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Industrialist (Producer): Difference between revisions

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Am-khu (talk | contribs)
m Making Mountains of Molehills (10 of 10): Updated the materials needed for the  Bantam from the BPC given in this mission in game from the career agent
 
(16 intermediate revisions by 4 users not shown)
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{{Missiondetails
{{Missiondetails
|Name=
|Level=  
|Level=  
|Type= Mining
|Type= Mining
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{{Missiondetails
{{Missiondetails
|Name=
|Level=  
|Level=  
|Type= Industry
|Type= Industry
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* Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them.
* Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them.
* If you have a new character (with around 50% reprocessing yield), you will need at least 200 Veldspar to acquire 100 Tritanium through reprocessing.
* If you have a new character (with around 50% reprocessing yield), you will need at least 200 Veldspar to acquire 100 Tritanium through reprocessing.
* You can divide a stack of ores (or any other item) by pressing shift and drag-and-dropping it.
* You can divide a stack of ores (or any other item) by holding down the shift key and drag-and-dropping the item.


== Making Mountains of Molehills (3 of 10) ==
== Making Mountains of Molehills (3 of 10) ==


{{Missiondetails
{{Missiondetails
|Name=
|Level=  
|Level=  
|Type= Industry
|Type= Industry
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}}
}}


* To manufacture items, you can right-click on the BPC, select "Use Blueprint", and supply the required minerals for building them. To produce two modules, increase the "number of runs" to 2 to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
* To manufacture items, you can right-click on the BPC (Blue Print Copy), select "Use Blueprint", and supply the required minerals for building them. To produce two modules, increase the "number of runs" to 2 to get an updated quotation. Wait for the manufacturing job to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
* You cannot produce more than two modules from the BPC you were given - BPCs (unlike Blueprint Originals (BPOs)) can only be used a limited number of times (in this case, 2).
* You cannot produce more than two modules from the BPC you were given - BPCs (unlike Blueprint Originals (BPOs)) can only be used a limited number of times (in this case, 2).
* Producing all two of the required modules costs 128 Tritanium.
* Producing all two of the required modules costs 128 Tritanium.
* As in several other missions, you can simply buy the module off the market and turn it in instead. In addition, you can also use the "corvette trick". Take out the 1MN Civilian Afterburner module from your corvette, trash the ship, and click "Board my Corvette" button on the station menu - a new one with all the default modules will be produced, allowing you to take out another afterburner module.
* As in several other missions, you can simply buy the module off the market and turn it in instead. In addition, you can also use the "Corvette trick". Take out the 1MN Civilian Afterburner module from your Corvette, trash the ship, and click "Board my Corvette" button on the station menu - a new one with all the default modules will be produced, allowing you to take out another afterburner module.
* You may need to right-click the Afterburner and "repackage" to turn it in (if you are turning in a used one).
* You may need to right-click the Afterburner and "repackage" to turn it in (if you are turning in a used one).
* Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.
* Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.
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{{Missiondetails
{{Missiondetails
|Name=
|Level=  
|Level=  
|Type= Mining / Industry
|Type= Mining / Industry
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|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=  
|ShipSuggestion=  
|Rewards= Miner I
|Rewards= Mining Laser Upgrade I when accepting the mission. Miner I
|StandingLoss=  
|StandingLoss=  
|Extra=  
|Extra=  
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{{Missiondetails
{{Missiondetails
|Name=
|Level=  
|Level=  
|Type= Courier
|Type= Courier
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* Clicking the "set destination" button will plot a course to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.  
* Clicking the "set destination" button will plot a course to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.  
* Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
* Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
* If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "People & Places" button on the NeoCom).
* If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the [[Neocom]] > Social > Contacts or the [[File:Peopleandplaces.png|24px]]Contacts "button" in the Neocom shortcut bar) in the "Agents" tab.


== Making Mountains of Molehills (6 of 10) ==
== Making Mountains of Molehills (6 of 10) ==


{{Missiondetails
{{Missiondetails
|Name=
|Level=  
|Level=  
|Type= Industry
|Type= Industry
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* As with many other missions, the quickest way to complete this mission is to buy the Cap Boosters from the market.
* As with many other missions, the quickest way to complete this mission is to buy the Cap Boosters from the market.
* To manufacture items, you can right-click on the BPC, select "Use Blueprint", and supply the required minerals for building them. To produce 20 charges, increase the "number of runs" to 2 (this item is manufactured in batches of 10) to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
* To manufacture items, you can right-click on the BPC, select "Use Blueprint", and supply the required minerals for building them. To produce 20 charges, increase the "number of runs" to 2 (this item is manufactured in batches of 10) to get an updated quotation. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
* Producing the two runs of the required charges costs 329 Tritanium, 80 Pyerite, and 25 Mexallon.
* Producing the two runs of the required charges costs 329 Tritanium, 80 Pyerite, and 25 Mexallon.


