]] | |||