Difference between revisions of "User:Evon R'al/Sandbox"

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m (→‎Template being worked on: Coding and testing.)
m (Coding and testing.)
 
(35 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Tocright}}
 
{{Tocright}}
 
== Template being worked on ==
 
== Template being worked on ==
{{Infobox CORE class
+
Original:<br>
| class name      = Exploration
+
text before original {{Section link||Test}} text after original.<br>
| class page name = Exploration (CORE class)
+
Line after original.
| image          = Core class EXPLORATION.png
+
 
| size            =  
+
Draft:<br>
| caption        =  
+
<!--text before draft {{User:Evon R'al/Sandbox template||Test}} text after draft.<br>
| summary        = This CORE class aims to introduce new players to the Exploration system of EVE Online and help them on their way to get started as an explorer in New Eden.
+
Line after draft.
| reading list    = [[Exploration]], [[Wormhole]]
+
-->
| author          = [[User:Mike Kingswell|Mike Kingswell]]
+
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|User:Evon R'al/Sandbox template}} <!--  Template marker : DON'T EDIT LINE -->
| slides link    = https://drive.google.com/file/d/1QABbo-ni2pDq7ECe1X0mPbdxKoJ7zCpP/view?usp=sharing
+
<!-----------------------------------------------------------
| video link      = https://www.youtube.com/watch?v=WX_XGqLJ6y4
+
* SHIP ATTRIBUTES SECTION (last update : 2024-11-12)
}}
+
-------------------------------------------------------------
{{User:Evon R'al/Sandbox template
+
* on editing the attributes, please make sure that you don't
| class name      = Exploration
+
* leave/mistype any tags required. please follow the same
| class page name = Exploration (CORE class)
+
* format below and edit only the values (after the = sign).
| image          = Core class EXPLORATION.png
+
------------------------------------------------------------->
| size            =  
+
| shipid= 85086
| caption        =  
+
| shipimg= Cenotaph.jpg
| summary        = This CORE class aims to introduce new players to the Exploration system of EVE Online and help them on their way to get started as an explorer in New Eden.
+
| shipname= Cenotaph
| reading list    = [[Exploration]], [[Wormhole]]
+
| class= <!-- Attack/Combat --> Battlecruiser
| author          =  
+
| grouping= Pirate Faction Battlecruisers
| slides link    = https://drive.google.com/file/d/1QABbo-ni2pDq7ECe1X0mPbdxKoJ7zCpP/view?usp=sharing
+
| hulltype= Cenotaph Class
| video link      = https://www.youtube.com/watch?v=WX_XGqLJ6y4
+
| faction= Deathless Circle
}}
+
| variations=
 +
| tech= F
 +
 
 +
| powergrid= 1,100 MW
 +
| cpu= 500 tf
 +
| capacitor= 3,000 GJ
 +
 
 +
| highs= 8
 +
| turrets= 3
 +
| launchers= 3
 +
| mediums= 7
 +
| lows= 3
 +
 
 +
| mass= 13,000,000 kg
 +
| volume= 216,000{{m3}}
 +
 
 +
| cargohold= 425{{m3}}
 +
| extraholdtype=
 +
| extrahold=
 +
 
 +
| dronebay= 100{{m3}}
 +
| bandwidth= 50 Mbit/s
 +
 
 +
| quote= It feeds on me and in return, it yields knowledge, gifts, power.
 +
| quote_attribution= The Deathless
 +
| info= An amalgamation of Minmatar engineering, Caldari electronics and cutting edge bioinformatic technology, the Cenotaph is perfectly engineered for surprise strikes, deep behind enemy lines. <!-- source: image in ship information window changes in https://www.eveonline.com/news/view/revenant-expansion-notes -->
 +
 
 +
| bonuses= <b>Caldari Battlecruiser bonuses (per skill level):</b><br>
 +
7.5% bonus to Shield Booster amount<br>
 +
<b>Minmatar Battlecruiser bonuses (per skill level):</b><br>
 +
5% bonus to ship Stasis Webifier resistance<br>
 +
<b>Role Bonus:</b><br>
 +
100% bonus to Medium Projectile Turret and Heavy Assault Missile damage<br>
 +
50% bonus to Command Burst area of effect range<br>
 +
25% bonus to Medium Projectile Turret optimal range and falloff and Missile velocity<br>
 +
•&nbsp;can fit one Medium Breacher Pod Launcher<br>
 +
•&nbsp;can fit Covert Ops Cloaking Device<br>
 +
100% reduction in Cloaking Devices CPU requirement<br>
 +
•&nbsp;cloak reactivation delay reduced to 15 seconds<br>
 +
•&nbsp;immune to all cargo scanners
 +
 
