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Wormholes: Difference between revisions

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m Change unneeded piped link, making use of redirect. Change headings to conform to MoS. Reformat tables.
Lifetime: wormholes don't immediately collapse once the lifetime has passed
 
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'''Wormholes''' are rifts in space that connect two star systems. Like [[stargates]], they allow the travel of ships from one star system to another, but unlike stargates, wormholes are not permanent. They connect two systems for only a short time and collapse when either their lifespan ends or too many ships have passed through them.
'''Wormholes''' are rifts in space that connect two star systems. Like [[stargates]], they allow the travel of ships from one star system to another, but unlike stargates, wormholes are not permanent. They connect two systems for only a short time and collapse when either their lifespan ends or too many ships have passed through them.


Wormholes can connect any two systems regardless of distance from each other, providing temporary shortcuts to areas that would otherwise take many jumps to reach. Wormholes can also connect to uncharted space, or the Anoikis galaxy (henceforth referred to as [[wormhole space]], W-Space, or J-Space); these systems are uncharted, and do not operate like normal systems.
Wormholes can connect any two systems regardless of distance from each other, providing temporary shortcuts to areas that would otherwise take many jumps to reach. Wormholes frequently connect to [[wormhole space]].
 
There are a few special types of wormhole: one massive wormhole system with stations, [[Thera]], and [[Shattered wormhole systems|shattered wormholes]], mysterious spaces which cannot have any residents. Furthermore, the mysterious [[Drifters]] have some connection to five [[Drifters#Drifters Wormhole Systems|Drifter wormhole]] systems that are marked from known space with a "unidentified wormhole" beacon.


== Finding wormholes ==
== Finding wormholes ==
[[File:Wormholec3.jpg|200px|thumb|A wormhole leading to W-Space]]
[[File:Wormholec3.jpg|200px|thumb|A wormhole leading to W-Space]]
Wormholes can be found by scanning down [[cosmic signatures]]. Once a wormhole is probed down, it can be warped to and jumped through much like a stargate, though unlike gates they must be warped to and then jumped through as a two-step process.
Wormholes can be found by [[Probe scanning|scanning]] down [[cosmic signatures]]. Once a wormhole is probed down, it can be warped to and jumped through much like a stargate, though unlike gates they must be warped to and then jumped through as a two-step process.
 
Refer to the [[Probe scanning]] and [[Exploration]] guides if you want to learn about finding wormholes.


'''IMPORTANT NEW PLAYER TIP:''' If you've found a wormhole, by all means see what's on the other side if you're curious, but use a cheap ship you can afford to lose, and also a [[clone]] you can afford to lose. Make sure the ship you use has core probes and a probe launcher fitted on it. When you pass through the wormhole, immediately '''right-click and bookmark your entry wormhole''' before doing anything else. The game does not automatically record your entrance's location, and if you warp away without bookmarking it, you will have to probe your entrance down. If the worst comes to the worst and you find yourself stranded in wormhole space with no probes, you can try contacting [https://evescoutrescue.com/home/ EvE-Scout Rescue], who might be able to help.
'''IMPORTANT NEW PLAYER TIP:''' If you've found a wormhole, by all means see what's on the other side if you're curious, but use a cheap ship you can afford to lose, and also a [[clone]] you can afford to lose. Make sure the ship you use has core probes and a probe launcher fitted on it. When you pass through the wormhole, immediately '''right-click and bookmark your entry wormhole''' before doing anything else. The game does not automatically record your entrance's location, and if you warp away without bookmarking it, you will have to probe your entrance down. If the worst comes to the worst and you find yourself stranded in wormhole space with no probes, you can try contacting [https://evescoutrescue.com/home/ EvE-Scout Rescue], who might be able to help.
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'''Known Space to Known Space Wormholes''' are used to quickly travel throughout New Eden, they're also used to access high-sec or low-sec islands without risk of traveling through potentially dangerous space. They're commonly named for their sec status on both ends: High-to-high (H2H), low-to-null (L2N), null-to-high (N2H), etc.
'''Known Space to Known Space Wormholes''' are used to quickly travel throughout New Eden, they're also used to access high-sec or low-sec islands without risk of traveling through potentially dangerous space. They're commonly named for their sec status on both ends: High-to-high (H2H), low-to-null (L2N), null-to-high (N2H), etc.


