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Pirate Radio: Difference between revisions

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Corrected standing loss information.
 
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{{Missiondetails
{{Missiondetails
|Level=3
|Level=3
|Type=Encounter
|Type=
|Storyline= yes
|Objective=Destroy FTL Transmitter
|Objective=Destroy FTL Transmitter
|Faction1=Minmatar Republic
|Faction1=Minmatar Republic
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|WebPoint=
|WebPoint=
|EWAR=
|EWAR=
|ShipSizeLimit=Battlecruisers or smaller
|ShipSizeLimit=T2 Battlecruisers or smaller
|ShipSuggestion=HAC, Battlecruiser
|ShipSuggestion=HAC, Battlecruiser
|Rewards=  
|Rewards=  
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}}
}}


===Single Pocket===
Destroy all hostile ships (incl. the industrial) in the initial spawn and the FTL Transmitter to complete the mission.
 
The reinforcement spawns are on an unknown timer. A Gnosis can clear the mission before they spawn.
 
Total standing loss for destroying the ships in the initial spawn + Radio Telescope is 0.305 (unadjusted). -0.003 Minmatar faction standing for destroying the reinforcement spawns.
 
=== Single Pocket ===


{{NPCTableHead|Initial Group, 10-25km}}
{{NPCTableHead|Initial Group, 10-25km}}
{{NPCTableRow|Cruiser|5-6|Freedom Patriot|trigger=1st and 2nd Reinforcement}}
{{NPCTableRow|Cruiser|5-6|Freedom Patriot|note=Very strong, uses Turrets that deal exp and EM dmg, and uses heavy EM missiles.}}
{{NPCTableRow|Structure|1|FTL Transmitter|trigger=Attacking triggers 3rd Reinforcement}}
{{NPCTableRow|Structure|1|FTL Transmitter}}
{{NPCTableRow|Sentry|1|Minmatar Heavy Missile Battery}}
{{NPCTableRow|Industrial|1|Republic Courier|drop=Passengers}}
|}
|}


{{NPCTableHead|1st Reinforcement}}
{{MessageBox|In local after you attack the FTL Transmitter:|As you open fire on the transmitter, you intercept a distress call from the station to the Minmatar Navy calling for help; the message gets an affirmative response. It looks like you don't have much time before they arrive in force.|collapsed=yes}}
{{NPCTableRow|Sentry|1|Heavy Missile Battery}}
 
{{NPCTableRow|Industrial|1|Republic Courier}}
{{NPCTableHead|2nd Reinforcement, spawns at Minmatar Starbase Control Tower}}
{{NPCTableRow|Destroyer|4-5|Republic Tribal Faxi/Austri}}
{{NPCTableRow|Elite Cruiser|1|Chief Republic Rodul/Manadis}}
{{NPCTableRow|Battlecruiser|4-5|Republic Tribal Norn/Venis|trigger=Last BC destroyed triggers 3rd Reinforcement}}
|}
|}


{{NPCTableHead|2nd Reinforcement, 47-52km}}
{{NPCTableHead|3rd Reinforcement, spawns at a Scordite asteroid}}
{{NPCTableRow|Cruiser|4|Republic Tribal Manadis/Jarpur}}
{{NPCTableRow|Cruiser|4|Republic Tribal Manadis/Jarpur}}
{{NPCTableRow|Battleship|2|Republic Jarl/Pytara}}
{{NPCTableRow|Battleship|2|Republic Jarl/Pytara}}
|}
|}


{{NPCTableHead|3rd Reinforcement, 44-50km}}
=== Notes ===
{{NPCTableRow|Destroyer|4-5|Republic Tribal Faxi/Austri}}
* Structures do not drop loot.
{{NPCTableRow|Elite Cruiser|1|Chief Republic Rodul}}
* Scordite asteroids are present.
{{NPCTableRow|Battlecruiser|4-5|Republic Tribal Norn/Venis}}
|}
 
 
===Notes===
*Mission may have been adjusted since the above.  Mission can have no triggered spawns at all, with only initial pocket and transmitted required to be killed to complete mission.
*Structures do not drop loot.
*Scordite asteroids are present.
 


==Loot==
== Loot ==
This mission drops a tag for each ship killed, corresponding to its class and firepower. The following were obtained from a full sweep:<br>
This mission drops a tag for each ship killed in the reinforcement spawns, corresponding to its class and firepower. The following were obtained from a full sweep:<br>


Republic Fleet Captain Insignia I x2<br>
Republic Fleet Captain Insignia I x2<br>
Republic Fleet Commander Insignia I x2<br>
Republic Fleet Commander Insignia I x2<br>
Republic Fleet High Captain Insignia I x15<br>
Republic Fleet High Captain Insignia I x15<br>
Republic Fleet Private Insignia II x4<br>
Republic Fleet Private Insignia II x4<br>


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In addition, various other loot is dropped in the form of meta modules and assorted Minmatar ammo. Salvage is also decent. Total loot value comes up to about 29,300,000 ISK. Most of this value, 27 million of it, comes from the tags, with salvage of 1.3 million, and 1 million of modules.
In addition, various other loot is dropped in the form of meta modules and assorted Minmatar ammo. Salvage is also decent. Total loot value comes up to about 29,300,000 ISK. Most of this value, 27 million of it, comes from the tags, with salvage of 1.3 million, and 1 million of modules.


https://evepraisal.com/a/11pide
(no salvage)


{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
 
[[Category:Security missions]]
[[Category:Storyline missions]]