 +
 
 +
| structurehp= 6,000 HP
 +
 
 +
| armorhp= 5,000 HP
 +
| armorem= 60
 +
| armortherm= 35
 +
| armorkin= 25
 +
| armorexp= 10
 +
 
 +
| shieldhp= 8,000 HP
 +
| shieldem=
 +
| shieldtherm= 20
 +
| shieldkin= 40
 +
| shieldexp= 50
 +
 
 +
| maxvelocity= 160 m/sec
 +
| inertia= 0.6
 +
| warpspeed= 2.70 AU/s
 +
| warptime= 10.81 s
 +
 
 +
| targetrange= 50 km
 +
| maxlockedtargets= 6
 +
| sigradius= 250 m
 +
| scanres= 220 mm
 +
| sensortype=LADAR
 +
| sensorvalue= 25
  
 +
| reqskills= * {{RequiredSkill|Caldari Battlecruiser|II}}
 +
** {{RequiredSkill|Caldari Cruiser|III}}
 +
*** {{RequiredSkill|Caldari Destroyer|III}}
 +
**** {{RequiredSkill|Caldari Frigate|III}}
 +
***** {{RequiredSkill|Spaceship Command|I}}
 +
*** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
* {{RequiredSkill|Minmatar Battlecruiser|II}}
 +
** {{RequiredSkill|Minmatar Cruiser|III}}
 +
*** {{RequiredSkill|Minmatar Destroyer|III}}
 +
**** {{RequiredSkill|Minmatar Frigate|III}}
 +
***** {{RequiredSkill|Spaceship Command|I}}
 +
*** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
| totaltraintime=
  
<!--<nowiki> Original:<br>
+
| forumlinks=
text before No template being worked on text after<br>
+
| wikireferences=
Line after
+
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
  
Draft:<br>
+
<!-- Overrides: Only to be used when automatic results are incorrect. Otherwise delete them. -->
text before {{User:Evon R'al/Sandbox template}} text after.<br>
+
| rigs_size= Medium <!-- Will be automatically when clear if class= is attack of combat battlecruiser -->
Line after </nowiki>-->
+
| rigs_calibration= 350
 +
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
== Qvar dar'zanar ==
+
== Problem ==
 +
=== Qvar dar'zanar problem ===
 
There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.
 
There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.
 
* [[User:Qvar dar'zanar]] - [[:File:Qvar dar'zanar.jpg]]
 
* [[User:Qvar dar'zanar]] - [[:File:Qvar dar'zanar.jpg]]
 
* [[User:Qvar darʹzanar]] - [[:File:Qvar darʹzanar.jpg]]
 
* [[User:Qvar darʹzanar]] - [[:File:Qvar darʹzanar.jpg]]
  
== Test ==
+
=== {{T|Ship}} problem ===
<onlyinclude>
 
 
Does this, {{Tooltip|test|tooltip text}} stay inline?<br>
 
Does this, {{Tooltip|test|tooltip text}} stay inline?<br>
 
<p>Does this, {{Tooltip|test|tooltip text}} stay inline?</p>
 
<p>Does this, {{Tooltip|test|tooltip text}} stay inline?</p>
Does this, {{User:Evon R'al/Sandbox template|test|tooltip text}} stay inline?<br>
 
  
  
Line 69: Line 154:
 
<p>Does this, {{Ship|Redeemer}} stay inline?</p>
 
<p>Does this, {{Ship|Redeemer}} stay inline?</p>
  
{{Box||The {{T|Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{T|ShipBoxTooltip}} is called. Which, in turn, calls {{T|Tooltip}}. {{T|Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. [[Harpy]])<br>
+
{{Box|The {{T|Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{T|ShipBoxTooltip}} is called. Which, in turn, calls {{T|Tooltip}}. {{T|Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. [[Harpy]])<br>
 
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <nowiki><p></nowiki>.}}
 
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <nowiki><p></nowiki>.}}
</onlyinclude>
 
