Difference between revisions of "Template:GetSkillPrice"
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m (Add "Mutated Drone Specialization") |
(Revenant expansion add skill.) |
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Line 43: | Line 43: | ||
| Mining Drone Specialization = 10M | | Mining Drone Specialization = 10M | ||
| Minmatar Drone Specialization = 3-9M | | Minmatar Drone Specialization = 3-9M | ||
− | | Mutated Drone | + | | Mutated Drone Specialization = 65M |
| Repair Drone Operation = 200k | | Repair Drone Operation = 200k | ||
| Salvage Drone Operation = 500k | | Salvage Drone Operation = 500k | ||
Line 86: | Line 86: | ||
| Capital Beam Laser Specialization = 30M | | Capital Beam Laser Specialization = 30M | ||
| Capital Blaster Specialization = 30M | | Capital Blaster Specialization = 30M | ||
− | |||
| Capital Energy Turret = 15M | | Capital Energy Turret = 15M | ||
| Capital Hybrid Turret = 15M | | Capital Hybrid Turret = 15M | ||
− | | Capital Precursor Weapon = | + | | Capital Precursor Weapon = 20-60M |
| Capital Projectile Turret = 15M | | Capital Projectile Turret = 15M | ||
| Capital Pulse Laser Specialization = 30M | | Capital Pulse Laser Specialization = 30M | ||
| Capital Railgun Specialization = 30M | | Capital Railgun Specialization = 30M | ||
| Controlled Bursts = 100k | | Controlled Bursts = 100k | ||
+ | | Disruptive Lance Operation = 500M | ||
| Doomsday Operation = 250M | | Doomsday Operation = 250M | ||
| Doomsday Rapid Firing = 250M | | Doomsday Rapid Firing = 250M | ||
Line 101: | Line 101: | ||
| Large Beam Laser Specialization = 10M | | Large Beam Laser Specialization = 10M | ||
| Large Blaster Specialization = 10M | | Large Blaster Specialization = 10M | ||
− | | Large Disintegrator Specialization = 200- | + | | Large Disintegrator Specialization = 200-400M |
| Large Energy Turret = 3M | | Large Energy Turret = 3M | ||
| Large Hybrid Turret = 3M | | Large Hybrid Turret = 3M | ||
− | | Large Precursor Weapon = | + | | Large Precursor Weapon = 200k - 1M |
| Large Projectile Turret = 3M | | Large Projectile Turret = 3M | ||
| Large Pulse Laser Specialization = 10M | | Large Pulse Laser Specialization = 10M | ||
| Large Railgun Specialization = 10M | | Large Railgun Specialization = 10M | ||
− | | Large Vorton Projector = | + | | Large Vorton Projector = 78M |
− | | Large Vorton Specialization = - | + | | Large Vorton Specialization = 80-150M |
| Medium Artillery Specialization = 5M | | Medium Artillery Specialization = 5M | ||
| Medium Autocannon Specialization = 5M | | Medium Autocannon Specialization = 5M | ||
| Medium Beam Laser Specialization = 5M | | Medium Beam Laser Specialization = 5M | ||
| Medium Blaster Specialization = 5M | | Medium Blaster Specialization = 5M | ||
− | | Medium Disintegrator Specialization = | + | | Medium Disintegrator Specialization = 15-40M |
| Medium Energy Turret = 125k | | Medium Energy Turret = 125k | ||
| Medium Hybrid Turret = 125k | | Medium Hybrid Turret = 125k | ||
− | | Medium Precursor Weapon = | + | | Medium Precursor Weapon = 100-800k |
| Medium Projectile Turret = 125k | | Medium Projectile Turret = 125k | ||
| Medium Pulse Laser Specialization = 5M | | Medium Pulse Laser Specialization = 5M | ||
| Medium Railgun Specialization = 5M | | Medium Railgun Specialization = 5M | ||
