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Mission mining: Difference between revisions

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m Update for career agent name changes. Remove mission that were marked as no longer having mine-able asteroids. Sorted career agents in the "advised" order.
Remove link to no longer existing forums. Add note about mineable asteroids beiing replaced by cosmetic ones.
 
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This page is based on [http://www.eve-ivy.com/forums/viewtopic.php?f=45&t=16347&p=251838 Jen Loo's sticky post in the IVY forums]<sup>(Dead link)</sup>.  (Please ask questions in that thread or make the edits directly.Also see the [https://eve-survival.org/wikka.php?wakka=MiningInMissions EVE-Survival's Mining in Missions] page for information that may be missing from here.
This article is based on Jen Loo's post in the, no longer existing, IVY forums. Also see the [https://eve-survival.org/wikka.php?wakka=MiningInMissions EVE-Survival's Mining in Missions] page for information that may be missing from here.


Mission mining is defined as harvesting the asteroids that are commonly found in [[Deadspace]] combat/encounter missions. Different [[Missions|missions]] have different amounts of [[Ore|ore]], often varying based on the enemy fought (Guristas vs Serpentis vs Angel Cartel) and the level of the combat mission. Some of these mission ore pockets can be harvested on the first day and will then respawn after the daily downtime. In addition, you'll be presented with a known volume of ore with no competitors.
{{Note box|
* Various combat anomalies have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)
* Various mission site locations have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)
Source: [https://www.eveonline.com/news/view/patch-notes-for-march-2020-release Patch Notes for March 2020 Release]
}}


The general strategy to remember is that you should always be careful to avoid completing objectives if you want the [[Ore|ore]] to respawn after [[Server downtime|downtime]].  This means avoiding killing key structures that will trigger completion of the mission.  In some missions, completion can be triggered by using the acceleration gate to move to the next mission pocketSo your goal should be to do as little as possible inside the mission area if you want to mine the mission ore all week.
Mission mining is defined as harvesting the asteroids that are commonly found in [[deadspace]] combat/encounter missions.  Different [[missions]] have different amounts of [[ore]], often varying based on the enemy fought (Guristas vs Serpentis vs Angel Cartel) and the level of the combat mission.  Some of these mission ore pockets can be harvested on the first day and will then respawn after the daily downtimeIn addition, you'll be presented with a known volume of ore with no competitors.


Note: Please list missions in alphabetical order with titles as close to how they appear in the in-game [[Journal]] as possible.
The general strategy to remember is that you should always be careful to avoid completing objectives if you want the ore to respawn after [[Server downtime|downtime]].  This means avoiding killing key structures that will trigger completion of the mission.  In some missions, completion can be triggered by using the acceleration gate to move to the next mission pocket.  So your goal should be to do as little as possible inside the mission area if you want to mine the mission ore all week.
 
Note: Please list missions in alphabetical order with titles as close to how they appear in-game as possible.


== Career Agents missions ==
== Career Agents missions ==
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'''Warning:''' All asteroids are booby trapped and causes a grid-wide smart-bomb effect to take place when the asteroids are mined.  This damage is more then mining frigates, mining cruisers, mining barges and mining exhumers can deal with and may likely result in ship loss.  (Estimated damage is 500 every few seconds.)
'''Warning:''' All asteroids are booby trapped and causes a grid-wide smart-bomb effect to take place when the asteroids are mined.  This damage is more then mining frigates, mining cruisers, mining barges and mining exhumers can deal with and may likely result in ship loss.  (Estimated damage is 500 every few seconds.)


'''Resisting the smart-bomb with a venture:''' It is possible to resist the smart-bomb and mine anyway, I did mine Pyroxeres semi-AFK with a Venture that never loose more than half its shield (Citadel patch, fitted with tech I shield modules and rigs to 3249 EHP 13 HP/s with 1 medium and 1 small shield extender, mid and low passive shield recharger/relay, shield rigs). Note that the smart-bomb only make damages when mining, therefore it stops when the asteroid is depleted or the ore hold is full. This with a < 1 month account, no advanced skills, no tech II, a few millions ISK including rigs.
'''Resisting the smart-bomb with a venture:''' It is possible to resist the smart-bomb and mine anyway, I did mine Pyroxeres semi-AFK with a Venture that never loose more than half its shield (Citadel patch, fitted with tech I shield modules and rigs to 3249 EHP 13 HP/s with 1 medium and 1 small shield extender, mid and low passive shield recharger/relay, shield rigs). Note that the smart-bomb only make damages when mining, therefore it stops when the asteroid is depleted or the mining hold is full. This with a < 1 month account, no advanced skills, no tech II, a few millions ISK including rigs.


