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Drones: Difference between revisions

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{{Update|Need info from Summon the Swarm patch in regards to mutated drones and modules}}
{{Update}}


{{note box|This article describes the various kinds of drones and explains how they work. For a detailed discussion of the use of drones, including PvP and PvE tactics, see [[Drone mechanics]]. If you are looking for ships that carry drones, see [[Drone Capable Ships]].}}
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{{Weapon Systems Links}}
{{Weapon Systems Links}}
{{Hatnote|This article describes the various kinds of drones and explains how they work. <br>For a detailed discussion of the use of drones, including PvP and PvE tactics, see [[Drone mechanics]]. If you are looking for ships that carry drones, see [[Drone-capable ships]].
}}
'''Drones''' are semi-autonomous vehicles launched from ships and designed to augment the launching ship's capabilities. All four races use drones to a greater or lesser degree, so many ships, especially larger ships, will have drone capabilities.
'''Drones''' are semi-autonomous vehicles launched from ships and designed to augment the launching ship's capabilities. All four races use drones to a greater or lesser degree, so many ships, especially larger ships, will have drone capabilities.


While most drones are used as support, some ships use drones as their primary way of dealing damage. In addition, there are drones for specialized uses: such as [[mining]], [[EWAR|electronic warfare]], and [[Guide to Logistics|logistics]].
While most drones are used as support, some ships use drones as their primary way of dealing damage. In addition, there are drones for specialized uses: such as [[mining]], [[electronic warfare]], and [[logistics]].


Compared to the other combat [[weapons|weapons systems]] in EVE, drones provide a great deal of flexibility. On the other hand, drones need to travel to their targets before applying their damage, and they can be destroyed by enemy fire.
Compared to the other combat [[weapons|weapons systems]] in EVE, drones provide a great deal of flexibility. On the other hand, drones need to travel to their targets before applying their damage, and they can be destroyed by enemy fire.


== Drone basics ==
== Drone basics ==
[[File:Drone control window.png|thumb|left|200px|The drone control window, showing drones in the drone bay and drones in space.]]
[[File:Drone control window.png|thumb|left|The drone control window, showing drones in the drone bay and drones in space.]]
If you undock with drones in your drone bay, a new window for controlling drones will appear on your screen. Via this window, you can launch drones from your drone bay, give commands to them once they are in space, and recover them back into your drone bay.
If you undock with drones in your drone bay, a new window for controlling drones will appear on your screen. Via this window, you can launch drones from your drone bay, give commands to them once they are in space, and recover them back into your drone bay.


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Drones are capable of serving many different roles and exist in many different sizes. There are five general categories:
Drones are capable of serving many different roles and exist in many different sizes. There are five general categories:
* [[#Combat_drones|Combat drones]]<br>
* [[#Combat_drones|Combat drones]]<br>
:Targeting enemy ships, these apply the [[Damage types|basic types of damage]].
: Targeting enemy ships, these apply the [[NPC damage types|basic types of damage]].
* [[#Electronic_warfare_drones|Electronic warfare and combat utility drones]]<br>
* [[#Electronic_warfare_drones|Electronic warfare and combat utility drones]]<br>
:Targeting enemy ships, these [[Electronic warfare|weaken and interfere]] with the enemy.
: Targeting enemy ships, these [[Electronic warfare|weaken and interfere]] with the enemy.
* [[#Logistics drones|Logistics drones]]<br>
* [[#Logistics drones|Logistics drones]]<br>
:Targeting friendly players, these provide aid to ships in a fleet.
: Targeting friendly players, these provide aid to ships in a fleet.
* [[#Salvage drones|Salvage drones]]<br>
* [[#Salvage drones|Salvage drones]]<br>
:These target wrecks for [[salvage]].
: These target wrecks for [[salvage]].
* [[#Mining drones|Mining drones]]<br>
* [[#Mining drones|Mining drones]]<br>
:These target asteroids or ice and [[mining|mine them]] for resources.
: These target asteroids or ice and [[mining|mine them]] for resources.


Details on the characteristics of individual drone types are shown below in [[#Drone Type Details|Drone Type Details]]. A discussion of the uses of these drones in game can be found in [[Drone mechanics]].
Details on the characteristics of individual drone types are shown below in [[#Drone Type Details|Drone Type Details]]. A discussion of the uses of these drones in game can be found in [[Drone mechanics]].
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=== Drone bay ===
=== Drone bay ===
[[File:Tristan-get-info.png|thumb|left]]
[[File:Tristan-get-info.png|thumb|left]]
A ship must have a drone bay to use drones. You can find out if a ship has a drone bay, and how big it is, by looking at the Attributes tab in its Show Info window. If it has a drone bay, it will tell you the drone bay's capacity in cubic meters (m<sup>3</sup>). The size of a ship's drone bay determines how many drones you can carry with you, ready to be launched into space; larger and more powerful drones take up more space in your drone bay.
A ship must have a drone bay to use drones. You can find out if a ship has a drone bay, and how big it is, by looking at the Attributes tab in its Show Info window. If it has a drone bay, it will tell you the drone bay's capacity in cubic meters ({{m3|ns}}). The size of a ship's drone bay determines how many drones you can carry with you, ready to be launched into space; larger and more powerful drones take up more space in your drone bay.


{{example|The [[Tristan]] has a 40&nbsp;m<sup>3</sup> drone bay, which means it can carry up to eight light drones (which take up 5&nbsp;m<sup>3</sup> each), or four medium drones (10&nbsp;m<sup>3</sup> each), or a combination of the two (e.g. two medium and four light drones).}}
{{example|The [[Tristan]] has a 40{{m3}} drone bay, which means it can carry up to eight light drones (which take up 5{{m3}} each), or four medium drones (10{{m3}} each), or a combination of the two (e.g. two medium and four light drones).}}


The size of your ship's drone bay is fixed and cannot be enlarged using modules or skills. Only drones can be carried in a drone bay; it cannot be used to carry other cargo. While you can carry drones in your cargo bay, you can only use them if they are in the drone bay. You can only move drones in or out of your drone bay while docked at a station, or by using a ship/structure with a fitting service (e.g. a [[Mobile Structure|mobile depot]] or a [[Capital Ship]]).
The size of your ship's drone bay is fixed and cannot be enlarged using modules or skills. Only drones can be carried in a drone bay; it cannot be used to carry other cargo. While you can carry drones in your cargo bay, you can only use them if they are in the drone bay. You can only move drones in or out of your drone bay while docked at a station, or by using a ship/structure with a fitting service (e.g. a [[Mobile Depot]] or a [[Capital Ship]]).


=== Bandwidth ===
=== Bandwidth ===
The other important ship attribute is its "bandwidth". This is the ship's ability to control drones in space and is measured in Mbit/sec. You can only deploy as many drones as you have available bandwidth on your ship, and bigger drones require more bandwidth. Your ship's bandwidth is fixed and is not affected by skills or modules.
The other important ship attribute is its '''bandwidth'''. This is the ship's ability to control drones in space and is measured in Mbit/sec. You can only deploy as many drones as you have available bandwidth on your ship, and bigger drones require more bandwidth. Your ship's bandwidth is fixed and cannot be increased by skills or modules (but it can be decreased if a '''Warp Core Stabilizer''' is fitted).


Many ships (and especially [[Drone Capable Ships|dedicated drone ships]]) can carry many more drones in their drone bays than they can deploy at once; this allows them to selectively deploy different types of drones, or to replace drones that are destroyed in combat. With the exception of [[fighters]] (which are only used by capital ships) and special limited edition drones, a drone's bandwidth requirements (in Mbit/sec) is always the same number as its volume (in m<sup>3</sup>).
Many ships (and especially [[Drone Capable Ships|dedicated drone ships]]) can carry many more drones in their drone bays than they can deploy at once; this allows them to selectively deploy different types of drones, or to replace drones that are destroyed in combat. With the exception of [[fighters]] (which are only used by capital ships) and special limited edition drones, a drone's bandwidth requirements (in Mbit/sec) is always the same number as its volume (in {{m3|ns}}).


However, irrespective of your ship's bandwidth, you can only have as many drones in space at once as you have levels in the {{sk|Drones}} skill which allows up to 5 drones at level V. (The only exception to this limit is the very rare [[Guardian-Vexor]] cruiser.) This means that with high bandwidth you might be able to deploy five heavy or five light drones, while with lower bandwidth you may only be able to put out five of the light ones.
However, irrespective of your ship's bandwidth, you can only have as many drones in space at once as you have levels in the {{sk|Drones}} skill which allows up to 5 drones at level V. (The only exception to this limit is the very rare [[Guardian-Vexor]] cruiser.) This means that with high bandwidth you might be able to deploy five heavy or five light drones, while with lower bandwidth you may only be able to put out five of the light ones.
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=== Navigation and Distance ===
=== Navigation and Distance ===
Almost all drones (except the stationary sentry drones) have a built-in [[Lexicon#MWD|microwarp drive (MWD)]], which allows them to travel quickly to engage a target. Once they arrive near their target, they shut down their MWD, orbit the target, and fire their weapons. This means that drones have to travel to the target and then stay within range of it in order to apply their damage. In practice, this means that drones will have difficulty against faster, more agile targets, as even though they may be able to catch them thanks to their MWD, they may not be able to stay within weapons range for long at their non-MWD speed. Larger drones in particular are almost useless against fast frigates for this reason.
Almost all drones (except the stationary sentry drones) have a built-in [[MWD|microwarp drive (MWD)]], which allows them to travel quickly to engage a target. Once they arrive near their target, they shut down their MWD, orbit the target, and fire their weapons. This means that drones have to travel to the target and then stay within range of it in order to apply their damage. In practice, this means that drones will have difficulty against faster, more agile targets, as even though they may be able to catch them thanks to their MWD, they may not be able to stay within weapons range for long at their non-MWD speed. Larger drones in particular are almost useless against fast frigates for this reason.


No skill or module affects the orbit speed of drones.
No skill or module affects the orbit speed of drones.
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| Fighter Settings: Toggle Attack and Follow || (None)
| Fighter Settings: Toggle Attack and Follow || (None)
|-
|-
| Launch Drones || (None)
| Launch Drones || Shift-F
|-
|-
| Reconnect To Lost Drones || (None)
| Reconnect To Lost Drones || (None)
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* '''{{co|wheat|Assist}}''': If you give this command your drones will assist a member of your fleet, and will engage whatever target they are attacking.
* '''{{co|wheat|Assist}}''': If you give this command your drones will assist a member of your fleet, and will engage whatever target they are attacking.
* '''{{co|wheat|Guard}}''': Similar to the "Assist" command, except that your drones will engage whatever ships attacks the fleet member you order your drones to guard.
* '''{{co|wheat|Guard}}''': Similar to the "Assist" command, except that your drones will engage whatever ships attacks the fleet member you order your drones to guard.
* '''{{co|wheat|Mine}}''': Orders your mining drone(s) to mine the asteroid you have targeted for one cycle (60 seconds), then return to your ship, drop the mined ore off in your cargo or ore bay. They will immediately return to the asteroid after they have dropped off their ore at your ship and continue mining. You can redirect them to a different asteroid at any time.
* '''{{co|wheat|Mine}}''': Orders your mining drone(s) to mine the asteroid you have targeted for one cycle (60 seconds), then return to your ship, drop the mined ore off in your cargo or mining bay. They will immediately return to the asteroid after they have dropped off their ore at your ship and continue mining. You can redirect them to a different asteroid at any time.
* '''{{co|wheat|Salvage}}''': Orders your salvage drone(s) to salvage the wreck you have targeted; if you give this command without anything targeted, your salvage drones will automatically salvage every wreck ''belonging to you'' within your drone control range. To salvage wrecks belonging to other players (coloured yellow on the [[overview]]), you need to manually target them and give the "Salvage" command.
* '''{{co|wheat|Salvage}}''': Orders your salvage drone(s) to salvage the wreck you have targeted; if you give this command without anything targeted, your salvage drones will automatically salvage every wreck ''belonging to you'' within your drone control range. To salvage wrecks belonging to other players (coloured yellow on the [[overview]]), you need to manually target them and give the "Salvage" command.
   
   
Once you give a command to your drones, they start carrying it out in the next server tick. In practice, this means that your drones may take 1-2 seconds to respond after you give a command.
Once you give a command to your drones, they start carrying it out in the next [[server tick]]. In practice, this means that your drones may take 1-2 seconds to respond after you give a command.


=== Flight behavior settings ===
=== Default behavior settings ===
[[File:Drone options.png|thumb|Modify drone behavior.]]
[[File:Drone options.png|thumb|Modify drone behavior.]]
You can modify your drones' default behavior through the drop down menu at the top left of the drone control window.
The  drones' default behavior can be set through the menu that appears when clicking the cog icon on the "Drones in space" folder bar. The icon becomes visible when hovering over the folder bar.
* '''{{co|wheat|Passive}}'''<br>
; {{co|wheat|Auto Attack}}
Your drones will not automatically attack hostile ships in this mode, but will stay in orbit around your ship until given a specific command. This is the default mode, and it's recommended to keep your drones in this mode for PvE (particularly when running missions, as you want to control which rats you aggro) and for most PvP.
:; Disabled : Drones will not automatically attack hostile ships, but will stay in orbit around the ship until given a specific command. This is the default mode, and it is recommended to keep drones in this mode for PvE (particularly when running missions, as you want to control which rats you aggro) and for most PvP.
:; Enabled : Drones will automatically attack any entity which shows aggression to them or the ship (using the same targeting logic as [[Missile Launchers#Auto-Targeting Missiles|auto-targeting missiles]]{{Verify}}). Note that they will only react to hostiles which begin aggressing <em>after</em> the drones were launched{{Verify}}.


