Difference between revisions of "My Sweet Privateer"

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m (Salvage of all wresks only 2 milion ISK.)
 
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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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{{NPCTableCSS}} {{MissionLinks}}
  
 
{{Missiondetails
 
{{Missiondetails
|Name= My Sweet Privateer
 
 
|Level= 3
 
|Level= 3
 
|Type= Encounter
 
|Type= Encounter
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|Faction= Gallente (privateers drop Gallente tags and shooting them hurts Gallente standing)
 
|Faction= Gallente (privateers drop Gallente tags and shooting them hurts Gallente standing)
 
|Faction1= Gallente
 
|Faction1= Gallente
|WebPoint= Elite frigates
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|WebPoint= Privateer Specialist
|EWAR= Damp/Scram Privateer Specialist and Damp/NOS Privateer Commander
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|EWAR= Damp Privateer Specialist and Damp/NOS Privateer Commander
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
 
|ShipSuggestion=  
 
|ShipSuggestion=  
|Rewards= Mission Rewards and 40-50 million in salvage
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|Rewards= Mission Rewards, 20-30 million in loot, 2 milion in salvage
|StandingLoss= -0.002 for killing Privateer Commander
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|StandingLoss=  
|Extra=
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|Extra=  
 
}}
 
}}
 
 
{{MissionBriefing  
 
{{MissionBriefing  
|A gang of pirates has been terrorizing the Salah system for some time. And they've been using their base in that system as a launching point to strike out into neighboring systems as well. Of course, pirates are to be expected these days, but these pirates are different. They are well funded, well equipped, and commanded by some canny ship commanders.  
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|A gang of pirates has been terrorizing the <System. system for some time. And they've been using their base in that system as a launching point to strike out into neighboring systems as well. Of course, pirates are to be expected these days, but these pirates are different. They are well funded, well equipped, and commanded by some canny ship commanders.  
  
 
A survivor of the pirate raids told us that at least two of the ship captains — including the pirates' leader himself — were once high-ranking officers in the Gallente Navy. In fact, we believe the Gallente government has sanctioned these pirates as privateers. The damage they have already caused to Amarrian interests is incalculable. Go out there and wipe them out. Yes, this one's a “terminate with extreme prejudice.”
 
A survivor of the pirate raids told us that at least two of the ship captains — including the pirates' leader himself — were once high-ranking officers in the Gallente Navy. In fact, we believe the Gallente government has sanctioned these pirates as privateers. The damage they have already caused to Amarrian interests is incalculable. Go out there and wipe them out. Yes, this one's a “terminate with extreme prejudice.”
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The bounty on the pirate commander is sizeable, but you'll need proof of his death to collect it. Bring back his head and you'll be well-rewarded for your efforts.  
 
The bounty on the pirate commander is sizeable, but you'll need proof of his death to collect it. Bring back his head and you'll be well-rewarded for your efforts.  
  
You're going to face a sizable force of pirates. You'll likely need at least a battlecruiser, and maybe even a few allies. }}
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{{Co|red|You're going to face a sizable force of pirates. You'll likely need at least a battlecruiser, and maybe even a few allies.}}
 +
}}
  
 
'''Blitz:''' Clear first room and activate gate. Kill scrambling frigates, then kill Privateer Commander, scoop the Privateer Commander's Head and warp out.
 
'''Blitz:''' Clear first room and activate gate. Kill scrambling frigates, then kill Privateer Commander, scoop the Privateer Commander's Head and warp out.
  
 
'''Tips'''
 
'''Tips'''
*Kill the Privateer Specialists first just in case you have to warp out
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* Kill the Privateer Specialists first just in case you have to warp out
*Destruction of any Sentry will result in -0.3 standing loss
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* Destruction of any Sentry will result in -0.3 standing loss
*Salvage each pocket even if you have to buy salvagers 50 million is a lot of isk for a level three mission
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* And last but not least don't die
*And last but not least don't die
 
 
 
===1st Pocket===
 
  
 +
=== 1st Pocket ===
 
{{NPCTableHead|Initial Hostiles}}
 
{{NPCTableHead|Initial Hostiles}}
 
{{NPCTableSeparator|Group 1 (autoaggro)}}
 
{{NPCTableSeparator|Group 1 (autoaggro)}}
 +
{{NPCTableRow|Cruiser|2|Privateer Captain}}
 +
{{NPCTableRow|Battlecruiser|4|Privateer Sergeant}}
 
{{NPCTableRow|Battleship|3|Privateer Lieutenant}}
 
{{NPCTableRow|Battleship|3|Privateer Lieutenant}}
{{NPCTableRow|Battlecruiser|4|Privateer Sergeant}}
 
{{NPCTableRow|Cruiser|2|Privateer Captain}}
 
 
{{NPCTableSeparator|Group 2 (drone aggro)}}
 
{{NPCTableSeparator|Group 2 (drone aggro)}}
 
{{NPCTableRow|Destroyer|5|Privateer Private}}
 
{{NPCTableRow|Destroyer|5|Privateer Private}}
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|}
 
|}
  
===2st Pocket===
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=== 2nd Pocket ===
 
