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User:Evon R'al/Sandbox template/doc: Difference between revisions

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m Coding and testing.
m Coding and testing
 
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; Dependencies
{{:User:Evon R'al/Draft|Redeemer|box}}
:; Uses:
:: Build-in external links
::: [https://zkillboard.com/ zKillboard]
::: [https://www.eveworkbench.com/ EVE Workbench]
::: [https://evepraisal.com/ evepraisal]
::: [https://everef.net/ EVE Ref]
:; Used by:
:: {{T|ShipBoxLarge}} Uses part of the parameter set
:: {{T|ShipBoxTooltip}} Uses part of the parameter set
 
; Syntax
 
: Identifying parameter function.
:; Parameters
::; shipid : Database id for the ship. Used for: <br>Ship image from CCP image server when no local image available (left column >> image); <br>External links to zkillboard, eveworkbench, evepraisal and everef. (left column >> EXTERNAL LINKS)
:;; shipimg : Name of the local image file with extension. Used to show the image. (left column >> image)
:;; shipname : The name of the ship. Used for: <br>Breadcrumbs; <br>Show ship name when hovering over the image; <br>Naming of external links, see '''shipid''' (left column >> EXTERNAL LINKS)
:;; caption : Not used in {{Tl|ShipArticle}} (Need to check for <s>{{Tl|ShipBoxLarge}}</s> and <s>{{Tl|ShipBoxTooltip}}</s>
::; class : Class the ship belongs to. Used for: <br>Excluding (special edition) shuttles from the external EVE Workbench link (left column >> EXTERNAL LINKS); <br>Determine the (default) number of rigs(in combination with '''tech''') (Ship attributes >> Fittings >> Rig); <br>Determine the (default) rig size (Ship attributes >> Fittings >> Rig); <br>Determine (default) number of calibration points(in combination with '''grouping''') (Ship attributes >> Fittings >> Calibration); <br>Determine presence of Frigate Escape Bay (Ship attributes >> Structure >> Frigate Escape Bay)
::; grouping : Used for: <br>Ship category in breadcrumbs; <br>Ship category under ship image(center, 2nd line); <br>Determine (default) number of calibration points(in combination with '''class''') (Ship attributes >> Fittings >> Calibration)
::; hulltype : Ships hulltype. Used for: Hull type (Class) under ship image (center, 3th line)
::; faction : Ships faction. Used for: <br>Faction logo under ship image(left); <br>Show faction name when hovering over the logo; <br>Faction name under ship image(center, 1st line)
::; race : Not used in {{Tl|ShipArticle}} (Need to check for <s>{{Tl|ShipBoxLarge}}</s> and <s>{{Tl|ShipBoxTooltip}}</s>
::; roles : List of ship role(s). Used for: Role(s) right column >> Grouping >> Role(s)
::; variations : List of ship variations : Used for: right column >> Grouping >> Variations
::; tech : Ship tech "level". Used for: <br>Techcorner on ship image; <br>Determine the (default) number of rigs(in combination with '''class''') (Ship attributes >> Fittings >> Rig)
::; ecmprio : Priority in which the ship should be an ECM target. "Somebody's" interpretation. Used for: <br>ECM priority block under ship image (right); <br>ECM priority info on the ECM priority block "what's this?" pop-up
::; powergrid : Powergrid value. Used for: Ship attributes >> Fittings >> Powergrid
::; cpu : CPU value. Used for: Ship attributes >> Fittings >> CPU
::; capacitor : Capacitor value. Used for: Ship attributes >> Fittings >> Capacitor value
::; highs : Number of high slots. Used for: Ship attributes >> Fittings >> High
::; turrets : Number of turret hard-points : Used for: Ship attributes >> Fittings >> Turrets
::; launchers : Number of launcher hard-points : Used for: Ship attributes >> Fittings >> Launchers
::; mediums : Number of medium slots. Used for: Ship attributes >> Fittings >> Medium
::; lows : Number of low slots. Used for: Ship attributes >> Fittings >> Low
::; mass : Mass value. Used for: Ship attributes >> Structure >> Mass
::; volume :Volume value. Used for: Ship attributes >> Structure >> Volume
::; cargohold : Capacity of the standard cargo hold. Used for: Ship attributes >> Structure >> Cargo Capacity
::; extrahold : Capacity of an additional hold/bay. Used for: Ship attributes >> Structure >> <extrahold> Capacity
::; extraholdtype : Type of the additional hold/bay. Used for: Ship attributes >> Structure >> <extrahold> Capacity (the <extrahold> part)
::; extrahold<''x''> : <''x''> is 2 till 4. See '''extrahold'''
::; extrahold<''x''>type : <''x''> is 2 till 4. See '''extraholdtype'''
::; dronebay : Dronebay capacity. Used for: Ship attributes >> Drones >> Drone Capacity