* '''{{co|wheat|Aggressive}}'''<br>
Enabling this mode can be useful when being [[Electronic Countermeasures|jammed]], as it gives a chance to attack <em>something</em> at least. However, as drones are fairly dumb in their target selection, in almost every other situation you want to command the drones manually as drones may inadvertently attack something you would rather not.
Your drones will automatically attack any entity which attacks your ship (using the same targeting logic as [[Missile Launchers#Auto-Targeting Missiles|auto-targeting missiles]]). Note that they will only react to hostiles which begin attacking you ''after'' the drones were launched.


This mode can be useful if you are being [[ECM|jammed]], as it gives you a chance to attack ''something'' at least. However, as your drones are fairly dumb in their target selection, in almost every other situation you want to command your drones manually as your drones may inadvertently attack something you would rather not.
::; {{co|wheat|Focus fire}}
::: Only applies when Auto Attack is enabled.
:::; Disabled : Every drone will decide its own target.
:::; Enabled : All drones attack a single target. There are almost no situations in which this box should not be checked.


* '''{{co|wheat|Focus fire}}'''<br>
; {{co|wheat|Attack and follow}}
If you tick this box, then all your drones in space will attack a single target (particularly if they are choosing their own targets in "Aggressive" mode). There are almost no situations in which this box should not be checked.
{{Hatnote|(18 August 2024: In the old image this option was shown under the section "Fighter Settings" Today's upload does not have that section, but the source was also not fighter capable.)}}
 
: Only applies to fighter and fighter-bomber drones (as used by [[capital ships]]). As these drones have built-in warp drives, they can follow targets even if they warp away - to prevent this (and keep the drones with you), uncheck the box. Disabling the "attack and follow" setting is a good idea if you suspect that the target may warp to a [[POS]] and if the fighters follow, they will likely be destroyed by the POS' defenses.
* '''{{co|wheat|Attack and follow}}'''<br>
This option applies to fighter and fighter-bomber drones (as used by [[capital ships]]). As these drones have built-in warp drives, they can follow your targets even if they warp away - if you want to prevent this (and keep your drones with you), uncheck the box. Disabling the "attack and follow" setting is a good idea if you suspect that your target may warp to a [[POS]] and if your fighter drones follow, they will likely be destroyed by the POS' defenses.


=== Abandoned drones ===
=== Abandoned drones ===
If you warp away while your drones are in space, if your ship is destroyed, or if you give the "abandon" command, your drones will become inactive and remain stationary in space. At this point, anyone can recover them (by flying to them and using the "scoop to drone bay" or "scoop to cargo bay" command). You can also reconnect with any drones which you have personally abandoned by right-clicking on your ship (or the capacitor on your HUD) and selecting "reconnect to lost drones"; this works as long as the drones are nearby, [[Eve Lexicon#On-Grid.2C Off-Grid|on the same grid]]. It's not possible to use a tractor beam on abandoned drones.
If you warp away while your drones are in space, if your ship is destroyed, or if you give the "abandon" command, your drones will become inactive and remain stationary in space. At this point, anyone can recover them (by flying to them and using the "scoop to drone bay" or "scoop to cargo bay" command). You can also reconnect with any drones which you have personally abandoned by right-clicking on your ship (or the capacitor on your HUD) and selecting "reconnect to lost drones"; this works as long as the drones are nearby, on the same [[grid]]. It's not possible to use a tractor beam on abandoned drones.


If you've warped away without recalling your drones, but cannot directly return to the location (e.g. if you left your drones in a mission [[deadspace]] pocket, but you completed the mission, and therefore no longer have the bookmark for the location), you can [[Probe scanning|probe scan]] your lost drones using combat probes.
If you've warped away without recalling your drones, but cannot directly return to the location (e.g. if you left your drones in a mission [[deadspace]] pocket, but you completed the mission, and therefore no longer have the bookmark for the location), you can [[Probe scanning|probe scan]] your lost drones using combat probes.
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Certain factions offer ships that are focused on drones. These ships are most often used as "[[Drone Capable Ships|Drone Carriers]]" by players who are using drones as their primary weapons.
Certain factions offer ships that are focused on drones. These ships are most often used as "[[Drone Capable Ships|Drone Carriers]]" by players who are using drones as their primary weapons.
   
   
{| class="wikitable drones" style="text-align:left; max-width:70em;"
{| class="wikitable drones" style="text-align: left; max-width: 70em;"
|-
|-
! colspan=2 | Empire factions  
! colspan=2 | Empire factions  
|-  
|-  
| nowrap style="padding: 0px; text-align: center; vertical-align: middle;" | [[File:Logo_faction_gallente_federation.png|64px|link=|Gallente Federation]]
| nowrap style="padding: 0; text-align: center;" | [[File:Logo_faction_gallente_federation.png|64px|link=|Gallente Federation]]
| style="vertical-align: top;" |  The '''Gallente''' have some of the most powerful drone-using ships among the empire factions;  nearly all their combat ships can field drones, with generous drone bays and bandwidths. About half of their ships are heavily focused on drone use, with bonuses to drone damage, hit points, range, tracking speed, and speed.
| style="vertical-align: top;" |  The '''Gallente''' have some of the most powerful drone-using ships among the empire factions;  nearly all their combat ships can field drones, with generous drone bays and bandwidths. About half of their ships are heavily focused on drone use, with bonuses to drone damage, hit points, range, tracking speed, and speed.
|-  
|-  
| nowrap style="padding: 0px; text-align: center; vertical-align: middle;" | [[File:Logo_faction_amarr_empire.png|64px|link=|Amarr Empire]]
| nowrap style="padding: 0; text-align: center;" | [[File:Logo_faction_amarr_empire.png|64px|link=|Amarr Empire]]
| style="vertical-align: top;" |  The '''Amarr''' are the other drone-using empire faction, although they are less focused on them than the Gallente. They tend to have somewhat lower drone bandwidths than the Gallente, but with large drone bays, allowing them to carry a wide variety of drones into combat.
| style="vertical-align: top;" |  The '''Amarr''' are the other drone-using empire faction, although they are less focused on them than the Gallente. They tend to have somewhat lower drone bandwidths than the Gallente, but with large drone bays, allowing them to carry a wide variety of drones into combat.
|-
|-
! colspan=2 | Other factions
! colspan=2 | Other factions
|-   
|-   
| nowrap style="padding: 0px; text-align: center; vertical-align: middle;" | [[File:logo_faction_guristas_pirates.png|64px|link=|Guristas]]
| nowrap style="padding: 0; text-align: center;" | [[File:logo_faction_guristas_pirates.png|64px|link=|Guristas]]
| style="vertical-align: top;" |  The '''Guristas''' have a very particular way of using drones: their ships can field only two drones of the appropriate size at a time, but each drone is many times stronger than normal. While their drones' total damage output remains comparable to other top-tier drone boats, Guristas drones are much tougher, which gives them an edge in PvP.  
| style="vertical-align: top;" |  The '''Guristas''' have a very particular way of using drones: their ships can field only two drones of the appropriate size at a time, but each drone is many times stronger than normal. While their drones' total damage output remains comparable to other top-tier drone boats, Guristas drones are much tougher, which gives them an edge in PvP.
|-
|-
| nowrap style="padding: 0px; text-align: center; vertical-align: middle;" | [[File:logo_faction_sisters_of_eve.png|64px|link=|Sisters of EVE]]
| nowrap style="padding: 0; text-align: center;" | [[File:logo_faction_sisters_of_eve.png|64px|link=|Sisters of EVE]]
| style="vertical-align: top;" |  The '''Sisters of EVE''' ships have high drone bandwidths and truly enormous drone bays (even larger than the Gallente), as well as bonuses to drone damage and hit points.  
| style="vertical-align: top;" |  The '''Sisters of EVE''' ships have high drone bandwidths and truly enormous drone bays (even larger than the Gallente), as well as bonuses to drone damage and hit points.
|}
|}


== Drone type details ==
== Drone type details ==
Drones are capable of serving many different roles and exist in many different sizes. There are seventeen different groups of drones, which can be divided into five categories:
Drones are capable of serving many different roles and exist in many different sizes. There are seventeen different groups of drones, which can be divided into five categories:
;Combat drones
; Combat drones
:These are the most common drones and are (as the name suggests) used to damage and destroy enemy ships. There are six different types of combat drone:
: These are the most common drones and are (as the name suggests) used to damage and destroy enemy ships. There are six different types of combat drone:
:* '''{{co|wheat|Light}}''', '''{{co|wheat|medium}}''', and '''{{co|wheat|heavy}}''' drones, generally for use on frigate, cruiser, and battleship-sized ships, respectively.
:* '''{{co|wheat|Light}}''', '''{{co|wheat|medium}}''', and '''{{co|wheat|heavy}}''' drones, generally for use on frigate, cruiser, and battleship-sized ships, respectively.
:* '''{{co|wheat|Sentry}}''' drones, which act as stationary, long-range turrets.
:* '''{{co|wheat|Sentry}}''' drones, which act as stationary, long-range turrets.


;Electronic warfare and combat utility drones
; Electronic warfare and combat utility drones
:These drones impair an enemy ship using [[electronic warfare]] or similar methods. There are drones for each of the four methods of electronic warfare: '''{{co|wheat|tracking disruption}}''' (TD), '''{{co|wheat|electronic countermeasures}}''' (ECM), '''{{co|wheat|sensor dampening}}''' (SD), and '''{{co|wheat|target painting}}''' (TP). Additionally, there are drones that drain an enemy's capacitor ('''{{co|wheat|energy neutralisers}}'''), or reduce a ship's speed ('''{{co|wheat|stasis webifiers}}''').
: These drones impair an enemy ship using [[electronic warfare]] or similar methods. There are drones for each of the four methods of electronic warfare: '''{{co|wheat|tracking disruption}}''' (TD), '''{{co|wheat|electronic countermeasures}}''' (ECM), '''{{co|wheat|sensor dampening}}''' (SD), and '''{{co|wheat|target painting}}''' (TP). Additionally, there are drones that drain an enemy's capacitor ('''{{co|wheat|energy neutralisers}}'''), or reduce a ship's speed ('''{{co|wheat|stasis webifiers}}''').


;Logistics drones
; Logistics drones
:These drones assist friendly ships by repairing their '''{{co|wheat|shields}}''', '''{{co|wheat|armor}}''', or '''{{co|wheat|hull}}'''.
: These drones assist friendly ships by repairing their '''{{co|wheat|shields}}''', '''{{co|wheat|armor}}''', or '''{{co|wheat|hull}}'''.


;Salvage drones
; Salvage drones
:These drones are used to '''{{co|wheat|salvage nearby wrecks}}'''.
: These drones are used to '''{{co|wheat|salvage nearby wrecks}}'''.


;Mining drone
; Mining drones
:These drones '''{{co|wheat|mine asteroids or ice}}''' for resources.
: These drones '''{{co|wheat|mine asteroids or ice}}''' for resources.


=== Combat drones ===
=== Combat drones ===
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[[File:icon_bracket_drone.png|22px|Light drones|link=|Light drones]]'''{{co|wheat|Light drones}}''':
[[File:icon_bracket_drone.png|22px|Light drones|link=|Light drones]]'''{{co|wheat|Light drones}}''':
* Use 5&nbsp;m<sup>3</sup> space and 5&nbsp;Mbit/sec bandwidth
* Use 5{{m3}} space and 5&nbsp;Mbit/sec bandwidth
* Move and track targets very quickly
* Move and track targets very quickly
* Are the best drones to use against [[File:icon_white_frigate.png|16px|link=]]frigates and [[File:icon_white_destroyer.png|16px|link=]]destroyers
* Are the best drones to use against [[File:icon_white_frigate.png|16px|link=]]frigates and [[File:icon_white_destroyer.png|16px|link=]]destroyers


[[File:icon_bracket_drone.png|22px|link=|Medium drones]]'''{{co|wheat|Medium drones}}''':
[[File:icon_bracket_drone.png|22px|link=|Medium drones]]'''{{co|wheat|Medium drones}}''':
* Use 10&nbsp;m<sup>3</sup> space and 10&nbsp;Mbit/sec bandwidth
* Use 10{{m3}} space and 10&nbsp;Mbit/sec bandwidth
* Move and track moderately quickly
* Move and track moderately quickly
* Are the best drones to use against [[File:icon_white_cruiser.png|16px|link=]]cruisers, and are also good against [[File:icon_white_battlecruiser.png|16px|link=]]battlecruisers
* Are the best drones to use against [[File:icon_white_cruiser.png|16px|link=]]cruisers, and are also good against [[File:icon_white_battlecruiser.png|16px|link=]]battlecruisers


[[File:icon_bracket_drone.png|22px|Heavy drones|link=]]'''{{co|wheat|Heavy drones}}''':
[[File:icon_bracket_drone.png|22px|Heavy drones|link=]]'''{{co|wheat|Heavy drones}}''':
* Use 25&nbsp;m<sup>3</sup> space and 25&nbsp;Mbit/sec bandwidth
* Use 25{{m3}} space and 25&nbsp;Mbit/sec bandwidth
* Move and track slowly, but do lots of damage
* Move and track slowly, but do lots of damage
* Are good against [[File:icon_white_battleship.png|16px|link=]]battleships, and can handle [[File:icon_white_battlecruiser.png|16px|link=]]battlecruisers
* Are good against [[File:icon_white_battleship.png|16px|link=]]battleships, and can handle [[File:icon_white_battlecruiser.png|16px|link=]]battlecruisers


[[File:icon_bracket_sentry_drone.png|22px|Sentry drones|link=]]'''{{co|wheat|Sentry drones}}''':
[[File:icon_bracket_sentry_drone.png|22px|Sentry drones|link=]]'''{{co|wheat|Sentry drones}}''':
* Use 25&nbsp;m<sup>3</sup> space and 25&nbsp;Mbit/sec bandwidth
* Use 25{{m3}} space and 25&nbsp;Mbit/sec bandwidth
* Do not move in space
* Do not move in space
* Can hit targets at long ranges, but have poor tracking, and so will have difficulty against close or fast targets
* Can hit targets at long ranges, but have poor tracking, and so will have difficulty against close or fast targets
* Most effective against [[File:icon_white_battleship.png|16px|link=|battleships]]battleships and [[File:icon_white_battlecruiser.png|16px|link=]]battlecruisers, but can also hit smaller targets if they are far enough away
* Most effective against [[File:icon_white_battleship.png|16px|link=|battleships]]battleships and [[File:icon_white_battlecruiser.png|16px|link=]]battlecruisers, but can also hit smaller targets if they are far enough away


Each race has its own light, medium, heavy, and sentry drones, and they each do one [[NPC Damage Types|damage type]] (for instance, all Amarr drones do EM damage, while all Caldari drones do kinetic damage).
Each race has its own light, medium, heavy, and sentry drones, and they each do one [[damage types|damage type]] (for instance, all Amarr drones do EM damage, while all Caldari drones do kinetic damage).