  
 +
== Test ==
  
 +
{{Imageserver|types|82375|icon|size= 64}}
  
----
 
'''subst and not'''
 
 
date= <nowiki>{{#time: F Y}}</nowiki> - date= {{#time: F Y}} (The present)<br>
 
date= <nowiki>{{subst:#time: F Y}}</nowiki> - date= June 2021 (At time of saving the edit)
 
 
'''Red Giant Wormholes''' table
 
 
Original:
 
{| class="wikitable" style="text-align:center;"
 
| rowspan="6" style="padding:0px;" | [[File:WH_Red_Giant.jpg|180px]]
 
|'''Effects'''
 
|'''Class 1'''
 
|'''Class 2'''
 
|'''Class 3'''
 
|'''Class 4'''
 
|'''Class 5'''
 
|'''Class 6'''
 
|- style="background:#3B0B0B;"
 
|'''Heat Damage'''
 
|&#43;15%
 
|&#43;22%
 
|&#43;29%
 
|&#43;36%
 
|&#43;43%
 
|&#43;50%
 
|- style="background:#0A2A0A;"
 
|'''Overheat Effect Bonus'''
 
|&#43;30%
 
|&#43;44%
 
|&#43;58%
 
|&#43;72%
 
|&#43;86%
 
|&#43;100%
 
|}
 
  
"Cleaned up"
 
{| class="wikitable" style="text-align:center;"
 
| rowspan="6" style="padding: 0px;" | [[File:WH_Red_Giant.jpg|180px]]
 
! Effects
 
! Class 1
 
! Class 2
 
! Class 3
 
! Class 4
 
! Class 5
 
! Class 6
 
|- style="background:#3B0B0B;"
 
! Heat Damage
 
| +15%
 
| +22%
 
| +29%
 
| +36%
 
| +43%
 
| &#43;50%
 
|- style="background:#0A2A0A;"
 
! Overheat Effect Bonus
 
| 30%
 
| 44%
 
| 58%
 
| 72%
 
| 86%
 
| 100%
 
|}
 
  
[[atron]], [[atron]]s
 
  
'''Indent behavior'''
 
 
;Test 1
 
:Test 2
 
; Test 3 : Test 4<br>Test 5
 
; Test 6 : Test 7<br>
 
Test 8
 
 
 
''' template Co'''
 
 
{{Co|red|This text is red}}<br>
 
{{Co|red||This text is also red}}<br>
 
{{Co||red|Here the background is red}}
 
  
 +
=== subst and not ===
 +
date= <nowiki>{{#time: F Y}}</nowiki> - date= {{#time: F Y}} (The present)<br>
 +
date= <nowiki>{{subst:#time: F Y}}</nowiki> - date= June 2021 (At time of saving the edit)
  
'''NAMESPACE test'''
 
  
* <nowiki>{{ #if: {{NAMESPACE}} | page | article }} or section</nowiki> - {{ #if: {{NAMESPACE}} | page | article }} or section
 
  
 
+
=== MessageBox inside Note box ===
 
 
'''Note box'''
 
  
 
{{Note box|italics= no
 
{{Note box|italics= no
 
|While running this mission inside Minmatar Republic space.
 
|While running this mission inside Minmatar Republic space.
 
Message when jumping back to the agents solar system
 
Message when jumping back to the agents solar system
{{MessageBox|[[File:Helpicon.png|20px|middle|link=|alt= question mark]] Hand over contraband?
+
{{MessageBox|[[File:Helpicon.png|20px|middle|link=|alt=]] Hand over contraband?
 
|Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….<!-- Some part of message missing -->
 
|Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….<!-- Some part of message missing -->
 
}}
 
}}
Line 177: Line 185:
  
  
'''CSS testing'''
+
=== CSS testing ===
 
{{#css:
 
{{#css:
 
   ul.checkedList, ul.uncheckedList {
 
   ul.checkedList, ul.uncheckedList {
Line 219: Line 227:
  
