Difference between revisions of "Recon Ships"

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'''Recon Ships''' are cruiser-sized [[EWAR Guide|electronic warfare]] and (true to their name) reconnaissance platforms. Recon Ships are divided into two types, with similar sets of core EWAR abilities but different secondary roles:
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'''Recon Ships''' ('''recons''') are the T2 versions of the [[Cruisers#Electronic_warfare|electronic warfare cruisers]]. From those, they inherit bonuses towards the primary [[electronic warfare]] (EWAR) type of the corresponding faction, but also usually gain further bonuses towards the secondary EWAR type; the exceptions are the Caldari recons, as the Caldari have no secondary type of EWAR.
* "Force Recon" ships can fit [[Cloaking|Covert Ops Cloaking Device]]s, and thus warp while cloaked. Furthermore, Force Recon ships are also capable of fitting both standard and covert [[Jump drives|Cynsural Field Generators]], allowing them to bring in either a covert ops hit squad, or a fleet of capital ships to reinforce a battle. This makes them a high-priority target in many battles.
 
* Combat Recon ships have superior weapons, electronics, and defenses. While they cannot fit a covert ops cloak, they cannot be detected by [[Directional scan]], a unique ability in the game that makes them an unpleasant surprise for opponents. A number of these ships, such as the [[Curse]], are famous hull names that can quickly cripple most ships.
 
  
While Recon ships have declined in popularity somewhat due to the flexibility of Tech 3 [[Strategic Cruisers]], which can fit a cloaking subsystem and sometimes an EWAR system too, they are used in capital warfare, where their cyno capabilities become essential, and in large fleet fights, where they are easier to replace than T3 cruisers.
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Recon Ships are divided into two types, with similar EWAR abilities but different role bonuses:
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* '''Force Recon Ships''' can fit [[Cloaking|Covert Ops Cloaking Device]]s, and thus warp while cloaked. Furthermore, Force Recon Ships are also capable of fitting both standard and covert [[Jump drives|Cynosural Field Generators]], allowing them to bring in either a black ops hit squad, or a fleet of capital ships to reinforce a battle. This makes them a high-priority target in many battles.
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* '''Combat Recon Ships''' have superior weapons, electronics, and defenses. While they cannot fit a covert ops cloak, they cannot be detected by [[directional scan]], a unique ability in the game that makes them an unpleasant surprise for opponents.
  
== Amarr ==
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Despite their name, recons are not really used for reconnaissance. EVE players do much of their reconnaissance using [[third-party tools]] which draw on the [[EVE Swagger Interface|ESI API]], such as [https://evemaps.dotlan.net/ DOTLAN EveMaps] (to check on ratting numbers) or [[ZKillboard]] (to find out ship fits). Reconnaissance inside the game could be scouting structures and checking for their fittings and timers. This is usually done in [[interceptors]] or [[Covert_Ops#Covert_Ops|covert ops]].
Amarrian recon ships are bonused for combat drones, energy neutralizers, and tracking disruptors. The neutralizers are the primary reason that these ships are deployed in battle. While both ships have powerful neutralizer bonuses, the combat-focused Curse has larger bonuses to range and is thus a much safer platform. Also, somewhat confusingly, Amarrian Recons have more mid slots than low slots and so are commonly found Shield-tanked rather than armor-tanked.
 
  
* Force Recon - {{sh|Pilgrim}}
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[[File:EWAR_Cruiser-Velocity.svg|400px|thumb|right|Velocity of EWAR bonused Cruisers.]]
* Combat Recon - {{sh|Curse}}
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[[File:EWAR_Cruiser-Mass.svg|400px|thumb|right|Mass of EWAR bonused Cruisers.]]
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[[File:EWAR_Cruiser-Signature_Radius.svg|400px|thumb|right|Signature radius of EWAR bonused Cruisers.]]
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[[File:EWAR_Cruiser-Targeting_Range.svg|400px|thumb|right|Targeting range of EWAR bonused Cruisers.]]
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[[File:EWAR_Cruiser-Scan_Resolution.svg|400px|thumb|right|Scan resolution of EWAR bonused Cruisers.]]
  
== Caldari ==
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== Force Recon Ships ==  
Caldari recon ships have the strongest bonuses to ECM jammers in the game, and can thus be extremely disruptive force multipliers. While the Rook can field a full compliment of launchers and drones, neither of these ships is considered a serious damage-dealing threat. To maximize ECM applications, these ships sometimes have no defenses at all, and survive only by staying outside the enemies' effective range. Game changes which made jammed ships able to target the ECM ship which has jammed them (but nothing else) have made the Rook and Falcon less popular as battlefield tools, but the Falcon works well as a cyno ship.
 
  
* Force Recon - {{sh|Falcon}}
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Force Recon Ships (force recons) were designed around cloaky gameplay with the ability to fit a Covert Ops Cloaking Device. This also includes the ability to take Black Ops [[Jump_drives#Bridging|bridges]]. This allows them to act as force multipliers for cloaky fleets. But in this role, they compete with [[Strategic Cruisers]] fitted with the Covert Reconfiguration subsystem.
* Combat Recon - {{sh|Rook}}
 
  
== Gallente ==
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Nowadays, force recons also have the ability to light both covert and hard cynos. This makes them a popular choice for hard cynos as the other option (Black Ops) are significantly more expensive. They are also used a lot for hunting to then provide a fleet to jump in. As you can often expect a force recon to have a cyno fitted, people often expect to be baited into an engagement when they know that a force recon is around.
Gallente recons have bonuses to remote sensor dampeners, and the range of [[Tackle|warp disruptors and scramblers]]. Their capacity for very long-ranged tackling makes them extremely dangerous ships in small gang situations, as they can pin a primary target to the grid from long range. The Arazu also has particular potential as a covert ops cyno ship, since it can tackle a target easily and safely and then cyno in stealth bombers and black ops battleships. These ships may be found shield or armor-tanked.
 