===== Light, medium and heavy drones =====
===== Light, medium and heavy drones =====
Line 227: Line 230:


Therefore, the four race's drones represent a sliding scale between damage and speed (the percentages in the table below are relative to the worst-performing drone family). Note that the table lists two values for speed: the speed with MWD on (when the drones are chasing a target), and the orbital speed with MWD off (when the drones are orbiting and attacking a target).
Therefore, the four race's drones represent a sliding scale between damage and speed (the percentages in the table below are relative to the worst-performing drone family). Note that the table lists two values for speed: the speed with MWD on (when the drones are chasing a target), and the orbital speed with MWD off (when the drones are orbiting and attacking a target).
{{#css:
{| class="wikitable drones" style="border: none;text-align: center"
table.drones {
  font-size:90%;
  text-align:center;
}
 
table.drones tr th {
  background-color: #222222;
  padding: 0.2em 0.5em;
  white-space: nowrap;
}
 
table.drones tr td {
  padding: 0.2em 0.5em;
}
 
}}
{| class="wikitable drones " style="border: none;"
|-
|-
! colspan=4 style="background-color:#111111;border:none;" |  
! colspan=4 style="background-color: transparent; border: none;" |  
! colspan=2 | <span style="cursor:help;" title="Damage type">Damage</span>
! colspan=2 | <span style="cursor: help;" title="Damage type">Damage</span>
! colspan=4 | <span style="cursor:help;" title="Performance of each faction's drones in comparison to the other factions'.">Faction comparison</span>
! colspan=4 | <span style="cursor: help;" title="Performance of each faction's drones in comparison to the other factions'.">Faction comparison</span>
|-
|-
! Faction  
! Faction  
Line 254: Line 240:
! Medium
! Medium
! Heavy  
! Heavy  
! <span style="cursor:help;" title="Primary damage type, dealt by all drones.">Prim</span>
! <span style="cursor: help;" title="Primary damage type, dealt by all drones.">Prim</span>
! <span style="cursor:help;" title="Secondary damage type, dealt only by 'Integrated' and 'Augmented' drones.">Sec</span>
! <span style="cursor: help;" title="Secondary damage type, dealt only by 'Integrated' and 'Augmented' drones.">*Sec</span>
! colspan=2 | <span style="cursor:help;" title="Damage per second">DPS</span>
! colspan=2 | <span style="cursor: help;" title="Damage per second">DPS</span>
! colspan=2 | <span style="cursor:help;" title="Speed with MWD on, and orbital speed (MWD off)."> Speed</span>
! colspan=2 | <span style="cursor: help;" title="Speed with MWD on, and orbital speed (MWD off).">Speed</span>
|-
 
| <!--'''Gallente'''-->[[File:Logo_faction_gallente_federation.png|70pxpx|link=|Gallente Federation]]
|- <!--'''Gallente'''-->
| [[File:Hobgoblin.png|60px]]<br />Hobgoblin
| [[File:Logo_faction_gallente_federation.png|70px|link=|Gallente Federation]]
| [[File:Hammerhead.png|60px]]<br />Hammerhead
| [[File:Hobgoblin.png|60px]]<br>Hobgoblin
| [[File:Ogre.png|60px]]<br />Ogre
| [[File:Hammerhead.png|60px]]<br>Hammerhead
| [[File:icon_damage_therm.png|32pxpx|link=|Thermal damage]]
| [[File:Ogre.png|60px]]<br>Ogre
| [[File:icon_damage_kin.png|32pxpx|link=|Kinetic damage]]
| [[File:icon_damage_therm.png|32px|link=|Thermal damage]]<br> Thermal
| rowspan=4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111; width:0em;" |
| [[File:icon_damage_kin.png|32px|link=|Kinetic damage]]<br> Kinetic
| rowspan=4 style="background-image: linear-gradient(#00AA00, #AA0000); background-color: #111111;" |  
|  | +23%  
|  | +23%  
| rowspan=4 style="background-image: linear-gradient(#AA0000, #00AA00); background-color: #111111; width:0em;" |  
| rowspan=4 style="background-image: linear-gradient(#AA0000, #00AA00); background-color: #111111;" |  
|
|
|-
 
| <!--'''Caldari'''-->[[File:Logo_faction_caldari_state.png|70pxpx|link=|Caldari State]]
|- <!--'''Caldari'''-->
| [[File:Hornet.png|60px]]<br />Hornet
| [[File:Logo_faction_caldari_state.png|70px|link=|Caldari State]]
| [[File:Vespa.png|60px]]<br />Vespa
| [[File:Hornet.png|60px]]<br>Hornet
| [[File:Wasp.png|60px]]<br />Wasp  
| [[File:Vespa.png|60px]]<br>Vespa
| [[File:icon_damage_kin.png|32pxpx|link=|Kinetic damage]]
| [[File:Wasp.png|60px]]<br>Wasp  
| [[File:icon_damage_therm.png|32pxpx|link=|Thermal damage]]
| [[File:icon_damage_kin.png|32px|link=|Kinetic damage]]<br> Kinetic
| [[File:icon_damage_therm.png|32px|link=|Thermal damage]]<br> Thermal
| +15%
| +15%
| +13%<br />(+13%)
| +13%<br>(+13%)
|-
 
| <!--'''Amarr'''-->[[File:Logo_faction_amarr_empire.png|70pxpx|link=|Amarr Empire]]
|-<!--'''Amarr'''-->
| [[File:Acolyte.png|60px]]<br />Acolyte  
| [[File:Logo_faction_amarr_empire.png|70px|link=|Amarr Empire]]
| [[File:Infiltrator.png|60px]]<br />Infiltrator  
| [[File:Acolyte.png|60px]]<br>Acolyte  
| [[File:Praetor.png|60px]]<br />Praetor  
| [[File:Infiltrator.png|60px]]<br>Infiltrator  
| [[File:icon_damage_em.png|32pxpx|link=|EM damage]]
| [[File:Praetor.png|60px]]<br>Praetor  
| [[File:icon_damage_therm.png|32pxpx|link=|Thermal damage]]
| [[File:icon_damage_em.png|32px|link=|EM damage]]<br> EM
| [[File:icon_damage_therm.png|32px|link=|Thermal damage]]<br> Thermal
| +8%
| +8%
| +37%<br />(+26%)
| +37%<br>(+26%)
|-
 
| <!--'''Minmatar''' -->[[File:Logo_faction_minmatar_republic.png|70pxpx|link=|Minmatar Republic]]
|- <!--'''Minmatar''' -->
| [[File:Warrior.png|60px]]<br />Warrior
| [[File:Logo_faction_minmatar_republic.png|70px|link=|Minmatar Republic]]
| [[File:Valkyrie.png|60px]]<br />Valkyrie
| [[File:Warrior.png|60px]]<br>Warrior
| [[File:Berserker.png|60px]]<br />Berserker
| [[File:Valkyrie.png|60px]]<br>Valkyrie
| [[File:icon_damage_exp.png|32pxpx|link=|Explosive damage]]
| [[File:Berserker.png|60px]]<br>Berserker
| [[File:icon_damage_kin.png|32pxpx|link=|Kinetic damage]]
| [[File:icon_damage_exp.png|32px|link=|Explosive damage]]<br> Explosive
| [[File:icon_damage_kin.png|32px|link=|Kinetic damage]]<br> Kinetic
|  
|  
| +50%<br />(+36%)
| +50%<br />(+36%)
|-
|-
| colspan=10 style="background-color:#222222;text-align:left;font-size:95%;line-height:130%;font-weight:normal;" | All drones do the primary damage type.<br />'Integrated' and 'Augmented' drones do a mix of the primary and secondary damage types.   
| colspan= 10 style="background-color: var(--background-color-warning-subtle); text-align: left; ; line-height: 130%;font-size: 95% font-weight: normal;" | All drones deal the primary damage type.<br>* 'Integrated' and 'Augmented' drones deal a mix of the primary and secondary damage types.   
|}
|}


Please note that you can hover over the titles for an explanation of the terms and units.
Please note that you can hover over the titles for an explanation of the terms and units.