  
"Complicated" table
+
=== "Complicated" table ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 368: Line 376:
 
| 333 333
 
| 333 333
 
|}
 
|}
 +
 +
== Math ==
 +
* [[UniWiki:Editing commands visual guide#Math]]
 +
* [[:Wikipedia:MathML]]
 +
* [[:Wikipedia:Wikipedia:Manual_of_Style/Mathematics]]
 +
* [[:Wikipedia:Extension:SimpleMathJax]]
 +
* [[Wikipedia:Help:Displaying a formula]]
 +
* [https://docs.mathjax.org/en/latest/index.html MathJax]
 +
 +
=== MathML ===
 +
{{code|<nowiki><math xmlns="http://www.w3.org/1998/Math/MathML">
 +
  <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup>
 +
  <mo>+</mo> <mi>b</mi><mi>x</mi>
 +
  <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn>
 +
</math></nowiki>}}
 +
<math xmlns="http://www.w3.org/1998/Math/MathML">
 +
  <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup>
 +
  <mo>+</mo> <mi>b</mi><mi>x</mi>
 +
  <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn>
 +
</math>
 +
Does not work
 +
 +
=== TeX ===
 +
{{Code|<nowiki><math>
 +
x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}
 +
</math></nowiki>}}
 +
<math>
 +
x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}
 +
</math>
 +
 +
 +
{{Code|<nowiki><math display=block>\int_0^\pi \sin x\,dx.</math></nowiki>}}
 +
<math display=block>\int_0^\pi \sin x\,dx.</math>
 +
 +
 +
{{Code|<nowiki><math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math></nowiki>}}
 +
<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>
 +
 +
 +
[[Crystal damage]]
 +
 +
{{Code|<nowiki>:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code></nowiki>}}
 +
:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
 +
 +
{{Code|<nowiki>:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math></nowiki>}}
 +
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>

Latest revision as of 15:31, 14 November 2024

Template being worked on

Original:
text before original § Test text after original.
Line after original.

Draft:

EVE University Database
 
Ship Database
Cenotaph
CornerTFh.png
Cenotaph
Deathless Circle
Deathless Circle
Pirate Faction Battlecruisers
Cenotaph Class
RELATED UNI-WIKI REFERENCES
It feeds on me and in return, it yields knowledge, gifts, power.
– The Deathless


An amalgamation of Minmatar engineering, Caldari electronics and cutting edge bioinformatic technology, the Cenotaph is perfectly engineered for surprise strikes, deep behind enemy lines.

SHIP BONUSES

Caldari Battlecruiser bonuses (per skill level):
7.5% bonus to Shield Booster amount
Minmatar Battlecruiser bonuses (per skill level):
5% bonus to ship Stasis Webifier resistance
Role Bonus:
100% bonus to Medium Projectile Turret and Heavy Assault Missile damage
50% bonus to Command Burst area of effect range
25% bonus to Medium Projectile Turret optimal range and falloff and Missile velocity
• can fit one Medium Breacher Pod Launcher
• can fit Covert Ops Cloaking Device
100% reduction in Cloaking Devices CPU requirement
• cloak reactivation delay reduced to 15 seconds
• immune to all cargo scanners

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,100 MW
CPU
cpu output
500 tf
Capacitor
capacitor
3,000 GJ
High
high slots
8
Launchers
launcher slots
3
Turrets
turret slots
3
Medium
medium slots
7
Low
low slots
3
Rig
rigs
3
 
Medium
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
160 m/sec
Inertia Modifier
inertia modifier (agility)
0.6
Warp Speed
inertia modifier (agility)
2.70 AU/s
Base Time to Warp
base time to warp
10.81 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m3
Drone Bandwidth
drone bandwidth
50 Mbit/s
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
25
Sig. Radius
signature radius
250 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
6,000 HP
Mass
ship mass
13,000,000 kg
Volume
ship volume
216,000 m3
Cargo Capacity
cargo capacity
425 m3
Armor
Armor Hitpoints
armor hitpoints
5,000 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
8,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Problem

Qvar dar'zanar problem

There is a problem here. Using either ' or ʹ. They appear to look the same but they are not. The ʹ is not on my keyboard and I have not found a alt code yet so I had to copy/paste it.

{{Ship}} problem

Does this, testtooltip text stay inline?

Does this, testtooltip text stay inline?


Basic:

Does this,

Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³

stay inline?

Inside a div:

Does this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay inline?

Inside a table:

Does this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay inline?
Does this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay inline?

Inside a span:

Does

this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay

inline?

Inside the Co template:

Does this, Redeemer
Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³
stay inline?

