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Skill Farming: Difference between revisions

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Update sales tax for version 22.01 release 2024-07-25.1
 
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{{Update|[[Has update description::Numbers significantly out of date, essentially all numbers, prices, ratios have changed hugely since article was written<br> Please do not use article figures without double checking current prices and current mechanics.]]}}
{{Update|Numbers significantly out of date, essentially all numbers, prices, ratios have changed hugely since article was written<br> Please do not use article figures without double checking current prices and current mechanics.}}


[[File:Johnny Mnemonic.jpg|thumb|650px|Skill extraction in progress (from [https://www.imdb.com/title/tt0113481/ ''Johnny Mnemonic''])]]
[[File:Johnny Mnemonic.jpg|thumb|650px|Skill extraction in progress (from [https://www.imdb.com/title/tt0113481/ ''Johnny Mnemonic''])]]
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=== Alpha clones ===
=== Alpha clones ===
{{dothis|'''Skill farming'''}} for [[alpha clones]] is possible but pointless. 5.5M skill points are required to use a skill extractor, but alpha clones are limited to 5M free skill points. So, an alpha clone must consume a large skill injector in order to produce one. Alpha clones can only extract skills that require [[Clone states#Omega clone|omega clone]] status (i.e., skills they can’t train in the first place), which limits their choice of a [[#Crop skill|crop skill]]. The helpful skills are limited for alpha clones, reducing their efficiency at {{dothis|'''skill farming'''}}. Therefore, this article assumes omega clone status.
{{dothis|'''Skill farming'''}} for {{clonestate|alpha}} is possible but pointless. 5.5M skill points are required to use a skill extractor, but alpha clones are limited to 5M free skill points. So, an alpha clone must consume a large skill injector in order to produce one. Alpha clones can only extract skills that require {{clonestate|omega}} status (i.e., skills they can’t train in the first place), which limits their choice of a [[#Crop skill|crop skill]]. The helpful skills are limited for alpha clones, reducing their efficiency at {{dothis|'''skill farming'''}}. Therefore, this article assumes omega clone status.


=== Investment ===
=== Investment ===
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== Market ==
== Market ==
Use your favorite [[Third-party tools#Market and Industry Tools|market tool]] to select the preferred market you’ll use to sell your injectors. You’re looking for a market with a steady trade in them (volume >15 or so per month), good prices, and low taxes and fees. Likely this will be one of the [[trade hubs]], but don’t discount the smaller markets, particularly in [[System security#NPC null security space|NPC nullsec]]. Find the market that offers the greatest potential profit margin by starting with the average buy price for a large skill injector at that market over the past year or so. (You’re in {{dothis|'''skill farming'''}} for the long haul, not to make a quick buck.) Subtract that market’s [[sales tax]] (8% at [[NPC corporations|NPC]] markets, as low as 3.6% with {{sk|Accounting|V}}) and [[Tax#Sales tax|broker fee]]. The broker fee is charged when you place any [https://support.eveonline.com/hc/en-us/articles/203218932 market order]. It starts at 3% but can be reduced by the Broker Relations skill, and by your standing with the market owner’s [[faction]] and corporation as detailed [[Trading#Taxes|here]].
Use your favorite [[Third-party tools#Market and Industry Tools|market tool]] to select the preferred market you’ll use to sell your injectors. You’re looking for a market with a steady trade in them (volume >15 or so per month), good prices, and low taxes and fees. Likely this will be one of the [[trade hubs]], but don’t discount the smaller markets, particularly in [[System security#NPC null security space|NPC nullsec]]. Find the market that offers the greatest potential profit margin by starting with the average buy price for a large skill injector at that market over the past year or so. (You’re in {{dothis|'''skill farming'''}} for the long haul, not to make a quick buck.) Subtract that market’s [[sales tax]] (4.5%<ref>Patch Notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22.01] Release 2024-07-25.1 - Marketplace taxes reduced to 4.5%. Down from 8%.</ref> at [[NPC corporations|NPC]] markets, as low as 2.03% with {{Sk|Accounting|V}}) and [[Tax#Sales tax|broker fee]]. The broker fee is charged when you place any [https://support.eveonline.com/hc/en-us/articles/203218932 market order]. It starts at 3% but can be reduced by the Broker Relations skill, and by your standing with the market owner’s [[faction]] and corporation as detailed [[Trading#Taxes|here]].


Deduct the average sell price for a replacement extractor at that market, and the result is a good estimate of the average profit you can expect per large injector there. Repeat this calculation for 5 small injectors.
Deduct the average sell price for a replacement extractor at that market, and the result is a good estimate of the average profit you can expect per large injector there. Repeat this calculation for 5 small injectors.
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The benefits of the Broker Relations skill don’t apply at a POS, as detailed [https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax here]. Jump clones might be considerably cheaper at a POS. Sometimes they’re even complimentary if you have good [[standings|standing]], but they’re a relatively small expense.
The benefits of the Broker Relations skill don’t apply at a POS, as detailed [https://support.eveonline.com/hc/en-us/articles/203218962-Broker-Fee-and-Sales-Tax here]. Jump clones might be considerably cheaper at a POS. Sometimes they’re even complimentary if you have good [[standings|standing]], but they’re a relatively small expense.


Consider that POSs are run by other players. ''Everything'' depends on your standing with them. That favorable tax rate, the free clone, even your [[Jump clones#Losing jump clones|docking privileges]], can vanish overnight. The POS might be attacked, which has a chilling effect on its market. It might be destroyed in that attack, which means you lose your clone and everything else you had there. ([[Asset Safety]] may preserve most of your stuff, but recovering it without a clone nearby is a whole ’nother hassle!). Maybe the owner decides to [https://support.eveonline.com/hc/en-us/articles/208289365-Asset-Safety decommission] their POS, or quit the game entirely. Where does that leave you?
Consider that POSs are run by other players. ''Everything'' depends on your standing with them. That favorable tax rate, the free clone, even your [[Jump clones#Losing jump clones|docking privileges]], can vanish overnight. The POS might be attacked, which has a chilling effect on its market. It might be destroyed in that attack, which means you lose your clone and everything else you had there. ([[Asset safety]] may preserve most of your stuff, but recovering it without a clone nearby is a whole ’nother hassle!). Maybe the owner decides to [https://support.eveonline.com/hc/en-us/articles/208289365-Asset-Safety decommission] their POS, or quit the game entirely. Where does that leave you?


Investigating markets at POSs is a bit more difficult. You must travel to their system to determine what sales tax they charge. If you decide to go that route, try starting with the [[trade hub]] systems and their neighbors. Or work from another angle and use your market tool to see where injectors are selling well, then investigate those markets.
Investigating markets at POSs is a bit more difficult. You must travel to their system to determine what sales tax they charge. If you decide to go that route, try starting with the [[trade hub]] systems and their neighbors. Or work from another angle and use your market tool to see where injectors are selling well, then investigate those markets.