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Template:ShipArticle/doc: Difference between revisions

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m Update last edit date {{Work in progress}}.
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Adding Expedition Hold to the extraholdtype list
 
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{{cleanup|Standardize [[Template:Documentation/preload|documentation]]. Explain auto image fetching from [https://images.evetech.net/ CCP Servers]. [[User:Arin Mara|Arin Mara]] ([[User talk:Arin Mara|talk]]) 11:33, 27 July 2022 (UTC)}}
{{Update|Update locations where information is found. Ship info screen whas overhauled in the Revenant expansion.}}
{{Work in progress|Both the actual template and the doc page are being overhauled. The doc in situ and the template in [[User:Evon R'al/Sandbox template]]|date= 13:31, 22 December 2022 (UTC)}}


; Description
; Description
: This template is being used to create a "graphical" of the ships information on the [[:Category:Ship Database|Ship Database]] pages.  
: This template is used to create a ship page for the [[:Category:Ship Database|Ship Database]].
{{Banner
| color= var(--background-color-warning-subtle)
| border= var(--color-warning)
| text=
| icon= [[File:Icon timer non-capsuleer.png]]
| icon-both= yes
| Creating a new ship article? Remember to update the {{Tl|Sh}} and {{Tl|ShipsMatrix}} templates.
}}


; Dependencies
; Dependencies
:; Uses:
:; Uses:
:: [[MediaWiki:Common.css]] Elements identified by ''#ship-article''.
:: [[MediaWiki:Common.css]] - Elements identified by ''#ship-article''.
:: [[:file:no-image.png|no-image.png]] Default ship image when neither <kbd>shipid</kbd> nor <kbd>shipimg</kbd> are given. Default faction logo when either no or an unknown <kbd>faction</kbd> is given.
:: [[:file:no-image.png|no-image.png]] - Default ship image when neither <kbd>shipid</kbd> nor <kbd>shipimg</kbd> are given. Default faction logo when <kbd>faction</kbd> is empty or unknown.
::Build-in UniWiki links to
:: {{Tl|Imageserver}} - When no local image of ship is available and <kbd>shipid</kbd> is known.
::; Build-in UniWiki links to
::: [[Ships]]
::: [[Ships]]
:: Build-in external links to
::; Build-in external links to
::: [https://zkillboard.com/ zKillboard]
::: [https://zkillboard.com/ zKillboard]
::: [https://www.eveworkbench.com/ EVE Workbench]
::: [https://www.eveworkbench.com/ EVE Workbench]
::: [https://evepraisal.com/ evepraisal]
::: [https://janice.e-351.com/ Janice]
::: [https://everef.net/ EVE Ref]
::: [https://everef.net/ EVE Ref]
::; Indirectly uses:
::: {{T|RequiredSkill}} to fill the parameter '''reqskill'''
::: {{T|Ship}} which in-turn calls {{T|ShipBoxTooltip}} to fill the parameter '''variations'''
:; Used by:
:; Used by:
:: {{T|Ship}} Wrapper for:
:: {{T|Ship}} Wrapper for:
::: {{T|ShipBoxLarge}} Uses part of the parameter set
::: {{T|ShipBoxLarge}} Uses part of the parameter set. Used parameters are marked with {{Co|var(--color-syntax-yellow)|bl}}
::: {{T|ShipBoxTooltip}} Uses part of the parameter set
::: {{T|ShipBoxTooltip}} Uses part of the parameter set. Used parameters are marked with {{Co|var(--color-syntax-yellow)|tt}}


; Syntax
; Syntax
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</pre>
</pre>


: '''Note: '''While <nowiki>{{ShipArticle}}</nowiki> on its own will work, leaving out the other parts given in the syntax will break the functioning of <nowiki>{{SchipBoxTooltip}}</nowiki> and <nowiki>{{ShipboxLarge}}</nowiki>.
{{Note box|'''Note: '''While <nowiki>{{ShipArticle}}</nowiki> on its own will work, leaving out the other parts given in the syntax will break the functioning of <nowiki>{{ShipBoxTooltip}}</nowiki> and <nowiki>{{ShipBoxLarge}}</nowiki>.
}}


{{CollapseBox
{{CollapseBox
|width= 40em
|width= 50em
|This box contains all parameters for easy copying into a new page.<br>
|This box contains all parameters for ease of copying into a new page.<br>
Paste into the syntax above, replacing "''{{!}}shipid  ... parameter list''".
Paste into the syntax above, replacing "''{{!}}shipid  ... parameter list''".
|<pre>
|<pre>
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| shipimg=  
| shipimg=  
| shipname=  
| shipname=  
| caption=
| class=  
| class=  
| grouping=  
| grouping=  
| hulltype=  
| hulltype=  
| faction=  
| faction=  
| race=
| roles=
| variations=  
| variations=  
| tech=  
| tech=  
| ecmprio=


| powergrid=  
| powergrid=  
Line 91: Line 99:
| supportfightersquadlimit=  
| supportfightersquadlimit=  


| quote=
| quote_attribution=
| info=  
| info=  
| bonuses=  
| bonuses=  
| structurehp=  
| structurehp=  


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| totaltraintime=  
| totaltraintime=  


| forumlinks=
| wikireferences=  
| wikireferences=  
| externallinks=  
| externallinks=  
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| highlights4=  
| highlights4=  