{| class="wikitable collapsible collapsed drones"
{| class="wikitable drones collapsible collapsed"
|+ '''Drone attributes'''
|+ '''Drone attributes'''
! Faction
! Faction
! Drone
! Drone
! <span style="cursor:help;" title="Damage per second.">DPS</span>
! <span style="cursor: help;" title="Damage per second.">DPS</span>
! <span style="cursor:help;" title="Activated when approaching targets and not firing.">MWD Speed</span>
! <span style="cursor: help;" title="Activated when approaching targets and not firing.">MWD Speed</span>
! <span style="cursor:help;" title="Orbiting distance (m) and velocity (m/s).">Orbit</span>
! <span style="cursor: help;" title="Orbiting distance (m) and velocity (m/s).">Orbit</span>
! <span style="cursor:help;" title="Tracking (rad/sec)">Tracking</span>
! <span style="cursor: help;" title="Tracking (rad/sec)">Tracking</span>
! <span style="cursor:help;" title="Optimal + falloff weapon range (m).">Weapon range</span>
! <span style="cursor: help;" title="Optimal + falloff weapon range (m).">Weapon range</span>
! <span style="cursor:help;" title="Effective hit points">EHP</span>
! <span style="cursor: help;" title="Effective hit points">EHP</span>
|-
|-
|Amarr
|Amarr
|Acolyte I
|Acolyte I
|7.0 [[File:icon_damage_em.png|24pxpx|link=]]
|7.0 [[File:icon_damage_em.png|24px|link=]]
|[[File:Icon_velocity.png|24pxpx|link=]] 3850 m/s
|[[File:Icon_velocity.png|24px|link=]] 3850 m/s
|800 m [[File:icon_orbit.png|24pxpx|link=]] 830 m/s
|800 m [[File:icon_orbit.png|24px|link=]] 830 m/s
|2.49 [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]]
|2.49 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|2400+2000 m [[File:Icon_target_range.png|24pxpx|link=|First falloff: 4400 m]]
|2400+2000 m [[File:Icon_target_range.png|24px|link=|First falloff: 4400 m]]
|500 [[File:icon_hull.png|24pxpx|link=]]
|500 [[File:icon_hull.png|24px|link=]]
|-
|-
|Caldari
|Caldari
|Hornet I
|Hornet I
|7.5 [[File:icon_damage_kin.png|24pxpx|link=]]
|7.5 [[File:icon_damage_kin.png|24px|link=]]
|[[File:Icon_velocity.png|24pxpx|link=]] 3150 m/s
|[[File:Icon_velocity.png|24px|link=]] 3150 m/s
|800 m [[File:icon_orbit.png|24pxpx|link=]] 745 m/s
|800 m [[File:icon_orbit.png|24px|link=]] 745 m/s
|2.04 [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]]
|2.04 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|2400+2000 m [[File:Icon_target_range.png|24pxpx|link=|First falloff: 4400 m]]
|2400+2000 m [[File:Icon_target_range.png|24px|link=|First falloff: 4400 m]]
|500 [[File:icon_hull.png|24pxpx|link=]]
|500 [[File:icon_hull.png|24px|link=]]
|-
|-
|Gallente
|Gallente
|Hobgoblin I
|Hobgoblin I
|8.0 [[File:icon_damage_therm.png|24pxpx|link=]]
|8.0 [[File:icon_damage_therm.png|24px|link=]]
|[[File:Icon_velocity.png|24pxpx|link=]] 2800 m/s
|[[File:Icon_velocity.png|24px|link=]] 2800 m/s
|700 m [[File:icon_orbit.png|24pxpx|link=]] 660 m/s
|700 m [[File:icon_orbit.png|24px|link=]] 660 m/s
|1.815 [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]]
|1.815 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|2100+2000 m [[File:Icon_target_range.png|24pxpx|link=|First falloff: 4100 m]]
|2100+2000 m [[File:Icon_target_range.png|24px|link=|First falloff: 4100 m]]
|400 [[File:icon_hull.png|24pxpx|link=]]
|400 [[File:icon_hull.png|24px|link=]]
|-
|-
|Minmatar
|Minmatar
|Warrior I
|Warrior I
|6.5 [[File:icon_damage_exp.png|24pxpx|link=]]
|6.5 [[File:icon_damage_exp.png|24px|link=]]
|[[File:Icon_velocity.png|24pxpx|link=]] 4200 m/s
|[[File:Icon_velocity.png|24px|link=]] 4200 m/s
|700 m [[File:icon_orbit.png|24pxpx|link=]] 900 m/s
|700 m [[File:icon_orbit.png|24px|link=]] 900 m/s
|2.70 [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]]
|2.70 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|2100+2000 m [[File:Icon_target_range.png|24pxpx|link=|First falloff: 4100 m]]
|2100+2000 m [[File:Icon_target_range.png|24px|link=|First falloff: 4100 m]]
|400 [[File:icon_hull.png|24pxpx|link=]]
|400 [[File:icon_hull.png|24px|link=]]
|-
|-
| colspan=8 style="background-color:#222222;line-height:0.5em;" | &nbsp;
| colspan=8 style="background-color: var(--background-color-warning-subtle); line-height: 0.5em;" | &nbsp;
|-
|-
|Amarr
|Amarr
|Infiltrator I
|Infiltrator I
|11.2 [[File:icon_damage_em.png|24pxpx|link=]]
|11.2 [[File:icon_damage_em.png|24px|link=]]
|[[File:Icon_velocity.png|24pxpx|link=]] 2300 m/s
|[[File:Icon_velocity.png|24px|link=]] 2300 m/s
|1600 m [[File:icon_orbit.png|24pxpx|link=]] 525 m/s
|1600 m [[File:icon_orbit.png|24px|link=]] 525 m/s
|0.80 [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]]
|0.80 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|4800+3000 m [[File:Icon_target_range.png|24pxpx|link=|First falloff: 7800 m]]
|4800+3000 m [[File:Icon_target_range.png|24px|link=|First falloff: 7800 m]]
|1000 [[File:icon_hull.png|24pxpx|link=]]
|1000 [[File:icon_hull.png|24px|link=]]
|-
|-
|Caldari
|Caldari
|Vespa I
|Vespa I
|12.0 [[File:icon_damage_kin.png|24pxpx|link=]]
|12.0 [[File:icon_damage_kin.png|24px|link=]]
|[[File:Icon_velocity.png|24pxpx|link=]] 1890 m/s
|[[File:Icon_velocity.png|24px|link=]] 1890 m/s
|1600 m [[File:icon_orbit.png|24pxpx|link=]] 470 m/s
|1600 m [[File:icon_orbit.png|24px|link=]] 470 m/s
|0.65 [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]]
|0.65 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|4800+3000 m [[File:Icon_target_range.png|24pxpx|link=|First falloff: 7800 m]]
|4800+3000 m [[File:Icon_target_range.png|24px|link=|First falloff: 7800 m]]
|1000 [[File:icon_hull.png|24pxpx|link=]]
|1000 [[File:icon_hull.png|24px|link=]]
|-
|-
|Gallente
|Gallente
|Hammerhead I
|Hammerhead I
|12.8 [[File:icon_damage_therm.png|24pxpx|link=]]
|12.8 [[File:icon_damage_therm.png|24px|link=]]
|[[File:Icon_velocity.png|24pxpx|link=]] 1680 m/s
|[[File:Icon_velocity.png|24px|link=]] 1680 m/s
|1400 m [[File:icon_orbit.png|24pxpx|link=]] 440 m/s
|1400 m [[File:icon_orbit.png|24px|link=]] 440 m/s
|0.58 [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]]
|0.58 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|4200+3000 m [[File:Icon_target_range.png|24pxpx|link=|First falloff: 7200 m]]
|4200+3000 m [[File:Icon_target_range.png|24px|link=|First falloff: 7200 m]]
|800 [[File:icon_hull.png|24pxpx|link=]]
|800 [[File:icon_hull.png|24px|link=]]
|-
|-
|Minmatar
|Minmatar
|Valkyrie I
|Valkyrie I
|10.4 [[File:icon_damage_exp.png|24pxpx|link=]]
|10.4 [[File:icon_damage_exp.png|24px|link=]]
|[[File:Icon_velocity.png|24pxpx|link=]] 2500 m/s
|[[File:Icon_velocity.png|24px|link=]] 2500 m/s
|1400 m [[File:icon_orbit.png|24pxpx|link=]] 550 m/s
|1400 m [[File:icon_orbit.png|24px|link=]] 550 m/s
|0.87 [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]]
|0.87 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|4200+3000 m [[File:Icon_target_range.png|24pxpx|link=|First falloff: 7200 m]]
|4200+3000 m [[File:Icon_target_range.png|24px|link=|First falloff: 7200 m]]
|800 [[File:icon_hull.png|24pxpx|link=]]
|800 [[File:icon_hull.png|24px|link=]]
|-
|-
| colspan=8 style="background-color:#222222;line-height:0.5em;" | &nbsp;
| colspan=8 style="background-color: var(--background-color-warning-subtle); line-height: 0.5em;" | &nbsp;
|-
|-
|Amarr
|Amarr
|Praetor I
|Praetor I
|22.4 [[File:icon_damage_em.png|24pxpx|link=]]
|22.4 [[File:icon_damage_em.png|24px|link=]]
|[[File:Icon_velocity.png|24pxpx|link=]] 1380 m/s
|[[File:Icon_velocity.png|24px|link=]] 1380 m/s
|3200 m [[File:icon_orbit.png|24pxpx|link=]] 320 m/s
|3200 m [[File:icon_orbit.png|24px|link=]] 320 m/s
|0.63 [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]]
|0.63 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|4800+5000 m [[File:Icon_target_range.png|24pxpx|link=|First falloff: 9800 m]]
|4800+5000 m [[File:Icon_target_range.png|24px|link=|First falloff: 9800 m]]
|2000 [[File:icon_hull.png|24pxpx|link=]]
|2000 [[File:icon_hull.png|24px|link=]]
|-
|-
|Caldari
|Caldari
|Wasp I
|Wasp I
|24.0 [[File:icon_damage_kin.png|24pxpx|link=]]
|24.0 [[File:icon_damage_kin.png|24px|link=]]
|[[File:Icon_velocity.png|24pxpx|link=]] 1125 m/s
|[[File:Icon_velocity.png|24px|link=]] 1125 m/s
|3200 m [[File:icon_orbit.png|24pxpx|link=]] 280 m/s
|3200 m [[File:icon_orbit.png|24px|link=]] 280 m/s
|0.54 [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]]
|0.54 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|4800+5000 m [[File:Icon_target_range.png|24pxpx|link=|First falloff: 9800 m]]
|4800+5000 m [[File:Icon_target_range.png|24px|link=|First falloff: 9800 m]]
|2000 [[File:icon_hull.png|24pxpx|link=]]
|2000 [[File:icon_hull.png|24px|link=]]
|-
|-
|Gallente
|Gallente
|Ogre I
|Ogre I
|25.6 [[File:icon_damage_therm.png|24pxpx|link=]]
|25.6 [[File:icon_damage_therm.png|24px|link=]]
|[[File:Icon_velocity.png|24pxpx|link=]] 1000 m/s
|[[File:Icon_velocity.png|24px|link=]] 1000 m/s
|2800 m [[File:icon_orbit.png|24pxpx|link=]] 250 m/s
|2800 m [[File:icon_orbit.png|24px|link=]] 250 m/s
|0.45 [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]]
|0.45 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|4200+5000 m [[File:Icon_target_range.png|24pxpx|link=|First falloff: 9200 m]]
|4200+5000 m [[File:Icon_target_range.png|24px|link=|First falloff: 9200 m]]
|1600 [[File:icon_hull.png|24pxpx|link=]]
|1600 [[File:icon_hull.png|24px|link=]]
|-
|-
|Minmatar
|Minmatar
|Berserker I
|Berserker I
|20.8 [[File:icon_damage_exp.png|24pxpx|link=]]
|20.8 [[File:icon_damage_exp.png|24px|link=]]
|[[File:Icon_velocity.png|24pxpx|link=]] 1500 m/s
|[[File:Icon_velocity.png|24px|link=]] 1500 m/s
|2800 m [[File:icon_orbit.png|24pxpx|link=]] 350 m/s
|2800 m [[File:icon_orbit.png|24px|link=]] 350 m/s
|0.71 [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]]
|0.71 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|4200+5000 m [[File:Icon_target_range.png|24pxpx|link=|First falloff: 9200 m]]
|4200+5000 m [[File:Icon_target_range.png|24px|link=|First falloff: 9200 m]]
|1600 [[File:icon_hull.png|24pxpx|link=]]
|1600 [[File:icon_hull.png|24px|link=]]
|-
|-
| colspan=8 style="background-color:#222222;line-height:0.5em;" | &nbsp;
| colspan=8 style="background-color: var(--background-color-warning-subtle); line-height: 0.5em;" | &nbsp;
|-
|-
|
|
|Gecko <ref name="Gecko">The Gecko is a cross between a heavy and a fighter drone, which was given out for free to every pilot before the Kronos expansion. It can be flown by subcapital ships but requires 50 Mbit/s of bandwidth (twice as much as a heavy drone) and deals omni-damage (ie its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 heavy drone, and there are no Tech 2 or other variants of it.</ref>
|Gecko <ref>The Gecko is a cross between a heavy and a fighter drone, which was given out for free to every pilot before the Kronos expansion. It can be flown by subcapital ships but requires 50 Mbit/s of bandwidth (twice as much as a heavy drone) and deals omni-damage (i.e. its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 heavy drone, and there are no Tech 2 or other variants of it.</ref>
|65.6  
|65.6  
|[[File:Icon_velocity.png|24pxpx|link=]] 1820 m/s
|[[File:Icon_velocity.png|24px|link=]] 1820 m/s
|3200 m [[File:icon_orbit.png|24pxpx|link=]] 400 m/s
|3200 m [[File:icon_orbit.png|24px|link=]] 400 m/s
|0.85 [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]]
|0.85 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|4800+5000 m [[File:Icon_target_range.png|24pxpx|link=|First falloff: 9800 m]]
|4800+5000 m [[File:Icon_target_range.png|24px|link=|First falloff: 9800 m]]
|6140 [[File:icon_hull.png|24pxpx|link=]]
|6140 [[File:icon_hull.png|24px|link=]]
|-
|-
|
|
|'Subverted' JVN-UC49 <ref name="'Subverted' JVN-UC49 ">The 'Subverted' JVN-UC49 is a cross between a medium and a heavy drone. It can be flown by subcapital ships but requires 20 Mbit/s of bandwidth (twice as much as a medium drone) and deals omni-damage (ie its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 medium drone, and there are no Tech 2 or other variants of it.</ref>
|'Subverted' JVN-UC49 <ref>The 'Subverted' JVN-UC49 is a cross between a medium and a heavy drone. It can be flown by subcapital ships but requires 20 Mbit/s of bandwidth (twice as much as a medium drone) and deals omni-damage (ie its damage is split equally between the four damage types). It requires the same skills to fly as a Tech 1 medium drone, and there are no Tech 2 or other variants of it.</ref>
|27.2
|27.2
|[[File:Icon_velocity.png|24pxpx|link=]] 1680 m/s
|[[File:Icon_velocity.png|24px|link=]] 1680 m/s
|1400 m [[File:icon_orbit.png|24pxpx|link=]] 440 m/s
|1400 m [[File:icon_orbit.png|24px|link=]] 440 m/s
|0.65 [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]]
|0.65 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|4200+3000 m [[File:Icon_target_range.png|24pxpx|link=|First falloff: 7200 m]]
|4200+3000 m [[File:Icon_target_range.png|24px|link=|First falloff: 7200 m]]
|1722 [[File:icon_hull.png|24pxpx|link=]]
|1722 [[File:icon_hull.png|24px|link=]]
|-
|
|Hellhound I <ref>The Hellhound I is a rare Tech I heavy drone. It can be flown by subcapital ships but requires 25 Mbit/s of bandwidth (as much as any other heavy drone) and deals thermal damage. There are no public ways of producing new copies and they can not be sold on the market. Many collectors stock them in the drone bay of their {{Sh|Guardian-Vexor}}. There are no other variants.</ref>
|56.0 [[File:icon_damage_therm.png|24px|link=]]
|[[File:Icon_velocity.png|24px|link=]] 700 m/s
|1000 m [[File:icon_orbit.png|24px|link=]] 250 m/s
|0.30 [[File:Icon_remote_tracking_computer_i.png|24px|link=]]
|1200+4000m [[File:Icon_target_range.png|24px|link=|First falloff: 5200 m]]
|2074 [[File:icon_hull.png|24px|link=]]
|}
|}


<small><references /></small>
<small><references /></small>


In addition to the basic Tech 1 drones (described above), there are four other [[Techs, Tiers and Meta levels|variants]] of drone within each race's light/medium/heavy drone lineup:
In addition to the basic Tech 1 drones (described above), there are four other [[Tech and meta levels|variants]] of drone within each race's light/medium/heavy drone lineup:


* A '''{{co|wheat|Faction}}''' drone, available from [[Loyalty Points|LP stores]]. They don't require additional skills to use (beyond those required for the Tech 1 drones). They have a very large number of hit points, but slightly lower damage than their Tech 2 counterparts.
* A '''{{co|wheat|Faction}}''' drone, available from [[Loyalty Points|LP stores]]. They don't require additional skills to use (beyond those required for the Tech 1 drones). They have a very large number of hit points, but slightly lower damage than their Tech 2 counterparts.
Line 456: Line 456:
The table below lists the stats of these drone variants, using the Tech 1 drones as a baseline.
The table below lists the stats of these drone variants, using the Tech 1 drones as a baseline.


