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Nation Commander Outpost: Difference between revisions

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[[Category:Work in progress]]
{{incursions sites}}
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
== Objectives ==
=Forces Required=
=== Force required ===
* 5 - 10 pilots
{{incursion sites|vanguards}}


=Military Intelligence=
=== Military information ===
Your primary objective is to destroy the Sansha’s Nation fleet amassing here, including any commanders present.
{|
| [[File:incursions_sansha_transmission.png]]
| Your primary objective is to destroy the Sansha's Nation fleet amassing here, including any commanders present.
|}


=Rewards=
=== Background information ===
Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk.


[[File:Vanguard_rpr.PNG|right|Vanguard Reward Payout Ratio]]
Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force.
* 15,000,000 ISK × ratio
* 2,000 CONCORD LP × ratio


=Background Intelligence=
''Synopsis from ISHAEKA-0073. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk.
 
== Enemies ==
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
{{incursion rats|Start}}
{{incursion rats|Auga Hypophysis}}
{{incursion rats|Eystur Rhomben}}
{{incursion rats|Niarja Myelen}}
{{incursion rats|Renyn Meten}}
{{incursion rats|Romi Thalamus}}
{{incursion rats|Sansha's Nation Commander}}
{{incursion rats|Schmaeel Medulla}}
{{incursion rats|Tama Cerebellum}}
{{incursion rats|End}}


Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force.
=== Priorities ===
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.


Synopsis from ISHAEKA-0073. DED Special Operations.  
As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.
Authorized for Capsuleer dissemination.
{| class="wikitable"
|- style="background-color: var(--background-color-warning-subtle);"
! colspan="2" rowspan="2" | #
! colspan="2" | Targets for the entire fleet
! style="text-align: center" rowspan="2" | Reason
|- style="background-color: var(--background-color-warning-subtle); white-space: nowrap;"
! Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
|- style="vertical-align: top;"
| 1
| style="width: 1em; background-color: Red;" |
| style="text-align:center; padding:5px;" colspan="2" | '''Niarja Myelen'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]
| style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts.
|- style="vertical-align: top;"
| 2
| style="background:Red;" |
| style="text-align:center; padding:5px;" colspan="2" nowrap | '''Sansha's Nation Commander'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]]<br>'''Tama Cerebellum'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]]
| style="padding:5px;" | The '''Sansha's Nation Commander''' first, because the commander does a lot of damage (it also warp disrupts).


=Encounter=
The '''Tamas''' after the commander, as the commander is essentially just a stronger version.
[[File:NCO_enc.PNG‎|Nation Commander Outpost Encounter]]
|- style="vertical-align:top;"
==Objectives==
| 3
*To kill all defending Sansha pirates. 
| style="background-color: OrangeRed;" |
*To kill Shansa Commander.??
| style="padding:5px; white-space: nowrap;" | '''Auga Hypophysis'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
| style="padding:5px;white-space: nowrap;" | '''Schmaeel Medulla'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
| style="padding:5px;" | The '''Auga''' warp disrupts, webs and does more damage and is easier to kill than the '''Romi'''.


==Pirates==
The '''Schmaeel''' because it both warp disrupts and webs, with the web being a potential problem for speed-tanking logistics.
===Initial Wave===
|- style="vertical-align:top;"
Eystur Rhomben x4 ''(frigate)''<br/>
| 4
Niarga Myelen x2 ''(neut/ecm frigate)''<br/>
| style="background-color: Green;" |
Tama Cerebellum  x4 ''(warp disruption frigate)''<br/>
| style="padding:5px;" | '''Romi Thalamus'''
| style="padding:5px;" | '''Renyn Meten'''&nbsp;[[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]<br>'''Eystur Rhomben'''
| style="padding:5px;" | '''Romis''' pose no real threat.<br>'''Renyns''' web and do more damage than '''Eysturs'''.
|}
<small><references/></small>


===Second Wave===
=== Triggers ===
???
The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one.


===Third wave===
=== Special requirements ===
????
There are no special requirements for this site.


==Hints and Tips==
== Hints & tips ==
*Structures: Communications Tower x3 (test if destructible)
* There are four waves in this site, identifiable by the '''Romi Thalamus''' in the first wave, the lack of a '''Romi Thalamus''' in the second wave, the '''Sansha's Nation Commander''' in the third wave and the complete lack of cruisers in the fourth and final wave.
* Waves spawn roughly 35 - 40km away from the beacon, although the Sansha will rapidly close the distance to their preferred orbit.
* The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised.
{{Incursions sites horizontal}}


[[Category:Incursion]]
[[Category:Incursions sites]]