'''Known Space to Wormhole Space Wormholes''' connect K-Space to W-Space. Players who do exploration use them to access W-Space to run cosmic anomalies and signatures. W-Space inhabitants use them to shop, resupply, sell loot and products and go on K-Space PvP roams. Without these wormholes, W-Space would be a desolate wasteland. Components required to build [[Strategic Cruisers]] and their subsystems are available only in W-space.
'''Known Space to Wormhole Space Wormholes''' connect K-Space to W-Space. Players who do exploration use them to access W-Space to run cosmic anomalies and signatures. W-Space inhabitants use them to shop, resupply, sell loot and products and go on K-Space PvP roams.


'''Wormhole Space to Wormhole Space Wormholes''' provide the sole means of interstellar transport between distinct W-Space systems, since there are no gates available. Their dynamic formation and dissolution define W-Space interactions, in the form of PvE—capsuleers killing sleeper rats—or PvP—capsuleers killing each other. W-Space to W-Space wormholes are very important, in part because high-class W-Space systems rarely get direct connections to K-Space.
'''Wormhole Space to Wormhole Space Wormholes''' provide the sole means of interstellar transport between distinct W-Space systems, since there are no gates available. Their dynamic formation and dissolution define W-Space interactions, in the form of PvE—capsuleers killing sleeper rats—or PvP—capsuleers killing each other. W-Space to W-Space wormholes are very important, in part because high-class W-Space systems rarely get direct connections to K-Space.
== Wormhole local ==
There is no automatic update to the “Local” chat channel when in W-Space, so pilots in W-Space will not automatically appear in the local member list; pilot names appear only if they speak in local chat.
This is unlike Empire space or lowsec and nullsec systems, in which Local is an up-to-date and accurate list of those present and a key information tool. This means that there is no indication of who or how many other pilots are in the same W-Space system you are in. If you are cloaked, no one will even know you’re there. If you do type in local chat, you will show up in the local member list as normal. It is not advisable to chat in local while in W-Space, as doing so reveals your presence in the system. These are the same Local mechanics as those used in [[Pochven]].
Note that when you enter a wormhole, there is a visible brightening and a sound effect to indicate that the hole has been activated, so if someone is watching a wormhole, they will know that someone has jumped in. A large and tightly-organized wormhole group will have cloaked characters sitting on-[[grid]] with each wormhole in their home system at all times.


== Wormhole identification ==
== Wormhole identification ==
{{main|Visual wormhole identification}}
{{main|Wormhole attributes}}


The color of a wormhole may give you an impression on where it leads. The outline will be the color of your current system and the center will be colored based on where it leads. The color also changes based on the size of the wormhole.
The color of a wormhole may give you an impression on where it leads. The outline will be the color of your current system and the center will be colored based on where it leads. The color also changes based on the size of the wormhole.


Right clicking and showing info on wormhole entrances will also display a short bit of text which reveals roughly about where they lead and their stability status. This text is explained below.
Right clicking and showing info on wormhole entrances will also display a short bit of text which reveals roughly about where they lead and their stability status. This text is explained below.
By the name of the WH-system, you can determine its class, statics, possible signatures and anomalies with their NPC composition and damage from them. To do this, you can use the [https://whdb.scan-stakan.space date base of wormholes].