− | | Medium Vorton Projector = | + | | Medium Vorton Projector = 40.5M |
− | | Medium Vorton Specialization = - | + | | Medium Vorton Specialization = 60-100M |
| Motion Prediction = 90k | | Motion Prediction = 90k | ||
| Rapid Firing = 60k | | Rapid Firing = 60k | ||
Line 130: | Line 130: | ||
| Small Beam Laser Specialization = 2M | | Small Beam Laser Specialization = 2M | ||
| Small Blaster Specialization = 2M | | Small Blaster Specialization = 2M | ||
− | | Small Disintegrator Specialization = | + | | Small Disintegrator Specialization = 10-30M |
| Small Energy Turret = 30k | | Small Energy Turret = 30k | ||
| Small Hybrid Turret = 30k | | Small Hybrid Turret = 30k | ||
− | | Small Precursor Weapon = | + | | Small Precursor Weapon = 20-100k |
| Small Projectile Turret = 30k | | Small Projectile Turret = 30k | ||
| Small Pulse Laser Specialization = 2M | | Small Pulse Laser Specialization = 2M | ||
| Small Railgun Specialization = 2M | | Small Railgun Specialization = 2M | ||
− | | Small Vorton Projector = | + | | Small Vorton Projector = 26.5M |
− | | Small Vorton Specialization = - | + | | Small Vorton Specialization = 40-80M |
| Surgical Strike = 1.5M | | Surgical Strike = 1.5M | ||
| Tactical Weapon Reconfiguration = 25M | | Tactical Weapon Reconfiguration = 25M | ||
| Trajectory Analysis = 250k | | Trajectory Analysis = 250k | ||
− | | Vorton Arc Extension = | + | | Vorton Arc Extension = 40M |
− | | Vorton Arc Guidance = | + | | Vorton Arc Guidance = 40.5M |
− | | Vorton Power Amplification = | + | | Vorton Power Amplification = 58.5M |
− | | Vorton Projector Operation = | + | | Vorton Projector Operation = 26.5M |
− | <!--------- SKILL GROUP: | + | <!--------- SKILL GROUP: Fleet Support ----------> |
| Armored Command = 125k | | Armored Command = 125k | ||
| Armored Command Specialist = 500k | | Armored Command Specialist = 500k | ||
| Command Burst Specialist = 2.5M | | Command Burst Specialist = 2.5M | ||
| Fleet Command = 35M | | Fleet Command = 35M | ||
+ | | Fleet Compression Logistics = 300M | ||
+ | | Fleet Coordination = 40M | ||
+ | | Fleet Formations = 40M | ||
| Information Command = 125k | | Information Command = 125k | ||
| Information Command Specialist = 500k | | Information Command Specialist = 500k | ||
Line 165: | Line 168: | ||
| Auto-Targeting Missiles = 37.5k | | Auto-Targeting Missiles = 37.5k | ||
| Bomb Deployment = 10M | | Bomb Deployment = 10M | ||
+ | | Breacher Pod Clone Efficacity = TBD | ||
+ | | Breacher Pod Clone Longevity = TBD | ||
+ | | Breacher Pod Launcher Operation = TBD | ||
+ | | Breacher Pod Projection = TBD | ||
+ | | Breacher Pod Rapid Firing = TBD | ||
| Cruise Missile Specialization = 10M | | Cruise Missile Specialization = 10M | ||
| Cruise Missiles = 750k | | Cruise Missiles = 750k | ||
Line 192: | Line 200: | ||
| Acceleration Control = 50k | | Acceleration Control = 50k | ||
| Afterburner = 35k | | Afterburner = 35k | ||
+ | | Capital Jump Portal Generation = 250M | ||
+ | | Capital Micro Jump Drive Operation = 250M | ||
| Cynosural Field Theory = 10M | | Cynosural Field Theory = 10M | ||
| Evasive Maneuvering = 35k | | Evasive Maneuvering = 35k | ||
Line 208: | Line 218: | ||
| Cloning Facility Operation = 125M | | Cloning Facility Operation = 125M | ||
| Cybernetics = 100k | | Cybernetics = 100k | ||
+ | | Elite Infomorph Psychology = 500M | ||