&lt;!-- Overrides: Only to be used when automatic results are incorrect. Otherwise delete them. -->
| rigs_count=  
| rigs_count=  
| rigs_size=  
| rigs_size=  
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:; Parameters
:; Parameters
::; shipid : EVE Online database ID for the ship. See [[How to get ID]] for how to find it. Used for: <br>* Ship image from CCP image server when no local image available; <br>* External links to zKillboard, EVE workbench, evepraisal and EVEref.
::; shipid {{Co|var(--color-syntax-green)|[Preferred]}} {{Co|var(--color-syntax-yellow)|[bl, tt]}} : EVE Online database ID for the ship. See [[How to get ID]] for how to find it. Used for: <br>* External links to zKillboard, EVE Workbench, Janice and EVE Ref: (not for tt)<br>* Ship image from CCP [https://developers.eveonline.com/docs/services/image-server/ image server] when no local image available.
:;; shipimg : Name of the local image file with extension. Used to show the image. Overrules the use of the CCP image server (see '''shipid''')
:;; shipimg {{Co|var(--color-syntax-green)|[Preferred]}} {{Co|var(--color-syntax-yellow)|[bl, tt]}} : Name of the local image file with extension. Used to show the image. Overrules the use of the CCP image server (see '''shipid''')
:;; shipname : The name of the ship. Exactly as written in-game. Should be identical to the article name. Used for: <br>* Breadcrumbs; <br>* Show ship name when hovering over the image; <br>* Naming of external links, (see '''shipid''').
:;; shipname {{Co|var(--color-syntax-green)|[Required]}} {{Co|var(--color-syntax-yellow)|[bl, tt]}} : The name of the ship. Exactly as written in-game. Must be identical to the article name. Used for: <br>* Show ship name; <br>* Show ship name when hovering over the image; <br>* Breadcrumbs; <br>* Naming of external links, (see '''shipid''').
:;; caption : {{Co|red|Not used}} in {{Tl|ShipArticle}} (Need to check for <s>{{Tl|ShipBoxLarge}}</s> and <s>{{Tl|ShipBoxTooltip}}</s>
::; class {{Co|var(--color-syntax-green)|[Required]}} {{Co|var(--color-syntax-yellow)|[bl]}} : Class the ship belongs to. This info can be found in-game on the ship info. It is in the header, after the ship name, in parentheses (see table ''Ship classes''). Used for: <br>* Excluding (special edition) shuttles from the external EVE Workbench link; <br>* Determine the (default) number of rigs (in combination with '''tech'''); <br>* Determine the (default) rig size; <br>* Determine (default) number of calibration points (in combination with '''grouping'''); <br>* Determine presence of Frigate Escape Bay; <br>* Part of the header text, {{Co|var(--color-syntax-yellow)|[bl]}} only
::; class : Class the ship belongs to. This info is not directly available in-game (see ''table'') Used for: <br>* Excluding (special edition) shuttles from the external EVE Workbench link; <br>* Determine the (default) number of rigs (in combination with '''tech'''); <br>* Determine the (default) rig size; <br>* Determine (default) number of calibration points (in combination with '''grouping'''); <br>* Determine presence of Frigate Escape Bay
 
::; grouping : Name of the market group the ship belongs to. Used for: <br>* Ship category in breadcrumbs; <br>* Ship category under ship image; <br>* Determine (default) number of calibration points (in combination with '''class''')
:::: {| class="wikitable collapsible collapsed sortable"
::; hulltype : Ships basic hulltype. The Tech1 shipname i.e. The [[Vexor]], [[Guardian-Vexor]], [[Ishtar]] and [[Vexor Navy Issue]] all have Vexor for their hulltype.  <br>Used for: Hull type (Class) under ship image
|+ Ship classes
::; faction : Name of the faction the ship belongs to. Used for: <br>* Faction logo under ship image; <br>* Show faction name when hovering over the logo; <br>* Faction name under ship image
|-
::; race : {{Co|red|Not used}} in {{Tl|ShipArticle}} (Need to check for <s>{{Tl|ShipBoxLarge}}</s> and <s>{{Tl|ShipBoxTooltip}}</s>
! style="min-width: 12em;" | Class !! style="min-width: 8em;" | Grouping<sup title="Market group in which the class can be found" style="color: orange; cursor: help;">?</sup> !! Class group !! Notes
::; roles : List of ship role(s).
|-
::; variations : List of ship variations. Use the template {{Tl|Ship}}
| rowspan=3 | Shuttle || Shuttles || rowspan=3 | Shuttle
::; tech : The ships tech "level". Unused for Tech1 ships (2 for Tech2, 3 for Tech3 F for faction) Used for: <br>* Techcorner on ship image; <br>* Determine the (default) number of rigs (in combination with '''class''')
|-
::; ecmprio : Priority in which the ship should be an ECM target (0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest). "Somebody's" interpretation. Used for: <br>* ECM priority block under ship image; <br>* ECM priority info on the ECM priority block "what's this?" pop-up
| Special Edition Shuttles
::; powergrid : Amount of Powergrid the ship has. Including the unit i.e. 700 MW
|-
::; cpu : Amount of CPU the ship has. Including the unit i.e. 300 tf
| Faction Shuttles
::; capacitor : Capacitor capacity. Including the unit i.e. 1,450 GJ
 
::; highs : Number of high power slots.
|-
::; turrets : Number of turret hard-points.
| rowspan=2 | Corvette || Corvettes || rowspan=2 | Corvette
::; launchers : Number of launcher hard-points.
|-
::; mediums : Number of medium power slots..
| Special Edition Corvettes
::; lows : Number of low power slots..
 