::; bandwidth : Drone bandwith. Used for: Ship attributes >> Drones >> Drone Bandwith
::; fighterbay : Fighterbay capacity. Used for: Ship attributes >> Fighters >> Fighter Bay Capacity
::; fightertubes : Number of fighter tubes. Used for: Ship attributes >> Fighters >> Fighter Squad Tubes
::; lightfightersquadlimit : Max number of light fighters.Used for: Ship attributes >> Fighters >> Light Fighter Squad Limit
::; heavyfightersquadlimit : Max number of heavy fighters.Used for: Ship attributes >> Fighters >> Heavy Fighter Squad Limit
::; supportfightersquadlimit : Max number of support fighters.Used for: Ship attributes >> Fighters >> Support Fighter Squad Limit
::; info : The text found on the Description tab of the in-game ship info. Used for: right column >> top (next to image)
::; bonuses : List of bonuses applied to the ship (Trait tab in-game ship info). Used for: right column >> SHIP BONUSES
::; structurehp : Hitpoint value of the hull. Used for: Ship attributes >> Structure >> Structure Hitpoints
::; shieldhp : Hitpoint value of the shield. Used for: Ship attributes >> Shields >> Shield Capacity
::; shieldem : Shield resistance percentage for electromagnetic damage. Used for: Ship attributes >> Shields >> Shield Resistances >> EM
::; shieldexp : Shield resistance percentage for explosive damage. Used for: Ship attributes >> Shields >> Shield Resistances >> EXP
::; shieldkin : Shield resistance percentage for kinetic damage. Used for: Ship attributes >> Shields >> Shield Resistances >> KIN
::; shieldtherm : Shield resistance percentage for thermal damage. Used for: Ship attributes >> Shields >> Shield Resistances >> THR
::; armordhp : Hitpoint value of the armor. Used for: Ship attributes >> Armor >> Armor Hitpoints
::; armorem : Armor resistance percentage for electromagnetic damage. Used for: Ship attributes >> Armor >> Armor Resistances >> EM
::; armorexp : Armor resistance percentage for explosive damage. Used for: Ship attributes >> Armor >> Armor Resistances >> EXP
::; armorkin : Armor resistance percentage for kinetic damage. Used for: Ship attributes >> Armor >> Armor Resistances >> KIN
::; armorherm : Armor resistance percentage for thermal damage. Used for: Ship attributes >> Armor >> Armor Resistances >> THR
::; maxvelocity : Maximum velocity. Used for: Ship attributes >> Navigation >> Max Velocity
::; inertia : Inertia modifier. Used for: Ship attributes >> Navigation >> Inertia Modifier
::; warpspeed : Warp speed. Used for: Ship attributes >> Navigation >> Warp Speed
::; warptime : Base time to warp (manually calculated). Used for: Ship attributes >> Navigation >> Base Time to Warp
::; targetrange : Maximum range to lock targets. Used for: Ship attributes >> Targeting >> Max Tgt. Range
::; sigradius : Signature radius. Used for: Ship attributes >> Targeting >> Sig. Radius
::; maxlockedtargets : Maximum number of locked targets. Used for: Ship attributes >> Targeting >> Max Locked Targets
::; sensortype : Type of sensor used. Used for: Ship attributes >> Targeting >> <sensortype> Sensor (<sensortype> part); Sensor type info on the ECM priority block "what's this?" pop-up
::; sensorvalue : Sensor strength value. Used for: Ship attributes >> Targeting >> <sensortype> Sensor
::; scanres : Scan Resolution. Used for: Ship attributes >> Targeting >> Scan Res
::; reqskills : List of required skills. Used for: right column >> Required Skills
::; totaltraintime : Training time for the skills in Required Skill (manually calculated). Used for: right column >> Required Skills >> Training Time
::; forumlinks : (Optional) List of relevant forum links (Optional). Used for: left column >> Forum Discussion (Only visible when not empty)
::; wikireferences : List of relevant UniWiki articles (Has some defaults). Used for: left column >> RELATED UNI-WIKI REFERENCES
::; externallinks : List of relevant external links (zkillboard, eveworkbench, evepraisal and everef are build in). Used for: left column >> EXTERNAL LINKS
::; highlights<''x''> : (Optional) <''x''> is 1 till 4. highligts. Used for: left column >> HIGHLIGHTS (Only visible when not empty)
::; rigs_count : (Override for defaults) Number of rigs. Used for: Ship attributes >> Fittings >> Rig
::; rigs_size : (Override for defaults) Size of rigs. Used for: Ship attributes >> Fittings >> Rig
::; rigs_calibration : (Override for defaults)  Number of calibration points. Used for: Ship attributes >> Fittings >> Calibration

Latest revision as of 10:39, 14 July 2025


Black Ops: INFORMATION
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.