| Infomorph Psychology = 1M | | Infomorph Psychology = 1M | ||
| Infomorph Synchronizing = 5M | | Infomorph Synchronizing = 5M | ||
− | | Neurotoxin Control = | + | | Neurotoxin Control = 3-8M |
− | | Neurotoxin Recovery = 20- | + | | Neurotoxin Recovery = 20-60M |
<!--------- SKILL GROUP: Planet Management ----------> | <!--------- SKILL GROUP: Planet Management ----------> | ||
| Advanced Planetology = 10M | | Advanced Planetology = 10M | ||
Line 219: | Line 230: | ||
| Remote Sensing = 300k | | Remote Sensing = 300k | ||
<!--------- SKILL GROUP: Production ----------> | <!--------- SKILL GROUP: Production ----------> | ||
+ | | Advanced Capital Ship Construction = 500M | ||
| Advanced Industrial Ship Construction = 2M | | Advanced Industrial Ship Construction = 2M | ||
| Advanced Industry = 300k | | Advanced Industry = 300k | ||
Line 232: | Line 244: | ||
| Supply Chain Management = 7.5M | | Supply Chain Management = 7.5M | ||
<!--------- SKILL GROUP: Resource Processing ----------> | <!--------- SKILL GROUP: Resource Processing ----------> | ||
− | | Abyssal Ore Processing = | + | | Abyssal Ore Processing = 20-40M |
| Advanced Mass Reactions = 30M | | Advanced Mass Reactions = 30M | ||
− | |||
| Astrogeology = 500k | | Astrogeology = 500k | ||
− | |||
− | |||
| Capital Industrial Reconfiguration = 30M | | Capital Industrial Reconfiguration = 30M | ||
+ | | Capital Shipboard Compression Technology = 150M | ||
| Coherent Ore Processing = 1M | | Coherent Ore Processing = 1M | ||
| Common Moon Ore Processing = 15M | | Common Moon Ore Processing = 15M | ||
| Complex Ore Processing = 1.25M | | Complex Ore Processing = 1.25M | ||
− | |||
− | |||
| Deep Core Mining = 1M | | Deep Core Mining = 1M | ||
| Exceptional Moon Ore Processing = 30M | | Exceptional Moon Ore Processing = 30M | ||
| Gas Cloud Harvesting = 30M | | Gas Cloud Harvesting = 30M | ||
− | | | + | | Gas Decompression Efficiency = 75M |
− | |||
− | |||
| Ice Harvesting = 400k | | Ice Harvesting = 400k | ||
| Ice Processing = 500k | | Ice Processing = 500k | ||
| Industrial Reconfiguration = 20M | | Industrial Reconfiguration = 20M | ||
− | |||
− | |||
| Mass Reactions = 5M | | Mass Reactions = 5M | ||
− | | Mercoxit Processing = 500k | + | | Mercoxit Ore Processing = 500k |
| Mining = 30k | | Mining = 30k | ||
| Mining Upgrades = 100k | | Mining Upgrades = 100k | ||
− | |||
− | |||
− | |||
− | |||
| Rare Moon Ore Processing = 27.5M | | Rare Moon Ore Processing = 27.5M | ||
| Reactions = 1M | | Reactions = 1M | ||
Line 269: | Line 269: | ||
| Reprocessing = 75k | | Reprocessing = 75k | ||
| Salvaging = 1M | | Salvaging = 1M | ||
− | |||
| Scrapmetal Processing = 500k | | Scrapmetal Processing = 500k | ||
+ | | Shipboard Compression Technology = 150M | ||
| Simple Ore Processing = 300k | | Simple Ore Processing = 300k | ||
− | |||
− | |||
| Ubiquitous Moon Ore Processing = 10M | | Ubiquitous Moon Ore Processing = 10M | ||
| Uncommon Moon Ore Processing = 20M | | Uncommon Moon Ore Processing = 20M | ||
| Variegated Ore Processing = 1.25M | | Variegated Ore Processing = 1.25M | ||
− | |||
<!--------- SKILL GROUP: Rigging ----------> | <!--------- SKILL GROUP: Rigging ----------> | ||
| Armor Rigging = 250k | | Armor Rigging = 250k | ||
Line 322: | Line 319: | ||