::; mass : The ships mass. Including the unit i.e. 1,100,000 kg
|-
::; volume : The ships volume (unpackaged). Including the unit i.e. 115,000 <nowiki>{{m3}}</nowiki>
| rowspan=5 | Frigate || Precursor Frigates || rowspan=18 | Frigate
::; cargohold : Capacity of the standard cargo hold. Including the unit i.e. 480 <nowiki>{{m3}}</nowiki>
|-
::; extraholdtype : Type of an additional hold/bay (Mining, Gas, Ice, Minerals, Planetary Commodities, Command Center, Ammo, Fleet Hangar, Fuel Bay, Ship Maintenance Bay).
| Standard Frigates
::; extrahold : Capacity of an additional hold/bay.
|-
::; extrahold<''x''>type : <''x''> is 2 till 4. See '''extraholdtype'''
| Special Edition Frigates
::; extrahold<''x''> : <''x''> is 2 till 4. See '''extrahold'''
|-
| Navy Faction ''Frigates''
|-
| Pirate Faction ''Frigates''
|-
| rowspan=2 | Assault Frigate || Assault Frigates
|-
| Special Edition Assault Frigates
|-
| Logistics Frigate || Logistics Frigates
|-
| rowspan=2 | Covert Ops || Covert Ops
|-
| Special Edition Covert Ops
|-
| rowspan=2 | Electronic Attack Ship || Electronic Attack Frigates
|-
| Special Edition Electronic Attack Frigates
|-
| Expedition Frigate || Expedition Frigates
|-
| rowspan=2 | Interceptor || Interceptors
|-
| Special Edition Interceptors
|-
| rowspan=2 | Stealth Bomber || Covert Ops
|-
| Special Edition Covert Ops
|-
| Prototype Exploration Ship || Special Edition Frigates
 
|-
| rowspan=3 | Destroyer || Precursor Destroyers || rowspan=6 | Destroyer
|-
| Standard Destroyers
|-
| Navy Faction ''Destroyers''
|-
| Command Destroyer || Command Destroyers
|-
| Tactical Destroyer || Tactical Destroyers
|-
| Interdictor || Interdictors
 
|-
| rowspan=5 | Cruiser || Precursor Cruisers || rowspan=15 | Cruiser
|-
| Standard Cruisers
|-
| Special Edition Cruisers
|-
| Navy Faction ''Cruisers''
|-
| Pirate Faction ''Cruisers''
|-
| Combat Recon Ship || Recon Ships
|-
| rowspan=2 | Force Recon Ship || Recon Ships
|-
| Special Edition Recon Ships
|-
| rowspan=2 | Heavy Assault Cruiser || Heavy Assault Cruisers
|-
| Special Edition Heavy Assault Cruisers
|-
| rowspan=2 | Heavy Interdiction Cruiser || Heavy Interdiction Cruisers
|-
| Special Edition Heavy Interdiction Cruisers
|-
| rowspan=2 | Logistics ''Cruiser'' || Logistics ''Cruisers'' || rowspan=2 | In-game: Logistics
|-
| Special Edition Logistics ''Cruisers''
|-
| Strategic Cruiser || Strategic Cruisers
 
|-
| Attack Battlecruiser || Standard Battlecruisers || rowspan=7 | Battlecruiser
|-
| rowspan=4 | Combat Battlecruiser || Precursor Battlecruisers
|-
| Standard Battlecruisers
|-
| Special Edition Battlecruisers
|-
| Navy Faction ''Battlecruisers''
|-
| Command Ship || Command Ships
|-
| Expedition Command Ship || Expedition Command Ships
 
|-
| rowspan=5 | Battleship || Precursor Battleships || rowspan=8 | Battleship
|-
| Standard Battleships
|-
| Special Edition Battleships
|-
| Navy Faction ''Battleships''
|-
| Pirate Faction ''Battleships''
|-
| rowspan=2 | Black Ops || Black Ops
|-
| Special Edition Battleships
|-
| Marauder || Marauders
 
|-
| Carrier || Carriers || Carrier
 
|-
| rowspan=2 | Supercarrier || Supercarriers || rowspan=2 | Supercarrier || rowspan=2 | In-game grouping: Carriers
|-
| ''Pirate'' Faction Supercarriers
 
|-
| rowspan=2 | Force Auxiliary || Force Auxiliaries || rowspan=2 | Force Auxiliary
|-
| ''Pirate'' Faction Force Auxiliaries
 
|-
| rowspan=3 | Dreadnought || Dreadnoughts || rowspan=3 | Dreadnought
|-
| Navy Faction ''Dreadnoughts''
|-
| Pirate Faction ''Dreadnoughts''
 
|-
| rowspan=2 | Titan || Titans || rowspan=2 | Titan
|-
| Faction Titans
 
|-
| rowspan=2 | Hauler || Standard Haulers || rowspan=4 | Hauler
|-
| Special Edition Industrial Ships || Industrial Ships is the "old" name for Haulers
|-
| Blockade Runner || Transport Ships
|-
| Deep Space Transport || Transport Ships
 
|-
| Freighter || Freighters || Freighter
 
|-
| Jump Freighter || Jump Freighters || Jump Freighter
 
|-
| Mining Barge || Mining Barges ||Mining Barge
 
|-
| Exhumer || Exhumers || Exhumer
 
|-
| Industrial Command Ship || Industrial Command Ships || Industrial Command Ship ?
 