Inside p:

Does this, Redeemer

Redeemer.jpg
CornerT2s.png
Redeemer
Black Ops Armageddon Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png8 (0/6) Icon mid slot.png4 Icon low slot.png7
Icon powergrid.png17,000 MW Icon cpu.png505 tf
Icon velocity.png117 m/sec
Icon capacity.png800 m³

stay inline?

The {{Ship}} template does a transclusion of the ship page with a mode parameter. If the mode parameter is anything else then box, then {{ShipBoxTooltip}} is called. Which, in turn, calls {{Tooltip}}. {{Ship}} is also used when there are variations of a ship. It is used in the source of the parameter variations. Here the results appear to be correct (See e.g. Harpy)
When the sentence with the ship template is inside another element there is no problem. Hmm does not do so well inside <p>.

Test

?size=64&.png



subst and not

date= {{#time: F Y}} - date= November 2024 (The present)
date= {{subst:#time: F Y}} - date= June 2021 (At time of saving the edit)


MessageBox inside Note box

While running this mission inside Minmatar Republic space.

Message when jumping back to the agents solar system

Hand over contraband?
Minmatar Republic has discovered the contraband which you are transporting. If you decline to hand it over, your ship will be destroyed. Do not be alarmed, while we are waiting for for your response, one of our number will target, warp scramble and stasis web you – for your safety ….

Handing over the slaves incurred a 60.000 ISK fine and -0.1 standing loss towards Minmatar Republic.

Surprisingly the slaves where still in the cargo hold when reporting back to the agent so the mission could be completed.


CSS testing

  • Line one
  • line two
  • line three


  • line one


"Complicated" table

Ship class Ship type Base Range Max Skills Range Fuel per ly Fuel bay (m3) Fuel bay (units)
Capital Dreadnought 3.5 ly 7 ly 3000 units 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 ly 6 ly 3000 units 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 ly 10 ly 9400 units 12 000 400 000
Nomad 8200 units
Ark 8800 units
Rhea 10000 units
Black Ops Battleship 4.0 ly 8 ly 700 units 2 150 71 666
Capital Industrial Ship Rorqual 5 ly 10 ly 4000 units 10 000 333 333


"Complicated" table reformatted and with some "fancy" CSS

Ship class Ship type Range (ly) Fuel per ly
(units)
Fuel bay
Base Max Skills (m3) (units)
Capital Dreadnought 3.5 7 3 000 8 000 266 666
Carrier 3 000 100 000
FAX
Super Capital Supercarrier 3.0 6 3 000 5 000 166 666
Titan 60 000 2 000 000
Jump Freighter Anshar 5.0 10 9 400 12 000 400 000
Nomad 8 200
Ark 8 800
Rhea 10 000
Black Ops Battleship 4.0 8 700 2 150 71 666
Capital Industrial Ship Rorqual 5 10 4 000 10 000 333 333

Math

MathML

<math xmlns="http://www.w3.org/1998/Math/MathML"> <mi>a</mi><msup><mi>x</mi><mn>2</mn></msup> <mo>+</mo> <mi>b</mi><mi>x</mi> <mo>+</mo> <mi>c</mi> <mo>=</mo> <mn>0</mn> </math>

[math] \lt mi\gt a\lt /mi\gt \lt msup\gt \lt mi\gt x\lt /mi\gt \lt mn\gt 2\lt /mn\gt \lt /msup\gt \lt mo\gt +\lt /mo\gt \lt mi\gt b\lt /mi\gt \lt mi\gt x\lt /mi\gt \lt mo\gt +\lt /mo\gt \lt mi\gt c\lt /mi\gt \lt mo\gt =\lt /mo\gt \lt mn\gt 0\lt /mn\gt [/math] Does not work

TeX

<math> x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} </math>

[math] x = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} [/math]


<math display=block>\int_0^\pi \sin x\,dx.</math>

[math]\int_0^\pi \sin x\,dx.[/math]


<math display=block>\sum_{n=1}^\infty 1/n^2 = \pi^2/6</math>

[math]\sum_{n=1}^\infty 1/n^2 = \pi^2/6[/math]


Crystal damage

:<code>Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage</code>
Life Expectancy (in cycles) = Structure Hitpoints / Volatility / Volatility Damage
:<math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
[math]\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}[/math]