{| class="wikitable collapsible drones"  
{| class="wikitable drones collapsible"  
! Variant
! Variant
! <span style="cursor:help;" title="Damage per second">DPS</span>
! <span style="cursor: help;" title="Damage per second">DPS</span>
! <span style="cursor:help;" title="Speed (MWD on)">Speed</span>
! <span style="cursor: help;" title="Speed (MWD on)">Speed</span>
! <span style="cursor:help;" title="Orbiting velocity">Orbit</span>
! <span style="cursor: help;" title="Orbiting velocity">Orbit</span>
! <span style="cursor:help;" title="Effective hit points">EHP</span>
! <span style="cursor: help;" title="Effective hit points">EHP</span>
! <span style="cursor:help;" title="Minimum skills required">Skills</span>
! <span style="cursor: help;" title="Minimum skills required">Skills</span>
|-
|-
| Tech 1  
| Tech 1  
Line 473: Line 473:
| 'Integrated'
| 'Integrated'
| +15%
| +15%
| [[File:Icon_velocity.png|24pxpx|link=]] +10%
| [[File:Icon_velocity.png|24px|link=]] +10%
| +10% [[File:icon_orbit.png|24pxpx|link=]]
| +10% [[File:icon_orbit.png|24px|link=]]
| +10% [[File:icon_hull.png|24pxpx|link=]]
| +10% [[File:icon_hull.png|24px|link=]]
| (Size) Drone Operation I
| (Size) Drone Operation I
|-
|-
| Faction
| Faction
| +20%
| +20%
| [[File:Icon_velocity.png|24pxpx|link=]] +20%
| [[File:Icon_velocity.png|24px|link=]] +20%
| +20% [[File:icon_orbit.png|24pxpx|link=]]
| +20% [[File:icon_orbit.png|24px|link=]]
| +100% [[File:icon_hull.png|24pxpx|link=]]
| +100% [[File:icon_hull.png|24px|link=]]
| (Size) Drone Operation I
| (Size) Drone Operation I
|-
|-
| Tech 2
| Tech 2
| +22% to +30%<ref name="T2">Tech 2 and 'Augmented' drones gain an additional +2% damage for every level of the appropriate racial drone specialization skill (e.g. {{sk|Amarr Drone Specialization}} for Amarr drones) you have trained.</ref>
| +22% to +30%<ref name="T2" />
| [[File:Icon_velocity.png|24pxpx|link=]] +20%
| [[File:Icon_velocity.png|24px|link=]] +20%
| +20% [[File:icon_orbit.png|24pxpx|link=]]
| +20% [[File:icon_orbit.png|24px|link=]]
| +20% [[File:icon_hull.png|24pxpx|link=]]
| +20% [[File:icon_hull.png|24px|link=]]
| (Size) Drone Operation V<br />(Race) Drone Specialization I
| (Size) Drone Operation V<br />(Race) Drone Specialization I
|-
|-
| 'Augmented'
| 'Augmented'
| +34% to +42%<ref name="T2"/>
| +34% to +42%<ref name="T2" />
| [[File:Icon_velocity.png|24pxpx|link=]] +32%
| [[File:Icon_velocity.png|24px|link=]] +32%
| +20% [[File:icon_orbit.png|24pxpx|link=]]
| +20% [[File:icon_orbit.png|24px|link=]]
| +80% [[File:icon_hull.png|24pxpx|link=]]
| +80% [[File:icon_hull.png|24px|link=]]
| (Size) Drone Operation V<br />(Race) Drone Specialization I
| (Size) Drone Operation V<br />(Race) Drone Specialization I
|}
|}


<small><references /></small>
<small><references>
<ref name="T2">Tech 2 and 'Augmented' drones gain an additional +2% damage for every level of the appropriate racial drone specialization skill (e.g. {{sk|Amarr Drone Specialization}} for Amarr drones) you have trained.</ref>
</references></small>


==== Sentry Drones ====
==== Sentry Drones ====
Sentries are immobile drones that serve as stationary gun platforms. They are carried in a ship's drone bay and launched as needed. However, they cannot move and must be picked up physically at the conclusion of an engagement.
Sentries are immobile drones that serve as stationary gun platforms. They are carried in a ship's drone bay and launched as needed. However, they cannot move and must be picked up physically at the conclusion of an engagement.


At the same size (25m³) and bandwidth (25Mbit/sec) as heavy drones, sentries are powerful, long range damage dealers. Their immobility and somewhat low tracking speeds makes them most effective against slower, larger targets, and generally, they are deployed from battleships or similar combat vessels.
At the same size (25{{m3}}) and bandwidth (25Mbit/sec) as heavy drones, sentries are powerful, long range damage dealers. Their immobility and somewhat low tracking speeds makes them most effective against slower, larger targets, and generally, they are deployed from battleships or similar combat vessels.


Sentry drones begin with approximately 2800 HP of defense (shields, armor, structure). They are incapacitated after being 75% damaged.
Sentry drones begin with approximately 2800 HP of defense (shields, armor, structure). They are incapacitated after being 75% damaged.
Line 516: Line 518:
* The Bouncer and Curator are in the middle and somewhat comparable; the Curator has a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range.
* The Bouncer and Curator are in the middle and somewhat comparable; the Curator has a higher tracking speed and slightly higher damage factor, while the Bouncer has a longer range.


{| class="wikitable";"
{| class="wikitable" style="text-align: center;"
|+ '''Sentry Drones: Comparison'''
|+ Sentry Drones: Comparison
|- style="background-color:#222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! scope="col" width="60px" | Name  
! scope="col" style="width: 60px" | Name  
! scope="col" width="60px" | Race  
! scope="col" style="width: 60px" | Race  
! scope="col" width="40px" | Range
! scope="col" style="width: 40px" | Range
! scope="col" width="40px" | Tracking
! scope="col" style="width: 40px" | Tracking
! scope="col" width="70px" | Damage (type)
! scope="col" style="width: 70px" | Damage (type)
|-
|-
|| Bouncer || Minmatar ||align="center" | + ||align="center"| -  ||align="center"|- [[File:icon_damage_exp.png|18pxpx|link=|Explosive damage]]
| style="text-align: left"| Bouncer || style="text-align: left"| Minmatar || + || -  || - [[File:icon_damage_exp.png|18px|link=|Explosive damage]]
|-
|-
|| Curator || Amarr  ||align="center"|  - ||align="center"| +  ||align="center"|+ [[File:icon_damage_em.png|18pxpx|link=|EM damage]]
| style="text-align: left"| Curator || style="text-align: left"| Amarr  || - || +  || + [[File:icon_damage_em.png|18px|link=|EM damage]]
|-
|-
|| Garde || Gallente  ||align="center" | --||align="center"| ++||align="center"|++ [[File:icon_damage_therm.png|18pxpx|link=|Thermal damage]]
| style="text-align: left"| Garde || style="text-align: left"| Gallente  || -- || ++ || ++ [[File:icon_damage_therm.png|18px|link=|Thermal damage]]
|-
|-
|| Warden || Caldari  ||align="center"|  ++||align="center" |--||align="center"|-- [[File:icon_damage_kin.png|18pxpx|link=|Kinetic damage]]
| style="text-align: left"| Warden || style="text-align: left"| Caldari  || ++ || -- || -- [[File:icon_damage_kin.png|18px|link=|Kinetic damage]]
|}
|}


{| class="wikitable sortable collapsible collapsed" style="text-align:left; font-size:80%;"
{| class="wikitable sortable collapsible collapsed" style="font-size: 80%;"
|+ '''Sentry Drones Attributes'''<br>''+ Shows T2 Values If Different''
|+ Sentry Drones Attributes<br>''+ Shows T2 values if different''
|- style="background-color:#222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! scope="col" width="60px" | Name
! scope="col" style="width: 60px" | Name
! scope="col" width="40px" | Race  
! scope="col" style="width: 40px" | Race  
! scope="col" width="40px" |Damage Type
! scope="col" style="width: 40px" | Damage Type
! scope="col" width="40px" | Optimal (km) +TII
! scope="col" style="width: 40px" | Optimal (km) +TII
! scope="col" width="40px" | Falloff (km) +TII
! scope="col" style='width: 40px" | Falloff (km) +TII
! scope="col" width="40px" | Tracking (rad) +TII
! scope="col" style="width: 40px" | Tracking (rad) +TII
! scope="col" width="40px" | Damage (hp)
! scope="col" style="width: 40px" | Damage (hp)
! scope="col" width="40px" | Damage Modifier (%)
! scope="col" style="width: 40px" | Damage Modifier (%)
|-
|-
|| [[File:Bouncer.png|30px]] Bouncer|| Minmatar || [[File:icon_damage_exp.png|24pxpx|link=|Explosive damage]] || 30 +6 ||45 +9  ||.014 + .003 || 64  || 1.45  
|| [[File:Bouncer.png|30px]] Bouncer|| Minmatar || [[File:icon_damage_exp.png|center|24px|link=|Explosive damage]] || 30 +6 ||45 +9  ||.014 + .003 || 64  || 1.45  
|-
|-
|| [[File:Curator.png|30px]] Curator || Amarr || [[File:icon_damage_em.png|24pxpx|link=|EM damage]] || 35 +7 ||10 +2  ||.020 + .004 || 64  || 1.55
|| [[File:Curator.png|30px]] Curator || Amarr || [[File:icon_damage_em.png|center|24px|link=|EM damage]] || 35 +7 || 10 +2  ||.020 + .004 || 64  || 1.55
|-
|-
|| [[File:Garde.png|30px]] Garde|| Gallente|| [[File:icon_damage_therm.png|24pxpx|link=|Thermal damage]]   || 15 +3||25 +5||.028 + .006|| 64 || 1.65
|| [[File:Garde.png|30px]] Garde|| Gallente|| [[File:icon_damage_therm.png|center|24px|link=|Thermal damage]] || 15 +3||25 +5||.028 + .006|| 64 || 1.65
|-
|-
|| [[File:Warden.png|30px]] Warden|| Caldari || [[File:icon_damage_kin.png|24pxpx|link=|Kinetic damage]]   || 50 +10||35  +7||.010 + .002|| 64 || 1.4
|| [[File:Warden.png|30px]] Warden|| Caldari || [[File:icon_damage_kin.png|center|24px|link=|Kinetic damage]] || 50 +10||35  +7||.010 + .002|| 64 || 1.4
|}
|}


Line 560: Line 562:
* Faction variants do the same damage as T1 and T2 drones. They have the same range as T2 sentry drones, but higher tracking speeds and are stronger defensively. T2 drones are boosted by the racial drone specialization skill; faction drones are not.
* Faction variants do the same damage as T1 and T2 drones. They have the same range as T2 sentry drones, but higher tracking speeds and are stronger defensively. T2 drones are boosted by the racial drone specialization skill; faction drones are not.


{| class="wikitable collapsible drones"  
{| class="wikitable drones collapsible"  
! Variant
! Variant
! <span style="cursor:help;" title="Damage per second">DPS</span>
! <span style="cursor: help;" title="Damage per second">DPS</span>
! <span style="cursor:help;" title="Optimal and falloff">Range</span>
! <span style="cursor: help;" title="Optimal and falloff">Range</span>
! <span style="cursor:help;" title="Tracking">Tracking</span>
! <span style="cursor: help;" title="Tracking">Tracking</span>
! <span style="cursor:help;" title="Effective hit points">EHP</span>
! <span style="cursor: help;" title="Effective hit points">EHP</span>
! <span style="cursor:help;" title="Minimum skills required">Skills</span>
! <span style="cursor: help;" title="Minimum skills required">Skills</span>
|-
|-
| Tech 1  
| Tech 1  
Line 577: Line 579:
| Faction
| Faction
| Same
| Same
| [[File:Icon_target_range.png|24pxpx|link=]] +20%
| [[File:Icon_target_range.png|24px|link=]] +20%
| [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]] +26%
| [[File:Icon_remote_tracking_computer_i.png|24px|link=]] +26%
| [[File:icon_hull.png|24pxpx|link=]] +80%
| [[File:icon_hull.png|24px|link=]] +80%
| Sentry  Drone Operation I
| Sentry  Drone Operation I
|-
|-
| Tech 2
| Tech 2
| +2% to +10%<ref name="T2">Tech 2 sentry drones gain an additional +2% damage for every level of the appropriate racial drone specialization skill (e.g. {{sk|Amarr Drone Specialization}} for Amarr drones) you have trained.</ref>
| +2% to +10%<ref>Tech 2 sentry drones gain an additional +2% damage for every level of the appropriate racial drone specialization skill (e.g. {{sk|Amarr Drone Specialization}} for Amarr drones) you have trained.</ref>
| [[File:Icon_target_range.png|24pxpx|link=]] +20%
| [[File:Icon_target_range.png|24px|link=]] +20%
| [[File:Icon_remote_tracking_computer_i.png|24pxpx|link=]] +20%
| [[File:Icon_remote_tracking_computer_i.png|24px|link=]] +20%
| [[File:icon_hull.png|24pxpx|link=]] +20%
| [[File:icon_hull.png|24px|link=]] +20%
| Sentry Drone Operation V<br />(Race) Drone Specialization I
| Sentry Drone Operation V<br>(Race) Drone Specialization I
|}
|}
<small><references /></small>
<small><references /></small>
Line 599: Line 601:
* Minmatar EW drones apply target painting (TP)
* Minmatar EW drones apply target painting (TP)


Each race has three EW drones, based on their light, medium and heavy combat drones. The type of EWAR is indicated by a two-letter abbreviation in the drone's name, while the size is indicated by the numbers 300 (small), 600 (medium) and 900 (large). So, for example, the small sensor dampening drone is called a Hobgoblin SD-300 (based on the Hobgoblin light drone), while the medium tracking disruption drone is called a Valkyrie TD-600 (based on the Valkyrie medium drone).
Each race has three EW drones, based on their light, medium and heavy combat drones. The type of EWAR is indicated by a two-letter abbreviation in the drone's name, while the size is indicated by the numbers 300 (small), 600 (medium) and 900 (large). So, for example, the small sensor dampening drone is called a Hobgoblin SD-300 (based on the Hobgoblin light drone), while the medium tracking disruption drone is called a Valkyrie TP-600 (based on the Valkyrie medium drone).


