Difference between revisions of "Union Day Elite Combat Challenge"
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*You will NOT get any faction standing losses from killing any opponents in this site. | *You will NOT get any faction standing losses from killing any opponents in this site. | ||
*You will receive a considerable amount of neut pressure while doing this site, especially on the second room. | *You will receive a considerable amount of neut pressure while doing this site, especially on the second room. | ||
− | *There are no other differences with the highsec variant alongside the room shuffling, new boss | + | *There are no other differences with the highsec variant alongside the room shuffling, new boss, and the increased amount of rats on each pocket. |
== Walkthrough == | == Walkthrough == | ||
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{{NPCTableHead}} | {{NPCTableHead}} | ||
− | {{NPCTableRow|Destroyer|0- | + | {{NPCTableRow|Destroyer|0-4|Federation Catalyst Sim|point=yes|note=Orbits @ 3km}} |
− | {{NPCTableRow|Frigate|0- | + | {{NPCTableRow|Frigate|0-6|Federation Maulus Sim|ewar=Neut|ewar2=Damp|note=Orbits @ 15km.}} |
− | {{NPCTableRow|Frigate|0- | + | {{NPCTableRow|Frigate|0-6|Federation Comet Sim|ewar=Neut|ewar2=Web|note=Orbits @ 5km}} |
+ | {{NPCTableRow|Frigate|0-6|Federation Atron Sim|ewar=Web|note=Orbits @ 2km}} | ||
{{NPCTableSeparator | Acceleration Gate}} | {{NPCTableSeparator | Acceleration Gate}} | ||
{{NPCTableRow | Structure| 1 | Deactivated Acceleration Gate | note= Activates after all enemies are destroyed}} | {{NPCTableRow | Structure| 1 | Deactivated Acceleration Gate | note= Activates after all enemies are destroyed}} | ||
Line 32: | Line 33: | ||
=== Second Pocket === | === Second Pocket === | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
− | {{NPCTableRow|Destroyer|0-5|Liminal Kikimora Sim|note= | + | {{NPCTableRow|Destroyer|0-5|Liminal Kikimora Sim|note=Orbits @ 6km}} |
− | {{NPCTableRow|Frigate|0- | + | {{NPCTableRow|Frigate|0-5|Liminal Damavik Sim|note=Orbits @ 4km}} |
− | + | {{NPCTableRow|Frigate|0-5|Starving Damavik Sim|ewar= Neut|note=Orbits @ 4km}} | |
+ | {{NPCTableRow|Frigate|0-5|Tangling Damavik Sim|ewar=Web|note=Orbits @ 4km}} | ||
+ | {{NPCTableRow|Frigate|0-5|Anchoring Damavik Sim|point=scram|note=Orbits @ 4km}} | ||
{{NPCTableSeparator | Acceleration Gate}} | {{NPCTableSeparator | Acceleration Gate}} | ||
{{NPCTableRow | Structure| 1 | Deactivated Acceleration Gate | note= Activates after all enemies are destroyed}} | {{NPCTableRow | Structure| 1 | Deactivated Acceleration Gate | note= Activates after all enemies are destroyed}} | ||
Line 42: | Line 45: | ||
=== Third Pocket === | === Third Pocket === | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
− | {{NPCTableRow|Destroyer|0- | + | {{NPCTableRow|Destroyer|0-8|Rogue Drone Dismantler Sim|ewar = Neut|note=Orbits @ 7km}} |
− | {{NPCTableRow|Destroyer|0- | + | {{NPCTableRow|Destroyer|0-8|Rogue Drone Ripper Sim|ewar = TP|note=Orbits @ 15km}} |
− | {{NPCTableRow|Frigate|0-10|Rogue Drone Scavenger Sim|ewar = Web|note= | + | {{NPCTableRow|Frigate|0-10|Rogue Drone Scavenger Sim|ewar = Web|note=Orbits @ 2km}} |
{{NPCTableSeparator | Acceleration Gate}} | {{NPCTableSeparator | Acceleration Gate}} | ||
{{NPCTableRow | Structure| 1 | Deactivated Acceleration Gate | note= Activates after all enemies are destroyed}} | {{NPCTableRow | Structure| 1 | Deactivated Acceleration Gate | note= Activates after all enemies are destroyed}} | ||
