Difference between revisions of "Avenge a Fallen Comrade (Blood Raiders) (Level 2)"

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m (Add {{Briefing}})
m (Redo NPC based on 2 runs (March 2022, April 2023).)
 
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{{Missiondetails
 
{{Missiondetails
 
|Name=  
 
|Name=  
|Level=  
+
|Level= 2
 
|Type= Encounter
 
|Type= Encounter
 
|Objective= Destroy the habitat of the pirate leaders then report back to your agent
 
|Objective= Destroy the habitat of the pirate leaders then report back to your agent
|Faction=
 
 
|Faction1= Blood Raiders
 
|Faction1= Blood Raiders
 
|WebPoint=  
 
|WebPoint=  
|EWAR= Tracking Disruptor [Corpum Arch Templar]
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|EWAR= Tracking Disruptor by Corpum Arch Templar
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
 
|ShipSuggestion=  
 
|ShipSuggestion=  
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Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates.
 
Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates.
 
}}
 
}}
 +
'''Blitz:''' Destroy Habitat, warp out.
  
 
No hostiles at initial gate.
 
No hostiles at initial gate.
 
'''Blitz:''' Destroy Habitat, warp out.
 
  
 
=== Single pocket ===
 
=== Single pocket ===
 
All groups aggro immediately.
 
All groups aggro immediately.
  
{{NPCTableHead|Initial Hostiles}}
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{{NPCTableHead|Structures}}
{{NPCTableSeparator|Group 1 (10km)}}
+
{{NPCTableRow|Hangar Array|1|Habitat|trigger= Mission completed on destruction}}
 +
|}
 +
 
 +
{{NPCTableHead|Initial Hostiles (10km)}}
 
{{NPCTableRow|Frigate|3|Corpii Diviner/Raider}}
 
{{NPCTableRow|Frigate|3|Corpii Diviner/Raider}}
 
|}
 
|}
  
{{NPCTableHead|Wave 1 (On Group 1 destruction)}}
+
{{NPCTableHead|Reinforcement 1 (On initial destruction)}}
 
{{NPCTableRow|Destroyer|3|Corpior Visionary}}
 
{{NPCTableRow|Destroyer|3|Corpior Visionary}}
{{NPCTableRow|Cruiser|1|Corpum Arch Templar|ewar = TD|note = Might be delayed spawn}}
 
 
|}
 
|}
  
{{NPCTableHead|Wave 2 (On Wave 1 destruction)}}
+
{{NPCTableHead|Reinforcement 2 (On reinforcement 1 destruction)}}
 +
{{NPCTableRow|Cruiser|1|Corpum Arch Templar|ewar= TD|trigger= Shield 50% reinforcement 3A, destruction reinforcement 3B}}
 +
|}
 +
 
 +
{{NPCTableHead|Reinforcement 3A (50% Shield Arch Templar}}
 
{{NPCTableRow|Frigate|6|Corpii Follower}}
 
{{NPCTableRow|Frigate|6|Corpii Follower}}
 
|}
 
|}
 
+
{{NPCTableHead|Reinforcement 3B (Arch Templar destruction)}}
{{NPCTableHead|Wave 3 (On Wave 2 destruction)}}
+
{{NPCTableRow|Frigate|5|Corpii Raider/Diviner/Reaver/Engraver}}
{{NPCTableRow|Frigate|5|Corpii Diviner/Engraver}}
 
 
|}
 
|}
  
{{NPCTableHead|Structures}}
+
{{Missionrelated}}
{{NPCTableRow|Structure|1|Habitat|trigger = Mission completed on destruction}}
 
|}
 
  
{{Missionrelated}}[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 15:02, 23 April 2023


Level 2
Type Encounter
Objective Destroy the habitat of the pirate leaders then report back to your agent
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Tracking Disruptor by Corpum Arch Templar
Mission briefing
Today is a sad day, <Pilot>. One of our freelancers, working on a simple reconnaissance job in <System>, was brutally murdered by Blood Raider thugs while on duty. He was well liked in <Corporation>, and we will miss his loyal service to us greatly.

Now, you might be thinking, "How does this affect me?" Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Raiders. Head out there and avenge your colleague by destroying their habitation module; it's the primary residence of their leaders. Leave no pirate survivors behind.

Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates.

Blitz: Destroy Habitat, warp out.

No hostiles at initial gate.

Single pocket

All groups aggro immediately.


Structures
WD EWAR L


Icon PersonalHangarArray.png 1 x Habitat Mission completed on destruction


Initial Hostiles (10km)
WD EWAR L


Frigate 3 x Frigate Corpii Diviner/Raider


Reinforcement 1 (On initial destruction)
WD EWAR L


Destroyer 3 x Destroyer Corpior Visionary


Reinforcement 2 (On reinforcement 1 destruction)
WD EWAR L


Cruiser 1 x Cruiser Corpum Arch Templar Shield 50% reinforcement 3A, destruction reinforcement 3B Tracking Disruptor


Reinforcement 3A (50% Shield Arch Templar
WD EWAR L


Frigate 6 x Frigate Corpii Follower
Reinforcement 3B (Arch Templar destruction)
WD EWAR L


Frigate 5 x Frigate Corpii Raider/Diviner/Reaver/Engraver