Difference between revisions of "The Heir's Favorite Slave"

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m (Bot: Automated text replacement (-Storyline\n +\n|Storyline= yes\n); cosmetic changes)
 
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{{MissionLinks}}{{NPCTableCSS}}
 
{{MissionLinks}}{{NPCTableCSS}}
[[Missions#Storyline Missions|Storyline]] mission from [[Missions#Agents|distribution division agents]].
 
  
 
{{Missiondetails
 
{{Missiondetails
|Level= 1 Storyline
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|Level= 1  
|Type=Encounter
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|Storyline= yes
 +
|Type= Encounter
 
|Objective= Find the Heir's slave and bring her back to your agent. (5{{m3}})
 
|Objective= Find the Heir's slave and bring her back to your agent. (5{{m3}})
 
|Faction1= Minmatar Republic
 
|Faction1= Minmatar Republic
|DamageToDeal=  
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|DamageToDeal1=  
|DamageToResist=
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|DamageToResist1=
 
|WebPoint=
 
|WebPoint=
 
|EWAR= Target Paint (Republic Gleeda/Tribal Gleeda)
 
|EWAR= Target Paint (Republic Gleeda/Tribal Gleeda)
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|A slave named Jaliti has escaped from the house of the one of the five Heirs to the Imperial Throne. We don't know why or how, but she has commandeered a luxury transport and is still on the run. The Heir in question, who will of course remain anonymous, demands her return, for he greatly enjoys her beauty and company. She is also privy to a great number of personal secrets that could cause great embarrassment to the Heir, and perhaps even to the Imperial Council.
 
|A slave named Jaliti has escaped from the house of the one of the five Heirs to the Imperial Throne. We don't know why or how, but she has commandeered a luxury transport and is still on the run. The Heir in question, who will of course remain anonymous, demands her return, for he greatly enjoys her beauty and company. She is also privy to a great number of personal secrets that could cause great embarrassment to the Heir, and perhaps even to the Imperial Council.
  
We intercepted a transmission indicating that she intends to meet a contact in the Tash-Murkon Prime system. We don't know whom she will meet, but you must stop her and bring her back, any way you can. Alive, if possible, but dead if necessary. I'm sure if you're successful, the rewards will be substantial. We are dealing with an Heir, after all.
+
We intercepted a transmission indicating that she intends to meet a contact in the <System> system. We don't know whom she will meet, but you must stop her and bring her back, any way you can. Alive, if possible, but dead if necessary. I'm sure if you're successful, the rewards will be substantial. We are dealing with an Heir, after all.
  
 
The ship Jaliti commandeered is known to be well-armed. You might need a battle-ready frigate to bring her back.
 
The ship Jaliti commandeered is known to be well-armed. You might need a battle-ready frigate to bring her back.
 
}}
 
}}
  
Video: [https://www.youtube.com/watch?v=YSbXELMWy74&index=85&list=PLFFC73B5464ACDC53 Punisher]<br>
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Video: [https://www.youtube.com/watch?v=YSbXELMWy74&index=85&list=PLFFC73B5464ACDC53 Punisher] 2017-08-31 ''Does not show warp-in-part'']
  
=== Warpin ===
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=== Warp-in ===
 
The 2 groups on grid at arrival can be separately engaged. Group A will approach and lock on you. Group B will hold on station.
 
The 2 groups on grid at arrival can be separately engaged. Group A will approach and lock on you. Group B will hold on station.
 
When approaching group B they will start locking on you at about 50km.
 
When approaching group B they will start locking on you at about 50km.
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{{NPCTableSeparator|Group A 40km (auto-aggro)}}
 
{{NPCTableSeparator|Group A 40km (auto-aggro)}}
 
{{NPCTableRow|Frigate|4|Republic Baldur/Takan|trigger= Reinforcement A}}
 
{{NPCTableRow|Frigate|4|Republic Baldur/Takan|trigger= Reinforcement A}}
{{NPCTableSeparator|Group B 70km}}
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{{NPCTableSeparator|Group B 70km (2 vessels)}}
{{NPCTableRow|Frigate|2|Republic Kvarm|trigger= Reinforcement B}}
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{{NPCTableRow|Frigate|1-2|Republic Kvarm|trigger= Last ship of the group triggers reinforcement B}}
 +
{{NPCTableRow|Commander Frigate|0-1|Republic Tribal Gleeda|ewar= TP}}
 
|}
 
|}
{{NPCTableHead|Reinforcement A}}
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{{NPCTableHead|Reinforcement A (5 vessels)}}
{{NPCTableRow|Frigate|5|Republic Gleeda/Otur|ewar=TP}}
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{{NPCTableRow|Frigate|2-3|Republic Otur}}
 +
{{NPCTableRow|Frigate|2-3|Republic Gleeda|ewar= TP}}
 
|}
 
|}
 
{{NPCTableHead|Reinforcement B}}
 
{{NPCTableHead|Reinforcement B}}
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|}
 
|}
  
Just before entering the acceleration gate the following message appears
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Just before entering the acceleration gate the following message appears {{MessageBox|Pop-up - Message from Kilm Redstock
{{MessageBox|Pop-up - Message from Kilm Redstock
 
 
|An interloper! You’ll never take my beloved back there! Never! I’ll die first!  
 
|An interloper! You’ll never take my beloved back there! Never! I’ll die first!  
 
|collapsed= yes}}
 
|collapsed= yes}}
 +
 
=== Pocket ===
 
=== Pocket ===
 
+
When approaching Kilm Redstock at about 8km the following message appears {{MessageBox|In local chat
When approaching Kilm Redstock at about 7.5km the following message appears {{MessageBox|In local chat
 
 
|{{co|#a3fc80
 
|{{co|#a3fc80
 
|This is your last warning! Neither Jalita nor I desire to do you any harm. We are merely returning to her native people, where she belongs. We have been betrothed since we were young, but she fell into the wrong hands and was lost. We have been apart too long. Go now, or face destruction.
 