Line 52: | Line 55: | ||
=== Fourth Pocket === | === Fourth Pocket === | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
− | {{NPCTableRow|Destroyer|0-5|Guristas Renegade | + | {{NPCTableRow|Destroyer|0-5|Guristas Renegade Sim|ewar=Neut|note=Orbits @ 5km}} |
− | {{NPCTableRow|Frigate|0-5|Guristas Wrecker Sim|ewar=Neut|ewar2= | + | {{NPCTableRow|Destroyer|0-5|Guristas Terrorist Sim|}} |
− | {{NPCTableRow|Frigate|0-5|Guristas Plunderer | + | {{NPCTableRow|Frigate|0-5|Guristas Wrecker Sim|ewar=Neut|ewar2=Web|note=Orbits @ 4km. Primary due to neuts and webs, alongside dealing high damage.}} |
+ | {{NPCTableRow|Frigate|0-5|Guristas Plunderer Sim|ewar=TP|note=Orbits @ 4km}} | ||
+ | {{NPCTableRow|Frigate|0-5|Guristas Imputor Sim|point=scram|note=Orbits @ 3.5km}} | ||
{{NPCTableSeparator|Boss}} | {{NPCTableSeparator|Boss}} | ||
− | {{NPCTableRow|Cruiser|1|Guristas Commander Sim|point=yes|ewar=Neut|ewar2=Web||cargo= 500+ Union Day Reward Tokens, whilist possibly dropping T1 meta modules, 100x T1 Heavy Assault Missiles, 'Union Day' Cerebral Accelerators and/or Boosters, including Agency boosters, Union of Eight Paths fireworks, Caldari SKINs, and 'State Protector' apparel.|note=Orbits @ | + | {{NPCTableRow|Cruiser|1|Guristas Commander Sim|point=yes|ewar=Neut|ewar2=Web||cargo= 500+ Union Day Reward Tokens, whilist possibly dropping T1 meta modules, 100x T1 Heavy Assault Missiles, 'Union Day' Cerebral Accelerators and/or Boosters, including Agency boosters, Union of Eight Paths fireworks, Caldari Navy SKINs, and 'State Protector' apparel.|note=Arrives when 1 enemy left on grid. Orbits @ 8km. Expect 50 GJ neut.}} |
+ | |||
+ | [[Category:Game events]][[Category:Combat Anomalies]] |
Latest revision as of 07:56, 31 August 2022
Union Day Elite Combat Challenge | |
---|---|
Type | Combat Anomaly |
Rating | N/A |
Found in | Lowsec Caldari Space |
Max ship size | T1 Destroyers (including Kikimora and Sunesis) |
Faction | Gallente Federation, Triglavians, Rogue Drones, and Guristas Pirates |
Best damage to deal | Damage to deal not defined for Gallente Federation, Triglavians, Rogue Drones, and Guristas Pirates |
Damage to resist | Damage to resist not defined for Gallente Federation, Triglavians, Rogue Drones, and Guristas Pirates |
Sig. strength | N/A |
The Union Day Elite Combat Challenge is a limited-time combat site that spawns during the Caldari Union Day (2022) in Caldari Lowsec space. It contains 4 rooms with different faction enemies, being the Gallente Federation, Triglavian Collective, Rogue Drones, and the Guristas Pirates, in order.
Notes:
- You will NOT get any faction standing losses from killing any opponents in this site.
- You will receive a considerable amount of neut pressure while doing this site, especially on the second room.
- There are no other differences with the highsec variant alongside the room shuffling, new boss, and the increased amount of rats on each pocket.
Walkthrough
First Pocket
Warp-in consists of an acceleration gate that permits access to T1 Destroyers (includes Kikimora and Sunesis), alongside T1 / T2 / Faction Frigates.
Second Pocket
Third Pocket
WD | EWAR | L
| ||
---|---|---|---|---|
0-8 x Destroyer Rogue Drone Dismantler Sim | ||||
0-8 x Destroyer Rogue Drone Ripper Sim | ||||
0-10 x Frigate Rogue Drone Scavenger Sim | ||||
Acceleration Gate | ||||
1 x Deactivated Acceleration Gate |