|-
| Capital Industrial Ship || Capital Industrial Ships || Capital Industrial Ship
 
|}
:::: {| class="wikitable collapsible collapsed"
|+ Default number of rigs
|-
! style="min-width: 12em;" | Class !! style="min-width: 8em;" | Tech !! # Rigs
|-
| Corvette<br> Freighter<br> Jump Freighter<br> Prototype Exploration Ship<br> Shuttle
| —
| 0
|-
| rowspan=2 | ''Other''
| 2
| 2
|-
| ''Other''
| 3
|}
:::: {| class="wikitable collapsible collapsed"
|+ Default rig size
! style="min-width: 12em;" | Class !! style="min-width: 8em;" | Size
|-
| Corvette
Freighter<br>
Jump Freighter<br>
Prototype Exploration Ship<br>
Shuttle
| ''None''
|-
| Assault Frigate
Command Destroyer<br>
Covert Ops<br>
Destroyer<br>
Electronic Attack Ship<br>
Expedition Frigate<br>
Frigate<br>
Interceptor<br>
Interdictor<br>
Logistics Frigate<br>
Stealth Bomber<br>
Tactical Destroyer
| small
|-
| Attack Battlecruiser
Blockade Runner<br>
Combat Battlecruiser<br>
Combat Recon Ship<br>
Command Ship<br>
Cruiser<br>
Deep Space Transport<br>
Exhumer<br>
Expedition Command Ship<br>
Force Recon Ship<br>
Hauler<br>
Heavy Assault Cruiser<br>
Heavy Interdiction Cruiser<br>
Logistics Cruiser<br>
Mining Barge<br>
Strategic Cruiser
| medium
|-
| Battleship
Black Ops<br>
Industrial Command Ship<br>
Marauder
| large
|-
| Capital Industrial Ship
Carrier<br>
Dreadnought<br>
Force Auxiliary<br>
Supercarrier<br>
Titan
| capital
|}
:::: {| class="wikitable collapsible collapsed"
|+ Default number of calibration points
|-
! style="min-width: 12em;" | Class !! style="min-width: 8em;" | Grouping !! Points
|-
| Corvette<br> Freighter<br> Jump Freighter || rowspan=2 | — || 0
|-
| Prototype Exploration Ship<br> Shuttle  || 1
|-
| rowspan=2 | ''Other''
| ''Pirate Faction Ships''<br> Pirate Faction Frigates<br> Pirate Faction Destroyers<br> Pirate Faction Cruisers<br> Pirate Faction Battlecruisers<br> Pirate Faction Expedition Command Ships<br> Pirate Faction Battleships<br> Pirate Faction Dreadnoughts<br> Pirate Faction Supercarriers<br> Pirate Faction Force Auxiliaries<br> Pirate Faction Titans || 350
|-
| ''Other'' || 400
|}
:::: {| class="wikitable collapsible collapsed"
|+ Frigate escape bay
|-
! style="min-width: 12em;" | Class !! style="min-width: 8em;" | Grouping
|-
| rowspan=5 | Battleship || Precursor Battleships
|-
| Standard Battleships
|-
| Special Edition Battleships
|-
| Navy Faction ''Battleships''
|-
| Pirate Faction ''Battleships''
 
|-
| rowspan=2 | Black Ops || Black Ops
|-
| Special Edition Battleships
|-
| Marauder || Marauders
|}
::; grouping {{Co|var(--color-syntax-green)|[Required]}} {{Co|var(--color-syntax-yellow)|[tt]}} : Name of the market group the ship belongs to (See grouping guidlines). Used for: <br>* Ship category in breadcrumbs; <br>* Ship category under ship image; <br>* Determine (default) number of calibration points (in combination with '''class'''); <br>* Part of the header, {{Co|var(--color-syntax-yellow)|[tt]}}
::: {{CollapseBox|width= 70%
|grouping guidelines
|grouping is the name of the market group that directly contains ships, ignoring faction groups.
:: Examples:
:::; Probe : Market path: Ships / Frigates / Standard Frigates / Minmatar <br> Grouping becomes "Standard Frigates".
:::; Endurance : Market path: Ships / Frigates / Advanced Frigates / Expedition Frigates <br> Grouping becomes "Expedition Frigates".
:::; Zephyr : Market path: Ships / Special Edition Ships / Special Edition Frigates <br> Grouping becomes "Special Edition Frigates".
 
: Exceptions:
:: 1) Navy and Pirate Faction. Tag the ship type of the next higher level. However for historical reasons Navy Faction becomes Faction.
::: Examples:
::::; Probe Fleet Issue : Market path: Ships / Frigates / Faction Frigates / Navy Faction <br> Grouping becomes "Faction Frigates".
::::; Astero : Market path: Ships / Frigates / Faction Frigates / Pirate Faction <br> Grouping becomes "Pirate Faction Frigates".
           