  
* Force Recon - {{sh|Arazu}}
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The five force recons are:
* Combat Recon - {{sh|Lachesis}}
 
  
== Minmatar ==
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* {{sh|Pilgrim}}
Minmatar recons bring two offensive support tools to the table: extremely long-ranged webs, and amplified target painters. The long-ranged webs make the Huginn an excellent force-multiplier for gangs fighting small, fast opponents. The Huginn fits projectile turrets and has bonuses which permit reasonable DPS, while the force recon Rapier fits missiles. Both are usually shield-tanked. The target-painting bonuses are rarely used, as the T1 Vigil and Bellicose can provide near-equivalent target painting at a fraction of the cost.
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* {{sh|Falcon}}
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* {{sh|Arazu}}
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* {{sh|Rapier}}
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* {{Sh|Enforcer}}
  
* Force Recon - {{sh|Rapier}}
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== Combat Recon Ships ==
* Combat Recon - {{sh|Huginn}}
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Combat Recon Ships (combat recons) are fairly straight up T2 upgrades of their T1 counterparts. They have more tank, more speed, T2 resists, far bigger targeting range, and more EWAR bonuses. This makes them popular force multipliers in fleets.
  
== Special Edition ==
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They are also popular hunters as they do not show up on dscan. This makes them particular good to hunt people who might otherwise feel secure because their sites are gated and they monitor dscan.
The CONCORD Enforcer comes with CovOps cloaking, bonuses to both web and warp disruptor range, and the ability to choose any form of weapons to fight with. It also gains the CONCORD bonus of amplified local shield and armor repair modules, based on the pilot's Security Status.
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* Force Recon - {{Sh|Enforcer}}
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The four combat recons are:
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* {{sh|Curse}}
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* {{sh|Rook}}
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* {{sh|Lachesis}}
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* {{sh|Huginn}}
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== History ==
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Force Recons got a major implicit buff on 2019-09-10 when hard cynos got restricted to Force Recons and Black Ops.<ref>https://www.eveonline.com/news/view/patch-notes-for-september-2019-release</ref>
  
 
== See Also ==
 
== See Also ==
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*[[Cruisers]]
 
*[[Cruisers]]
  
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== References ==
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{{Reflist}}
 
[[Category:Ships]]
 
[[Category:Ships]]

Latest revision as of 18:41, 12 January 2024

Recon Ships (recons) are the T2 versions of the electronic warfare cruisers. From those, they inherit bonuses towards the primary electronic warfare (EWAR) type of the corresponding faction, but also usually gain further bonuses towards the secondary EWAR type; the exceptions are the Caldari recons, as the Caldari have no secondary type of EWAR.

Recon Ships are divided into two types, with similar EWAR abilities but different role bonuses:

  • Force Recon Ships can fit Covert Ops Cloaking Devices, and thus warp while cloaked. Furthermore, Force Recon Ships are also capable of fitting both standard and covert Cynosural Field Generators, allowing them to bring in either a black ops hit squad, or a fleet of capital ships to reinforce a battle. This makes them a high-priority target in many battles.
  • Combat Recon Ships have superior weapons, electronics, and defenses. While they cannot fit a covert ops cloak, they cannot be detected by directional scan, a unique ability in the game that makes them an unpleasant surprise for opponents.

Despite their name, recons are not really used for reconnaissance. EVE players do much of their reconnaissance using third-party tools which draw on the ESI API, such as DOTLAN EveMaps (to check on ratting numbers) or ZKillboard (to find out ship fits). Reconnaissance inside the game could be scouting structures and checking for their fittings and timers. This is usually done in interceptors or covert ops.

Velocity of EWAR bonused Cruisers.
Mass of EWAR bonused Cruisers.
Signature radius of EWAR bonused Cruisers.
Targeting range of EWAR bonused Cruisers.
Scan resolution of EWAR bonused Cruisers.

Force Recon Ships

Force Recon Ships (force recons) were designed around cloaky gameplay with the ability to fit a Covert Ops Cloaking Device. This also includes the ability to take Black Ops bridges. This allows them to act as force multipliers for cloaky fleets. But in this role, they compete with Strategic Cruisers fitted with the Covert Reconfiguration subsystem.

Nowadays, force recons also have the ability to light both covert and hard cynos. This makes them a popular choice for hard cynos as the other option (Black Ops) are significantly more expensive. They are also used a lot for hunting to then provide a fleet to jump in. As you can often expect a force recon to have a cyno fitted, people often expect to be baited into an engagement when they know that a force recon is around.

The five force recons are:

Combat Recon Ships

Combat Recon Ships (combat recons) are fairly straight up T2 upgrades of their T1 counterparts. They have more tank, more speed, T2 resists, far bigger targeting range, and more EWAR bonuses. This makes them popular force multipliers in fleets.

They are also popular hunters as they do not show up on dscan. This makes them particular good to hunt people who might otherwise feel secure because their sites are gated and they monitor dscan.

The four combat recons are:

History

Force Recons got a major implicit buff on 2019-09-10 when hard cynos got restricted to Force Recons and Black Ops.[1]

See Also

References