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Mid slot: Difference between revisions

From EVE University Wiki
added signature radius suppressor, clarified tackle modules interaction with jump drives, MJDs, capital stargates, and upwell structures. added ship limit to MJFDs
m Replace see 'article' link with {{Main}}. Use link-end trick.
 
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This page is a collection of all the types of modules that use mid slots.
This page is a collection of all the types of modules that use mid slots.


==Capacitor==
== Capacitor ==
These modules will restore capacitor energy.
These modules will restore capacitor energy.


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: Passive module which increases total capacitor (and subsequently capacitor recharge rate, which is a percent of to total capacitor).
: Passive module which increases total capacitor (and subsequently capacitor recharge rate, which is a percent of to total capacitor).
* '''{{co|wheat|Capacitor Boosters}}'''
* '''{{co|wheat|Capacitor Boosters}}'''
: Active module which replenishes capacitor while expanding {{co|wheat|Cap Booster}}s.
: Active module which replenishes capacitor while expanding {{co|wheat|Cap Boosters}}.
* '''{{co|wheat|Capacitor Rechargers}}'''
* '''{{co|wheat|Capacitor Rechargers}}'''
: Passive module which increases capacitor recharge time.
: Passive module which increases capacitor recharge time.
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Compare to [[Rig#Engineering|engineering rigs]] and [[Low slot#Capacitor|low slot capacitor modules]].
Compare to [[Rig#Engineering|engineering rigs]] and [[Low slot#Capacitor|low slot capacitor modules]].


==Damage application supplements==
== Damage application supplements ==
These modules will increase the ability to damage ships, though not necessarily the amount of damage dealt.
These modules will increase the ability to damage ships, though not necessarily the amount of damage dealt.


* '''{{co|wheat|Missile Guidance Computers}}'''
* '''{{co|wheat|Missile Guidance Computers}}'''
: Active module which increases explosion radius, explosion velocity, missile flight time and missile velocity. Can be [[scripts|scripted]] to prefer one sort of bonus over another.
: Active module which increases explosion radius, explosion velocity, missile flight time and missile velocity. Can be [[script]]ed to prefer one sort of bonus over another.
* '''{{co|wheat|Tracking Computers}}'''
* '''{{co|wheat|Tracking Computers}}'''
: Active module which increases optimal range, falloff range, and tracking speed. Can be [[scripts|scripted]] to prefer one sort of bonus over another.
: Active module which increases optimal range, falloff range, and tracking speed. Can be [[script]]ed to prefer one sort of bonus over another.
* '''{{co|wheat|Tracking Links}}'''
* '''{{co|wheat|Remote Tracking Computers}}'''
: Active module which increases the optimal range, falloff range, and tracking speed of an allied ship. Can be [[scripts|scripted]] to prefer one sort of bonus over another.
: Active module which increases the optimal range, falloff range, and tracking speed of an allied ship. Can be [[script]]ed to prefer one sort of bonus over another.


Compare to [[Rig#Missile launcher|missile]] and [[Rig#Turret weapons|turret rigs]] and [[Low slot#Damage supplements|low slot damage application modules]]
Compare to [[Rig#Missile launcher|missile]] and [[Rig#Turret weapons|turret rigs]] and [[Low slot#Damage supplements|low slot damage application modules]]


==Drone supplements==
== Drone supplements ==
These modules will increase the performance of [[drones]].
These modules will increase the performance of [[drones]].


* '''{{co|wheat|Omnidirectional Tracking Links}}'''
* '''{{co|wheat|Omnidirectional Tracking Links}}'''
: Active module which increases the optimal range, falloff range, and tracking speed of drones. Can be [[scripts|scripted]] to prefer one sort of bonus over another. Also improves range, explosion radius and explosion velocity for [[carrier]] fighters.
: Active module which increases the optimal range, falloff range, and tracking speed of drones. Can be [[script]]ed to prefer one sort of bonus over another. Also improves range, explosion radius and explosion velocity for [[carrier]] fighters.
* '''{{co|wheat|Drone Navigation Computers}}'''
* '''{{co|wheat|Drone Navigation Computers}}'''
: Active module which increases the microwarpdrive speed of drones, and the speed of [[carrier]] fighters. This is the speed when they are flying larger distances, not when they are orbiting and attacking a target.
: Active module which increases the microwarpdrive speed of drones, and the speed of [[carrier]] fighters. This is the speed when they are flying larger distances, not when they are orbiting and attacking a target.
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Compare to [[Low slot#Drone supplements|low slot drone modules]].
Compare to [[Low slot#Drone supplements|low slot drone modules]].


==EWAR==
== EWAR ==
These modules can mess with enemy ships ability to damage you, or increase the ability of your own ships to damage them. See [[EWAR Guide]] for more details on these modules.
{{Main|Electronic warfare}}
These modules can mess with enemy ships ability to damage you, or increase the ability of your own ships to damage them.


