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m Add parameter to {{GallenteEpicArcNav}} to expand relevant chapter. |
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|Objective= Destroy Studio I | |Objective= Destroy Studio I | ||
|Faction1= The Syndicate | |Faction1= The Syndicate | ||
|DamageToDeal= | |DamageToDeal= {{Damagetype|kin|th}} | ||
|DamageToResist= | |DamageToResist= {{Damagetype|th|kin}} | ||
|WebPoint= | |WebPoint= | ||
|EWAR= Neuts/Damps | |EWAR= Neuts/Damps | ||
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|ShipSuggestion= Sniping battleship | |ShipSuggestion= Sniping battleship | ||
|Rewards= 30M ISK + 1M ISK (6h) | |Rewards= 30M ISK + 1M ISK (6h) | ||
|StandingLoss= -3.0% standing loss to The Syndicate | |||
|Extra= Extreme damage | |Extra= Extreme damage | ||
}} | }} | ||
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{{co|red||'''Studio I is among the hardest Epic Arc Missions. You have to fight up to 6 Elite Battleship with 300 DPS at 40 km that approach you at 1000 m/s. You will need to overheat, manually pilot, create bookmarks, use long range weapons and propulsion modules to defeat them. Consider asking a friend for help.'''}} | {{co|red||'''Studio I is among the hardest Epic Arc Missions. You have to fight up to 6 Elite Battleship with 300 DPS at 40 km that approach you at 1000 m/s. You will need to overheat, manually pilot, create bookmarks, use long range weapons and propulsion modules to defeat them. Consider asking a friend for help.'''}} | ||
Gated semi-deadspace pocket two jumps away in Osmeden. | Gated semi-deadspace pocket two jumps away in Osmeden. You can warp around in both rooms freely. | ||
'''Blitz:''' strongly discouraged; destroy all ships at warp-in, take the Gate and destroy Studio I Structure. | '''Blitz:''' strongly discouraged; destroy all ships at warp-in, take the Gate and destroy Studio I Structure. | ||
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Tips: | Tips: | ||
* Complete the Mission by destroying the Studio I Structure | * Complete the Mission by destroying the Studio I Structure | ||
* The Studio I has about 148,000 | * The Studio I has about 148,000 hitpoints | ||
* Studio I drops the Holoreel: Wanted for Love lore item | * Studio I drops the Holoreel: Wanted for Love lore item | ||
* Warp at 100 km and use propulsion modules to keep away from Elite Battleships | * Warp at 100 km and use propulsion modules to keep away from Elite Battleships | ||
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* Align to a Structure and warp away if you need to | * Align to a Structure and warp away if you need to | ||
* Overheat your Shield or Armour modules | * Overheat your Shield or Armour modules | ||
* Destroy Frigates and Cruisers first | * Destroy Frigates and Cruisers first, although the frigates are extremely slow and not a threat to snipers | ||
* 3% Syndicate Faction Standing loss for destroying the Studio I Structure | * Elite Battleships will try to approach to 10km, while normal battleships will stay at 50km; both have difficulty tracking an afterburning cruiser | ||
* 3% Syndicate Faction Standing loss for destroying the Studio I Structure. Normal Syndicate faction standing loss for ship kills, even the Pator 6 frigates. | |||
=== Warp-in === | === Warp-in === | ||
The two groups are 60-90km from the warp-in, and far apart from each other | |||
{{MessageBox|Studio I | {{MessageBox|Studio I | ||
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=== Room 1 === | === Room 1 === | ||
Make a ping bookmark as you warp in, and use the asteroids as warp points. Unlike the first room, you can warp directly to a spot in this room from the outside. | |||
{{MessageBox|Grab the kid and go | {{MessageBox|Grab the kid and go | ||
|I don't know how they discovered our location, but let's get out of here. You Matari bastards, take the kid with you and meet up with us. Deliver the senator's son to us, then get out of this region. You'll never work with us again. Same with you, Gian. The deal's off. Your sick plans are shut down. | |I don't know how they discovered our location, but let's get out of here. You Matari bastards, take the kid with you and meet up with us. Deliver the senator's son to us, then get out of this region. You'll never work with us again. Same with you, Gian. The deal's off. Your sick plans are shut down. | ||