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User:Uryence/newfitting: Difference between revisions

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{{related class | Fitting (CORE class)| Ship Roles (CORE class)}}


Fitting any ship is a dense, complex process involving many trade-offs. Devising a potentially-viable fit that might work for a group [[Doctrines|doctrine]] can be even more challenging. This page lays out some of the thinking and questions involved; the exact details of the fit crafted here are not necessarily current to the present game mechanics due to updates, but the principles remain useful.
Fitting any ship is a dense, complex process involving many trade-offs. Devising a potentially-viable fit that might work for a group [[Doctrines|doctrine]] can be even more challenging. This page lays out some of the thinking and questions involved; the exact details of the fit crafted here are not necessarily current to the present game mechanics due to updates, but the principles remain useful.


=== Who Devises Fits?===
== Who Devises Fits?==


Anyone can create a fit. Whether or not that fit is good is a different question. Coming up with doctrine fits that can be used at an alliance level is a long process that requires everything from a ground-level understanding of the basic items you should probably fit (such as [[Propulsion equipment|propulsion]], [[Tanking|tank]], and role modules), right up to the slight differences in various types of the same module and the repercussions that fitting that module will have (fitting space, stat alterations, etc).
Anyone can create a fit. Whether or not that fit is good is a different question. Coming up with doctrine fits that can be used at an alliance level is a long process that requires everything from a ground-level understanding of the basic items you should probably fit (such as [[Propulsion equipment|propulsion]], [[Tanking|tank]], and role modules), right up to the slight differences in various types of the same module and the repercussions that fitting that module will have (fitting space, stat alterations, etc).
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A good theorycrafter or fit-crafter and a good fleet commander are not the same thing. One player might be a brilliant fit analyst, able to decide what [[Tech and meta levels|meta-level]] of MWD a [[Machariel]] needs and why it should mount 800mm autocannon instead of 650mm artillery, but not able to command a fleet of fitted Machariels. Some fleet commanders are not (and need not be) expert theorycrafters. Some players are neither gifted commanders nor gifted theorycrafters: there are many other ways to "be good at" EVE and to contribute to your corporation.
A good theorycrafter or fit-crafter and a good fleet commander are not the same thing. One player might be a brilliant fit analyst, able to decide what [[Tech and meta levels|meta-level]] of MWD a [[Machariel]] needs and why it should mount 800mm autocannon instead of 650mm artillery, but not able to command a fleet of fitted Machariels. Some fleet commanders are not (and need not be) expert theorycrafters. Some players are neither gifted commanders nor gifted theorycrafters: there are many other ways to "be good at" EVE and to contribute to your corporation.


===Where to Start?===
==Where to Start?==


We'll assume that you already know the ship you will be creating a fit for. Let's imagine you have been asked to create a fit for an '"armor fleet brawling [[Tempest]]". That's enough of a goal to begin with
We'll assume that you already know the ship you will be creating a fit for. Let's imagine you have been asked to create a fit for an '"armor fleet brawling [[Tempest]]". That's enough of a goal to begin with
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Broader contextual facts should affect your answers to these questions. For example, a theorist crafting a fit for a selective PvP corporation which requires 50 million character skill points for applicants to be eligible for consideration can expect perfect or near-perfect [[fitting skills]]—and therefore more ability to put loads on the CPU and powergrid—and also substantial resources available to put expensive faction modules ("bling") on the ship. The same theorist crafting a fit for an organisation such as EVE University, which specializes in fostering newer players, might want to consider more forgiving fitting requirements and cheaper modules or, at least, a "new player friendly" second version of a fit which is less demanding. Since the ship at hand in our example is a battleship, we might expect relatively good character skills and ISK resources.
Broader contextual facts should affect your answers to these questions. For example, a theorist crafting a fit for a selective PvP corporation which requires 50 million character skill points for applicants to be eligible for consideration can expect perfect or near-perfect [[fitting skills]]—and therefore more ability to put loads on the CPU and powergrid—and also substantial resources available to put expensive faction modules ("bling") on the ship. The same theorist crafting a fit for an organisation such as EVE University, which specializes in fostering newer players, might want to consider more forgiving fitting requirements and cheaper modules or, at least, a "new player friendly" second version of a fit which is less demanding. Since the ship at hand in our example is a battleship, we might expect relatively good character skills and ISK resources.


===Step 1: Copy===
==Step 1: Copy==


So, let's start with the sincerest form of flattery: imitation. We look at what people have been flying:  
So, let's start with the sincerest form of flattery: imitation. We look at what people have been flying:  
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* Utility Neuts - for [[capacitor warfare]]
* Utility Neuts - for [[capacitor warfare]]


===Step 2: Make Your Fit===
==Step 2: Make Your Fit==


We'll start in Pyfa, by fitting a few basics to our empty Tempest. The balance between tank and damage is important; one must be fitted before the other, but then both must be weighed against each other. In this example, let's fit tank first, to begin by double-checking that the ship will actually stay alive longer than a few seconds.
We'll start in Pyfa, by fitting a few basics to our empty Tempest. The balance between tank and damage is important; one must be fitted before the other, but then both must be weighed against each other. In this example, let's fit tank first, to begin by double-checking that the ship will actually stay alive longer than a few seconds.
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[[File:Fittingship7.png]]
[[File:Fittingship7.png]]


===Step 3: Tweaking the Fit===
==Step 3: Tweaking the Fit==


Once you have what you think is a complete fit, you must play devil's advocate and test its details, perhaps tweaking some.
Once you have what you think is a complete fit, you must play devil's advocate and test its details, perhaps tweaking some.
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As a rough guide, if you're spending around the same on mods as you are on the hull, you're in the right ballpark. If that number starts creeping up, you just need to make sure you know what you are doing, and that the expense fits the pilots and purpose for which you're fitting the ship.
As a rough guide, if you're spending around the same on mods as you are on the hull, you're in the right ballpark. If that number starts creeping up, you just need to make sure you know what you are doing, and that the expense fits the pilots and purpose for which you're fitting the ship.
== See Also ==
* [https://forum.eveuniversity.org/viewtopic.php?f=31&t=104658 "How To: Create a New Fit (Worked Example)"]: the original forum post by White Orchid from which this page developed.
* [[Fitting ships]]: basic principles for use in most fits, helpful for players fitting their own individual ships as well as for theorists creating fits for groups.
* The "CORE" EVE University classes on [[Fitting_(CORE_class)|fitting]] and on [[Ship_Roles_(CORE_class)|basic ship roles]].
* External blog posts worth filleting for fitting principles (details might have changed with game updates):
** [https://jestertrek.blogspot.com/2013/06/pvp-201-basic-ship-fitting-theory.html Basic Ship Fitting Theory]
** [https://ashyin.space/how-2-fit/ How 2 Fit]
** [https://ashyin.space/fitting-fundamentals-pvp/ Fitting Fundamentals: PvP]
** [https://ashyin.space/fitting-fundamentals-pve/ Fitting Fundamentals: PvE]