Unlike module-based EWAR, the strength of their EWAR is not affected by ship bonuses, skills, rigs, or modules. Also, since the EWAR effects are [[Stacking penalties|stacking penalized]] with other EWAR drones and module-based EWAR, so, starting from the third or fourth EWAR source, additional drones will have very little additional effect. ECM drones (like ECM modules) are not stacking-penalized.
Unlike module-based EWAR, the strength of their EWAR is not affected by ship bonuses, skills, rigs, or modules. Also, since the EWAR effects are [[Stacking penalties|stacking penalized]] with other EWAR drones and module-based EWAR, so, starting from the third or fourth EWAR source, additional drones will have very little additional effect. ECM drones (like ECM modules) are not stacking-penalized.
Line 611: Line 613:
Tracking disruption drones cannot be scripted (i.e. they will always reduce both an enemy's tracking speed and their turret range). For comparison, a Tracking Disruptor I module has a -15.3% reduction in enemy tracking and range (and can be scripted to -30.6% in either one or the other). This can be increased to -19.1% with all skills at level V, and -26.3% when flying a dedicated EWAR ship (e.g. an [[Arbitrator]]) (-52.6 with scripted EWAR ship).
Tracking disruption drones cannot be scripted (i.e. they will always reduce both an enemy's tracking speed and their turret range). For comparison, a Tracking Disruptor I module has a -15.3% reduction in enemy tracking and range (and can be scripted to -30.6% in either one or the other). This can be increased to -19.1% with all skills at level V, and -26.3% when flying a dedicated EWAR ship (e.g. an [[Arbitrator]]) (-52.6 with scripted EWAR ship).


Tracking disruption drones need {{sk|Weapon Disruption|III|icon=yes}}.
Tracking disruption drones require {{sk|Weapon Disruption|III|icon=yes}}.


{| class="wikitable drones"  
{| class="wikitable drones"  
|+Tracking disruption drones
|+ Tracking disruption drones
! style="text-align:left" | Drone
! style="cursor:help" | <span title="Reduction in enemy tracking speed.">Tracking</span>
! style="cursor:help" | <span title="Reduction in enemy turret range (optimal and falloff).">Range</span>
|-
|-
| style="text-align:left; background-color:#333333" | Acolyte TD-300
! style="text-align: left" | Drone
! style="cursor: help" | <span title="Reduction in enemy tracking speed.">Tracking</span>
! style="cursor: help" | <span title="Reduction in enemy turret range (optimal and falloff).">Range</span>
|-
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Acolyte TD-300
| -5%
| -5%
| -5%
| -5%
|-
|-
| style="text-align:left; background-color:#333333" | Infiltrator TD-600  
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Infiltrator TD-600  
| -12%
| -12%
| -12%
| -12%
|-
|-
| style="text-align:left; background-color:#333333" | Praetor TD-900  
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Praetor TD-900  
| -25%
| -25%
| -25%
| -25%
Line 637: Line 640:


{| class="wikitable drones"  
{| class="wikitable drones"  
|+ECM drones
|+ ECM drones
! style="text-align:left" | Drone
! style="cursor:help" | <span title="Jamming strength (all sensor types).">Jam strength</span>
|-
|-
| style="text-align:left; background-color:#333333" | Hornet EC-300
! Drone
! style="cursor: help;" | <span title="Jamming strength (all sensor types).">Jam strength</span>
|-
| style="background-color: var(--background-color-warning-subtle);" | Hornet EC-300
| 1
| 1
|-
|-
| style="text-align:left; background-color:#333333" | Vespa EC-600
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Vespa EC-600
| 1.5
| 1.5
|-
|-
| style="text-align:left; background-color:#333333" | Wasp EC-900
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Wasp EC-900
| 2
| 2
|-
|}
|}


Line 655: Line 658:
Sensor dampening drones cannot be scripted (i.e. they will always reduce both an enemy's targeting range and their scan resolution). For comparison, a Remote Sensor Dampener I module has a -13.7% reduction in enemy targeting range and scan resolution (and can be scripted to -27.4% in either one or the other). This can be increased to -34.2% with all skills at level V, and -47.1% when flying a dedicated EWAR ship (e.g. a [[Celestis]]).
Sensor dampening drones cannot be scripted (i.e. they will always reduce both an enemy's targeting range and their scan resolution). For comparison, a Remote Sensor Dampener I module has a -13.7% reduction in enemy targeting range and scan resolution (and can be scripted to -27.4% in either one or the other). This can be increased to -34.2% with all skills at level V, and -47.1% when flying a dedicated EWAR ship (e.g. a [[Celestis]]).


Sensor dampening drones need {{sk|Sensor Linking|III|icon=yes}}.
Sensor dampening drones require {{sk|Sensor Linking|III|icon=yes}}.


{| class="wikitable drones"  
{| class="wikitable drones" style="text-align: center;"
|+Sensor dampening drones
|+ Sensor dampening drones
! style="text-align:left" | Drone
|-
! style="cursor:help" | <span title="Reduction in enemy targeting range.">Targeting range</span>
! style="text-align: left;" | Drone
! style=";cursor:help" | <span title="Reduction in enemy scan resolution.">Scan resolution</span>
! style="cursor: help;" | <span title="Reduction in enemy targeting range.">Targeting range</span>
! style="cursor: help;" | <span title="Reduction in enemy scan resolution.">Scan resolution</span>
|-
|-
| style="text-align:left; background-color:#333333" | Hobgoblin SD-300
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Hobgoblin SD-300
| -8%
| -8%
| -8%
| -8%
|-
|-
| style="text-align:left; background-color:#333333" | Hammerhead SD-600
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Hammerhead SD-600
| -12%
| -12%
| -12%
| -12%
|-
|-
| style="text-align:left; background-color:#333333" | Ogre SD-900
| style="text-align: left; background-color: var(--background-color-warning-subtle)" | Ogre SD-900
| -25%
| -25%
| -25%
| -25%
|-
|}
|}


Line 680: Line 683:
For comparison, a Target Painter I module increases the enemy's signature radius by 20%. This can be increased to 25% with all skills at level V, and 34.3% when flying a dedicated EWAR ship (e.g. a [[Bellicose]]).
For comparison, a Target Painter I module increases the enemy's signature radius by 20%. This can be increased to 25% with all skills at level V, and 34.3% when flying a dedicated EWAR ship (e.g. a [[Bellicose]]).


Target painting drones need {{sk|Target Painting|III|icon=yes}}.
Target painting drones require {{sk|Target Painting|III|icon=yes}}.


{| class="wikitable drones"  
{| class="wikitable drones"  
|+Target painting drones
|+ Target painting drones
! style="text-align:left" | Drone
! style="text-align: left;" | Drone
! style="cursor:help" | <span title="Increase in enemy's signature radius." >Signature radius</span>
! style="cursor: help;" | <span title="Increase in enemy's signature radius." >Signature radius</span>
|-
|-
| style="text-align:left; background-color:#333333" | Warrior TP-300
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Warrior TP-300
| +4%
| +4%
|-
|-
| style="text-align:left; background-color:#333333" | Valkyrie TP-600
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Valkyrie TP-600
| +8%
| +8%
|-
|-
| style="text-align:left; background-color:#333333" | Berserker TP-900
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Berserker TP-900
| +20%
| +20%
|-
|}
|}


=== Combat utility drones ===
=== Combat utility drones ===
Similar to EWAR drones, these perform auxiliary tasks in combat. Just like EW drones, ship bonuses, skill bonuses, rigs, or modules do not increase the amount of capacitor neutralized or the speed reduction.
Similar to EWAR drones, these perform auxiliary tasks in combat. Just like EW drones, ship bonuses, skill bonuses, rigs, or modules do not increase the amount of capacitor neutralized or the speed reduction.


Line 707: Line 708:
Energy neutralizing drones are occasionally used to cap out tackle frigates or to keep a neuted target at zero capacitor.
Energy neutralizing drones are occasionally used to cap out tackle frigates or to keep a neuted target at zero capacitor.


Just like EW drones, these drones need {{sk|Advanced Drone Avionics|icon=yes}} and the EW skill {{sk|Capacitor Emission Systems|III|icon=yes}}.
Just like EW drones, these drones require {{sk|Advanced Drone Avionics|icon=yes}} and the EW skill {{sk|Capacitor Emission Systems|III|icon=yes}}.


{| class="wikitable drones"  
{| class="wikitable drones"  
|+Energy neutralizing drones
|+ Energy neutralizing drones
! style="text-align:left" | Drone
! style="cursor:help" | <span title="Amount of capacitor neutralized per cycle (6 seconds)." >Capacitor neutralized</span>
|-
|-
| style="text-align:left; background-color:#333333" | Acolyte EV-300
! style="text-align: left;" | Drone
! style="cursor: help;" | <span title="Amount of capacitor neutralized per cycle (6 seconds).">Capacitor neutralized</span>
|-
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Acolyte EV-300
| 5 GJ
| 5 GJ
|-
|-
| style="text-align:left; background-color:#333333" | Infiltrator EV-600
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Infiltrator EV-600
| 10 GJ
| 10 GJ
|-
|-
| style="text-align:left; background-color:#333333" | Praetor EV-900
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Praetor EV-900
| 25 GJ
| 25 GJ
|-
|}
|}
<small><references /></small>
<small><references /></small>
Line 728: Line 729:
Stasis webifier drones work much like Stasis Webifier modules ("webs"), slowing the sub-light speed of the target, making them easier to hit and damage. They are stacking-penalized with other SW drones or with normal web modules. For comparison, a Stasis Webifier I module reduces the target's speed by 50%.
Stasis webifier drones work much like Stasis Webifier modules ("webs"), slowing the sub-light speed of the target, making them easier to hit and damage. They are stacking-penalized with other SW drones or with normal web modules. For comparison, a Stasis Webifier I module reduces the target's speed by 50%.


To use these drones, train {{sk|Drone Navigation|icon=yes}} and {{sk|Propulsion Jamming|III|icon=yes}} (which is also needed for stasis webifier modules).
To use these drones, train {{sk|Drone Navigation|icon=yes}} and {{sk|Propulsion Jamming|III|icon=yes}} (which is also required for stasis webifier modules).


{| class="wikitable drones"  
{| class="wikitable drones"  
|+Statis webifier drones
|+ Statis webifier drones
! style="text-align:left" | Drone
|-
! style="cursor:help" | <span title="Reduction in enemy ship's speed.">Speed</span>
! style="text-align: left;" | Drone
! style="cursor: help;" | <span title="Reduction in enemy ship's speed.">Speed</span>
|-
|-
| style="text-align:left; background-color:#333333" | Warrior SW-300
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Warrior SW-300
| -5%
| -5%
|-
|-
| style="text-align:left; background-color:#333333" | Valkyrie SW-600
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Valkyrie SW-600
| -10%
| -10%
|-
|-
| style="text-align:left; background-color:#333333" | Berserker SW-900
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Berserker SW-900
| -20%
| -20%
|-
|}
|}


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These drones repair their targets. Unfortunately, you cannot target your own ship, and therefore you can't use your logistics drones to repair your own ship (you can, however, use them to repair your own drones). There are Tech 1 and Tech 2 drones, in three sizes (light, medium and heavy, each based on the respective combat drone), which repair either shield, armor or hull damage. The Tech 2 drones receive a 20% boost to repair amount, hit points, speed, and orbital velocity, but require {{sk|Repair Drone Operation|V|icon=yes}}.
These drones repair their targets. Unfortunately, you cannot target your own ship, and therefore you can't use your logistics drones to repair your own ship (you can, however, use them to repair your own drones). There are Tech 1 and Tech 2 drones, in three sizes (light, medium and heavy, each based on the respective combat drone), which repair either shield, armor or hull damage. The Tech 2 drones receive a 20% boost to repair amount, hit points, speed, and orbital velocity, but require {{sk|Repair Drone Operation|V|icon=yes}}.