:: 2) The logistic Cruisers. For some reason the Logistics group, unlike the Logistics Frigates, misses the ship type so that has to be added.
::: Example:
::::; Guardian : Market path: Ships / Cruisers / Advanced Cruisers / Logistics / Amarr <br> Grouping becomes "Logistics Cruisers"
 
:: 3) Supercarriers. Use the ship class plural as grouping.
::: Example:
::::; Archon : Grouping becomes "Supercarriers"
}}
 
::; hulltype {{Co|var(--color-syntax-green)|[Required]}} {{Co|var(--color-syntax-yellow)|[tt]}} : Ships basic hulltype. The Tech1 shipname when there are variations i.e. The [[Vexor]], [[Guardian-Vexor]], [[Ishtar]] and [[Vexor Navy Issue]] all have Vexor for their hulltype. Otherwise use the shipname. <br>Used for: <''Hull type''> Class under ship image. The word Class must be included.
::; faction {{Co|var(--color-syntax-green)|[Required]}} {{Co|var(--color-syntax-yellow)|[bl]}} : Name of the faction the ship belongs to. Used for: <br>* Faction name under/on ship image; <br>* Faction logo under ship image; <br>* Show faction name when hovering over the logo.
::; variations {{Co|var(--color-syntax-yellow)|[bl]}} : List of ship on the variations tab in-game. Defaults to: ''none''<br>Use the template {{Tl|Ship}}. If more than one, separate by "<code>,<space></code>".<br>Put other ship comparisons in the notes section of the ship article.
::; tech {{Co|var(--color-syntax-yellow)|[bl, tt]}} : The ships tech "level". Unused for Tech1 ships (2 for Tech2, 3 for Tech3, F for faction and S for storyline) Used for: <br>* Techcorner on ship image; <br>* Determine the (default) number of rigs (in combination with '''class''')
 
 
::; powergrid {{Co|var(--color-syntax-yellow)|[tt]}} : Amount of Powergrid the ship has. Including the unit i.e. <code>700 MW</code>. Defaults to: 0 MW
::; cpu {{Co|var(--color-syntax-yellow)|[tt]}} : Amount of CPU the ship has. Including the unit i.e. <code>300 tf</code>. Defaults to: 0 tf
::; capacitor : Capacitor capacity. Including the unit i.e. <code>1,450 GJ</code>. Defaults to: 0 GJ
 
 
::; highs {{Co|var(--color-syntax-yellow)|[bl, tt]}} : Number of high power slots. Defaults to: 0
::; turrets {{Co|var(--color-syntax-yellow)|[bl, tt]}} : Number of turret hard-points. Defaults to: 0
::; launchers {{Co|var(--color-syntax-yellow)|[bl, tt]}} : Number of launcher hard-points. Defaults to: 0
::; mediums {{Co|var(--color-syntax-yellow)|[bl, tt]}} : Number of medium power slots. Defaults to: 0
::; lows {{Co|var(--color-syntax-yellow)|[bl, tt]}} : Number of low power slots. Defaults to: 0
 
 
::; mass : The ship's mass. Including the unit i.e. <code>1,100,000 kg</code>. Defaults to: 0 kg
::; volume : The ship's volume (unpackaged). Including the unit i.e. <code>115,000<nowiki>{{m3}}</nowiki></code>. Defaults to: 0 {{m3}}
 
 
::; cargohold {{Co|var(--color-syntax-yellow)|[bl, tt]}} : Capacity of the standard cargo hold. Including the unit i.e. <code>480<nowiki>{{m3}}</nowiki></code>. Defaults to: 0{{m3}}
::; extraholdtype {{Co|var(--color-syntax-grey)|Optional}} : Type of an additional hold/bay (Mining, Gas, Ice, Minerals, Planetary Commodities, Command Center, Ammo, Expedition, Fleet Hangar, Fuel Bay, Ship Maintenance Bay).
::; extrahold {{Co|var(--color-syntax-grey)|Optional}} : Capacity of an additional hold/bay. {{Co|var(--color-syntax-green)|Required}} when '''extraholdtype''' is used.
::; extrahold<''x''>type {{Co|var(--color-syntax-grey)|Optional}} : <''x''> is 2 till 4. See '''extraholdtype'''
::; extrahold<''x''>  {{Co|var(--color-syntax-grey)|Optional}}: <''x''> is 2 till 4. See '''extrahold'''


:: Drones. Overruled when '''fighterbay''' is used. Defaults to "No drone bay." when not used.
::; dronebay : Dronebay capacity. Including the unit i.e. 125 <nowiki>{{m3}}</nowiki>. Defaults to
::; bandwidth : Drone bandwidth. Including the unit i.e. 75 Mbit/sec