|This is your last warning! Neither Jalita nor I desire to do you any harm. We are merely returning to her native people, where she belongs. We have been betrothed since we were young, but she fell into the wrong hands and was lost. We have been apart too long. Go now, or face destruction.
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|collapsed= yes}}
 
|collapsed= yes}}
 
{{NPCTableHead|Initial Group}}
 
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Frigate|1|Kilm Redstock|trigger= 1st Reinforcement on approach, 2nd reinforcement on destruction.}}
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{{NPCTableRow|Destroyer|1|Kilm Redstock|trigger= 1st Reinforcement on approach, 2nd reinforcement on destruction.|note= Renamed Republic Bormin}}
 
|}
 
|}
 
{{NPCTableHead|1st Reinforcement}}
 
{{NPCTableHead|1st Reinforcement}}
{{NPCTableRow|Frigate|5|Republic Kvarm/Tribal Gleeda|ewar= TP}}
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{{NPCTableRow|Frigate|4|Republic Kvarm}}
 +
{{NPCTableRow|Commander Frigate|1|Republic Tribal Gleeda|ewar= TP}}
 
|}
 
|}
 
{{NPCTableHead|2nd Reinforcement}}
 
{{NPCTableHead|2nd Reinforcement}}
{{NPCTableRow|Frigate|5|Republic Baldur/Takan|trigger= Last ship destroyed put the Slaves into your carghold}}
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{{NPCTableRow|Commander Frigate|5|Republic Tribal Baldur/Takan|trigger= Last ship destroyed put the Slaves into your cargohold}}
 
|}
 
|}
 
At this point the mission objective has been reached. It is however possible to trigger another wave of rats by destroying the Luxury Vessel
 
At this point the mission objective has been reached. It is however possible to trigger another wave of rats by destroying the Luxury Vessel
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{{Missionrelated}}
 
{{Missionrelated}}
  
[[Category:Distribution Missions]]
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[[Category:Storyline missions]]
[[Category:Security missions]]
 

Latest revision as of 18:38, 20 June 2023


Level 1 Storyline
Type Encounter
Objective Find the Heir's slave and bring her back to your agent. (5 m3)
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
EWAR Target Paint (Republic Gleeda/Tribal Gleeda)
Ship size limit Destroyer
Ship suggestion Frigate
Mission briefing
A slave named Jaliti has escaped from the house of the one of the five Heirs to the Imperial Throne. We don't know why or how, but she has commandeered a luxury transport and is still on the run. The Heir in question, who will of course remain anonymous, demands her return, for he greatly enjoys her beauty and company. She is also privy to a great number of personal secrets that could cause great embarrassment to the Heir, and perhaps even to the Imperial Council.

We intercepted a transmission indicating that she intends to meet a contact in the <System> system. We don't know whom she will meet, but you must stop her and bring her back, any way you can. Alive, if possible, but dead if necessary. I'm sure if you're successful, the rewards will be substantial. We are dealing with an Heir, after all.

The ship Jaliti commandeered is known to be well-armed. You might need a battle-ready frigate to bring her back.

Video: Punisher 2017-08-31 Does not show warp-in-part]

Warp-in

The 2 groups on grid at arrival can be separately engaged. Group A will approach and lock on you. Group B will hold on station. When approaching group B they will start locking on you at about 50km.


Forces on grid
WD EWAR L
Group A 40km (auto-aggro)
Frigate 4 x Frigate Republic Baldur/Takan Reinforcement A
Group B 70km (2 vessels)
Frigate 1-2 x Frigate Republic Kvarm Last ship of the group triggers reinforcement B
Commander Frigate 0-1 x Commander Frigate Republic Tribal Gleeda Target Painter
Reinforcement A (5 vessels)
WD EWAR L


Frigate 2-3 x Frigate Republic Otur
Frigate 2-3 x Frigate Republic Gleeda Target Painter
Reinforcement B
WD EWAR L


Frigate 5 x Frigate Republic Radur/Skani

Just before entering the acceleration gate the following message appears

Pop-up - Message from Kilm Redstock
An interloper! You’ll never take my beloved back there! Never! I’ll die first!

Pocket

When approaching Kilm Redstock at about 8km the following message appears

In local chat
This is your last warning! Neither Jalita nor I desire to do you any harm. We are merely returning to her native people, where she belongs. We have been betrothed since we were young, but she fell into the wrong hands and was lost. We have been apart too long. Go now, or face destruction.

Initial Group
WD EWAR L


Destroyer 1 x Destroyer Kilm Redstock Renamed Republic Bormin 1st Reinforcement on approach, 2nd reinforcement on destruction.
1st Reinforcement
WD EWAR L


Frigate 4 x Frigate Republic Kvarm
Commander Frigate 1 x Commander Frigate Republic Tribal Gleeda Target Painter
2nd Reinforcement
WD EWAR L


Commander Frigate 5 x Commander Frigate Republic Tribal Baldur/Takan Last ship destroyed put the Slaves into your cargohold

At this point the mission objective has been reached. It is however possible to trigger another wave of rats by destroying the Luxury Vessel


Structures
WD EWAR L


Structure 1 x Luxury Vessel Structure Reinforcement
Structure 1 x Repair Outpost
Structure 1 x Rebel Outpost
Structure 1 x Landing Pad
Structure Reinforcement, 10-15km from Luxury Vessel
WD EWAR L


Cruiser 2 x Cruiser Republic Solon/Ormur