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{{NPCTableHead|Initial Group, 60km}}
{{NPCTableHead|Initial Initial Group, 60km}}
 
 
{{NPCTableRow|Sentry|1|Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Cruise Missile Battery}}
 
{{NPCTableRow|Sentry|1|Cruise Missile Battery}}
 +
 
{{NPCTableSeparator|Group 1 }}
 
{{NPCTableSeparator|Group 1 }}
 +
{{NPCTableRow|Elite Frigate|2|Privateer Specialist|ewar= Damp|point= scram}}
 
{{NPCTableRow|Destroyer|2|Privateer Lance Corporal}}
 
{{NPCTableRow|Destroyer|2|Privateer Lance Corporal}}
{{NPCTableRow|Elite Frigate|2|Privateer Specialist|ewar = Damp|point = scram}}
+
 
 
{{NPCTableSeparator|Group 2 }}
 
{{NPCTableSeparator|Group 2 }}
 
{{NPCTableRow|Battlecruiser|3|Privateer Corporal}}
 
{{NPCTableRow|Battlecruiser|3|Privateer Corporal}}
 +
 
{{NPCTableSeparator|Group 3 }}
 
{{NPCTableSeparator|Group 3 }}
 
{{NPCTableRow|Battleship|3|Privateer Lieutenant}}
 
{{NPCTableRow|Battleship|3|Privateer Lieutenant}}
{{NPCTableRow|Battleship|1|Privateer Commander|trigger = Group 4|ewar = Damp|cargo = Privateer Commander's Head (0.25) m3}}
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{{NPCTableRow|Battleship|1|Privateer Commander|trigger= Triggers reinforcement|ewar= Damp|ewar2= Neut|cargo= Privateer Commander's Head (0.25) m3}}
{{NPCTableSeparator|Group 4 }}
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|}
{{NPCTableRow|Battlecruiser|5|Privateer Strikeforce}}
+
 
{{NPCTableRow|Sentry|1|Stasis Tower|ewar = Web}}
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{{NPCTableHead|Reinforcement }}
 +
{{NPCTableRow|Cruiser|5|Privateer Strikeforce}}
 +
{{NPCTableRow|Sentry|1|Stasis Tower|ewar= Web}}
 
|}
 
|}
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
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 +
[[Category:Security missions]]

Latest revision as of 16:36, 9 October 2024


Level 3
Type Encounter
Objective kill Privateer Commander and scoop the Privateer Commander's Head.
Faction Gallente (privateers drop Gallente tags and shooting them hurts Gallente standing)
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Privateer Specialist
EWAR Damp Privateer Specialist and Damp/NOS Privateer Commander
Rewards Mission Rewards, 20-30 million in loot, 2 milion in salvage
Mission briefing
A gang of pirates has been terrorizing the <System. system for some time. And they've been using their base in that system as a launching point to strike out into neighboring systems as well. Of course, pirates are to be expected these days, but these pirates are different. They are well funded, well equipped, and commanded by some canny ship commanders.

A survivor of the pirate raids told us that at least two of the ship captains — including the pirates' leader himself — were once high-ranking officers in the Gallente Navy. In fact, we believe the Gallente government has sanctioned these pirates as privateers. The damage they have already caused to Amarrian interests is incalculable. Go out there and wipe them out. Yes, this one's a “terminate with extreme prejudice.”

The bounty on the pirate commander is sizeable, but you'll need proof of his death to collect it. Bring back his head and you'll be well-rewarded for your efforts.

You're going to face a sizable force of pirates. You'll likely need at least a battlecruiser, and maybe even a few allies.

Blitz: Clear first room and activate gate. Kill scrambling frigates, then kill Privateer Commander, scoop the Privateer Commander's Head and warp out.

Tips

  • Kill the Privateer Specialists first just in case you have to warp out
  • Destruction of any Sentry will result in -0.3 standing loss
  • And last but not least don't die

1st Pocket

Initial Hostiles
WD EWAR L
Group 1 (autoaggro)
Cruiser 2 x Cruiser Privateer Captain
Battlecruiser 4 x Battlecruiser Privateer Sergeant
Battleship 3 x Battleship Privateer Lieutenant
Group 2 (drone aggro)
Destroyer 5 x Destroyer Privateer Private
Cruiser 5 x Cruiser Privateer Corporal

2nd Pocket

Initial Group, 60km
WD EWAR L


Sentry 1 x Sentry Heavy Missile Battery
Sentry 1 x Sentry Cruise Missile Battery
Group 1
Elite Frigate 2 x Elite Frigate Privateer Specialist Warp Scrambler Remote Sensor Dampener
Destroyer 2 x Destroyer Privateer Lance Corporal
Group 2
Battlecruiser 3 x Battlecruiser Privateer Corporal
Group 3
Battleship 3 x Battleship Privateer Lieutenant
Battleship 1 x Battleship Privateer Commander Triggers reinforcement Remote Sensor Dampener Energy Neutralizer Privateer Commander's Head (0.25) m3


Reinforcement
WD EWAR L


Cruiser 5 x Cruiser Privateer Strikeforce
Sentry 1 x Sentry Stasis Tower Stasis Webifier