The hull repair drones are half as effective as the shield and armor counterparts. All logistics drones need {{sk|Repair Drone Operation|icon=yes}} as well as the skills for remote repair modules ({{sk|Shield Emission Systems|icon=yes}}, {{sk|Remote Armor Repair Systems|icon=yes}}, and {{sk|Remote Hull Repair Systems|icon=yes}}, respectively).
The hull repair drones are half as effective as the shield and armor counterparts. All logistics drones require {{sk|Repair Drone Operation|icon=yes}} as well as the skills for remote repair modules: {{sk|Shield Emission Systems|icon=yes}}, {{sk|Remote Armor Repair Systems|icon=yes}}, and {{sk|Remote Hull Repair Systems|icon=yes}}, respectively.


For comparison, the small, medium and large remote shield and armor repair modules repair 80 HP, 160 HP, and 320 HP every 5 seconds, respectively.
For comparison, small, medium and large remote shield and armor repair modules repair 80 HP, 160 HP, and 320 HP every 5 seconds, respectively.


{| class="wikitable drones"  
{| class="wikitable drones"  
! style="text-align:left" | Drone
! style="text-align: left;" | Drone
! style="cursor:help" | <span title="Shield HP repaired per cycle (5 seconds).">Shield repair</span>
! style="cursor: help;" | <span title="Shield HP repaired per cycle (5 seconds).">Shield repair</span>
|-
|-
| style="text-align:left; background-color:#333333" | Light Shield Maintenance Bot I
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Light Shield Maintenance Bot I
| 12 HP
| 12 HP
|-
|-
| style="text-align:left; background-color:#333333" | Medium Shield Maintenance Bot I
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Medium Shield Maintenance Bot I
| 24 HP
| 24 HP
|-
|-
| style="text-align:left; background-color:#333333" | Heavy Shield Maintenance Bot I
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Heavy Shield Maintenance Bot I
| 60 HP
| 60 HP
|-
|}
|}


{| class="wikitable drones"  
{| class="wikitable drones"  
! style="text-align:left" | Drone
! style="text-align: left;" | Drone
! style="cursor:help" | <span title="Armor HP repaired per cycle (5 seconds).">Armor repair</span>
! style="cursor: help;" | <span title="Armor HP repaired per cycle (5 seconds).">Armor repair</span>
|-
|-
| style="text-align:left; background-color:#333333" | Light Armor Maintenance Bot I
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Light Armor Maintenance Bot I
| 12 HP
| 12 HP
|-
|-
| style="text-align:left; background-color:#333333" | Medium Armor Maintenance Bot I
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Medium Armor Maintenance Bot I
| 24 HP
| 24 HP
|-
|-
| style="text-align:left; background-color:#333333" | Heavy Armor Maintenance Bot I
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Heavy Armor Maintenance Bot I
| 60 HP
| 60 HP
|-
|}
|}


{| class="wikitable drones"  
{| class="wikitable drones"  
! style="text-align:left" | Drone
! style="text-align: left;" | Drone
! style="cursor:help" | <span title="Hull HP repaired per cycle (5 seconds).">Hull repair</span>
! style="cursor: help;" | <span title="Hull HP repaired per cycle (5 seconds).">Hull repair</span>
|-
|-
| style="text-align:left; background-color:#333333" | Light Hull Maintenance Bot I
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Light Hull Maintenance Bot I
| 6 HP
| 6 HP
|-
|-
| style="text-align:left; background-color:#333333" | Medium Hull Maintenance Bot I
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Medium Hull Maintenance Bot I
| 12 HP
| 12 HP
|-
|-
| style="text-align:left; background-color:#333333" | Heavy Hull Maintenance Bot I
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Heavy Hull Maintenance Bot I
| 30 HP
| 30 HP
|-
|}
|}


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=== Salvage drones ===
=== Salvage drones ===
{{see also|Salvaging}}
{{see also|Salvaging}}
Salvage drones work like Salvager modules, and extract salvage from the wrecks of destroyed ships. The Salvage Drone I and II need 5 m<sup>3</sup> of drone bay space and 5 Mbit/s of bandwidth (like a light combat drone). They have a lower chance to salvage wrecks than the salvager modules (3% and 4% base access difficulty, compared with 5% and 7% for the Tech 1 and Tech 2 modules, respectively). This can be increased by training {{sk|Salvage Drone Operation|icon=yes}} and {{sk|Salvage Drone Specialization|icon=yes}}, allowing them (if trained to level V) to salvage any wreck. Their chance to salvage cannot be improved by other skills, or by modules, rigs, or implants. Just like for salvager modules, salvage drones do not loot wrecks; if a wreck containing loot is salvaged, the loot is left in a container in space.
Salvage drones work like Salvager modules, and extract salvage from the wrecks of destroyed ships. The Salvage Drone I and II need 5{{m3}} of drone bay space and 5 Mbit/s of bandwidth (like a light combat drone). They have a lower chance to salvage wrecks than the salvager modules (3% and 4% base access difficulty, compared with 5% and 7% for the Tech 1 and Tech 2 modules, respectively). This can be increased by training {{sk|Salvage Drone Operation|icon=yes}} and {{sk|Salvage Drone Specialization|icon=yes}}, allowing them (if trained to level V) to salvage any wreck. Their chance to salvage cannot be improved by other skills, or by modules, rigs, or implants. Just like for salvager modules, salvage drones do not loot wrecks; if a wreck containing loot is salvaged, the loot is left in a container in space.


Salvage drones can automatically salvage any nearby (up to the edge of the player's drone control range) wrecks, as long as they belong to the player or their fleet/corporation. Additionally, they can be specifically ordered to salvage wrecks belonging to other players (marked in yellow on the [[overview]]), although this must be done manually for each wreck. When a drone successfully salvages a wreck, it will return to your ship to drop off the salvage (into your ship's cargo bay) before immediately heading back out into space. Salvage drones have an MWD that is always running, but are still very slow (about 10% slower than the slowest heavy drone), so salvaging more distant wrecks may take some time.
Salvage drones can automatically salvage any nearby (up to the edge of the player's drone control range) wrecks, as long as they belong to the player or their fleet/corporation. Additionally, they can be specifically ordered to salvage wrecks belonging to other players (marked in yellow on the [[overview]]), although this must be done manually for each wreck. When a drone successfully salvages a wreck, it will return to your ship to drop off the salvage (into your ship's cargo bay) before immediately heading back out into space. Salvage drones have an MWD that is always running, but are still very slow (about 10% slower than the slowest heavy drone), so salvaging more distant wrecks may take some time.


Making salvage drones salvage wrecks automatically can be tricky. If you target a wreck and command your drones to salvage it they will not move to a new wreck after they are done. Instead, you need to select the drones (such as through the drone window) and command them to salvage (either in right click menu or in the selected item window). After this, the salvage drones will keep on salvaging all wrecks that are in range.
Making salvage drones salvage wrecks automatically can be tricky. If you target a wreck and command your drones to salvage it they will not move to a new wreck after they are done. Instead, order the drones to salvage without having any target selected. After this, the salvage drones will keep on salvaging all wrecks that are in range. Note that they will all focus on the closest wreck first, and work their way further away. To be more efficient, zip around the battlefield (looting or orbiting something) so that the 'closest' wreck changes often; or micromanage them by assigning individual wrecks to salvage. They will auto-salvage after they finished on their assigned wreck if they have been given that command earlier, resuming their closest-to-furthest routine.


{| class="wikitable sortable collapsible drones" style="text-align:center;"
{| class="wikitable drones sortable collapsible""
|- style="background-color: #222222;"
|- style="background-color: var(--background-color-warning-subtle);"
! Variant
! Variant
! Max Velocity
! Max Velocity
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=== Mining drones ===
=== Mining drones ===
:''See also: [[Drone mechanics#Mining drones|Drone Mechanics:Mining Drones]], [[ORE Basic Ship and Skill Guide#Drones|Ore Ship Guide: Mining Drones]]
{{See also|Drone mechanics#Mining drones|l1= Drone Mechanics: Mining Drones|ORE Basic Ship and Skill Guide#Drones|l2= Ore Ship Guide: Mining Drones}}
As their name suggests, these drones [[mining|mine]] [[Asteroids and Ore|ore from asteroids]].
As their name suggests, these drones [[mining|mine]] [[Asteroids and ore|ore from asteroids]].


Mining drones will mine the targeted asteroid for one cycle (60 seconds), then return to your ship, drop off the mined ore (into your cargo bay or ore hold), and fly back to the asteroid to continue mining. Despite these drones having a MWD that is always running, they are very slow (about half as fast as heavy combat drones), and therefore it's important to keep your ship as close as possible to the asteroid they are mining, to avoid losing too much time in transit. Training {{sk|Mining Drone Operation|icon=yes}} and {{sk|Drone Interfacing|icon=yes}} improves their mining yield, and training {{sk|Drone Navigation|icon=yes}} increases their speed.
Mining drones will mine the targeted asteroid for one cycle (60 seconds), then return to your ship, drop off the mined ore (into your cargo bay or mining hold), and fly back to the asteroid to continue mining. Despite these drones having a MWD that is always running, they are very slow (about half as fast as heavy combat drones), and therefore it's important to keep your ship as close as possible to the asteroid they are mining, to avoid losing too much time in transit. Training {{sk|Mining Drone Operation|icon=yes}} and {{sk|Drone Interfacing|icon=yes}} improves their mining yield, and training {{sk|Drone Navigation|icon=yes}} increases their speed.


For comparison, a Miner I mining module can mine 40&nbsp;m<sup>3</sup>/min of ore. There are no mining drones for [[gas cloud harvesting]].
For comparison, a Miner I mining module can mine 40{{m3}}/min of ore. There are no mining drones for [[gas cloud harvesting]].


Much like a mining module, if the mining cycle is manually cut short (in this case, by ordering the drone to return), the drone will get the amount of ore mined proportionally to how much of the cycle was completed, but in other cases, progress will be canceled, including if the ship has no more room for the ore by the time they return.
Much like a mining module, if the mining cycle is manually cut short (in this case, by ordering the drone to return), the drone will get the amount of ore mined proportionally to how much of the cycle was completed, but in other cases, progress will be canceled, including if the ship has no more room for the ore by the time they return.


{| class="wikitable drones"  
{| class="wikitable drones"  
! style="text-align:left" | Drone
! style="text-align: left;" | Drone
! style="cursor:help" | <span title="Volume required in drone bay (m3) and drone bandwidth required (MBit/s).">Volume/Bandwidth</span>
! style="cursor: help;" | <span title="Volume required in drone bay (m3) and drone bandwidth required (MBit/s).">Volume/Bandwidth</span>
! style="cursor:help" | <span title="Volume of ore mined per minute (m³/min).">Ore yield</span>
! style="cursor: help;" | <span title="Volume of ore mined per minute (m³/min).">Ore yield</span>
! style="cursor:help" | <span title="Drone flight speed.">Speed</span>
! style="cursor: help;" | <span title="Drone flight speed.">Speed</span>
|-
|-
| style="text-align:left; background-color:#333333" | Civilian Mining Drone
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Civilian Mining Drone
| 5
| 5
| 13
| 13
| 300 m/s
| 300 m/s
|-
|-
| style="text-align:left; background-color:#333333" | Mining Drone I
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Mining Drone I
| 5
| 5
| 25
| 25
| 400 m/s
| 400 m/s
|-
|-
| style="text-align:left; background-color:#333333" | [[File:Icon tech2.png|16px]] Mining Drone II
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | [[File:Icon tech2.png|16px]] Mining Drone II
| 5  
| 5  
| 33
| 33
| 500 m/s
| 500 m/s
|-  
|-  
| style="text-align:left; background-color:#333333" | [[File:Icon faction.png|16px]] 'Augmented' Mining Drone
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | [[File:Icon faction.png|16px]] 'Augmented' Mining Drone
| 5
| 5
| 37  
| 37  
| 550 m/s
| 550 m/s
|-  
|-  
| style="text-align:left; background-color:#333333" | [[File:Icon faction.png|16px]] Harvester Mining Drone
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | [[File:Icon faction.png|16px]] Harvester Mining Drone
| 10
| 10
| 42  
| 42  
Line 876: Line 874:
|-
|-
|-  
|-  
| style="text-align:left; background-color:#333333" | [[File:Icon faction.png|16px]]'Excavator' Mining Drone<ref name="rorqOnly">Can only be used by the [[Rorqual]]</ref>
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | [[File:Icon faction.png|16px]]'Excavator' Mining Drone<ref>Can only be used by the [[Rorqual]]</ref>
| 1,100/25
| 1,100/25
| 80
| 80
Line 882: Line 880:
|}
|}
<small><references /></small>
<small><references /></small>




