Difference between revisions of "Impel"
m (Remove parameters caption and race; cosmetic changes) |
Drebin 679 (talk | contribs) (Added quote introduced in the Revenant expansion (2024-11-12). Removed manufacturer portion of info blurb that was taken out in the same expansion.) |
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| grouping=Transport Ships | | grouping=Transport Ships | ||
| hulltype=Bestower Class | | hulltype=Bestower Class | ||
− | | faction=Amarr Empire | + | | faction=Amarr Empire |
− | |||
| variations={{Ship|Bestower}} | | variations={{Ship|Bestower}} | ||
− | | tech=2 | + | | tech=2 |
− | |||
| powergrid=330 MW | | powergrid=330 MW | ||
| cpu=240 tf | | cpu=240 tf | ||
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| dronebay= | | dronebay= | ||
| bandwidth= | | bandwidth= | ||
− | | info= | + | | quote=Though perilous, I served. Though beset, I persevered. Though denied, I believed. |
+ | | quote_attribution=The Scriptures, Prophet Kuria 12:18 | ||
+ | | info=Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. | ||
| bonuses=<b>Amarr Hauler bonuses (per skill level):</b><br> | | bonuses=<b>Amarr Hauler bonuses (per skill level):</b><br> | ||
7.5% bonus to Armor Repairer amount<br> | 7.5% bonus to Armor Repairer amount<br> | ||
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== Summary == | == Summary == | ||
− | While all Deep Space Transports (DSTs) are designed to be flying tanks, the Impel is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivaled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility are relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the [[Cloak Trick|Cloak/MWD trick]] you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space. | + | While all Deep Space Transports (DSTs) are designed to be flying tanks, the '''Impel''' is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivaled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility are relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the [[Cloak Trick|Cloak/MWD trick]] you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space. |
− | As with all DSTs, the Fleet | + | As with all DSTs, the Fleet Hangar can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the {{sk|Transport Ships}} skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST. |
== Skills == | == Skills == |
Latest revision as of 21:23, 16 November 2024
RELATED UNI-WIKI REFERENCES
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Though perilous, I served. Though beset, I persevered. Though denied, I believed.
SHIP BONUSES
Amarr Hauler bonuses (per skill level):
Ship Attributes
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Summary
While all Deep Space Transports (DSTs) are designed to be flying tanks, the Impel is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivaled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility are relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the Cloak/MWD trick you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space.
As with all DSTs, the Fleet Hangar can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the Transport Ships skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.
Skills
Further information about additional or recommended skills to pilot Impel for a specific or its common role(s) can be written here.
Tactics
No sub-article about Impel roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Impel here.