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Lunuin Eurek: Difference between revisions

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Ariel Rin (talk | contribs)
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Ariel Rin (talk | contribs)
Make all Angel COSMOS consistent with eachother
 
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| beacon      = Minecore Facility
| beacon      = Minecore Facility
| corporation = Dominations
| corporation = Dominations
| note        =
}} '''Lunuin Eurek''' is a level 4 [[Angel COSMOS]] agent , located in K-X5AX. Lunuin offers the following missions.
}}
{{TOC|limit= 2}}
{{TOC|limit= 2}}


== The Wind Chimes (1 of 2) ==
{{Missiondetails
{{Missiondetails
|Name= The Wind Chimes (1 of 2)
|Level= 4
|Level= 4
|Type= Encounter
|Type= Encounter
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The wave names are based on the transcribed screenshot filenames
The wave names are based on the transcribed screenshot filenames
-->
-->
{{NPCTableHead|Wave 1}}
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Frigate|1|Centii Butcher}}
{{NPCTableRow|Frigate|1|Centii Butcher}}
{{NPCTableRow|Frigate|1|Centii Enslaver}}
{{NPCTableRow|Frigate|1|Centii Enslaver}}
Line 57: Line 56:
{{NPCTableRow|Cruiser|2|Sanshas Transport Ship}}
{{NPCTableRow|Cruiser|2|Sanshas Transport Ship}}
{{NPCTableRow|Sentry|8|Sansha Cruise Missile Battery}}
{{NPCTableRow|Sentry|8|Sansha Cruise Missile Battery}}
|}
{{NPCTableHead|Structures}}
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= Locked until all ships are destroyed}}
|}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Battleship|4|Centus Tyrant}}
|}
|}


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{{NPCTableHead|Wave 4}}
{{NPCTableHead|Wave 4}}
{{NPCTableRow|Frigate|4|Centii Butcher}}
{{NPCTableRow|Frigate|2|Centii Manslayer}}
|}
{{NPCTableHead|Wave 5}}
{{NPCTableRow|Frigate|4|Centii Butcher}}
{{NPCTableRow|Frigate|4|Centii Butcher}}
{{NPCTableRow|Frigate|2|Centii Manslayer}}
{{NPCTableRow|Frigate|2|Centii Manslayer}}
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|}
|}


== The Wind Chimes (2 of 2) ==
{{Missiondetails
{{Missiondetails
|Name= The Wind Chimes (2 of 2)
|Level= 4
|Level= 4
|Type= Encounter
|Type= Encounter
|Objective= Destroy these targets
|Objective= Destroy these targets in DUU1-K ({{ColorSecurityRating|-0.2}})
|Faction1= Sansha's Nation
|Faction1= Sansha's Nation
|DamageToDeal1=  
|DamageToDeal1=  
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|After you left, I got to thinking. Killing some random gang of Sansha's is good, but it's not enough. All we did was send the message that someone had wanted to kill their grunts. We need more. As luck would have it, the person reputed to be Sansha's provincial leader in this area, a man named Abufyr Joek, is situated not far from us. If we take him out, along with all his staff and guards, we will be sending a clear message to those brainless drones. They won't dare declare war on us, since they'll have nothing to officially tie the attack to our forces, but they'll know exactly who was responsible. Abufyr probably gave permission for his troops to roam around and viciously murder anyone they met, and even if he didn't he's still the nominal figurehead for them, so his death will be a statement. Kill everyone you see at that place, then bring me back Abufyr's head, and we'll show Sansha's Nation what happens when you get the stupid, stupid idea to attack the Angel Cartel. Don't worry about special storage, either, just put it in your cargo hold like everything else. We want it to be good and ripe before we vacuum-seal it to send off to the Sansha.
|After you left, I got to thinking. Killing some random gang of Sansha's is good, but it's not enough. All we did was send the message that someone had wanted to kill their grunts. We need more. As luck would have it, the person reputed to be Sansha's provincial leader in this area, a man named Abufyr Joek, is situated not far from us. If we take him out, along with all his staff and guards, we will be sending a clear message to those brainless drones. They won't dare declare war on us, since they'll have nothing to officially tie the attack to our forces, but they'll know exactly who was responsible. Abufyr probably gave permission for his troops to roam around and viciously murder anyone they met, and even if he didn't he's still the nominal figurehead for them, so his death will be a statement. Kill everyone you see at that place, then bring me back Abufyr's head, and we'll show Sansha's Nation what happens when you get the stupid, stupid idea to attack the Angel Cartel. Don't worry about special storage, either, just put it in your cargo hold like everything else. We want it to be good and ripe before we vacuum-seal it to send off to the Sansha.
}}
}}
'''Blitz:''' Destroy the 2x Tyrant's, then Abufyr Joek.


=== Single Room ===
=== Single Room ===
{{NPCTableHead|Wave 1}}
{{NPCTableHead|Initial Defenders}}
{{NPCTableRow|Battlecruiser|2|Centatis Daemon}}
{{NPCTableRow|Battlecruiser|2|Centatis Daemon}}
{{NPCTableRow|Battlecruiser|1|Centatis Specter}}
{{NPCTableRow|Battlecruiser|1|Centatis Specter}}
{{NPCTableRow|Battleship|4|Centus Dread Lord}}
{{NPCTableRow|Battleship|4|Centus Dread Lord}}
{{NPCTableRow|Battleship|2|Centus Tyrant}}
{{NPCTableRow|Battleship|2|Centus Tyrant|trigger= Triggers Abufyr Jeok's Battleship|}}
{{NPCTableRow|Sentry|2|Sansha Stasis Tower|ewar= Web}}
{{NPCTableRow|Sentry|2|Sansha Stasis Tower|ewar= Web}}
{{NPCTableRow|Sentry|8|Sansha Cruise Missile Battery}}
{{NPCTableRow|Sentry|8|Sansha Cruise Missile Battery}}
|}
|}
After Tyrants died - Abufyr Joek x1


It drops
{{NPCTableHead|Wave 1}}
* Abufyr Joek's Head
{{NPCTableRow|Battleship|1|Abufyr Joek|drop= Abufyr Joek's Head, 1-2 True Sansha Modules}}
* True Sansha EM Coating
|}
* True Sansha Kinetic Armor Hardener


 
{{NPCTableHead|Wave 2}}
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Elite Frigate|1|Centii Loyal Scavenger}}
{{NPCTableRow|Elite Frigate|1|Centii Loyal Scavenger}}
{{NPCTableRow|Battlecruiser|1|Centatis Behemoth}}
{{NPCTableRow|Battlecruiser|1|Centatis Behemoth}}