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{{Missiondetails
{{Missiondetails
|Name=
|Level=  
|Level=  
|Type= Courier
|Type= Courier
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|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=  
|ShipSuggestion=  
|Rewards= Overdrive Injector System I
|Rewards= Damage Control I
|StandingLoss=  
|StandingLoss=  
|Extra=  
|Extra=  
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{{Missiondetails
{{Missiondetails
|Name=
|Level=  
|Level=  
|Type= Industry
|Type= Industry
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}}
}}


* To manufacture the shuttle, right-click on the BPC, select "Use Blueprint", and supply the required minerals for building them. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the item.
* To manufacture the shuttle, right-click on the BPC, select "Use Blueprint", and supply the required minerals for building it. Wait for the manufacturing job to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the item.
* Production costs 2,640 units of Tritanium.
* Production costs 2,640 units of Tritanium.
* Unfortunately, you cannot circumvent the manufacturing by buying the shuttle off the market this time - your agent wants a specific kind of Civilian Shuttle which isn't available on the market.
* Unfortunately, you cannot circumvent the manufacturing by buying the shuttle off the market this time - your agent wants a specific kind of Civilian Shuttle which isn't available on the market.


== Making Mountains of Molehills (9 of 10) ==
== Making Mountains of Molehills (9 of 10) ==
{{Missiondetails
{{Missiondetails
|Name=
|Level=  
|Level=  
|Type= Encounter
|Type= Encounter
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* Fit your ship with both a weapon and a mining module.
* Fit your ship with both a weapon and a mining module.
* When you mine Kernite ores inside the mission's deadspace pocket for a minute or two, a single rat shows up.
* When you mine Kernite ores inside the mission's deadspace pocket for a minute or two, a single rat shows up.
* The rat drops a cargo container when destroyed and you can loot Production Assistant that you need to turn in.
* The rat drops a cargo container when destroyed and you can loot the Production Assistant that you need to turn in.
* As you fly back to the station, feel free to check the amusing description of the Production Assistant you just "rescued", along with the fact that they fall under the "Livestock" item category.
* As you fly back to the station, feel free to check the amusing description of the Production Assistant you just "rescued", along with the fact that he falls under the "Livestock" item category.


The asteroids in this site contain around 7 000 m3 of Kernite, which is otherwise only found in low-sec, null-sec or Wormhole space. It is worth spending the additional time in your Venture mining all the ore, be it for profit or later reprocessing into minerals for your own use.
The asteroids in this site contain around 7 000 m3 of Kernite, which is otherwise only found in low-sec, null-sec or Wormhole space. It is worth spending the additional time in your Venture mining all the ore, be it for profit or later reprocessing into minerals for your own use. Mining and refining the Kernite also completes the [[AIR Career Program]] industrialist Kernite tasks.


== Making Mountains of Molehills (10 of 10) ==
== Making Mountains of Molehills (10 of 10) ==


{{Missiondetails
{{Missiondetails
|Name=
|Level=  
|Level=  
|Type= Industry
|Type= Industry
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}}
}}


* The easiest way to complete the mission is to simply turn in the same frigate granted to you when you accept [[Exploration career agent#An Introduction to Cosmic Signatures (2 of 5)|Explorer mission 2]]. To do so, [[repackage]] the frigate if it was assembled before handing it in.
* The easiest way to complete the mission is to simply turn in the same frigate granted to you when you accepted [[Exploration career agent#An Introduction to Cosmic Signatures (2 of 5)|Explorer mission 2]]. To do so, [[repackage]] the frigate if it was assembled before handing it in.
* You may also buy the frigate of the market, as usual.
* You may also buy the frigate off the market, as usual.
* Actually manufacturing the frigate requires a wide variety of minerals, some of which are reprocessed from ores only found in low-sec or null-sec systems.
* Actually manufacturing the frigate requires a wide variety of minerals, some of which are reprocessed from ores only found in low-sec or null-sec systems.
* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent)
* The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent)
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|-
|-
| style="text-align: left" | {{Sh|Tormentor}}
| style="text-align: left" | {{Sh|Tormentor}}
| 21,111
| 30,400
| 2,322
| 5,700
| 4,222
| 2,375
| 211
| 475
| 42
|  
| 21
|  
|   
|   


|-
|-
| style="text-align: left;" | {{Sh|Bantam}}
| style="text-align: left;" | {{Sh|Bantam}}
| 21,111
| 22,800
| 7,600
| 4,275
| 2,322
| 1,782
| 475
| 357
| 4
|
| 2
|
|   
|   


|-
|-
| style="text-align: left;" | {{Sh|Navitas}}
| style="text-align: left;" | {{Sh|Navitas}}
| 17,945
| 22,800
| 4,434
| 4,275
| 3,379
| 1,782
| 265
| 357
| 32
|  
| 12
|  
|   
|   


|-
|-
| style="text-align: left" | {{Sh|Burst}}
| style="text-align: left" | {{Sh|Burst}}
| 16,890
| 22,800
| 3,167
| 4,275
| 4,222
| 1,782
| 159
| 357
| 21
|  
| 6
|  
| 2
|  


|}
|}
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* Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
* Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.


* The fast hauler given out as a reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for {{Sh|Badger}}, 5 for {{Sh|Nereus}} and {{Sh|Wreathe}}, and 6 for {{Sh|Sigil}}), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.
* The fast hauler given out as a reward can be useful in moving your ships and other goods to another station in the future. When you fit an Expanded Cargohold I to all of the low slots available (4 for {{Sh|Badger}}, 5 for {{Sh|Nereus}} and {{Sh|Wreathe}}, and 6 for {{Sh|Sigil}}), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.


[[Category:Career Agents]]
[[Category:Career Agents]]