== Wormhole sizes and restrictions ==
== Wormhole sizes and restrictions ==
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=== Aggression ===
=== Aggression ===
[[Timers|Weapon timers]] do not apply in [[wormhole space]]s. You still get them when you aggress capsuleers, but they don't have any effect other than delaying your disappearance from space when you log off. As long as you are not polarized you can jump through a wormhole immediately after aggressing any capsuleer in any manner. There is no CONCORD in W-Space, no stargate sentry guns, and commonly no stations. For this reason many battles in W-Space take place very near wormholes. This can provide escape options even if you are webbed, scrammed, or bubbled.
[[Timers|Weapon timers]] do not affect travel through wormholes; you still get them when you aggress capsuleers, but as long as you are not polarized you can jump through a wormhole immediately after aggressing any capsuleer in any manner. This can provide escape options even if you are webbed, scrammed, or bubbled. Aggression timers still prevent tethering and docking at citadels (and NPC stations in Thera), refitting in space, and anything else they normally prohibit.
 
Although normal aggression does not prevent you from jumping holes, attempting to take a hole to escape from Concord's wrath will result in an error message stating that Concord is using "mysterious technology" to prevent you from jumping.


== Wormhole text ==
== Wormhole text ==
When on grid with a wormhole entrance, right click on the entrance and click on ''show info''. This will give you information about the wormhole. There are 4 sentences in the information.
When on grid with a wormhole entrance, right click on the entrance and click on ''show info''. This will give you information about the wormhole. There are 4 information sections.


=== System type ===
[[File:wormhole_info.png]]
The first sentence talks about the type of the wormhole. These will be of the following format:
 
* ''This wormhole seems to lead into '''<nowiki>{important part}</nowiki>''' parts of space.''
=== Destination ===
* Class 1-3 wormhole systems
* Class 4-5 wormhole systems
* Class 6 wormhole systems
* High Security
* Low Security
* Null Security
* Triglavian Space
* Drifter Wormhole Systems
* Thera
 
# If the wormhole is named (anything other than K162) you can look up the location using [[Wormhole attributes|this table]]. You can also identify the size of ships allowed by its color.
# If the wormhole is a K162, you can tell what type of system it leads to by color.
=== Maximum Ship Size ===


{| class="wikitable" style='margin-left: 2em;"
{| class="wikitable" style='margin-left: 2em;"
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! Text !! Meaning
! Text !! Meaning
|-
|-
|'''Unknown''' ||C1/C2/C3
| Extra large || All ships except for Titans and supercarriers can pass through this hole
|-
|'''Dangerous Unknown''' ||C4/C5
|-
|'''Deadly Unknown''' ||C6
|-
|'''High Security''' ||Hisec
|-
|'''Low Security''' ||Lowsec
|-
|'''Null Security''' ||Nullsec
|-
|'''Triglavian Space''' ||Pochven
|}
 
* If the wormhole is named (anything other than K162) you can look up the location using [[Wormhole attributes|this table]]. You can also identify the size of ships allowed by its color.
* If the wormhole is a K162, you can tell what type of system it leads to by color.
 
=== Life ===
The next sentence indicates how much life the wormhole has before it collapses. Show Info on the wormhole will list one of the following:
*  ''This wormhole has '''not yet begun''' its natural cycle of decay and should last at least another day''
*''This wormhole is '''beginning to decay''', and probably won't last another day''
* ''This wormhole is '''reaching the end''' of its natural lifetime''
 
{| class="wikitable" style='margin-left: 2em;"
|- style="text-align: center;"
! Text !! Meaning !! Slang
|-
|-
| '''not yet begun''' || more than 24 hours || Fresh
| Large || Battleships, Orcas, and smaller ships can pass through this hole
|-
|-
|'''beginning to decay''' || between 4 and 24 hours || Fresh
| Medium || Unplated Nestors, battlecruisers and smaller ships can pass through this hole
|-
|-
|'''reaching the end''' || less than 4 hours || EOL
| Small || Only frigates, destroyers, or specially fit HICs can pass through this hole
|}
|}


There is an indication even shorter than 4 hours, when the wormhole is just on the verge of collapse, where it says "dissipating into the ether". Although it is unknown exactly how long this lasts, it seems to be on the order of ~15 minutes or less. It is therefore not recommended to traverse an end of life wormhole without some alternative method of returning back home, such as a corpmate able to scan down a new entrance.
=== Lifetime ===
The next section indicates the earliest possible time a wormhole could close, but there is some variance to when it will actually close after the lifetime has passed.
* <span style="color:#F8B343">Less than 1 day remaining</span>
* <span style="color:#F18F57">Less than 4 hours remaining</span>
* <span style="color:#FF454B">Less than 1 hour remaining</span>