=== Break Their Will ===  
=== Break Their Will ===  
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=== Delving into the Past (pt 1 of 3) ===
=== Delving into the Past (pt 1 of 3) ===
1.3mil veld and small bits of others
1.3mil veld and small bits of others
Dont loot the objective in the mission and you can do this until mission expires. It looks like 2 of 3 and 3 of 3 also has rocks in it but have not yet completed those.
Don't loot the objective in the mission and you can do this until mission expires. It looks like 2 of 3 and 3 of 3 also has rocks in it but have not yet completed those.


=== Drone Infestation ===
=== Drone Infestation ===
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Once getting there the asteroids are not more spread out than in a regular belt but the warp in from the entry acc gate is more than 50 away from the roids. You might want to bring an AB to speed it up.
Once getting there the asteroids are not more spread out than in a regular belt but the warp in from the entry acc gate is more than 50 away from the roids. You might want to bring an AB to speed it up.
Apart from that recommendable. Don't forget to turn on gang links when getting into position with the orca.(was that a knock on me, oops )
Apart from that recommendable. Don't forget to turn on gang links when getting into position with the orca.(was that a knock on me, oops )
=== Duo of Death (Angel Cartel) ===
Veldspar - 16 asteroids


=== Guristas Strike, The Kidnappping (pt 3 of 10) ===
=== Guristas Strike, The Kidnappping (pt 3 of 10) ===
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Stage 1: Scordite (multiple 50k)
Stage 1: Scordite (multiple 50k)
Stage 2: Veldspar
Stage 2: Veldspar
=== Rogue Drone Harassment ===
Once you jump into the first acceleration gate the ore is scattered all over the place. Starts at 17km from warp in point to approx 45km spread out. I counted 41 Veldspar, of which 4 were large and the rest rather small. Didn't mine them, so no further details. May be worth it if you don't mind moving from time to time.
Second acceleration gate:
32 Veldspar Asteroids within 14km of warp in point. Small roids ranging from 1K to 14.5K Veld. Approx half are below 9K in size, other half is above. Total 280.000 Veldspar


=== Rogue Slave Trader, The (pt 1 of 2) ===
=== Rogue Slave Trader, The (pt 1 of 2) ===
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=== Gone Berserk ===
=== Gone Berserk ===
There are about 3.1 M units of Veldspar to mine.
There are about 3.1 M units of Veldspar to mine.
=== Infiltrated Outposts ===
pocket 1 1,200K of veldspar in the first room,
pocket 2 630K of scordite and 1,250K of veldspar in the second room.


=== Kidnapping ===
=== Kidnapping ===
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* Pyrox: 37 asteroids (1,474,538 units?, ~442,360 m3)
* Pyrox: 37 asteroids (1,474,538 units?, ~442,360 m3)
This mission has 3 pockets, all of the ore is in the 1st room.  After using the initial acceleration gate, you'll land ~57km from the gate into the 2nd room.  The field is arranged in a loose pattern starting at 27km and extending to about 60km.  If you get in the middle of the field, you can just about reach all of the asteroids using an Orca's range bonus.
This mission has 3 pockets, all of the ore is in the 1st room.  After using the initial acceleration gate, you'll land ~57km from the gate into the 2nd room.  The field is arranged in a loose pattern starting at 27km and extending to about 60km.  If you get in the middle of the field, you can just about reach all of the asteroids using an Orca's range bonus.
=== Worlds Collide (Blood Raiders & Angel Cartel) ===
Blood Raiders pocket 32 x 7-32k Veldspar<br>
Angel Cartel pocket 31 x 1-90k Veldspar<br>
Total amount 1218919, volume 121891.90 m<sup>3</sup>


{{Mining Links}}
{{Mining Links}}


[[Category:Mining]][[Category:Missions]]
[[Category:Mining]][[Category:Missions]]