:: Fighters. Overrules  '''dronebay'''
:: Drones. Overruled when '''fighterbay''' is used. Defaults to: "No drone bay." when neither '''dronebay''' nor '''fighterbay''' are used.
::; fighterbay : Fighter bay capacity. Including the unit i.e. 125 <nowiki>{{m3}}</nowiki>
::; dronebay {{Co|var(--color-syntax-yellow)|[bl]}} : Dronebay capacity. Including the unit i.e. <code>125<nowiki>{{m3}}</nowiki></code>.  
::; fightertubes : Number of fighter tubes.
::; bandwidth {{Co|var(--color-syntax-yellow)|[bl]}} : Drone bandwidth. Including the unit i.e. <code>75 Mbit/sec</code>. {{Co|var(--color-syntax-green)|Required}} when '''dronebay''' is used.
::; lightfightersquadlimit : Max number of light fighters. (not visible when not used)
::; heavyfightersquadlimit : Max number of heavy fighters. (not visible when not used)
::; supportfightersquadlimit : Max number of support fighters. (not visible when not used)


::; info : The text found on the Description tab of the in-game ship info.
::; bonuses : List of bonuses applied to the ship (Source; Trait tab in-game ship info). ''needs more info about how to use''
::; structurehp : Hitpoint value of the hull. Including the unit i.e. 2,000 HP


::; armordhp : Hitpoint value of the armor. Including the unit i.e. 2,000 HP
:: Fighters. Overrules '''dronebay'''.
::; armorem : Armor resistance percentage for electromagnetic damage.
::; fighterbay {{Co|var(--color-syntax-yellow)|[bl]}} : Fighter bay capacity. Including the unit i.e. <code>60,000 <nowiki>{{m3}}</nowiki></code>.
::; armorherm : Armor resistance percentage for thermal damage.
::; fightertubes {{Co|var(--color-syntax-yellow)|[bl]}} : Number of fighter tubes. {{Co|var(--color-syntax-green)|Required}} when '''fighterbay''' is used.
::; armorkin : Armor resistance percentage for kinetic damage.
::; lightfightersquadlimit : Max number of light fighters. ({{Co|var(--color-syntax-grey)|Optional}} not visible when not used)
::; armorexp : Armor resistance percentage for explosive damage.
::; heavyfightersquadlimit : Max number of heavy fighters. ({{Co|var(--color-syntax-grey)|Optional}} not visible when not used)
::; supportfightersquadlimit : Max number of support fighters. ({{Co|var(--color-syntax-grey)|Optional}} not visible when not used)


::; shieldhp : Hitpoint value of the shield. Including the unit i.e. 2,000 HP
::; shieldem : Shield resistance percentage for electromagnetic damage. Including the unit i.e. 1,100 HP
::; shieldtherm : Shield resistance percentage for thermal damage.
::; shieldkin : Shield resistance percentage for kinetic damage.
::; shieldexp : Shield resistance percentage for explosive damage.


::; maxvelocity : Maximum velocity. Including the unit i.e. 195 m/sec
::; quote : The quote can be found on the overview section of the ship information window
::; inertia : Inertia modifier.
::; quote_attribution : The attribution of the quote. The part after the - sign right beneath the quote.
::; warpspeed : Warp speed. Including the unit i.e. 4 AU/s
::; info {{Co|var(--color-syntax-yellow)|[bl]}} : The text found on the Description tab of the in-game ship info.
::; warptime : Base time to warp (manually calculated). Including the unit i.e. 8.62 s. (see [[Acceleration#Accelerating_to_warp|Accelerating to warp]])
::; bonuses {{Co|var(--color-syntax-yellow)|[bl]}} : List of bonuses applied to the ship (Source; Trait tab in-game ship info). {{Co|var(--color-syntax-grey)|Optional}} not visible when not used.<br> Preferably in the same order as on the Traits tab. Group headers like <skill> or role are bolded, header and actual bonuses are separated by <nowiki><br></nowiki> and may each be put on their own line to make it easier to read the source. Use &amp;bull;&amp;nbsp; for things like "Can fit ''module''" <br> example: {{code|1= bonuses= <nowiki>'''</nowiki>Gallente Cruiser bonuses (per skill level):<nowiki>'''<br></nowiki><br>5% bonus to Medium Hybrid Turret damage<nowiki><br></nowiki><br>10% bonus to Drone hitpoints, damage and mining yield<nowiki><br></nowiki><br>&amp;bull;&amp;nbsp;Can fit ''module''
}}


::; targetrange : Maximum range to lock targets. Including the unit i.e. 52.5 km
::; maxlockedtargets : Maximum number of lockable targets.
::; sigradius : Signature radius. Including the unit i.e. 145 m
::; scanres : Scan Resolution. Including the unit i.e. 280 mm
::; sensortype : Type of sensor used. Used for: <br>* Ship attributes; <br>* Sensor type info on the ECM priority block "what's this?" pop-up
::; sensorvalue : Sensor strength value. Including the unit i.e. 16 points


::; reqskills : List of required skills. use the template {{Tl|RequiredSkill}} ''needs more info about how to use''
::; structurehp : Hitpoint value of the hull. Including the unit i.e. <code>2,000 HP</code>. Defaults to: 0 HP
::; totaltraintime : Training time for the skills in Required Skill (manually calculated). Including the unit i.e. 19h 15m 30s
 
::; forumlinks : (Optional) List of relevant forum links. (not visible when not used)
 