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{| class="wikitable drones"  
{| class="wikitable drones"  
! style="text-align:left" | Drone
! style="text-align: left;" | Drone
! style="cursor:help" | <span title="Volume required in drone bay (m3) and drone bandwidth required (MBit/s).">Volume/Bandwidth</span>
! style="cursor: help;" | <span title="Volume required in drone bay (m3) and drone bandwidth required (MBit/s).">Volume/Bandwidth</span>
! style="cursor:help" | <span title="Time to mine 1,000 m3.">Cycle time</span>
! style="cursor: help;" | <span title="Time to mine 1,000 m3.">Cycle time</span>
! style="cursor:help" | <span title="Drone flight speed.">Speed</span>
! style="cursor: help;" | <span title="Drone flight speed.">Speed</span>
|-
|-
| style="text-align:left; background-color:#333333" | Ice Harvesting Drone I
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | Ice Harvesting Drone I
| 50
| 50
| 330 s
| 330 s
| 200 m/s
| 200 m/s
|-
|-
| style="text-align:left; background-color:#333333" | [[File:Icon tech2.png|16px]] Ice Harvesting Drone II
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | [[File:Icon tech2.png|16px]] Ice Harvesting Drone II
| 50  
| 50  
| 300 s
| 300 s
| 250 m/s
| 250 m/s
|-  
|-  
| style="text-align:left; background-color:#333333" | [[File:Icon faction.png|16px]] 'Augmented' Ice Harvesting Drone
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | [[File:Icon faction.png|16px]] 'Augmented' Ice Harvesting Drone
| 50
| 50
| 280 s  
| 280 s  
| 275 m/s
| 275 m/s
|-  
|-  
| style="text-align:left; background-color:#333333" | [[File:Icon faction.png|16px]]'Excavator' Ice Harvesting Drone<ref name="rorqOnly">Can only be used by the [[Rorqual]]</ref>
| style="text-align: left; background-color: var(--background-color-warning-subtle);" | [[File:Icon faction.png|16px]]'Excavator' Ice Harvesting Drone<ref>Can only be used by the [[Rorqual]]</ref>
| 1,100/25
| 1,100/25
| 310 s
| 310 s
Line 917: Line 913:
|}
|}
<small><references /></small>
<small><references /></small>
=== Mutated (Abyssal) Drones ===
{{See also|Abyssal modules}}
Mutated drones are created using Abyssal Exigent Mutaplasmids. These are acquired either from Triglavian Bioadaptive Caches found in [[Abyssal Deadspace]] or in the wrecks of Invading Precursors found in [[Triglavian Invasion]] systems. Mutaplasmids are also tradable on the market.
The process of combining a mutaplasmid and an existing T1, T2, or Faction combat drone "mutates" it into a unique Abyssal drone with the original drone's stats randomly modified (for better or worse). The new drone will have the word Mutated inserted into its name such as Sentry Mutated Drone, and it will have unique stats and thus cannot be traded on the Market (you can trade them via Contracts etc.)
There exist separate mutaplasmids for each drone type and size and there are different ones depending on which stats you want to improve. "Exigent Sentry Drone Firepower Metaplasmid" as an example that increases the damage stat. The effects that the mutaplasmid will have on the drone are described in its info. It will specify one or more stats that will be improved (by 0%-20% as an example) and it will alter each of the remaining stats (by -30% to +15% for example, but it varies by mutaplasmid and stat). Each stat change appears to be random and independent. By choosing the appropriate mutaplasmid you can thus guarantee that the stat(s) it primarily targets will go up (maybe not by much), but the rest of the stats are likely to decrease on average. You could, of course, get lucky and end up with a very powerful and valuable drone. A table of possible attribute changes is below.
{| class="wikitable"
|-
! Attribute !! Falloff !! HP !! Damage !! Speed !! Optimal !! Tracking
|-
| rowspan="2"|Durability || {{co|red||-30%}} || rowspan="2"|{{co|green||+30%}} || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}}
|-
|  {{co|green||+15%}} || {{co|green||+10%}} || {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+15%}}
|-
| rowspan="2"|Firepower || {{co|red||-30%}} || {{co|red||-30%}} || rowspan="2"|{{co|green||+20%}} || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}}
|-
|  {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+15%}}
|-
| rowspan="2"|Navigation || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}} || rowspan="2"|{{co|green||+30%}}|| {{co|red||-30%}} || rowspan="2"|{{co|green||+30%}}
|-
|  {{co|green||+15%}} || {{co|green||+15%}} || {{co|green||+10%}} || {{co|green||+15%}}
|-
| rowspan="2"|Projection || rowspan="2"|{{co|green||+30%}} || {{co|red||-30%}} || {{co|red||-30%}} || {{co|red||-30%}} || rowspan="2"|{{co|green||+30%}} || {{co|red||-30%}}
|-
|  {{co|green||+15%}} || {{co|green||+10%}} || {{co|green||+15%}} || {{co|green||+15%}}
|-
|}
You perform a mutation by right clicking the mutaplasmid and activating it. This produces a window where you can drop a drone of the appropriate type at which point it will show you the possible range for every stat after it is mutated. Once you commit to the mutation it will go through an animated sequence of rolling each stat change one by one. The mutaplasmid and the input drone are consumed by the process. The mutated drone gets a new icon, and its altered info window Attributes will show red or green with a tooltip to show you where in the probability range it rolled, and a new large tooltip will appear any time you mouse over any mutated drone icon that shows its complete information including the original drone type, and red/green bars that clearly indicate how good or bad the mutation changes are. This is also visible when looking at the items in Contracts etc.
Creating a mutated drone does not require any skills (thus making "drone gambling" a potentially viable Alpha activity) but using one will require Omega clone status and {{sk|Mutated Drone Specialization|icon=yes}}, which in turn requires all four of the main faction Drone Specialization skills at I, and Drones V. Total cost for all those skill books is roughly 100M ISK. The Mutated Drone Specialization provides a 2% damage boost per level for all mutated drones.
You can't use a mutaplasmid on an already Mutated drone, so if you don't like the new stats you get you'll need another drone and another mutaplasmid to try again.
A Gecko, Hellhound I, Aralez, Civlian Hobgoblin, or 'Subverted' JVN-UC49 cannot be mutated.


== Skills ==
== Skills ==
:''See also: [[Skills:Drones]]''
{{See also|Skills:Drones}}


'''Basic skills:'''<br>
'''Basic skills:'''
* {{sk|Drones|mult=yes|price=yes}}: Allows you to operate 1 drone per level (up to 5 at level V). This is the foundation skill of any drone pilot, and should be trained to at least level III as a top priority, and to level V soon after (at latest when you start flying ships with 25m<sup>3</sup> drone bays or larger).
* {{sk|Drones|mult=yes|price=yes}}: Allows you to operate 1 drone per level (up to 5 at level V). This is the foundation skill of any drone pilot, and should be trained to at least level III as a top priority, and to level V soon after (at latest when you start flying ships with 25{{m3}} drone bays or larger).


'''Combat drone skills:'''<br>
'''Combat drone skills:'''<br>
Line 965: Line 1,000:
Most drone modules fit into mid and low-slots, leaving the high-slots free for weapon or utility modules. Most modules in this list are subject to [[Stacking penalties]].
Most drone modules fit into mid and low-slots, leaving the high-slots free for weapon or utility modules. Most modules in this list are subject to [[Stacking penalties]].


{|class=wikitable style="width: 900px;background:#111111"
{{See also|Abyssal modules}} for the Drone and Fighter equipment which can be mutated with Mutaplasmids.
 
{| class=wikitable
|-
|-
|style="text-align:center;background:#222222" colspan = 2| High slot modules
| colspan=2 style="text-align: center; background:var(--background-color-warning-subtle);" | High slot modules
|-
|-
|[[File:Icon drone link augmentor i.png|link=|]]
| [[File:Icon drone link augmentor i.png|link=]]
|'''{{co|wheat|Drone Link Augmentor}}''' increases your drone control range by 20km (24km for the Tech 2 variant). This module is particularly useful for sentry drones (allowing them to snipe distant targets), but less useful for other drones, as the travel time usually precludes using drones at long ranges. Unlike the rest of the list, this module is not subject to stacking penalties.
| '''{{co|wheat|Drone Link Augmentor}}''' increases your drone control range by 20km (24km for the Tech 2 variant). This module is particularly useful for sentry drones (allowing them to snipe distant targets), but less useful for other drones, as the travel time usually precludes using drones at long ranges. Unlike the rest of the list, this module is not subject to stacking penalties.


|-
|-
|style="text-align:center;background:#222222" colspan = 2| Medium slot modules
| colspan=2 style="text-align: center; background: var(--background-color-warning-subtle);" | Medium slot modules


|-
|-
|[[File:Icon drone navigation computer.png|link=|]]
|[[File:Icon drone navigation computer.png|link=]]
|'''{{co|wheat|Drone Navigation Computer}}''' increases your drones' microwarpdrive (MWD) speed by 25% (30% for the Tech 2 variant). Note that this doesn't affect their non-MWD speed (i.e. it will help them reach a target faster, but won't help them while orbiting the target). This module is particularly useful for heavy and fighter drones, allowing them to better catch up to faster ships.  
|'''{{co|wheat|Drone Navigation Computer}}''' increases your drones' microwarpdrive (MWD) speed by 25% (30% for the Tech 2 variant). Note that this doesn't affect their non-MWD speed (i.e. it will help them reach a target faster, but won't help them while orbiting the target). This module is particularly useful for heavy and fighter drones, allowing them to better catch up to faster ships.  


|-
|-
|[[File:Icon tracking enhancer.png|link=|]]
|[[File:Icon tracking enhancer.png|link=]]
|'''{{co|wheat|Omnidirectional Tracking Link}}''' increases your drones' tracking speed and weapon range (optimal and falloff). Great for sentry drones, less used for other drones although it can still improve their damage application, especially if you use your drones against smaller ships than intended (e.g. medium combat drones versus frigates). Just like [[Turrets#Related Modules Summary|turret tracking computer]] modules, these can be loaded with [[scripts]] to double either the tracking or the range bonus, at the cost of eliminating the other bonus. Unlike low-slot Omnidirectional Tracking Enhancer modules, they need to be activated to provide a benefit, and they need a little capacitor energy to run.  
|'''{{co|wheat|Omnidirectional Tracking Link}}''' increases your drones' tracking speed and weapon range (optimal and falloff). Great for sentry drones, less used for other drones although it can still improve their damage application, especially if you use your drones against smaller ships than intended (e.g. medium combat drones versus frigates). Just like [[Turrets#Related Modules Summary|turret tracking computer]] modules, these can be loaded with [[scripts]] to double either the tracking or the range bonus, at the cost of eliminating the other bonus. Unlike low-slot Omnidirectional Tracking Enhancer modules, they need to be activated to provide a benefit, and they need a little capacitor energy to run.  


|-
|-
|style="text-align:center;background:#222222" colspan = 2| Low slot modules
| colspan=2 style="text-align: center; background: var(--background-color-warning-subtle);" | Low slot modules


|-
|-
|[[File:Icon drone damage amplifier.png|link=|]]
|[[File:Icon drone damage amplifier.png|link=]]
|'''{{co|wheat|Drone Damage Amplifier}}''' increases the damage your drones deal by 15% (20.5% for the Tech 2 variant).
|'''{{co|wheat|Drone Damage Amplifier}}''' increases the damage your drones deal by 15% (20.5% for the Tech 2 variant or 31.2% for Mutated).


|-
|-
|[[File:Icon tracking enhancer.png|link=|]]
|[[File:Icon tracking enhancer.png|link=]]
|'''{{co|wheat|Omnidirectional Tracking Enhancer}}''' increases your drones' tracking speed and weapon range (optimal and falloff). It's similar to the mid-slot Omnidirectional Tracking Link module but provides slightly higher bonuses to range, and slightly lower bonuses to tracking. Also, it cannot be scripted and is a passive module (i.e. it does not need to be activated and uses no capacitor energy).  
|'''{{co|wheat|Omnidirectional Tracking Enhancer}}''' increases your drones' tracking speed and weapon range (optimal and falloff). It's similar to the mid-slot Omnidirectional Tracking Link module but provides slightly higher bonuses to range, and slightly lower bonuses to tracking. Also, it cannot be scripted and is a passive module (i.e. it does not need to be activated and uses no capacitor energy).  


|-
|-
|style="text-align:center;background:#222222" colspan = 2| Other
| colspan=2 style="text-align: center;background: var(--background-color-warning-subtle);" | Other


|-
|-
|[[File:Module_icon_drone_rig.png|link=|]]
|[[File:Module_icon_drone_rig.png|link=]]
|
|
:''See also: [[Fitting Modules and Rigs Guide#Rigs|Rigs list]]''<br>
{{See also|Fitting Modules and Rigs Guide#Rigs|l1= Rigs list}}
 
Various rigs improve drones at the expense of the CPU of the ship.
Various rigs improve drones at the expense of the CPU of the ship.
* '''{{co|wheat|Drone Control Range Augmentor}}''' Increases drone control range by 15km (20km for the Tech 2 rig).
* '''{{co|wheat|Drone Control Range Augmentor}}''' Increases drone control range by 15km (20km for the Tech 2 rig).
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|-
|-
|[[File:Icon implant hardwiring.png|link=|]]
|[[File:Icon implant hardwiring.png|link=]]
| There are no "normal" implants for improving drones. Though four limited time implants exist that were obtainable from past events.
| There are no "normal" implants for improving drones. Though four limited time implants exist that were obtainable from past events.
* '''{{co|wheat|Overmind 'Hawkmoth' Drone Tuner S10-25T }}''' improves drone speed by 10% while reducing their structure, armor and shield capacity by 25%
* '''{{co|wheat|Overmind 'Hawkmoth' Drone Tuner S10-25T }}''' improves drone speed by 10% while reducing their structure, armor and shield capacity by 25%
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== External links ==
== External links ==
* [https://www.eveonline.com/news/view/giving-drones-an-assist Dev blog: Giving Drones an Assist] (2014)
* [https://www.eveonline.com/news/view/giving-drones-an-assist Dev blog: Giving Drones an Assist] (2014)


[[Category:Drones]]
[[Category:Drones]]
[[Category:Weapons]]
[[Category:Weapons]]
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