=== Mass ===
It is therefore not recommended to traverse an end of life wormhole without some alternative method of returning back home, such as a corpmate able to scan down a new entrance.
The third sentence tells you how much mass has passed through the wormhole.
* ''This wormhole has '''not yet''' had its stability significantly disrupted by ships passing through it''
* ''This wormhole has had its stability reduced by ships passing through it, but '''not to a critical degree''' yet''
* ''This wormhole has had its '''stability critically disrupted''' by the mass of numerous ships passing through and is on the verge of collapse''
 
{| class="wikitable" style='margin-left: 2em;"
|-
! Text !! Meaning 11 Slang
|-
| '''not yet''' || over 50% || Fresh
|-
| '''not to a critical degree''' || between 50% and 10% || Shrink
|-
| '''stability critically disrupted''' || less than 10% || Crit
|}


=== Ship size ===
=== Mass Stability ===
The last sentence tells you the size of ships that are allowed into the enter the wormhole.
* <span style="color:#55A2BA">More than 50% remaining</span>
 
* <span style="color:#F28F58">Less than 50% remaining</span>
{| class="wikitable" style='margin-left: 2em;"
* <span style="color:#F84349">Less than 10% remaining</span>
|-
! Text !! Meaning
|-
| Very large ships can pass through this wormhole || All ships except for Titans and supercarriers can pass through this hole
|-
| Larger ships can pass through this wormhole || Battleships, Orcas, and smaller ships can pass through this hole
|-
| Up to medium size ships can pass through this wormhole || Unplated Nestors, battlecruisers and smaller ships can pass through this hole
|-
| Only the smallest ships can pass through this wormhole || Only frigates, destroyers, or specially fit HICs can pass through this hole
|}


== Wormhole statics ==
== Wormhole statics ==
W-Space systems will always contain one or two wormholes that are referred to as "static". These wormholes, although they disappear with time as other wormholes, are more or less persistent : once the static wormhole collapses, another will re-open somewhere in the system, leading to a different system of same class.
W-Space systems will always contain one or two wormholes that are referred to as "static". These wormholes, although they disappear with time as other wormholes, are more or less persistent : once the static wormhole collapses, another will re-open somewhere in the system, leading to a different system of same class.
In wormholes of classes 2 and 4, there are usually two statics, and in 1 and 3, one each.


For example, a Class 4 W-Space system can have a static Class 3 wormhole. As soon as the wormhole collapses, another wormhole opens to another Class 3 system. It can be very profitable to collapse a static wormhole on purpose, because it then means another neighboring system - and maybe another K-Space exit, as well as new combat and exploration sites to run, not to mention new neighbors to kill!!
For example, a Class 4 W-Space system can have a static Class 3 wormhole. As soon as the wormhole collapses, another wormhole opens to another Class 3 system. It can be very profitable to collapse a static wormhole on purpose, because it then means another neighboring system - and maybe another K-Space exit, as well as new combat and exploration sites to run, not to mention new neighbors to kill!!
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Thera and the shattered wormholes were added in the [https://www.eveonline.com/news/view/thera-and-the-shattered-wormholes Rhea expansion].
Thera and the shattered wormholes were added in the [https://www.eveonline.com/news/view/thera-and-the-shattered-wormholes Rhea expansion].


The wormhole text was simplified in [https://www.eveonline.com/news/view/patch-notes-version-23-01 Version 23.01]
== Notes ==
* The fourth wormhole state, "dissipating into the ether", exists in EVE Online's shared cache only. See this article's [[Talk:Wormholes#"dissipating into the ether"|Discussion page]].
[[Category:Wormholes]]
[[Category:Wormholes]]
[[Category:Exploration]]
[[Category:Exploration]]