::; wikireferences : List of relevant UniWiki articles (Has some build-in).
::; armorhp {{Co|var(--color-syntax-yellow)|[bl]}} : Hitpoint value of the armor. Including the unit i.e. <code>2,000 HP</code>. Defaults to: 0 HP
::; externallinks : List of relevant external links (zKillboard, EVE Workbench, evepraisal and EVE ref are build in).
::; armorem {{Co|var(--color-syntax-yellow)|[bl]}} : Armor resistance percentage for electromagnetic damage. Defaults to: 0
::; highlights<''x''> : (Optional) <''x''> is 1 till 4. highlights. (not visible when not used)
::; armorherm {{Co|var(--color-syntax-yellow)|[bl]}} : Armor resistance percentage for thermal damage. Defaults to: 0
::; armorkin {{Co|var(--color-syntax-yellow)|[bl]}} : Armor resistance percentage for kinetic damage. Defaults to: 0
::; armorexp {{Co|var(--color-syntax-yellow)|[bl]}} : Armor resistance percentage for explosive damage. Defaults to: 0
 
 
::; shieldhp {{Co|var(--color-syntax-yellow)|[bl]}} : Hitpoint value of the shield. Including the unit i.e. <code>2,000 HP</code>. Defaults to: 0 HP
::; shieldem {{Co|var(--color-syntax-yellow)|[bl]}} : Shield resistance percentage for electromagnetic damage. Defaults to: 0
::; shieldtherm {{Co|var(--color-syntax-yellow)|[bl]}} : Shield resistance percentage for thermal damage. Defaults to: 0
::; shieldkin {{Co|var(--color-syntax-yellow)|[bl]}} : Shield resistance percentage for kinetic damage. Defaults to: 0
::; shieldexp {{Co|var(--color-syntax-yellow)|[bl]}} : Shield resistance percentage for explosive damage. Defaults to: 0
 
 
::; maxvelocity {{Co|var(--color-syntax-yellow)|[bl, tt]}} : Maximum velocity. Including the unit i.e. <code>195 m/s</code>. Defaults to: 0 m/s
::; inertia : Inertia modifier. Defaults to: 0.0
::; warpspeed : Warp speed. Including the unit i.e. <code>4 AU/s</code>. Defaults to: 0 AU/s
::; warptime : Base time to warp (manually calculated). Including the unit i.e. <code>8.62 s</code>. (see [[Acceleration#Accelerating_to_warp|Accelerating to warp]] for the calculation.)
 
 
::; targetrange {{Co|var(--color-syntax-yellow)|[bl]}} : Maximum range to lock targets. Including the unit i.e. <code>52.5 km</code>. Defaults to: 0 km
::; maxlockedtargets : Maximum number of simultaneously lockable targets. Defaults to: 0
::; sigradius {{Co|var(--color-syntax-yellow)|[bl]}} : Signature radius. Including the unit i.e. <code>145 m</code>. Defaults to: 0 m
::; scanres : Scan Resolution. Including the unit i.e. <code>280 mm</code>. Defaults to 0 mm
::; sensortype : Type of sensor used. Defaults to: Multi. Otherwise use one of Gravimetric, LADAR, Magnetrometric or RADAR. Used for: Ship attributes.
::; sensorvalue : Sensor strength value. Including the unit i.e. <code>16 points</code>. Defaults to: 0 points
 
 
::; reqskills : List of skills required to fly the hull. Use the template {{Tl|RequiredSkill}}. Defaults to: ''none''<br> Use wiki mark-up for an unordered list (*). For skills that are prerequisites for other skills use nested lists. (Note: make sure the * starts at the first position of the line, except for the first if behind reqskills=, otherwise the wiki mark-up will not recognize it as an unordered list.)<br> Example {{Code|1= reqskills= <nowiki>* {{RequiredSkill|Gallente Cruiser|I}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Gallente Destroyer|III}}
*** {{RequiredSkill|Gallente Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}</nowiki>
}}
::; totaltraintime : Training time for the skills in Required Skill (manually calculated). Including the unit i.e. <code>19h 15m 30s</code>. Not visible when no required skills.
 
 
<!--::; forumlinks {{Co|var(--color-syntax-grey)|Optional}} : List of relevant forum links. When more than one separate by "<code>,<nowiki><br></nowiki></code>". (not visible when not used)-->
::; wikireferences : List of relevant UniWiki article links (Has some build-in). When more than one separate by "<code>,<nowiki><br></nowiki></code>".
::; externallinks : List of relevant external links (zKillboard, EVE Workbench, Janice and EVE Ref are build in). When more than one separate by "<code>,<nowiki><br></nowiki></code>".
::; highlights<''x''> {{Co|var(--color-syntax-grey)|Optional}} {{Co|var(--color-syntax-yellow)|[tt]}} : <''x''> is 1 till 4. highlights. (not visible when not used)
 


:: Overrides, use only when the build in results are incorrect.
:: Overrides, use only when the build in results are incorrect.
Line 216: Line 567:
:::; rigs_size : Override for (default) size of rigs.
:::; rigs_size : Override for (default) size of rigs.
:::; rigs_calibration : Override for (default)  number of calibration points.
:::; rigs_calibration : Override for (default)  number of calibration points.