| Minmatar Starship Engineering = 15M | | Minmatar Starship Engineering = 15M | ||
| Molecular Engineering = 15M | | Molecular Engineering = 15M | ||
+ | | Mutagenic Stabilization = 15M | ||
| Nanite Engineering = 15M | | Nanite Engineering = 15M | ||
| Nuclear Physics = 15M | | Nuclear Physics = 15M | ||
Line 339: | Line 337: | ||
| Triglavian Encryption Methods = 250-500k | | Triglavian Encryption Methods = 250-500k | ||
| Triglavian Quantum Engineering = 75-250k | | Triglavian Quantum Engineering = 75-250k | ||
− | | Upwell Encryption Methods = | + | | Upwell Encryption Methods = 300-330M |
+ | | Upwell Starship Engineering = 10M | ||
| Yan Jung Technology = 10-50M | | Yan Jung Technology = 10-50M | ||
+ | <!--------- SKILL GROUP: Sequencing ----------> | ||
+ | | Advanced Induction Efficiency = 25M | ||
+ | | Advanced Studio Management = 30M | ||
+ | | Basic Induction = 5M | ||
+ | | Batch Sequencing = 1M | ||
+ | | Executive Paragon Partnership = TBD | ||
+ | | Hub Algorithm Optimization = 75M | ||
+ | | Hub Promotion = 30M | ||
+ | | Induction Efficiency = 15M | ||
+ | | Industrial Sequencing = 250M | ||
+ | | Mass Sequencing = 20M | ||
+ | | Multi-thread Sequencing = 200M | ||
+ | | Paragon Relations = 20M | ||
+ | | Parallel Sequencing = 40M | ||
+ | | Peak Induction Acceleration = 45M | ||
+ | | Studio Management = 10M | ||
<!--------- SKILL GROUP: Shields ----------> | <!--------- SKILL GROUP: Shields ----------> | ||
| Capital Shield Emission Systems = 15M | | Capital Shield Emission Systems = 15M | ||
Line 375: | Line 390: | ||
| Amarr Freighter = 80M | | Amarr Freighter = 80M | ||
| Amarr Frigate = 50k | | Amarr Frigate = 50k | ||
− | | Amarr | + | | Amarr Hauler = 500k |
| Amarr Strategic Cruiser = 2M | | Amarr Strategic Cruiser = 2M | ||
| Amarr Tactical Destroyer = 1M | | Amarr Tactical Destroyer = 1M | ||
Line 389: | Line 404: | ||
| Caldari Freighter = 80M | | Caldari Freighter = 80M | ||
| Caldari Frigate = 50k | | Caldari Frigate = 50k | ||
− | | Caldari | + | | Caldari Hauler = 500k |
| Caldari Strategic Cruiser = 2M | | Caldari Strategic Cruiser = 2M | ||
| Caldari Tactical Destroyer = 1M | | Caldari Tactical Destroyer = 1M | ||
Line 398: | Line 413: | ||
| Command Ships = 65M | | Command Ships = 65M | ||
| Covert Ops = 5M | | Covert Ops = 5M | ||
− | | EDENCOM Battleship = | + | | EDENCOM Battleship = 136.5M |
− | | EDENCOM Cruiser = | + | | EDENCOM Cruiser = 52M |
− | | EDENCOM Frigate = | + | | EDENCOM Frigate = 39.5M |
| Electronic Attack Ships = 5M | | Electronic Attack Ships = 5M | ||
| Expedition Frigates = 5M | | Expedition Frigates = 5M | ||
Line 413: | Line 428: | ||
| Gallente Freighter = 80M | | Gallente Freighter = 80M | ||
| Gallente Frigate = 50k | | Gallente Frigate = 50k | ||
− | | Gallente | + | | Gallente Hauler = 500k |
| Gallente Strategic Cruiser = 2M | | Gallente Strategic Cruiser = 2M | ||
| Gallente Tactical Destroyer = 1M | | Gallente Tactical Destroyer = 1M | ||
Line 423: | Line 438: | ||
| Interdictors = 25M | | Interdictors = 25M | ||
| Jump Freighters = 100M | | Jump Freighters = 100M | ||
+ | | Lancer Dreadnoughts = 2.5B | ||
| Logistics Cruisers = 30M | | Logistics Cruisers = 30M | ||
| Logistics Frigates = 5M | | Logistics Frigates = 5M | ||
Line 436: | Line 452: | ||
| Minmatar Freighter = 80M | | Minmatar Freighter = 80M | ||
| Minmatar Frigate = 50k | | Minmatar Frigate = 50k | ||