* '''{{co|wheat|Electronic Counter Measures (ECM)}}'''
* '''{{co|wheat|Electronic Counter Measures (ECM)}}'''
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: Active module which performs an area of effect ECM attack against all ships around the activating ship.
: Active module which performs an area of effect ECM attack against all ships around the activating ship.
* '''{{co|wheat|Sensor Boosters}}'''
* '''{{co|wheat|Sensor Boosters}}'''
: Active module which increases targeting range, scan resolution, and sensor strength. Can be [[scripts|scripted]] to favor one of these bonuses over another.
: Active module which increases targeting range, scan resolution, and sensor strength. Can be [[script]]ed to favor one of these bonuses over another.
* '''{{co|wheat|Remote Sensor Boosters}}'''
* '''{{co|wheat|Remote Sensor Boosters}}'''
: Active module which increases the targeting range, scan resolution, and sensor strength of an allied ship. Can be scripted to favor one of these bonuses over another.
: Active module which increases the targeting range, scan resolution, and sensor strength of an allied ship. Can be scripted to favor one of these bonuses over another.
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: Active module which decreases the explosion radius, explosion velocity, missile flight time and missile velocity of the missile launchers on an enemy ship. Can be scripted to favor one of these effects over another.
: Active module which decreases the explosion radius, explosion velocity, missile flight time and missile velocity of the missile launchers on an enemy ship. Can be scripted to favor one of these effects over another.


==Propulsion==
== Propulsion ==
These modules are the primary ways to increase a ship's velocity. For more information see [[Propulsion equipment]].
{{Main|Propulsion equipment}}
These modules are the primary ways to increase a ship's velocity.


* '''{{co|wheat|Afterburners}}'''
* '''{{co|wheat|Afterburners}}'''
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: Active module which, after a spool up time of 9 seconds, instantly teleports the ship, up to 25 nearby non-capital ships that are not warp scrambled, and all drones, fighters, probes and bombs 100km in the direction it is facing. Can only be fit to [[Destroyer#Command Destroyers|Command Destroyers]].
: Active module which, after a spool up time of 9 seconds, instantly teleports the ship, up to 25 nearby non-capital ships that are not warp scrambled, and all drones, fighters, probes and bombs 100km in the direction it is facing. Can only be fit to [[Destroyer#Command Destroyers|Command Destroyers]].


==Scanners==
== Scanners ==
These modules provide information about things around you, or allow you to [[hacking|hack]].
These modules provide information about things around you, or allow you to [[hacking|hack]].


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: Active module which gives you information about the fitting of the targeted ship.
: Active module which gives you information about the fitting of the targeted ship.
* '''{{co|wheat|Survey Scanners}}'''
* '''{{co|wheat|Survey Scanners}}'''
: Active module which gives you information about surrounding [[Asteroids and Ore|asteroids]].
: Active module which gives you information about surrounding [[asteroid]]s.
* '''{{co|wheat|Data Analyzers}}'''
* '''{{co|wheat|Data Analyzers}}'''
: Active module which allows you to hack containers in data sites.
: Active module which allows you to hack containers in data sites.
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: Active module which allows you to hack both data and relic containers, but has less coherence than the dedicated analyzers.
: Active module which allows you to hack both data and relic containers, but has less coherence than the dedicated analyzers.


==Scanning Upgrades==
== Scanning Upgrades ==
These modules improve the ability to use [[Probe scanning|scanning probes]].
These modules improve the ability to use [[Probe scanning|scanning probes]].


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: Passive module which increases scan strength of scan probes.
: Passive module which increases scan strength of scan probes.


==Shield tanking==
== Shield tanking ==
{{main|Shield Tanking}}
{{main|Shield Tanking}}
These modules will restore, extend, or increase the resistance of your shields. Finding a proper balance between shield extenders, shield hardeners, and shield rechargers is essential for a passive shield tank.  
These modules will restore, extend, or increase the resistance of your shields. Finding a proper balance between shield extenders, shield hardeners, and shield rechargers is essential for a passive shield tank.  
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Compare to [[Rig#Shield|shield rigs]].
Compare to [[Rig#Shield|shield rigs]].


==Tackling==
== Tackling ==
These modules will reduce the velocity of enemy ships and prevent them from warping, [[Jump Drive | jumping]] and docking or tethering at [[Upwell structures]]. While fully tackled, [[Capital ships]] cannot use stargates. See [[Tackling Guide]].
{{Main|Tackling}}
These modules will reduce the velocity of enemy ships and prevent them from warping, [[Jump drives|jumping]] and docking or tethering at [[Upwell structures]]. While fully tackled, [[Capital ships]] cannot use stargates.


* '''{{co|wheat|Stasis Webifiers}}'''
* '''{{co|wheat|Stasis Webifiers}}'''
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:: Active module which prevents an enemy ship from warping. Has a base range of 8.5km and a jamming strength of six, and turns off enemy's microwarpdrive, [[Micro Jump Drive]], and [[Micro Jump Field Generator]]. Requires much more powergrid and capacitor than the default warp scrambler, and as such is usually fit to capital ships or battleships.  
:: Active module which prevents an enemy ship from warping. Has a base range of 8.5km and a jamming strength of six, and turns off enemy's microwarpdrive, [[Micro Jump Drive]], and [[Micro Jump Field Generator]]. Requires much more powergrid and capacitor than the default warp scrambler, and as such is usually fit to capital ships or battleships.  


==Misc==
== Misc ==
These modules did not fit into the above categories.
These modules did not fit into the above categories.


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: Module which passively reduces your signature radius by 10%. It can be activated for a short period of time to actively reduce your signature radius by 70%. Can only be fitted to battleships.
: Module which passively reduces your signature radius by 10%. It can be activated for a short period of time to actively reduce your signature radius by 70%. Can only be fitted to battleships.


==See also==
== See also ==
* [[High slot]]
* [[High slot]]
* [[Low slot]]
* [[Low slot]]
* [[Rig]]
* [[Rig]]


[[Category:Fitting]]
[[Category:Fitting]]