=== Example ===
=== Example ===
Line 223: Line 573:
<pre>
<pre>
{{ShipArticle
{{ShipArticle
<!--  Template marker : DON'T EDIT LINE -->
<!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2022-12-10)
* SHIP ATTRIBUTES SECTION (last update : 2022-12-10)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
------------------------------------------------------------->
| shipid=24688
| shipid= 24688
| shipimg=Rokh.jpg
| shipimg= Rokh.jpg
| shipname=Rokh
| shipname= Rokh
| caption=Rokh
| class= Battleship
| class=Battleship
| grouping= Standard Battleships
| grouping=Standard Battleships
| hulltype= Rokh Class
| hulltype=Rokh Class
| faction= Caldari State
| faction=Caldari State
| variations=  
| race=Caldari
| tech=  
| roles=unspecified
 
| variations=<i>none</i>
| powergrid= 15,000 MW
| tech=
| cpu= 780 tf
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| capacitor= 6,000 GJ
| powergrid=15,000 MW
 
| cpu=780 tf
| highs= 8
| capacitor=6,000 GJ
| turrets= 8
| highs=8
| launchers= 4
| turrets=8
| mediums= 6
| launchers=4
| lows= 5
| mediums=6
 
| lows=5
| mass= 105,300,000 kg
| mass=105,300,000 kg
| volume= 470,000 m&#179;
| volume=486,000 m&#179;
 
| cargohold=625 m&#179;
| cargohold= 820{{m3}}
| extrahold=
| extraholdtype=
| extraholdtype=
| extrahold=
| extrahold2=
 
| extrahold2type=
| dronebay= 50{{m3}}
| extrahold3=
| bandwidth= 50 Mbit/sec
| extrahold3type=
 
| extrahold4=
| quote= You cannot outrun the wind, for its reach is without limit.
| extrahold4type=
| quote_attributionExcerpt from Mediations on the Way: Book of the Cold Wind
| dronebay=50 m&#179;
| info= <b>Development</b><br>Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
| bandwidth=50 Mbit/sec
| bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>
| fighterbay=
10% bonus to Large Hybrid Turret optimal range<br>
| fightertubes=
4% bonus to all shield resistances<br>
| lightfightersquadlimit=
'''Role bonus:'''<br>
  | heavyfightersquadlimit=
100% bonus to Shield Extender hitpoints<br>
| supportfightersquadlimit=
50% bonus to Armor Plate hitpoints<br>
| info=<br><b>Development</b><br>Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far.
5% additional bonus to Reinforced Bulkhead hitpoints
| bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>10% bonus to Large Hybrid Turret optimal range<br>4% bonus to all shield resistances<br>
 
| structurehp=7,500 HP
| structurehp= 8,250 HP
| shieldhp=8,500 HP
 
| shieldem=0
| armorhp= 7,700 HP
| shieldexp=50
| armorem= 50
| shieldkin=40
| armortherm= 45
| shieldtherm=20
| armorkin= 25
| armorhp=7,000 HP
| armorexp= 10
| armorem=50
 
| armorexp=10
| shieldhp= 9,350 HP
| armorkin=25
| shieldem= 0
| armortherm=44.99999999999999
| shieldtherm= 20
| maxvelocity=89 m/sec
| shieldkin= 40
| inertia=0.136
| shieldexp= 50
| warpspeed=2 AU/s
 
| warptime=19.85 s
| maxvelocity= 89 m/sec
| targetrange=90.00 km
| inertia= 0.136
| sigradius=500 m
| warpspeed= 3 AU/s
| maxlockedtargets=7
| warptime= 19.85 s
| sensortype=Gravimetric
 
| sensorvalue=24 points
| targetrange= 108 km
| scanres=75 mm
| maxlockedtargets= 7
| reqskills=*{{RequiredSkill|Caldari Battleship|I}}
| sigradius= 500 m
| scanres= 98 mm
| sensortype= Gravimetric
| sensorvalue= 24 points
 
| reqskills=*{{RequiredSkill|Caldari Battleship|I}}
**{{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Caldari Battlecruiser|III}}
**{{RequiredSkill|Caldari Battlecruiser|III}}
Line 302: Line 657:
*****{{RequiredSkill|Caldari Frigate|III}}
*****{{RequiredSkill|Caldari Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
******{{RequiredSkill|Spaceship Command|I}}
| totaltraintime= 3d 20h 55m 10s


| totaltraintime=3d 20h 55m 10s
| wikireferences=  
| forumlinks=
| externallinks=  
| wikireferences=
| highlights1=  
| externallinks=
| highlights2=  
| highlights1=
| highlights3=  
| highlights2=
| highlights4=  
| highlights3=
| highlights4=
| rigs_count=
| rigs_size=
| rigs_calibration=
}}
}}
</pre>
</pre>
Line 325: Line 676:
To automatically generate template code for an existing ship, you can use the tool located [https://ubik2.github.io/eveuniversity-wiki-helpers/ship_template.html here].
To automatically generate template code for an existing ship, you can use the tool located [https://ubik2.github.io/eveuniversity-wiki-helpers/ship_template.html here].


2022-12-10 See [https://github.com/ubik2/eveuniversity-wiki-helpers GitHub for the source] which had its last update in jun 2014.
2022-12-10 See [https://github.com/ubik2/eveuniversity-wiki-helpers GitHub for the source] which had its last update in june 2014.
--->
--->


<includeonly>[[Category:Formatting templates]]</includeonly>
<includeonly>[[Category:Formatting templates]]</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
<noinclude>[[Category:Template documentation]]</noinclude>