− | | Minmatar | + | | Minmatar Hauler = 500k |
| Minmatar Strategic Cruiser = 2M | | Minmatar Strategic Cruiser = 2M | ||
| Minmatar Tactical Destroyer = 1M | | Minmatar Tactical Destroyer = 1M | ||
| Minmatar Titan = 6B | | Minmatar Titan = 6B | ||
| ORE Freighter = 35M | | ORE Freighter = 35M | ||
− | | ORE | + | | ORE Hauler = 2.5M |
− | | Precursor Battleship = | + | | Precursor Battleship = 2-5M |
− | | Precursor Battlecruiser = | + | | Precursor Battlecruiser = 200k - 800k |
− | | Precursor Cruiser = | + | | Precursor Cruiser = 200k - 1M |
− | | Precursor Dreadnought = | + | | Precursor Dreadnought = 100-200M |
− | | Precursor Destroyer = | + | | Precursor Destroyer = 50-100k |
− | | Precursor Frigate = | + | | Precursor Frigate = 10-300k |
| Recon Ships = 35M | | Recon Ships = 35M | ||
| Spaceship Command = 30k | | Spaceship Command = 30k | ||
| Transport Ships = 35M | | Transport Ships = 35M | ||
+ | | Upwell Hauler = 2M | ||
+ | | Upwell Freighter = 80M | ||
<!--------- SKILL GROUP: Structure Management ----------> | <!--------- SKILL GROUP: Structure Management ----------> | ||
| Anchoring = 75k | | Anchoring = 75k | ||
| Starbase Defense Management = 1M | | Starbase Defense Management = 1M | ||
+ | | Mercenary Den Management = TBD | ||
| Structure Doomsday Operation = 5M | | Structure Doomsday Operation = 5M | ||
| Structure Electronic Systems = 5M | | Structure Electronic Systems = 5M | ||
Line 491: | Line 510: | ||
| Accounting = 5M | | Accounting = 5M | ||
| Advanced Broker Relations = 20M | | Advanced Broker Relations = 20M | ||
+ | | Advanced Contracting = 250M | ||
| Broker Relations = 125k | | Broker Relations = 125k | ||
| Contracting = 175k | | Contracting = 175k |
Latest revision as of 18:30, 12 November 2024
Template documentation (for the above template, sometimes hidden or invisible)
This template gives the NPC-seeded skillbook price of any skill (or, for skillbooks which are acquired by other means, a rough estimate of the market price). Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.
This template feeds the more general {{Sk}}
template; in most cases, it's recommended that you use {{Sk}}
to link to skills, as it has more options and is easier to use.
Syntax
{{GetSkillPrice | skill }} |
- skill
- The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e.
Gallente Strategic Cruiser
, notGallente strategic cruiser
).
Examples
{{GetSkillPrice|Mechanics}}
gives 30k ISK{{GetSkillPrice|Gallente Battleship}}
gives 7.5M ISK{{GetSkillPrice|Mining Director}}
gives 500k ISK{{GetSkillPrice|Wabbit-Hunting}}
gives Wabbit-Hunting ISK
See also
{{GetSkillLink}}
,{{GetSkillMult}}
, and{{GetSkillAlpha}}
: very similar templates for the skill page link, the skill training time multiplier, and the max skill level for Alpha clones.{{Sk}}
and{{Skill}}
, the primary users of this template.
Development notes
- This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as
{{GetSkillLink}}
and{{GetSkillMult}}
). If skills are merely moved from one group to another, all the links (generated with, for instance,{{Sk}}
) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them. - The skill information was last updated for: Version 22.01 - Equinox (11 June 2024).
Visit Template:GetSkillPrice/doc to edit this text! (How does this work?) (Refresh this text - why?)