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Police Intrusion (Caldari): Difference between revisions

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m Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes
m Format to "Uniwiki:Mission formatting guidelines". Remove {{survival copy}}.
 
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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
{{NPCTableCSS}}{{MissionLinks}}
{{Missiondetails
|Name=
|Level= 2
|Type= Encounter
|Objective=
|Faction1= Caldari
|DamageToDeal1=
|DamageToResist1=
|WebPoint=
|EWAR= ECM
|ShipSizeLimit=
|ShipSuggestion= Arbitrator
|Rewards=
|StandingLoss=
|Extra=
}}Space type: Deadspace


{{Missiondetails}}name=Police Intrusion, Level 2
'''Tip:'''
* Beware of the jamming, other than that this mission is a piece of cake. Drone carriers and F.O.F. missile platforms have the advantage of maintaining full tank and don't pay attention to the jam as the weapons lock on targets themselves, while gunships need to boost their signal strength and give a slot to that.
* There are no triggered respawns
* Tags drop from all ships.


Faction: Caldari<br>
=== Pocket 1 ===
Mission type: Encounter<br>
2 groups. Aggro at warp-in from 1 small group at a 20km distance. Next group is larger and at around 30km distance.
Space type: Deadspace, 2 pockets<br>
Damage dealt: Kinetic, Thermal<br>
Extras: ECM jamming<br>
Recommended damage dealing: Kinetic, Thermal<br>
Recommended ships: Arbitrator<br>


'''Tip:'''<br><br>
Example of spawn:
- Beware of the jamming, other than that this mission is a piece of cake. Drone carriers and F.O.F. missile platforms have the advantage of maintaining full tank and don't pay attention to the jam as the weapons lock on targets themselves, while gunships need to boost their signal strength and give a slot to that. <br>
{{NPCTableHead|Group 1 (20km)}}
- There are no triggered respawns. <br>
{{NPCTableRow|Frigate|6|State Bo-Hi/Showato}}
- Tags drop from all ships.<br>
|}


===Pocket 1:===<br>
{{NPCTableHead|Group 2 (30km)}}
2 groups. Aggro at warpin from 1 small group at a 20km distance. Next group is larger and at around 30km distance.
{{NPCTableRow|Frigate|8|State Katana/Nagasa/Shinai/Shukuro Shinai/Wakizashi}}
{{NPCTableRow|Frigate|6|State Daito/Shuriken|ewar= ECM}}
{{NPCTableRow|Cruiser|1|State Ashigaru}}
|}


Example of spawn:<br>
=== Pocket 2 ===
3 groups. Aggro at warp-in from 1 group at a 30km distance. Next group is at 45km, and the last group spreads out between a 65-85km distance.


Group 1:<br><br>
Example of spawn:
6x Frigates (State Bo-Hi/Showato)<br>
{{NPCTableHead|Group 1}}
{{NPCTableRow|Frigate|5|State Katana/Nagasa/Shinai/Wakizashi}}
{{NPCTableRow|Cruiser|1|State Bushi}}
|}


Group 2:<br><br>
{{NPCTableHead|Group 2}}
1x State Ashigaru (Cruiser)<br>
{{NPCTableRow|Frigate|8|State Katana/Nagasa/Shinai/Wakizashi}}
6x Elite frigates (State Daito/Shuriken) (ECM jammer)<br>
{{NPCTableRow|Frigate|3|State Shuriken|ewar= ECM}}
8x Frigates (State Katana/Nagasa/Shinai/Shukuro Shinai/Wakizashi)<br>
|}


===Pocket 2:===<br>
{{NPCTableHead|Group 3}}
 
{{NPCTableRow|Frigate|6|State Katana/Nagasa/Wakizashi}}
3 groups. Aggro at warpin from 1 group at a 30km distance. Next group is at 45km, and the last group spreads out between a 65-85km distance.
{{NPCTableRow|Destroyer|2|State Kai Gunto/Yumi}}
 
{{NPCTableRow|Cruiser|1|State Chugen|ewar= ECM}}
Example of spawn:<br>
|}
 
Group 1:<br><br>
1x Cruiser (State Bushi)<br>
5x Frigates (State Katana/Nagasa/Shinai/Wakizashi) <br>
 
Group 2:<br><br>
8x Frigates (State Katana/Nagasa/Shinai/Wakizashi) <br>
3x Elite Frigates (State Shuriken) (ECM jammer)<br>
 
Group 3:<br><br>
1x Elite Cruiser (State Chugen) (ECM jammer)<br>
2x Destroyers (State Kai Gunto/Yumi)<br>
6x Frigates (State Katana/Nagasa/Wakizashi)<br>


{{Missionrelated}}
{{Missionrelated}}


[[Category:Security missions]]
[[Category:Security missions]]