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− | [[Category:Eve Lexicon]]
| + | #REDIRECT [[Security status]] |
− | Security Status is a measure of how law abiding a [[pilot]] has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past.
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− | This value ranges from -10 to +10, with a pilot losing security status for criminal offences, and gained for destruction of NPC pirates -- however, it is significantly difficult to raise security status above +5.0
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− | Examples of criminal offences:
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− | *Destroying a law enforcement craft
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− | *[[Pod]] Killing civilians
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− | *Destroying civilian craft
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− | *Attacking law enforcement craft
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− | *Attacking civilian craft
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− | It is worth mentioning that the above applies in all [[Classifications_of_Space#Empire|Empire Space]]. It is only in [[NullSec]] and [[Wormhole Space]] that one can commit a crime and completely get away with it.
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− | Security status penalties increase as you go deeper into secure space. Penalties in 1.0 security space will be much more severe than penalties applied in 0.1 security space.
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− | The security status of both participants in an engagement or destruction of a ship is taken into account when calculating the final penalty as well. This means that attacking a low security status pilot has less of a consequence than attacking a pilot in higher standings with CONCORD.
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− | Please note: Security status penalties for destroying the capsule of another pilot will never go below 12.5% in any system with a security status of 0.1 or higher.
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− | ===Security Status and Traveling Restrictions===
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− | Security status, or lack thereof, can have a big impact on your ability to travel through [[New Eden]]. As your security status falls you will begin to be attacked by the local police ('''not''' CONCORD) in high security space; the parts of highsec that you are allowed into will gradually shrink until eventually you will be attacked if you show your face anywhere in highsec.
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− | Here is a brief list of your travelling options according to security status:
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− | * -2.0 or worse will be attacked in 1.0 space
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− | * -2.5 or worse will be attacked in 0.9 and above
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− | * -3.0 or worse will be attacked in 0.8 and above
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− | * -3.5 or worse will be attacked in 0.7 and above
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− | * -4.0 or worse will be attacked in 0.6 and above
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− | * -4.5 or worse will be attacked in 0.5 and above (all of highsec)
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− | Note that the local police forces do not react instantly and can be avoided, or even tanked for a little while. Outlaws can pass through highsec fairly easily in small fast ships, if they make sure that they never stay in one place for too long.
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− | Once your security status reaches -2 you are flagged as having a low security status to all pilots.
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− | Once your security status reaches -5 you are considered an outlaw and can be attacked by players anywhere without [[CONCORD]] intervention.
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− | Players with negative ratings can fly through all systems in a [[capsule]], as NPCs will not attack pods, but if your rating is -5.0, anyone can target and destroy your [[pod]] without repercussion.
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− | ===Repairing Security Status===
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− | It is possible to repair your security status. Please see [[Repairing_security_status|this article]] for more details.
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